Shareable City | Ciudadanías Emergentes, Inteligencia Colectiva y Adhocracia ...Domenico Di Siena
This document discusses the concept of a "Shareable City" where citizens are connected and self-organized to promote independent activities and spaces. It describes how local communities can use new technologies to positively impact the territory and how citizens can design and control their own lives. The essence of cities is that they are shared resources, and the document imagines a city where citizens control budgets, utilities, banks and credit to provide benefits for all.
This document outlines a framework for civic engagement called CivicWise that leverages crowdfunding, crowdsourcing, and co-design. It involves citizens, known as "prosumers", collaborating with universities, public authorities, and businesses to identify issues, design solutions, and fund projects through an online community platform. The framework includes elements like a reward system, peer advice, and a civic design methodology to guide an open, planning, engagement, design, delivery, spreading, and funding process to create civic impact.
Shareable City: Urbanistica P2P, Città Open Source, Città Senziente e Intelli...Domenico Di Siena
Ricerche e riflessioni sulla città del futuro, la Shareable City parlando di Urbanistica P2P, Città Open Source, Città Senziente ed Intelligenza Collettiva.
The document discusses collective intelligence and shared cities. It describes how local communities can use new technologies to positively impact their territories. Citizens who are connected and self-organized can promote independent activities and urban spaces not controlled by traditional markets or local governments, allowing people to design and control their own lives. The essence of cities is that they are shared resources. It envisions a city where citizens decide how budgets are spent and control their own utilities, money, and banks to benefit all.
This document discusses civic intelligence and civic engagement. It proposes using civic learning, crowdsourcing, and crowdfunding to improve relationships between citizens, universities, and local authorities. Citizens would act as "prosumers" to co-design and help govern their cities through open-source digital platforms and civic hackathons. These efforts could create a standard for professional reputation in urban fields and help design innovative reward systems. The first step would be testing this process by using it to design the Civic Wise digital platform.
How do we make use of new media technologies in urban design? At the conference Social Cities of Tomorrow (Amsterdam 17-2-2012) we propose the concept of the social city as an alternative design approach to 'smart cities'.
This document discusses how technology is disrupting cities and how Civicwise aims to improve dialogue between local councils and citizens. It introduces Civicwise as a community and ecosystem that brings together citizens, local authorities, universities, and businesses using tools like Slack, Discourse, Google Drive, and Hangouts. The goal is to go beyond traditional representative models and enable located collective intelligence through an open, collaborative process following the Civic Design Method.
Shareable City | Ciudadanías Emergentes, Inteligencia Colectiva y Adhocracia ...Domenico Di Siena
This document discusses the concept of a "Shareable City" where citizens are connected and self-organized to promote independent activities and spaces. It describes how local communities can use new technologies to positively impact the territory and how citizens can design and control their own lives. The essence of cities is that they are shared resources, and the document imagines a city where citizens control budgets, utilities, banks and credit to provide benefits for all.
This document outlines a framework for civic engagement called CivicWise that leverages crowdfunding, crowdsourcing, and co-design. It involves citizens, known as "prosumers", collaborating with universities, public authorities, and businesses to identify issues, design solutions, and fund projects through an online community platform. The framework includes elements like a reward system, peer advice, and a civic design methodology to guide an open, planning, engagement, design, delivery, spreading, and funding process to create civic impact.
Shareable City: Urbanistica P2P, Città Open Source, Città Senziente e Intelli...Domenico Di Siena
Ricerche e riflessioni sulla città del futuro, la Shareable City parlando di Urbanistica P2P, Città Open Source, Città Senziente ed Intelligenza Collettiva.
The document discusses collective intelligence and shared cities. It describes how local communities can use new technologies to positively impact their territories. Citizens who are connected and self-organized can promote independent activities and urban spaces not controlled by traditional markets or local governments, allowing people to design and control their own lives. The essence of cities is that they are shared resources. It envisions a city where citizens decide how budgets are spent and control their own utilities, money, and banks to benefit all.
This document discusses civic intelligence and civic engagement. It proposes using civic learning, crowdsourcing, and crowdfunding to improve relationships between citizens, universities, and local authorities. Citizens would act as "prosumers" to co-design and help govern their cities through open-source digital platforms and civic hackathons. These efforts could create a standard for professional reputation in urban fields and help design innovative reward systems. The first step would be testing this process by using it to design the Civic Wise digital platform.
How do we make use of new media technologies in urban design? At the conference Social Cities of Tomorrow (Amsterdam 17-2-2012) we propose the concept of the social city as an alternative design approach to 'smart cities'.
This document discusses how technology is disrupting cities and how Civicwise aims to improve dialogue between local councils and citizens. It introduces Civicwise as a community and ecosystem that brings together citizens, local authorities, universities, and businesses using tools like Slack, Discourse, Google Drive, and Hangouts. The goal is to go beyond traditional representative models and enable located collective intelligence through an open, collaborative process following the Civic Design Method.
This document summarizes a town hall meeting between Stan Freck from Microsoft and Evan Burfield from Synteractive discussing how technology can help citizens engage with their local governments. They describe how changing demographics and ubiquitous connectivity are increasing demands for online citizen engagement. They promote Microsoft TownHall and Synteractive's Citizen services/open dataSocialRally platform as tools that can connect and empower citizens through moderated forums, analytics, and customization options. Examples of organizations using these tools include NASA, Colombian presidential candidates, and the House Republican forum.
