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Singularis Lab
 presentation

       Singularis Lab Ltd.
       Russia, Volgograd
         May 24, 2012
http://www.singularis-lab.com
Introduction
Singularis Lab Ltd.
•   Software development company, mostly working as an outsourcer now, but
    trying to start produce its own products
•   Web-site http://www.singularis-lab.com/en.html (is under complete redesign
    now)
•   Three main areas of work:
     –   business application and utilities development (mostly in .NET, both desktop and Web-versions,
         some customers: http://componentace.com/, http://www.brightarch.com/,
         http://www.vanbetra.de/index.html, http://www.lidern.ru/, http://www.vrp.ru/Default.asp)
     –   high performance computing, parallel programming and simulation (some customers:
         http://www.tflex.com/, http://geoft.ru/)
     –   mobile development (including mobile device games, mostly own start-up ideas)

Zomg Game Studio
•   A small subdivision in Singularis willing to develop mobile device games and
    developing them
•   Web-site http://zomg.singularis-lab.com/?lang=en

                                                                                                      2
Our team
Our team = 12 developers + 1 designer
•   3 of them are PhDs in Computer Science
•   8 of them participated in ACM International Collegiate Programming Contest
    (including World Final 2012 and semifinals 2006, 2008, 2009, 2010, 2011)
•   6 of them participated in Microsoft Imagine Cup (2008 – 2011, the 3rd place
    among the Russian teams in 2009)
•   10 of them had an internship in Intel Summer School (2003, 2008, 2009, 2010,
    2011)
•   4 of them got Intel Mobile Programming certificates
•   4 of them got Intel Parallel Programming certificates and other awards in HPC
    area
•   and so on…




                                                                                  3
Our games
DarkMaze
•   Windows Phone 7 and Android versions
•   175 000 downloads (in May 2012)
•   The links:
     –   http://www.windowsphone.com/en-US/apps/aa7c365d-b8b7-4ff9-ab2a-5d018c93b9aa (Windows
         Phone Marketplace)
     –   https://play.google.com/store/apps/details?id=com.zomg.darkmaze (Android Market)
     –   http://zomg.singularis-lab.com/2011/09/07/darkmaze-2/?lang=en (the game official page)

AwesomeSaw
•   Android version
•   The links:
     –   https://play.google.com/store/apps/details?id=com.zomg.cutelittlesaw (Android Market)
     –   http://zomg.singularis-lab.com/2010/11/02/144/?lang=en (the game official page)




                                                                                                  4
Our achievements
Our achievements in game development
•   March 2012, the Windows Phone 7 version of Dark Maze got the prize in the
    category “The best game for Windows Phone 7”
•   January 2012, we uploaded the Windows Phone 7 version of Dark Maze in
    Windows Phone Marketplace
•   October 2011, Dark Maze was at the 4th position in new free games in Android
    Market
•   September 2011, we uploaded the Android version of Dark Maze in Android
    Market
•   January 2011, we uploaded our first game Awesome Saw in Android Market




                                                                                5
Our achievements
Our achievements in other areas (the most important recent)
•   May 2012, the student team of Volgograd, coached by our company employees,
    participated in ACM ICPC World Final 2012
•   April 2012, our company got a contract as one of the teams to take part in the
    development of domestic geometrical kernel
•   November 2011, our company got one more overseas contract (Germany,
    VanBetra)
•   May 2011, our company conducted a Code Game Challenge contest among the
    students
•   April 2011, our company got its first overseas contract (Norway, BrightArch)
•   and deeper in the past…




                                                                                   6
Costs estimation for the project
Stage                                                                                  Cost
Programming
core of the user client                                                                 8 250 €

revenue support                                                                         2 250 €

multiplayer support                                                                     1 500 €

UI of the user client                                                                   2 500 €

server                                                                                  1 500 €

                                                                               total   16 000 €

                                       with the development risk coefficient k = 1.7   27 200 €

Payment for art objects (art designer work – art is a critical resource)                5 000 €

