http://noteandpoint.com/, http://presportal.ru/, http://presuniversity.com/ Портал Как сделать презентацию, Международная Высшая Школа Презентаций и Коммуникаций. Обучение презентациям. Тренинги по презентациям.
Fabio Sergio (frog design) - Singing The Body Electric @ Frontiers Of Intera...frog
Keynote by Fabio Sergio, Creative Director at frog design, at Frontiers of Interaction V in Rome. Fabio takes digital interaction physical and discusses how our body will become a terminal and node for communication. "that thing absorbing and beaming bits won’t be a device you’ll be wearing. it will be you".
Wearable Technology - Learning, Connecting, Monitoring and Posing Seymourpowell
Probably the most discussed technological advancements since the iPhone was introduced, wearable technology embodies the unavoidable and fascinating era of enmeshing computers and advanced electronic technologies onto our selves – through accessories and clothing. In sci-fi speak – it is the biological integration of electromechanical elements for the benefit of the human self. Cyborgs, then.
In this article I will explore four key questions with wearables –
Will wearable technology make us more skilful?
Will it make us more connected?
Will it make us healthier?
Will it be stylish?
In each, I will strive to understand the potential and concern for technology in these areas and explore how effective this tech is at replacing something inferior, or not.
It’s pretty interesting to take a look back and see just how close classic films came to pinning down the technology that we currently use in the 21st century. From space-age communicators to smart TVs, these sci-fi flicks predicted the future of communications almost spot on—not only for personal communications, but as next-generation business solutions as well.
TDWI Keynote: Outside In - The Future of Business Intelligence innovationmark madsen
The real future of business intelligence rather than the retro future we've been building, and where to look for inspiration and innovation in the future.
Fabio Sergio (frog design) - Singing The Body Electric @ Frontiers Of Intera...frog
Keynote by Fabio Sergio, Creative Director at frog design, at Frontiers of Interaction V in Rome. Fabio takes digital interaction physical and discusses how our body will become a terminal and node for communication. "that thing absorbing and beaming bits won’t be a device you’ll be wearing. it will be you".
Wearable Technology - Learning, Connecting, Monitoring and Posing Seymourpowell
Probably the most discussed technological advancements since the iPhone was introduced, wearable technology embodies the unavoidable and fascinating era of enmeshing computers and advanced electronic technologies onto our selves – through accessories and clothing. In sci-fi speak – it is the biological integration of electromechanical elements for the benefit of the human self. Cyborgs, then.
In this article I will explore four key questions with wearables –
Will wearable technology make us more skilful?
Will it make us more connected?
Will it make us healthier?
Will it be stylish?
In each, I will strive to understand the potential and concern for technology in these areas and explore how effective this tech is at replacing something inferior, or not.
It’s pretty interesting to take a look back and see just how close classic films came to pinning down the technology that we currently use in the 21st century. From space-age communicators to smart TVs, these sci-fi flicks predicted the future of communications almost spot on—not only for personal communications, but as next-generation business solutions as well.
TDWI Keynote: Outside In - The Future of Business Intelligence innovationmark madsen
The real future of business intelligence rather than the retro future we've been building, and where to look for inspiration and innovation in the future.
Top 10-recent-invention-of-science-without-videomsnsela
We humans are ingenious groups in this world. Right from the moment when someone rubbed two stones to light a fire, or bashed a rock to make the first tool, to the development of Internet and Mars rovers, we have already made some revolutionary advancements in several areas of science and technology. Beginning from a nail or a wheel to compass and to millions of new things that were never seen or felt before is a pure magic with their ability to improve the quality of life and advancement in human lives. Let us look at the top 10 greatest modern inventions.
UXPA 2013 Annual Conference July 11, 2013 7:00-9:00pm by Aaron Marcus
The workshop "UX in Sci-Fi Movies and TV" will summarize and analyze the past 100 years of user-experience (UX) design, usability, and human-computer interaction design as incorporated into science-fiction cinema and television, beginning with the advent of movies in the early 1900s (Melies' "A Trip to the Moon," which was recently referenced in the recent movie "Hugo").
For many decades movies have shown technology in advance of its commercialization (for example, video phones and wall-sized television displays, hand-gesture systems, and virtual reality displays). In some cases mistaken views about what is usable, useful, and appealing seem to be adopted, perhaps because of their cinematic benefits. In any case, these media have served as informal "test-beds" for new technologies of human-computer interaction and communication. They provide ample evidence for heuristic evaluations, ethnographic analysis, market analysis, critique of personas and use scenarios, and new approaches to conceptual and visual design.
The workshop examines UX design issues: whether movies/TV serve as use scenarios and personas, whether the UX depicted is good/bad, what is "futuristic"/misguided, gender-role differences, optimism/pessimism, and specific technology emphasis. Examples come from EU, USA, China, India, and Japan.