Open Gets Real - From Software to Manufacturing: how the open, agile and p2p ...Simone Cicero
A presentation I gave at Codemotion Roma 2013 on March the 22nd. This presentation connects the dots between the resource depletion trends (off peak), advancements in digital fabrication, open design, agile and lean manufacturing and shows the potential that an open production ecosystem may mean for ut in the future.
For those interested, here's a strongly related initiative that is also mentioned in the presentation: http://www.opensourcewarehouse.org/
Also, please note this work is strongly based on discussion I had with ouishare, open source ecology, open source hardware association, open knowledge foundation, etc...
In particular I wanted to thank:
- Marcin Jakuboski
- Catarina Mota
- Alicia Gibb
- Massimo Menichinelli
- Joe Justice
The Meaning of the Platform OrganizationSimone Cicero
Building organizations for the present-future means understanding that we need to trust humans, help them develop new capabilities and improve their performances, all through interactions, relationships and collaboration.
Connected Intelligence is relational and social, here's the real meaning of the Platform Organization.
This slide deck goes with the following post: bit.ly/PDT-POMeaning. I highly recommend you to read it together.
Please visit: www.platformdesigntoolkit.com for more insights on how to build your modern business and organization.
The document summarizes UpCity, a project that won first place in the Software Design category of Imagine Cup 2009. UpCity is a collaborative platform that engages citizens and authorities to solve local community issues. It allows users to identify and comment on problems, track solutions, and see how issues evolve over time on a community map. The project aims to make problem-solving more efficient and transparent through citizen participation and information sharing between stakeholders. After winning Imagine Cup, the UpCity team partnered with their local city hall to deploy an internal alpha version and develop an open beta.
Towards a Cooperative, Small scale, Local, P2P Production FutureSimone Cicero
Blog link here >> http://goo.gl/eoeaf (context/introduction of the presentation)
This is the presentation I used for my talk at the ouishare summit.
I really tried to connect the dots over a bunch of topics, amazing authors and innovators (like John Robb, Michel Bauwens, Douglas Rushkoff, Umair Haque, Las Indias, Kevin Carson, Joe Justice and Wikispeed, Open Source Ecology and much more) and also writings that I've done on my own, available on my blog.
All the material produced on my own is CC-BY-SA (please note that Michael Clinard Joe Justice's pic is not CC)
Future Proof Design and the Platform Design CanvasSimone Cicero
This presentation was given as an introduction of a workshop on the platform design canvas during the Barcelona Design Thinking Week at the Elisava Design and Engineering School.
The objective of the canvas is to help people design Platforms and Ecosystems not only one shot, one feature, linear products.
The canvas itself is derived by the Business Model Canvas of which it tries to overcome the limitations when applied in Platform Design.
The Platform Design Canvas is currently in Live Edit here http://goo.gl/wz615
Context post: http://meedabyte.com/2013/06/26/the-platform-design-canvas-a-tool-for-business-design/
Space, Place and Engagement with DigitalImeh Akpan
A look at the possibilities for Digital User Experience when we explore the city as an interface.
In order to better design for an interfaced city, we must understand the nature of public engagement with digital products given both the physical properties and social context (or place) of their location.
How do we overcome the design challenges:
- Capturing passer-by attention.
- Communicating modes of interaction.
- Encouraging full engagement.
Our digital interactions are rapidly moving from our desktops to our mobile devices, with novel forms of interactivity increasingly being developed for the urban environment. The promise of Smart Cities and the Internet of Things (IoT) means that new digital interactions are increasingly being developed for digital products, displays and media façades within public spaces.
In order to better design for these technologies, we must understand the nature of public engagement given both the physical properties and social context (or place) of their location. This session will attempt to define the relative contribution of space (the physical properties of a location) and place (the socially constructed meaning of the location). I will also seek to provide possible solutions to the challenges of designing for such interactions in the form of useful methodologies and processes for practitioners, showing examples from several case studies.
Blog link here >> http://goo.gl/Z8P6Q
(context/introduction of the presentation)
This is the presentation I used for my talk at the IDCAMP.
I tried to put together two things:
- an analysis of the new practices we need to create enduring and impacting enterprise in a time of radical change
- a practical 10 rules guide to be adopted.
All the material produced on my own is CC-BY-NC.
Civicwise presentation - fan - paris - may 2015Openbricks.io
This document discusses various aspects of civic engagement including citizens acting as prosumers, building community identity and networks, utilizing distributed and global platforms, co-learning circles, reputation systems, community-led projects, civic design methods, sharing data, listening to citizens, web magazines, civic spaces, and examples from Paris. Visuals accompany many of the concepts discussed.
Living in a Connected, Collaborative but “Dis-integrated” Society - Simone Ci...Simone Cicero
How is digital transformation impacting the potential of collaborative businesses? What does it really mean "collaborative economy"? This is just an expression of the transition towards a post industrial society!
This presentation was given as an opening of the first OuiShare Forum - OuiShare semestrial event for the corporates that want to understand how to transform to cope with the collaborative transformation and become players of change.
