SlideShare a Scribd company logo
Hirofumi Motoyama
Eiji Iwata
BANDAI NAMCO Studios Inc.
IMPORTANT!
4
1) Exploring Mixed Reality Content Design (5 min)
2) Technical matters for Mixed Reality Content (5 min)
3) “The Player is the Star “ Futuristic vision for Mixed Reality World (5 min)
4) Q&A (5 minutes)
PAC IN TOWN
6
©BANDAI NAMCO Amusement Inc.
Playground 8m×8m
3 players collaborative
Play
3 HoloLens
1 Kinect V2
8,000 people played
3 developers
1 months to develop
7
©BANDAI NAMCO Amusement Inc.
1.Creating Space for Visual Observation
2.in-Game Object Placement
3.Optimizing a game design
Our design approach
8
©BANDAI NAMCO Amusement Inc.
FOV
PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
We changed the Ghost’s behavior from chasing PAC-MAN to patrolling
an area.
Player is provided “ample time and space” to see the GHOSTS for strategic thinking.
©BANDAI NAMCO Amusement Inc.
By placing all in-game objects on the same height, the players will be able
to see all in-game objects by simply moving their head horizontally.
FOV
©BANDAI NAMCO Amusement Inc.
If players cannot visually see this, making their gaming
experience extremely stressful.
FOV
12
Server
• All Positions
• Game State
• My Position
• Event
• Use Marker Position as
Base Position
Kinect V2
(for Audience View)
13
Support Tool Developed for On-Site Operation
• Simple : Push 1 button to run games.
• Supportive: trouble shooting is shown.
14
Three Core Pillars
•1)Real world:
8 square meters playfield at ARS Electronica Center Lobby
•2)Centering theme - Real People & their Interaction:
3 Players equips a HoloLens and interact with each other by high-fiving
to change role (to PAC-MAN).
•3)Diversity:
Each player is assigned to a specific role (PAC-MAN, CHERRY or a
POWER PELLET).
16
The rule is different compared to the classic PAC-MAN game
3 players will transform into PAC-MAN
to consume 100 PAC-DOTS within a set limited time.
① ② ③
PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
17
A frequent question that’s asked about “PAC IN TOWN” is…
"Why wasn’t this game designed as single player just like
the original PAC-MAN?”
“Why is there a need to support three players?”
18
19
Collaborative Play
Mixed Reality works best with
Collaborative Play is FUN!
Mixed Reality provides a unique platform which
enhances human interaction.
20
Ⓒ BANDAI NAMCO Studios Inc.
21
• Mixed reality is a lot of fun because you can realize your childhood dream
in the real world!
• Collaboration and communication with multiple people is a key for mixed
reality
• Hybrid world of real and digital can make changes from the player who
operates the game character so far to the player playing a subjective role.
Summery
Thank you
FOR YOUR TIME!
Questions?
Hirofumi Motoyama
Eiji Iwata
BANDAI NAMCO Studios inc.

More Related Content

What's hot

'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience
'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience
'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad AudienceHirofumi Motoyama
 
NetEase - Story of a Transformation
NetEase - Story of a TransformationNetEase - Story of a Transformation
NetEase - Story of a TransformationDavid Ting
 
MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE Isaac Tingey
 
Mmorpgs and motion capture
Mmorpgs and motion capture Mmorpgs and motion capture
Mmorpgs and motion capture Isaac Tingey
 
VR and MR in games: today, tomorrow and day afte
VR and MR in games: today, tomorrow and day afteVR and MR in games: today, tomorrow and day afte
VR and MR in games: today, tomorrow and day afteDevGAMM Conference
 
Andrian Hon, Six to Start
Andrian Hon, Six to StartAndrian Hon, Six to Start
Andrian Hon, Six to StartMediabistro
 
My games
My gamesMy games
My gameslukas
 
evolution of gaming
evolution of gamingevolution of gaming
evolution of gamingKushwanth P
 
Applications presentation 2009
Applications presentation 2009Applications presentation 2009
Applications presentation 2009Sasha Gorelik
 