Participants in this workshop will learn the following: new terms, concepts, and issues to understand science-fiction media, user-centered design, personas, and use-scenarios; latest projects/trends in sci-fi media; and latest trends and challenges of user-interface design components (metaphors, mental models, navigation, interaction, and appearance). Benefits of the course include: increased understanding of key issues, challenges, philosophies, and principles; increased awareness of current and cutting-edge products and services; and increased knowledge of how to use your skills, expertise, and experience, specifically in regard to science-fiction media.
Participants will be informally quizzed about their recognition of the media examples shown throughout the presentation, and their analysis of contexts, technologies, business models, user communities, and designs. Discussion with participants throughout the presentation will be encouraged.
Future Trends: What's Next for the Internet (2011 Update)Ilya Baraev
DOWNLOAD PPT FOR ANIMATION AND CORRECT LAYOUT!
Lecture given at Tampere University of Technology, Finland on 11 November 2011.
Does not contain reading notes.
Future trends: What's Next for the InternetIlya Baraev
DOWNLOAD PPT FOR ANIMATION AND CORRECT LAYOUT!
Lecture given at Tampere University of Technology, Finland on 02 December 2010.
Does not contain reading notes.
http://noteandpoint.com/, http://presportal.ru/, http://presuniversity.com/ Портал Как сделать презентацию, Международная Высшая Школа Презентаций и Коммуникаций. Обучение презентациям. Тренинги по презентациям.
http://noteandpoint.com/, http://presportal.ru/, http://presuniversity.com/ Портал Как сделать презентацию, Международная Высшая Школа Презентаций и Коммуникаций. Обучение презентациям. Тренинги по презентациям.
Top 10-recent-invention-of-science-without-videomsnsela
We humans are ingenious groups in this world. Right from the moment when someone rubbed two stones to light a fire, or bashed a rock to make the first tool, to the development of Internet and Mars rovers, we have already made some revolutionary advancements in several areas of science and technology. Beginning from a nail or a wheel to compass and to millions of new things that were never seen or felt before is a pure magic with their ability to improve the quality of life and advancement in human lives. Let us look at the top 10 greatest modern inventions.
UXPA 2013 Annual Conference July 11, 2013 7:00-9:00pm by Aaron Marcus
The workshop "UX in Sci-Fi Movies and TV" will summarize and analyze the past 100 years of user-experience (UX) design, usability, and human-computer interaction design as incorporated into science-fiction cinema and television, beginning with the advent of movies in the early 1900s (Melies' "A Trip to the Moon," which was recently referenced in the recent movie "Hugo").
For many decades movies have shown technology in advance of its commercialization (for example, video phones and wall-sized television displays, hand-gesture systems, and virtual reality displays). In some cases mistaken views about what is usable, useful, and appealing seem to be adopted, perhaps because of their cinematic benefits. In any case, these media have served as informal "test-beds" for new technologies of human-computer interaction and communication. They provide ample evidence for heuristic evaluations, ethnographic analysis, market analysis, critique of personas and use scenarios, and new approaches to conceptual and visual design.
The workshop examines UX design issues: whether movies/TV serve as use scenarios and personas, whether the UX depicted is good/bad, what is "futuristic"/misguided, gender-role differences, optimism/pessimism, and specific technology emphasis. Examples come from EU, USA, China, India, and Japan.
Participants in this workshop will learn the following: new terms, concepts, and issues to understand science-fiction media, user-centered design, personas, and use-scenarios; latest projects/trends in sci-fi media; and latest trends and challenges of user-interface design components (metaphors, mental models, navigation, interaction, and appearance). Benefits of the course include: increased understanding of key issues, challenges, philosophies, and principles; increased awareness of current and cutting-edge products and services; and increased knowledge of how to use your skills, expertise, and experience, specifically in regard to science-fiction media.
Participants will be informally quizzed about their recognition of the media examples shown throughout the presentation, and their analysis of contexts, technologies, business models, user communities, and designs. Discussion with participants throughout the presentation will be encouraged.
Future Trends: What's Next for the Internet (2011 Update)Ilya Baraev
DOWNLOAD PPT FOR ANIMATION AND CORRECT LAYOUT!
Lecture given at Tampere University of Technology, Finland on 11 November 2011.
Does not contain reading notes.
Future trends: What's Next for the InternetIlya Baraev
DOWNLOAD PPT FOR ANIMATION AND CORRECT LAYOUT!
Lecture given at Tampere University of Technology, Finland on 02 December 2010.