This document discusses Policy Making 2.0, a new approach to policy making that incorporates social media and crowdsourcing. It covers the full policy cycle from drafting to discussion to implementation. The key aspects of Policy Making 2.0 are that anyone can ask questions and discuss draft policies online, ideas are allowed to emerge from many participants, and civil servants participate in the online discussions. The goal is to generate innovative ideas and insights from a wide range of sources, rather than just top-down consultation. It argues this approach leads to more open, creative, and emergent policy making.
When we are - How Digital Market changes as Society doesSimone Cicero
A talk about the major changes the digital market is living. Since digital market slightly merges with society (that is more and more digital in many aspects day after day) this is eventually for any of you dealing with innovation, consulting, business development and, at the end of the day, for anyone that is interested in understanding more about the new world we are about to see as society and human beings.
On Tuesday the 23rd of October, I had the honor and pleasure to speak on the subject of gLocality and innovation at the Udine’s DITEDI (District of Digital Technologies) born in a corner of Italy where the concentration of companies that are somehow involved in innovation and digital is awesome, one of the largest in Europe.
During my speech, I first introduced the correlation between the digitization of the economy, democratization, cooperation and resilience (in a context of access to resources that will become increasingly problematic in the future) and then moved on to the topic of companies transformation.
Generating a more resilient culture of entrepreneurship, striving for a "Future Proof Enterprise" (I already dealt with this in the past) the very same long term business that Fred Wilson is teaching in the Valley thanks to its "How to stay in business Forever " skillshare class: this is the innovation to look for right now.
This innovation quest, however, passes not only trough the acquisition of new learning tools, (such as lean thinking and agile practice) but also trough a more or less radical cultural change as local administrators have correctly guessed during the introduction.
I finished with three clear rules to be followed:
enable cross-fertlizzation through physically and logically shared creative contexts (such as Coworking, Fablabs or Hackerspaces)
focus on your own unique culture, nurture local, trustable relations and seek for local impact,in the long-term
foster an entrepreneurial mindset and teach job creation rather than job search (“make a job”).
original content on http://meedabyte.com
This document discusses the role of user experience (UX) design in crowdsourcing innovation. It explains that crowdsourcing brings together ideas from different user communities and facilitates turning ideas into inventions through collaboration. UX design plays a key role in making inventions meaningful and useful for users. The document also describes some specific examples where UX design helped crowdsource ideas and facilitate collaboration between groups on projects around sustainability and mobile technology. It argues that UX should play a bigger role in the process of technological innovation.
The document discusses Policy Making 2.0, a new approach to policy making that incorporates social media and crowdsourcing. It covers using social media to solicit public input on draft policies, having civil servants participate in online discussions, and focusing on evidence and examples rather than direct democracy. The approach aims to let good ideas emerge through many-to-many participation in a more open and continuous process that brings policy making earlier to more granular levels. It is not meant to be totally open or representative of all citizens now, but can provide insights beyond traditional government consultation.
Towards Talkin'Piazza: Engaging Citizens through Playful Interaction with Urb...Irene Celino
presentation of the paper "Towards Talkin'Piazza: Engaging Citizens through Playful Interaction with Urban Objects" at the International Smart City Conference (IEEE ISC2) about citizen engagement, playful design, smart cities
CityCare is a participatory mobile application prototype designed to allow citizens to share information and concerns with city authorities. The app combines crowd-sourcing and collective intelligence technologies to facilitate citizens contributing insights about city services through their mobile devices. This helps promote social participation and input on improving cities in China.
[Conference] new technological élites as a tool for the citizens-relations...USAC Program
This document summarizes research on the iCity project in Bologna, Italy which aimed to engage citizens through new technologies but partially failed in technological goals. It succeeded in raising and mobilizing a "new elite of technological citizens". This was likely due to parallel efforts in Iperbole2020, the civic network of Bologna, which engaged developers and shared goals with iCity. The researchers conclude iCity catalyzed reassembling of social networks through skilled citizen relationship management, and could promote digital empowerment if leaders facilitate network relationships of the new elite.
This document discusses the concept of a "collaborative city" where citizens, technology, and collaboration are used to address challenges with limited resources. It presents four perspectives on innovative city models: Fab City focuses on local manufacturing; Sharing City promotes sharing resources like Seoul's plan; CO City emphasizes cooperation between government and communities; and Contributive City is based on testing local solutions and co-creating commons. A collaborative city needs to foster a system to enable citizens to co-create the city. Key questions are discussed around the role of government and how to connect grassroots innovations at different scales from districts to the whole city. The goal is to start discussions on regulatory innovation and inclusive growth.
Smart Cities vs. Civic Tech: an analysis (Annette Jezierska and German Dector...mysociety
This was presented by Réka Solymosi from University College London at the Impacts of Civic Technology Conference (TICTeC 2018) in Lisbon on 18th April 2018. You can find out more information about the conference here: http://tictec.mysociety.org/2018
The document discusses participatory sensing and smart cities. It describes participatory sensing as an approach where individuals use mobile devices to collect and interpret data about their world. This helps people understand reality through data and change habits. The document advocates for creating communities before building projects. It presents DreamHamar as a network design process that engaged the public. It promotes participatory mapping, open networks, and community participation and sharing to build social cohesion in smart cities.