[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동
[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동
[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동GAMENEXT Works
 
Wil Wright GamesBeat Presentation 2012
Wil Wright GamesBeat Presentation 2012Wil Wright GamesBeat Presentation 2012
Wil Wright GamesBeat Presentation 2012KatVentureBeat
 
Make An Alternate Reality Game!
Make An Alternate Reality Game!Make An Alternate Reality Game!
Make An Alternate Reality Game!Jane McGonigal
 
Stratford: Gamify for product camp so cal
Stratford: Gamify for product camp so calStratford: Gamify for product camp so cal
Stratford: Gamify for product camp so calProductCamp SoCal
 
Lesson1
Lesson1Lesson1
Lesson1None
 
Maggie r's computer games
Maggie r's computer gamesMaggie r's computer games
Maggie r's computer gamesMarq2014
 
Contemporary.screen.narratives.2012
Contemporary.screen.narratives.2012Contemporary.screen.narratives.2012
Contemporary.screen.narratives.2012Claudio Pires Franco
 
Inner Workings of Virtual Goods Economies
Inner Workings of  Virtual Goods EconomiesInner Workings of  Virtual Goods Economies
Inner Workings of Virtual Goods EconomiesMargaret Wallace
 

What's hot (19)

'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience
'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience
'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience
 
NetEase - Story of a Transformation
NetEase - Story of a TransformationNetEase - Story of a Transformation
NetEase - Story of a Transformation
 
MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE
 
Mmorpgs and motion capture
Mmorpgs and motion capture Mmorpgs and motion capture
Mmorpgs and motion capture
 
VR and MR in games: today, tomorrow and day afte
VR and MR in games: today, tomorrow and day afteVR and MR in games: today, tomorrow and day afte
VR and MR in games: today, tomorrow and day afte
 
Otherland presentation
Otherland presentationOtherland presentation
Otherland presentation
 
Andrian Hon, Six to Start
Andrian Hon, Six to StartAndrian Hon, Six to Start
Andrian Hon, Six to Start
 
My games
My gamesMy games
My games
 
evolution of gaming
evolution of gamingevolution of gaming
evolution of gaming
 
Applications presentation 2009
Applications presentation 2009Applications presentation 2009
Applications presentation 2009
 
[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동
[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동
[SGPKOR] 소셜게임으로 더 나은 세상 만들기, 게임과 현실의 연동
 
Wil Wright GamesBeat Presentation 2012
Wil Wright GamesBeat Presentation 2012Wil Wright GamesBeat Presentation 2012
Wil Wright GamesBeat Presentation 2012
 
Make An Alternate Reality Game!
Make An Alternate Reality Game!Make An Alternate Reality Game!
Make An Alternate Reality Game!
 
Stratford: Gamify for product camp so cal
Stratford: Gamify for product camp so calStratford: Gamify for product camp so cal
Stratford: Gamify for product camp so cal
 
Lesson1
Lesson1Lesson1
Lesson1
 
Playing the city
Playing the cityPlaying the city
Playing the city
 
Maggie r's computer games
Maggie r's computer gamesMaggie r's computer games
Maggie r's computer games
 
Contemporary.screen.narratives.2012
Contemporary.screen.narratives.2012Contemporary.screen.narratives.2012
Contemporary.screen.narratives.2012
 
Inner Workings of Virtual Goods Economies
Inner Workings of  Virtual Goods EconomiesInner Workings of  Virtual Goods Economies
Inner Workings of Virtual Goods Economies
 

Similar to Siggraph Asia 2018 VR AR Talks (2): Mixed Realities The player is the star” - Futuristic vision for Mixed Reality World

Iml 600 Ingress and Pokemon Go
Iml 600 Ingress and Pokemon Go  Iml 600 Ingress and Pokemon Go
Iml 600 Ingress and Pokemon Go Teresa Bosch
 
“From Video Game to Digital Playground” Virtual Reality and Augmented Realit...
“From Video Game to Digital Playground”  Virtual Reality and Augmented Realit...“From Video Game to Digital Playground”  Virtual Reality and Augmented Realit...
“From Video Game to Digital Playground” Virtual Reality and Augmented Realit...Hirofumi Motoyama
 