Does not contain reading notes.
http://noteandpoint.com/, http://presportal.ru/, http://presuniversity.com/ Портал Как сделать презентацию, Международная Высшая Школа Презентаций и Коммуникаций. Обучение презентациям. Тренинги по презентациям.
http://noteandpoint.com/, http://presportal.ru/, http://presuniversity.com/ Портал Как сделать презентацию, Международная Высшая Школа Презентаций и Коммуникаций. Обучение презентациям. Тренинги по презентациям.
http://noteandpoint.com/, http://presportal.ru/, http://presuniversity.com/ Портал Как сделать презентацию, Международная Высшая Школа Презентаций и Коммуникаций. Обучение презентациям. Тренинги по презентациям.
My talk from Playful 11 in London where I argue we all might be cyborgs already. I talk about how we cognitively project ourselves to our surroundings and possessions, and why everything will be about software, designed behaviour and superpowers.
Presentation looks at the Apple brand over the last 2 and a half decades. These are the early mock-ups of the slides that my colleague Neil Perryman used in my Web Studies module. He gave me permission to upload them here. You can contact Neil here:
neil.perryman@sunderland.ac.uk
Valedictory Lecture
Making Thinking Visible in Complex Times
Prof Simon Buckingham Shum
This event took place on 15th July 2014 at 4:00pm (15:00 GMT)
Berrill Lecture Theatre, The Open University, Walton Hall Campus, Milton Keynes, United Kingdom
In 1968 Doug Engelbart gave “The Mother of All Demos”: a disruptive technology lab had quietly invented the mouse, collaborative on-screen editing, hyperlinks, video conferencing, and much more. This was the start of the paradigm shift, still unfolding: computers were no longer to be low level number crunchers, but might mediate and mould the highest forms of human thinking, both individual and collective. In this talk I review nearly 19 years in KMi chasing this vision with many colleagues, inventing tools for making dialogue, argument and learning processes visible in different ways. How do we harness such tools to tackle, not aggravate, the fundamental challenge facing the educational system, and its graduates: to think broadly and deeply, and to thrive amidst profound uncertainty and complexity? These are the hallmarks of the OU — and indeed, all true education from primary school onwards.
Gnomedex 09 Cyborg Anthropology CaseorganicAmber Case
This is the slideshow of a talk I gave at Gnomedex '09 in Seattle, Wa.
It discusses the strangeness of humans and our prosthetic culture. From the externalization of our brains to the machine, to human/machine interfaces, to the blurring boundaries of public and private spaces, to the quick progression of our relationship with humans and computers --- to the strange fact that we externalize our fashion with exchangeable clothing. How our prosthetic devices make us sexy or not (vehicles, cell phones) and determine the speed at which we can live/accomplish goals. From the traditional prosthetics like the fake legs which amputees wear, to the prosthetization of our own tasks with virtual assistants and the 4 hour work week, to the idea that cell phones make give us superpowers -- the ability to hear MEGA-distances by extending our ears across the ocean. And finally, omnipresence and omniscience through social networking sites.
Eric Mattison, Senior Analyst at Vertex Pharmaceuticals and former ABCD W3 co-chair, will explain how the Internet of Things (IoT) is being used to streamline scientific processes, shortening the time-to-market for life-saving drugs. The talk will include:
- What is IoT? Just another buzzword to get budget allocation from C-level executives, or an actual game-changer?
- How we got here: the technologies and economics that make IoT possible
- Implementations, large and small (the small ones are the most interesting)
Bio
Before selling out to almighty Mammon, Eric Mattison was an impoverished journeyman web serf here at Harvard, extolling the virtues of Python, Django and web APIs. Now a Senior Analyst at Vertex Pharmaceuticals, he works to streamline internal business processes using Python, Django and web APIs.
(This presentation occurred on October 11th, 2017)
By now we all know the image: bipedal mechanoids designed in our own likeness, used to aid the human race in all walks of life. Through stories, films, practical applications and our own imagination, robots are synonymous with the human psyche.
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
The Information Age moved us into a Connected Economy but didn’t fully restored the relational Poetry it had conceiled. The Sensor Age is finally here. We can now fully awake the Poetic Potential of the Internet of things. The physical world is the new platform (again).
Removing the friction between the various touchpoints of a typical daily human experience to create Meaningful Immersive Experience that doesn't isolate the user has proven to be a very challenging task.
The panel will be organized to navigate the limitless possibilities of the various services, products tools and mindsets that allows any Urban Planners, any changemaker, any Retail Strategist, any Creative Director, any Storyteller, any Poet to create Experiences that seamlessly incorporate Human Behaviors, the ever-growing types of wearables & connected objects, mobile devices & their applications, environmental media systems (sounds, video, special effects) and a vast array of Sensors and Sensors Networks.
Presenters
Jonathan Belisle
Chief Experience Architect
SAGA
Jonathan Bélisle has been a Relational Artist and Web entrepreneur for close to 20 years. He is an interactive production director, dedicated UX poet, creative techie, and an inspired teacher.