This document summarizes a town hall meeting between Stan Freck from Microsoft and Evan Burfield from Synteractive discussing how technology can help citizens engage with their local governments. They describe how changing demographics and ubiquitous connectivity are increasing demands for online citizen engagement. They promote Microsoft TownHall and Synteractive's Citizen services/open dataSocialRally platform as tools that can connect and empower citizens through moderated forums, analytics, and customization options. Examples of organizations using these tools include NASA, Colombian presidential candidates, and the House Republican forum.
Open Gets Real - From Software to Manufacturing: how the open, agile and p2p ...Simone Cicero
A presentation I gave at Codemotion Roma 2013 on March the 22nd. This presentation connects the dots between the resource depletion trends (off peak), advancements in digital fabrication, open design, agile and lean manufacturing and shows the potential that an open production ecosystem may mean for ut in the future.
For those interested, here's a strongly related initiative that is also mentioned in the presentation: http://www.opensourcewarehouse.org/
Also, please note this work is strongly based on discussion I had with ouishare, open source ecology, open source hardware association, open knowledge foundation, etc...
In particular I wanted to thank:
- Marcin Jakuboski
- Catarina Mota
- Alicia Gibb
- Massimo Menichinelli
- Joe Justice
The Meaning of the Platform OrganizationSimone Cicero
Building organizations for the present-future means understanding that we need to trust humans, help them develop new capabilities and improve their performances, all through interactions, relationships and collaboration.
Connected Intelligence is relational and social, here's the real meaning of the Platform Organization.
This slide deck goes with the following post: bit.ly/PDT-POMeaning. I highly recommend you to read it together.
Please visit: www.platformdesigntoolkit.com for more insights on how to build your modern business and organization.
The document summarizes UpCity, a project that won first place in the Software Design category of Imagine Cup 2009. UpCity is a collaborative platform that engages citizens and authorities to solve local community issues. It allows users to identify and comment on problems, track solutions, and see how issues evolve over time on a community map. The project aims to make problem-solving more efficient and transparent through citizen participation and information sharing between stakeholders. After winning Imagine Cup, the UpCity team partnered with their local city hall to deploy an internal alpha version and develop an open beta.
Towards a Cooperative, Small scale, Local, P2P Production FutureSimone Cicero
Blog link here >> http://goo.gl/eoeaf (context/introduction of the presentation)
This is the presentation I used for my talk at the ouishare summit.
I really tried to connect the dots over a bunch of topics, amazing authors and innovators (like John Robb, Michel Bauwens, Douglas Rushkoff, Umair Haque, Las Indias, Kevin Carson, Joe Justice and Wikispeed, Open Source Ecology and much more) and also writings that I've done on my own, available on my blog.
All the material produced on my own is CC-BY-SA (please note that Michael Clinard Joe Justice's pic is not CC)
Future Proof Design and the Platform Design CanvasSimone Cicero
This presentation was given as an introduction of a workshop on the platform design canvas during the Barcelona Design Thinking Week at the Elisava Design and Engineering School.
The objective of the canvas is to help people design Platforms and Ecosystems not only one shot, one feature, linear products.
The canvas itself is derived by the Business Model Canvas of which it tries to overcome the limitations when applied in Platform Design.
The Platform Design Canvas is currently in Live Edit here http://goo.gl/wz615
Context post: http://meedabyte.com/2013/06/26/the-platform-design-canvas-a-tool-for-business-design/
Space, Place and Engagement with DigitalImeh Akpan
A look at the possibilities for Digital User Experience when we explore the city as an interface.
In order to better design for an interfaced city, we must understand the nature of public engagement with digital products given both the physical properties and social context (or place) of their location.
How do we overcome the design challenges:
- Capturing passer-by attention.
- Communicating modes of interaction.
- Encouraging full engagement.
Our digital interactions are rapidly moving from our desktops to our mobile devices, with novel forms of interactivity increasingly being developed for the urban environment. The promise of Smart Cities and the Internet of Things (IoT) means that new digital interactions are increasingly being developed for digital products, displays and media façades within public spaces.
In order to better design for these technologies, we must understand the nature of public engagement given both the physical properties and social context (or place) of their location. This session will attempt to define the relative contribution of space (the physical properties of a location) and place (the socially constructed meaning of the location). I will also seek to provide possible solutions to the challenges of designing for such interactions in the form of useful methodologies and processes for practitioners, showing examples from several case studies.
Blog link here >> http://goo.gl/Z8P6Q
(context/introduction of the presentation)
This is the presentation I used for my talk at the IDCAMP.
I tried to put together two things:
- an analysis of the new practices we need to create enduring and impacting enterprise in a time of radical change
- a practical 10 rules guide to be adopted.
All the material produced on my own is CC-BY-NC.
Civicwise presentation - fan - paris - may 2015Openbricks.io
This document discusses various aspects of civic engagement including citizens acting as prosumers, building community identity and networks, utilizing distributed and global platforms, co-learning circles, reputation systems, community-led projects, civic design methods, sharing data, listening to citizens, web magazines, civic spaces, and examples from Paris. Visuals accompany many of the concepts discussed.
Living in a Connected, Collaborative but “Dis-integrated” Society - Simone Ci...Simone Cicero
How is digital transformation impacting the potential of collaborative businesses? What does it really mean "collaborative economy"? This is just an expression of the transition towards a post industrial society!