THE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMES
THE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMESTHE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMES
THE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMESAnimation Kolkata
 
Artificial Intelligence in Gaming
Artificial Intelligence in GamingArtificial Intelligence in Gaming
Artificial Intelligence in GamingAnmol Sawhney
 
Game development program
Game development programGame development program
Game development programkrishn verma
 
Its all about gaming
Its all about gamingIts all about gaming
Its all about gamingShaurya Tyagi
 
Game Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SFGame Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SFDave Bisceglia
 
MIND GAME ZONE - Abhijeet
MIND GAME ZONE - AbhijeetMIND GAME ZONE - Abhijeet
MIND GAME ZONE - AbhijeetAbhijeet Kalsi
 
litepaper.pdf
litepaper.pdflitepaper.pdf
litepaper.pdfMOD5333
 
Presentation game
Presentation gamePresentation game
Presentation gamejakesinar
 
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27..."The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...Sherry Jones
 
Revising Minecraft
Revising MinecraftRevising Minecraft
Revising MinecraftTomEccles4
 
Platform games
Platform gamesPlatform games
Platform gamesDan Miles
 
Seeking Transcendence: Demystifying Transmedia for Game Developers
Seeking Transcendence: Demystifying Transmedia for Game DevelopersSeeking Transcendence: Demystifying Transmedia for Game Developers
Seeking Transcendence: Demystifying Transmedia for Game DevelopersRaphael van Lierop
 

Similar to Siggraph Asia 2018 VR AR Talks (2): Mixed Realities The player is the star” - Futuristic vision for Mixed Reality World (20)

Iml 600 Ingress and Pokemon Go
Iml 600 Ingress and Pokemon Go  Iml 600 Ingress and Pokemon Go
Iml 600 Ingress and Pokemon Go
 
L21 Games and Gamification
L21 Games and GamificationL21 Games and Gamification
L21 Games and Gamification
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
 
“From Video Game to Digital Playground” Virtual Reality and Augmented Realit...
“From Video Game to Digital Playground”  Virtual Reality and Augmented Realit...“From Video Game to Digital Playground”  Virtual Reality and Augmented Realit...
“From Video Game to Digital Playground” Virtual Reality and Augmented Realit...
 
THE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMES
THE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMESTHE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMES
THE NOTABLE REVOLUTION OF ANIMATION IN VIDEO GAMES
 
Artificial Intelligence in Gaming
Artificial Intelligence in GamingArtificial Intelligence in Gaming
Artificial Intelligence in Gaming
 
Video Games
Video GamesVideo Games
Video Games
 
Game development program
Game development programGame development program
Game development program
 
Its all about gaming
Its all about gamingIts all about gaming
Its all about gaming
 
Game Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SFGame Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SF
 
MIND GAME ZONE - Abhijeet
MIND GAME ZONE - AbhijeetMIND GAME ZONE - Abhijeet
MIND GAME ZONE - Abhijeet
 
L21 Games
L21 GamesL21 Games
L21 Games
 
litepaper.pdf
litepaper.pdflitepaper.pdf
litepaper.pdf
 
Presentation game
Presentation gamePresentation game
Presentation game
 
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27..."The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...
 
Weeks 6, 7 Game Design
Weeks 6, 7 Game DesignWeeks 6, 7 Game Design
Weeks 6, 7 Game Design
 
Revising Minecraft
Revising MinecraftRevising Minecraft
Revising Minecraft
 
Platform games
Platform gamesPlatform games
Platform games
 
Platform games
Platform gamesPlatform games
Platform games
 
Seeking Transcendence: Demystifying Transmedia for Game Developers
Seeking Transcendence: Demystifying Transmedia for Game DevelopersSeeking Transcendence: Demystifying Transmedia for Game Developers
Seeking Transcendence: Demystifying Transmedia for Game Developers
 

Recently uploaded

Search and Society: Reimagining Information Access for Radical Futures
Search and Society: Reimagining Information Access for Radical FuturesSearch and Society: Reimagining Information Access for Radical Futures
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
 