Start marketing (advertisement, promotion, reviews)                                     3 000 €

                                                      Total result estimation 35 200 €


                                                                                                  7

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Singularis Lab presentation

  • 1. Singularis Lab presentation Singularis Lab Ltd. Russia, Volgograd May 24, 2012 http://www.singularis-lab.com
  • 2. Introduction Singularis Lab Ltd. • Software development company, mostly working as an outsourcer now, but trying to start produce its own products • Web-site http://www.singularis-lab.com/en.html (is under complete redesign now) • Three main areas of work: – business application and utilities development (mostly in .NET, both desktop and Web-versions, some customers: http://componentace.com/, http://www.brightarch.com/, http://www.vanbetra.de/index.html, http://www.lidern.ru/, http://www.vrp.ru/Default.asp) – high performance computing, parallel programming and simulation (some customers: http://www.tflex.com/, http://geoft.ru/) – mobile development (including mobile device games, mostly own start-up ideas) Zomg Game Studio • A small subdivision in Singularis willing to develop mobile device games and developing them • Web-site http://zomg.singularis-lab.com/?lang=en 2
  • 3. Our team Our team = 12 developers + 1 designer • 3 of them are PhDs in Computer Science • 8 of them participated in ACM International Collegiate Programming Contest (including World Final 2012 and semifinals 2006, 2008, 2009, 2010, 2011) • 6 of them participated in Microsoft Imagine Cup (2008 – 2011, the 3rd place among the Russian teams in 2009) • 10 of them had an internship in Intel Summer School (2003, 2008, 2009, 2010, 2011) • 4 of them got Intel Mobile Programming certificates • 4 of them got Intel Parallel Programming certificates and other awards in HPC area • and so on… 3
  • 4. Our games DarkMaze • Windows Phone 7 and Android versions • 175 000 downloads (in May 2012) • The links: – http://www.windowsphone.com/en-US/apps/aa7c365d-b8b7-4ff9-ab2a-5d018c93b9aa (Windows Phone Marketplace) – https://play.google.com/store/apps/details?id=com.zomg.darkmaze (Android Market) – http://zomg.singularis-lab.com/2011/09/07/darkmaze-2/?lang=en (the game official page) AwesomeSaw • Android version • The links: – https://play.google.com/store/apps/details?id=com.zomg.cutelittlesaw (Android Market) – http://zomg.singularis-lab.com/2010/11/02/144/?lang=en (the game official page) 4
  • 5. Our achievements Our achievements in game development • March 2012, the Windows Phone 7 version of Dark Maze got the prize in the category “The best game for Windows Phone 7” • January 2012, we uploaded the Windows Phone 7 version of Dark Maze in Windows Phone Marketplace • October 2011, Dark Maze was at the 4th position in new free games in Android Market • September 2011, we uploaded the Android version of Dark Maze in Android Market • January 2011, we uploaded our first game Awesome Saw in Android Market 5
  • 6. Our achievements Our achievements in other areas (the most important recent) • May 2012, the student team of Volgograd, coached by our company employees, participated in ACM ICPC World Final 2012 • April 2012, our company got a contract as one of the teams to take part in the development of domestic geometrical kernel • November 2011, our company got one more overseas contract (Germany, VanBetra) • May 2011, our company conducted a Code Game Challenge contest among the students • April 2011, our company got its first overseas contract (Norway, BrightArch) • and deeper in the past… 6
  • 7. Costs estimation for the project Stage Cost Programming core of the user client 8 250 € revenue support 2 250 € multiplayer support 1 500 € UI of the user client 2 500 € server 1 500 € total 16 000 € with the development risk coefficient k = 1.7 27 200 € Payment for art objects (art designer work – art is a critical resource) 5 000 € Start marketing (advertisement, promotion, reviews) 3 000 € Total result estimation 35 200 € 7