This presentation was given as an opening of the first OuiShare Forum - OuiShare semestrial event for the corporates that want to understand how to transform to cope with the collaborative transformation and become players of change.
This document discusses Policy Making 2.0, a new approach to policy making that incorporates social media and crowdsourcing. It covers the full policy cycle from drafting to discussion to implementation. The key aspects of Policy Making 2.0 are that anyone can ask questions and discuss draft policies online, ideas are allowed to emerge from many participants, and civil servants participate in the online discussions. The goal is to generate innovative ideas and insights from a wide range of sources, rather than just top-down consultation. It argues this approach leads to more open, creative, and emergent policy making.
When we are - How Digital Market changes as Society doesSimone Cicero
A talk about the major changes the digital market is living. Since digital market slightly merges with society (that is more and more digital in many aspects day after day) this is eventually for any of you dealing with innovation, consulting, business development and, at the end of the day, for anyone that is interested in understanding more about the new world we are about to see as society and human beings.
On Tuesday the 23rd of October, I had the honor and pleasure to speak on the subject of gLocality and innovation at the Udine’s DITEDI (District of Digital Technologies) born in a corner of Italy where the concentration of companies that are somehow involved in innovation and digital is awesome, one of the largest in Europe.
During my speech, I first introduced the correlation between the digitization of the economy, democratization, cooperation and resilience (in a context of access to resources that will become increasingly problematic in the future) and then moved on to the topic of companies transformation.
Generating a more resilient culture of entrepreneurship, striving for a "Future Proof Enterprise" (I already dealt with this in the past) the very same long term business that Fred Wilson is teaching in the Valley thanks to its "How to stay in business Forever " skillshare class: this is the innovation to look for right now.
This innovation quest, however, passes not only trough the acquisition of new learning tools, (such as lean thinking and agile practice) but also trough a more or less radical cultural change as local administrators have correctly guessed during the introduction.
I finished with three clear rules to be followed:
enable cross-fertlizzation through physically and logically shared creative contexts (such as Coworking, Fablabs or Hackerspaces)
focus on your own unique culture, nurture local, trustable relations and seek for local impact,in the long-term
foster an entrepreneurial mindset and teach job creation rather than job search (“make a job”).
original content on http://meedabyte.com
This document discusses the role of user experience (UX) design in crowdsourcing innovation. It explains that crowdsourcing brings together ideas from different user communities and facilitates turning ideas into inventions through collaboration. UX design plays a key role in making inventions meaningful and useful for users. The document also describes some specific examples where UX design helped crowdsource ideas and facilitate collaboration between groups on projects around sustainability and mobile technology. It argues that UX should play a bigger role in the process of technological innovation.
The document discusses Policy Making 2.0, a new approach to policy making that incorporates social media and crowdsourcing. It covers using social media to solicit public input on draft policies, having civil servants participate in online discussions, and focusing on evidence and examples rather than direct democracy. The approach aims to let good ideas emerge through many-to-many participation in a more open and continuous process that brings policy making earlier to more granular levels. It is not meant to be totally open or representative of all citizens now, but can provide insights beyond traditional government consultation.
Towards Talkin'Piazza: Engaging Citizens through Playful Interaction with Urb...Irene Celino
presentation of the paper "Towards Talkin'Piazza: Engaging Citizens through Playful Interaction with Urban Objects" at the International Smart City Conference (IEEE ISC2) about citizen engagement, playful design, smart cities
CityCare is a participatory mobile application prototype designed to allow citizens to share information and concerns with city authorities. The app combines crowd-sourcing and collective intelligence technologies to facilitate citizens contributing insights about city services through their mobile devices. This helps promote social participation and input on improving cities in China.
[Conference] new technological élites as a tool for the citizens-relations...USAC Program
This document summarizes research on the iCity project in Bologna, Italy which aimed to engage citizens through new technologies but partially failed in technological goals. It succeeded in raising and mobilizing a "new elite of technological citizens". This was likely due to parallel efforts in Iperbole2020, the civic network of Bologna, which engaged developers and shared goals with iCity. The researchers conclude iCity catalyzed reassembling of social networks through skilled citizen relationship management, and could promote digital empowerment if leaders facilitate network relationships of the new elite.
This document discusses the concept of a "collaborative city" where citizens, technology, and collaboration are used to address challenges with limited resources. It presents four perspectives on innovative city models: Fab City focuses on local manufacturing; Sharing City promotes sharing resources like Seoul's plan; CO City emphasizes cooperation between government and communities; and Contributive City is based on testing local solutions and co-creating commons. A collaborative city needs to foster a system to enable citizens to co-create the city. Key questions are discussed around the role of government and how to connect grassroots innovations at different scales from districts to the whole city. The goal is to start discussions on regulatory innovation and inclusive growth.
Smart Cities vs. Civic Tech: an analysis (Annette Jezierska and German Dector...mysociety
This was presented by Réka Solymosi from University College London at the Impacts of Civic Technology Conference (TICTeC 2018) in Lisbon on 18th April 2018. You can find out more information about the conference here: http://tictec.mysociety.org/2018
The document discusses participatory sensing and smart cities. It describes participatory sensing as an approach where individuals use mobile devices to collect and interpret data about their world. This helps people understand reality through data and change habits. The document advocates for creating communities before building projects. It presents DreamHamar as a network design process that engaged the public. It promotes participatory mapping, open networks, and community participation and sharing to build social cohesion in smart cities.