Unpacking Value Delivery - Agile Oxford Meetup - May 2024.pptx
Unpacking Value Delivery - Agile Oxford Meetup - May 2024.pptxUnpacking Value Delivery - Agile Oxford Meetup - May 2024.pptx
Unpacking Value Delivery - Agile Oxford Meetup - May 2024.pptxDavid Michel
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backElena Simperl
 
Custom Approval Process: A New Perspective, Pavel Hrbacek & Anindya Halder
Custom Approval Process: A New Perspective, Pavel Hrbacek & Anindya HalderCustom Approval Process: A New Perspective, Pavel Hrbacek & Anindya Halder
Custom Approval Process: A New Perspective, Pavel Hrbacek & Anindya HalderCzechDreamin
 
Integrating Telephony Systems with Salesforce: Insights and Considerations, B...
Integrating Telephony Systems with Salesforce: Insights and Considerations, B...Integrating Telephony Systems with Salesforce: Insights and Considerations, B...
Integrating Telephony Systems with Salesforce: Insights and Considerations, B...CzechDreamin
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...Elena Simperl
 
Salesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone KomSalesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone KomCzechDreamin
 
UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...Product School
 
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...CzechDreamin
 
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...Product School
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...Product School
 
IoT Analytics Company Presentation May 2024
IoT Analytics Company Presentation May 2024IoT Analytics Company Presentation May 2024
IoT Analytics Company Presentation May 2024IoTAnalytics
 
Free and Effective: Making Flows Publicly Accessible, Yumi Ibrahimzade
Free and Effective: Making Flows Publicly Accessible, Yumi IbrahimzadeFree and Effective: Making Flows Publicly Accessible, Yumi Ibrahimzade
Free and Effective: Making Flows Publicly Accessible, Yumi IbrahimzadeCzechDreamin
 
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀DianaGray10
 
JMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaJMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaRTTS
 
10 Differences between Sales Cloud and CPQ, Blanka Doktorová
10 Differences between Sales Cloud and CPQ, Blanka Doktorová10 Differences between Sales Cloud and CPQ, Blanka Doktorová
10 Differences between Sales Cloud and CPQ, Blanka DoktorováCzechDreamin
 
Optimizing NoSQL Performance Through Observability
Optimizing NoSQL Performance Through ObservabilityOptimizing NoSQL Performance Through Observability
Optimizing NoSQL Performance Through ObservabilityScyllaDB
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Thierry Lestable
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesThousandEyes
 

Recently uploaded (20)

Search and Society: Reimagining Information Access for Radical Futures
Search and Society: Reimagining Information Access for Radical FuturesSearch and Society: Reimagining Information Access for Radical Futures
Search and Society: Reimagining Information Access for Radical Futures
 
Unpacking Value Delivery - Agile Oxford Meetup - May 2024.pptx
Unpacking Value Delivery - Agile Oxford Meetup - May 2024.pptxUnpacking Value Delivery - Agile Oxford Meetup - May 2024.pptx
Unpacking Value Delivery - Agile Oxford Meetup - May 2024.pptx
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
 
Custom Approval Process: A New Perspective, Pavel Hrbacek & Anindya Halder
Custom Approval Process: A New Perspective, Pavel Hrbacek & Anindya HalderCustom Approval Process: A New Perspective, Pavel Hrbacek & Anindya Halder
Custom Approval Process: A New Perspective, Pavel Hrbacek & Anindya Halder
 
Integrating Telephony Systems with Salesforce: Insights and Considerations, B...
Integrating Telephony Systems with Salesforce: Insights and Considerations, B...Integrating Telephony Systems with Salesforce: Insights and Considerations, B...
Integrating Telephony Systems with Salesforce: Insights and Considerations, B...
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
 
Salesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone KomSalesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
 
UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
 
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
 
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...
 