Lance Weiler
Storyteller
Connected Sparks
Lance Weiler is a storyteller, entrepreneur and thought leader. An alumni of the Sundance Screenwriting Lab, he is recognized as a pioneer because of the way he mixes storytelling and technology.
Meghan Athavale
CEO
Lumo Play
Meghan Athavale grew up in Northern Canada, in the mining community of Thompson, Manitoba. She spent her childhood running through forests, fishing, swimming, and climbing trees.
Vincent Routhier
CEO
SAGA
I am the Chief Storytelling Officer at SAGA, a wonderful living space of creativity where multidisciplinary and international teams share high knowledge and innovative approaches to foster positive change.
The Next Web Keynote by Adam Richardson, frog designfrog
Presentation at The Next Web conference in Amsterdam, April 28, by Adam Richardson, Creative Director at frog design. Looks at the collision of the web and the physical objects, and what the future may hold for "webjects".
Kris Kitani from Carnegie Mellon University and Chieko Asakawa, IBM Fellow, presented a “Cognitive Assistant for the Blind” as part of the Cognitive Systems Institute Speaker Series.
Introduction tot Interactive Technology Design at the Delft University of Technology, Faculty Industrial Design Engineering, Master Design for Interaction. Given on February 15, 2013.
INCORPORATING DIGITAL ARTS IN IGBO-THEMED MOVIE PRODUCTIONS: The Way Forwardikennaaghanya
Film production in developed nations have gone digital, and the old ways of producing movies is gradually dying. The Nigerian Movie Industry, popularly referred to as ‘Nollywood’ is yet to come to terms with this, despite being ranked the third highest grossing movie maker in the world, behind ‘Hollywood’ in the United States of America and ‘Bollywood’ in India. Computer Graphics, Animation and Special Effects created with computers have been embraced by movie studios in developed nations. Film editors, who for decades worked by painstakingly cutting and gluing film segments together, are now sitting in front of computer screens. There, they edit entire features while adding special effects, animations and sound that is not only stored digitally, but also has been created and manipulated with computers. Viewers are witnessing the results of all this in the form of stories and experiences that they never dreamed of before. The emphasis of this paper is to create more awareness on the need for Film Makers, Producers, Directors and all other Stake-holders involved in the making of Igbo–themed Nollywood Movies, to incorporate computer graphics, animations and special effects in their movie productions, and also to encourage more people to get involved in this virgin area of film production. By doing this, the movies produced would be globally accepted and would compete with other movies from around the globe. This in-turn would create positive awareness for the Igbo people, in a globalized society, create employment for them, create wealth for all the other stakeholders involved in the movie industry and most importantly would be generally beneficial in terms of promoting Igbo culture and dignity. Perhaps the most surprising aspect of all this, however, is that the entire digital effects and animation industry is still in its infancy in Nigeria. Igbo Nollywood practitioners must tap-into this very virgin area of film production. The future of Igbo-themed Nollywood Movies looks very bright
Slide 1:
Communication in 2023
Ashley Elgin
Slide 2:
What will the communication technology landscape look like in 2023 A.D.?
Slide 3:
Before we look to the future of technology, we must examine the past.
1983: Apple Lisa
The first commercial computer with a graphical user interface (GUI) — the advance that would finally make computers usable by people with no special training. The name was the acronym for “Local Integrated Software Architecture” and possibly the daughter of someone on the development team (Steve Jobs). The computer was $10,000 and only sold 10,000 of them.
1993: Polaroid, Powerbook and pagers
JVC Video Camcorder, Apple PowerBook 160, Polaroid OneStep, Sony Sports Walkman cassette player and a pager.
2003: The iTunes Music Store was launched.
At the time, “For every 99 cents Apple gets from your credit card, 65 cents goes straight to the music label. Another quarter or so gets eaten up by distribution costs. At most, Jobs is left with a dime per track, so even $500 million in annual sales would add up to a paltry $50 million profit. Why even bother? "Because we're selling iPods," Jobs says, grinning.”
Slide 4:
Phones-
iPhone 5
Samsung Galaxy
Computers-
Windows 8
Apple
Tablets-
iPad
Kindle
Nook
Slide 5: Phone
Slide 6: Computers
Slide 7: Tablets
Slide 8: Critical Mass Theory
Slide 9: Moore’s Innovation Adoption Rate
Slide 10: Media System Dependency Theory
Slide 11: Contiued
Slide 12: Works Cited
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
8. Julian Bleeker, 2006
“ We are now in an era
of pervasive networks
and are thus more properly
“in”, not “on” the network.
Careful choice of prepositions
helps to think more clearly
about not only the stakes of
cohabiting with things within
8
43. Lee Maguire, 2009
“ So what happens when
the device that records
your medical status
is also the device
you use to update
your social connections?”