Intelligent World, Smart Cities, Intelligent Communities, Next Industrial Revolution, Future City Developments,
Definition, Barriers, Funding, Stakeholders, Smart City Internet
2017 iii 6_pietro_elisei_bridginginnovationsmartcitiesATTRACTIVE DANUBE
Creating the governance framework
and roadmaps for smart city investments, which are oftentimes
costly, is essential for ensuring that effort is directed to the real needs in the territory. Leveraging on
intrinsic territorial attractiveness potentials, today’s challenge for most cities is
to meet actual urban
problems with the right tools and fitting flagship projects.
The lessons learned and ongoing smart cities initiatives we present aim at bridging the pan
-
European
innovation landscape with the actual beneficiaries using participatory st
rategic planning processes
and integrated approaches to standardizing key performance indicators for Smart Cities (ESPRESSO
Project).
WCIT 2014 Laura García Vitoria - Living Labs: the World Transforms into a Lab...WCIT 2014
Keynote address at the WCIT 2014
Living Labs: the World Transforms into a Laboratory
Laura García Vitoria, VP and Scientific Director, Territories of Tomorrow Foundation
The document discusses how policing needs to adapt to changes in society due to new communication technologies and the internet. It argues that the concept of "community" now includes online groups that never meet in person. It suggests that policing should engage with online communities through social media to build relationships, understand cultures, and enable coproduction of services to reduce costs. Building relationships online can help offset cuts to policing budgets and manpower by allowing the public to take on more responsibility for their own safety.
10 min Impuls presentation at the Federal Environment Agency in Berlin about Sharing Cities - with special focus on differences to Smart Cities characteristics and a potential analysis done on the sharing and collaborative economy in Berlin end of 2014 with the subtitle: From a Divided to a Sharing City: Berlin on its way to a Sharing City. The presentation includes a short overview of the different chapters giving the contextualisation and suggesting indicators (I), presents actors in Berlin via a mapping and classification (II), some results from the survey (III), one example of Sharing Cities (IV), generell and more precise recommendations of actions (V) as well as further information about Sharing City networks, Sharing City Amsterdam, two examples of City Government as a Provider of items to share (Paris & Barcelona) and a final case for the fostering Sharing Cities and the Civic Economy/Society. (Some information about OuiShare and the speaker at the end).
This document discusses key concepts of smart cities including smart governance, smart citizens, and democratic participation. It provides examples of smart city initiatives in Barcelona that focus on sustainability and citizen services. Another example is the HIMMAT app in Delhi, India that aims to improve women's security. The document also outlines indicators for smart governance with an emphasis on citizen participation and public/social services. Finally, it discusses the importance of engaging smart citizens in smart cities through co-production and co-creation to help design and deliver more inclusive, efficient public services.
Alex Steffen of Worldchanging Night Two part 2Worldchanging
1. Technologies like augmented reality and car sharing services are making it easier to share resources and reduce individual ownership of things like cars and power tools.
2. Bicing, a bike sharing program in Barcelona, allows users to rent bikes for a low fee, reducing the need for private car ownership.
3. The future economy will be driven more by ideas, culture, and open collaboration rather than traditional corporate models, allowing for innovations in areas like manufacturing, retail, and civic participation.
Smart cities of the future? It´s already happening, but not in the way we are...Manu Fernández
Presentation by Manu Fernández at Re:Work Cities London, 13th December.
Here are my notes I prepared for the Re·Work Cities summit that was held in London. As you can see, my intervention was mostly based on my essay for Smart Citizens book, Smart cities of the future? It´s already happening, but not in the way we are being told.
Three main ideas:
Technology alone is not the enough and this basic premise, which seems so obvious, is not well embedded in the smart city narrative, I will explain it later.
There´s no need to wait for smart cities to happen or for others to let people transform the city with their own hands.
We need to raise questions and have a critical mindset on the implications of these technologies.
Smart cities use technology to improve services and solve problems. The main goals are improving efficiency, reducing waste, and maximizing inclusion. A smart city uses data and technology to make transportation more efficient, improve social services, promote sustainability, and give citizens a voice. Some examples of smart city objectives include improving safety, sustainability, efficiency, equality, and citizen engagement. Smart cities can reduce environmental impact through energy efficiency, renewable energy, air quality monitoring, and green transportation.
The document discusses how sharing economies are changing cities. It notes that sharing economies allow people to share excess capacity through digital platforms, lowering transaction costs. This can create possibilities for cities like wider participation and stronger local economies, but also threats like global monopolies controlling services. The document argues that cities need to focus on people rather than technology, promote platforms governed by users, understand value is created through use rather than production, recognize models already exist in cities, and make the city itself a platform governed by its residents.
The document discusses how connected cities and consumers are changing the relationship between brands and municipalities. As more people live in urban areas and use mobile devices, brands are finding new ways to engage with citizens and contribute to cities. Some of the opportunities discussed include improving infrastructure, celebrating neighborhoods, providing useful apps and services, developing future city concepts, enhancing the urban experience, and letting citizens help shape their city. The document argues that brands should contribute value to communities rather than just focus on promotion, and that open data and platforms can improve cities.