IoT Analytics Company Presentation May 2024
IoT Analytics Company Presentation May 2024IoT Analytics Company Presentation May 2024
IoT Analytics Company Presentation May 2024
 
Free and Effective: Making Flows Publicly Accessible, Yumi Ibrahimzade
Free and Effective: Making Flows Publicly Accessible, Yumi IbrahimzadeFree and Effective: Making Flows Publicly Accessible, Yumi Ibrahimzade
Free and Effective: Making Flows Publicly Accessible, Yumi Ibrahimzade
 
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
 
JMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaJMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and Grafana
 
10 Differences between Sales Cloud and CPQ, Blanka Doktorová
10 Differences between Sales Cloud and CPQ, Blanka Doktorová10 Differences between Sales Cloud and CPQ, Blanka Doktorová
10 Differences between Sales Cloud and CPQ, Blanka Doktorová
 
Optimizing NoSQL Performance Through Observability
Optimizing NoSQL Performance Through ObservabilityOptimizing NoSQL Performance Through Observability
Optimizing NoSQL Performance Through Observability
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
 

Siggraph Asia 2018 VR AR Talks (2): Mixed Realities The player is the star” - Futuristic vision for Mixed Reality World

  • 2.
  • 4. 4 1) Exploring Mixed Reality Content Design (5 min) 2) Technical matters for Mixed Reality Content (5 min) 3) “The Player is the Star “ Futuristic vision for Mixed Reality World (5 min) 4) Q&A (5 minutes)
  • 5.
  • 6. PAC IN TOWN 6 ©BANDAI NAMCO Amusement Inc. Playground 8m×8m 3 players collaborative Play 3 HoloLens 1 Kinect V2 8,000 people played 3 developers 1 months to develop
  • 7. 7 ©BANDAI NAMCO Amusement Inc. 1.Creating Space for Visual Observation 2.in-Game Object Placement 3.Optimizing a game design Our design approach
  • 8. 8 ©BANDAI NAMCO Amusement Inc. FOV PAC-MANTM&©BANDAI NAMCO Entertainment Inc. We changed the Ghost’s behavior from chasing PAC-MAN to patrolling an area. Player is provided “ample time and space” to see the GHOSTS for strategic thinking.
  • 9. ©BANDAI NAMCO Amusement Inc. By placing all in-game objects on the same height, the players will be able to see all in-game objects by simply moving their head horizontally. FOV
  • 10. ©BANDAI NAMCO Amusement Inc. If players cannot visually see this, making their gaming experience extremely stressful. FOV
  • 11.
  • 12. 12 Server • All Positions • Game State • My Position • Event • Use Marker Position as Base Position Kinect V2 (for Audience View)
  • 13. 13
  • 14. Support Tool Developed for On-Site Operation • Simple : Push 1 button to run games. • Supportive: trouble shooting is shown. 14
  • 15.
  • 16. Three Core Pillars •1)Real world: 8 square meters playfield at ARS Electronica Center Lobby •2)Centering theme - Real People & their Interaction: 3 Players equips a HoloLens and interact with each other by high-fiving to change role (to PAC-MAN). •3)Diversity: Each player is assigned to a specific role (PAC-MAN, CHERRY or a POWER PELLET). 16
  • 17. The rule is different compared to the classic PAC-MAN game 3 players will transform into PAC-MAN to consume 100 PAC-DOTS within a set limited time. ① ② ③ PAC-MANTM&©BANDAI NAMCO Entertainment Inc. 17
  • 18. A frequent question that’s asked about “PAC IN TOWN” is… "Why wasn’t this game designed as single player just like the original PAC-MAN?” “Why is there a need to support three players?” 18
  • 20. Collaborative Play is FUN! Mixed Reality provides a unique platform which enhances human interaction. 20 Ⓒ BANDAI NAMCO Studios Inc.
  • 21. 21 • Mixed reality is a lot of fun because you can realize your childhood dream in the real world! • Collaboration and communication with multiple people is a key for mixed reality • Hybrid world of real and digital can make changes from the player who operates the game character so far to the player playing a subjective role. Summery
  • 22. Thank you FOR YOUR TIME! Questions? Hirofumi Motoyama Eiji Iwata BANDAI NAMCO Studios inc.