The future digital city as well as the digital government must be ‘human-centric’ to serve its 3 kinds of stakeholders: its citizens, its businesses actors and its visitors. A city is not smart because it hosts new technologies. A city is smart when most of the citizen are really enjoying the use of top of mind services and systems provided by the municipality. Thus, leaders of future cities must demonstrate a real mindset and leadership in designing their cities with systems and services that their digital citizens will seize. It means a new governance must be established in order to link the needs of the citizens with the smart solutions to be implemented to fulfil those needs, in order to bridge the functionalities and data that are currently segregated by silos in the city (Transportation, Electricity and water distribution, Buildings, Mobility, Waste management, Retail, Public safety, Health, Education, Culture…) and at the end of the day in order the city to become a collaborative environment. The city has to be thought and designed as a complex system of systems and not as a simple juxtaposition of administrative services and data to be provided to its stakeholders.
Challenges, Opportunities and Risks for a Smart Future VISITOR First
We live in times that are as exciting as unsure at once. For many it is the most stunning and promising era in human society and for others it is a scary derangement of the old world. To find a path which leads us into a great future we created a comprehensive study to get insights about possible ways and hypotheses.
MLOVE and VISITOR FIRST plan to expand their initial scoping research on the relations between people and future technologies of Mobility, Internet of Things (IoT) and Smart Cities. It considers important questions such as the consequences of bringing cutting edge technology into everyday life and the hopes, visions and fears tied to this process. The social frameworks that produce these technologies will also be analyzed.
MLOVE is a global community that brings together CEOs, CMOs, innovators and startup entrepreneurs from across multiple disciplines to share, learn and inspire ideas with an array of scientists, artists and other pioneers.
In VISITOR FIRST, MLOVE found a partner with several years of experience in the field of ethnographic research and holistic research designs within a business context.
Civic Factory Fest is an event that promotes learning, reflection and action around new forms of collaborative design and civic innovation, with the aim of promoting new opportunities for dialogue and collaboration between citizens, public administration, university and the private sector.
Bat | tweet & walks | la ciudad del conocimiento o la ciudad donde nos gusta ...Domenico Di Siena
El documento describe la "Ciudad del Conocimiento", una ciudad donde los ciudadanos pueden gestionar y transformar su entorno local a través de la autoorganización, sinergias entre vecinos, y aprovechando las acciones cotidianas. La ciudad fomenta la identidad local e identidad colectiva a través de la comunicación horizontal, periodismo ciudadano, economía colaborativa, y conciencia ambiental y de red.
TEDx AlcarriaSt - Sentient city o la Ciudad en la que nos gusta vivirDomenico Di Siena
Este documento discute el concepto de "ciudad inteligente" y propone una alternativa llamada "ciudad sensible". Argumenta que las ciudades inteligentes se centran demasiado en la tecnología y la gestión centralizada en lugar de las personas. Una ciudad sensible fomentaría más la participación ciudadana, la inteligencia colectiva, la economía colaborativa y una identidad local arraigada. Propone que construir este tipo de ciudad mediante enfoques de "lo glocal" y la "multipertenencia" podría beneficiar a las ciudades de tama
Territorios Inteligentes para Ciudadanías EmergentesDomenico Di Siena
Este documento habla sobre territorios inteligentes para ciudadanías emergentes. Propone que las personas son actores y parte de una red que puede auto-organizarse y crear colectivamente. También discute conceptos como identidad local, conciencia de red, prosumidores, visualización de datos, y ciudad sensible para apoyar la participación ciudadana y la transparencia.
Think Cities es un programa de educación e investigación expandida creado y coordinado por Domenico Di Siena.
En esta sesión hablamos de como la Economía Colaboratíva puede transformar la Ciudad.
Este documento presenta los conceptos fundamentales del urbanismo abierto y colaborativo, incluyendo la auto-organización, la inteligencia colectiva, la comunicación horizontal, la identidad colectiva y la conciencia de red. Propone que los ciudadanos son los actores y el network, y que debemos cambiarlo todo participando activamente para construir las ciudades.
Think Cities | Sentient City: la Ciudad del ConocimientoDomenico Di Siena
Este documento contrasta los modelos de Smart City y Ciudad del Conocimiento. La Smart City se centra en la tecnología y la gestión centralizada, mientras que la Ciudad del Conocimiento enfatiza el papel de las personas y la inteligencia colectiva a través de la participación ciudadana y el uso colaborativo de la tecnología. La Ciudad del Conocimiento promueve estructuras ligeras que permitan la autoorganización de los ciudadanos a través de micro-innovaciones y redes.
Adhocracia | Dimensión Glocal y trabajo en red | Domenico Di SienaDomenico Di Siena
Esta sesión quiere ofrecer algunas claves para entender el actual marco de trabajo en red.
A través de la charla de Doménico di Siena se planteará una reflexión sobre el actual proceso de mutación de los procesos de producción en el sector creativo.
La sesión servirá para descubrir los principales elementos de innovación aplicables a las dinámicas de socialización e intercambio de conocimiento. Algunos de los temas que se tratarán serán: la innovación abierta, el co-working y co-learning y la necesidad de generar ambientes aumentados de relación y producción.
Como caso práctico se presentará la recién nacida Urbanohumano Agency, una estructura de trabajo en red, creada por Doménico Di Siena, definida como “agencia distribuida”. Una de sus mayores singularidades es que está basada en dinámicas adhocráticas esto hace que la agencia incida y funcione en un contexto de desarrollo totalmente híbrido: entre lo digital y presencial, entre lo local y global: glocal.
Este documento describe la identidad social y colectiva. Habla sobre cómo las personas desarrollan una identidad compartida a través de su pertenencia a grupos sociales. También explora cómo la identidad individual está influenciada por y está interconectada con la identidad de los grupos a los que uno pertenece.
Este documento describe la identidad digital contextualizada en tiempo real (sentientID), la cual combina la identidad presencial y digital de una persona. Explica que la identidad digital se está volviendo ubicua y descentralizada. Además, los teléfonos móviles están acumulando más sensores que pueden proporcionar información contextual sobre la identidad de una persona.
This document discusses the concept of "social architecture" and collective identity in networked spaces. It explores how physical spaces like universities, cultural centers, and public squares intersect with virtual networks and communities. People's identities are becoming more hybrid and fluid as the physical and digital blend together in new ways. Learning and communication are also evolving through this combination of real and online interactions in a "glocal" dimension. The network itself takes on characteristics of a living system as people and information flow between nodes.
Domenico Di Siena is an architect, urban planner, researcher and consultant. His work focuses on network thinking, ambient intelligence, and sentient cities. He communicates and shares through his research, consulting, and participation in the Think Commons network discussions every Wednesday at 7:30pm.
El documento presenta la "Hacking Academy Studio" de Domenico Di Siena, la cual explora temas como identidad social e identidad colectiva, ciudad inteligente, aprendizaje en red, conciencia ambiental e identidad híbrida presencial-digital. El documento propone una identidad digital contextualizada en tiempo real y autoorganización a través de redes de aprendizaje.
EQUIciuDAD | Sentient City: de la Smart City a la Ciudad del ConocimientoDomenico Di Siena
La Ciudad del Conocimiento es una Ciudad Sensible que potencia la comunicación entre ciudadanos, promueve los procesos de Inteligencia Colectiva y el respeto del procomún. Apuesta por la transparencia y el acceso libre a los datos de la gestión pública. Entiende los ciudadanos como protagonistas de los procesos que generan la identidad local.
Taller "Hacking the City" | Sevilla | UNIA | 27/09/2012
Nuevas herramientas para el empoderamiento del ciudadano
más info: http://urbanohumano.org/p2purbanism/urbanismo-emer…esfera-digital/
La Unión Europea ha acordado un embargo petrolero contra Rusia en respuesta a la invasión de Ucrania. El embargo prohibirá la mayoría de las importaciones de petróleo ruso a la UE a partir de finales de año. Algunos países como Hungría aún dependen en gran medida del petróleo ruso y podrían obtener una exención temporal al embargo.
El documento habla sobre Meipi, una herramienta de creación de wikimaps que permite la georreferenciación y mapeo colaborativo de datos abiertos. Meipi fue creado en 2007 por el equipo LAMB brothers para fomentar el periodismo ciudadano y la auto-organización local. Desde entonces, Meipi se ha utilizado para crear wikimaps en diversas ciudades del mundo.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
How to Download & Install Module From the Odoo App Store in Odoo 17Celine George
Custom modules offer the flexibility to extend Odoo's capabilities, address unique requirements, and optimize workflows to align seamlessly with your organization's processes. By leveraging custom modules, businesses can unlock greater efficiency, productivity, and innovation, empowering them to stay competitive in today's dynamic market landscape. In this tutorial, we'll guide you step by step on how to easily download and install modules from the Odoo App Store.
How to Manage Reception Report in Odoo 17Celine George
A business may deal with both sales and purchases occasionally. They buy things from vendors and then sell them to their customers. Such dealings can be confusing at times. Because multiple clients may inquire about the same product at the same time, after purchasing those products, customers must be assigned to them. Odoo has a tool called Reception Report that can be used to complete this assignment. By enabling this, a reception report comes automatically after confirming a receipt, from which we can assign products to orders.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
How to Setup Default Value for a Field in Odoo 17Celine George
In Odoo, we can set a default value for a field during the creation of a record for a model. We have many methods in odoo for setting a default value to the field.
31. Internet is retrieving the value of the spatial
dimension, lost after the industrial revolution.
In the early Nineties Saskia Sassen spoke about the
global city, highlighting the political and economic
weight of the largest urban agglomerations in the
context of globalization, helped by the amazing
technological development.
While this process at first has fed our
disconnection with the spatial dimension, now we
notice some dynamics that projected us in a clearly
opposite direction...
Shareable City
32. Local community can use the new
dynamic technologies to impact positively
on the territory.
Shareable City
33. Citizens connected and self-organized,
promote activities, dynamics and new
urban spaces that do not respond to
traditional market logic and, at the same
time are independent of local government
systems. People can design and be in
control of their own life.
Shareable City
34. to choose?
.to delegate
.specialization
.producer / consumer
.isolation
imagen de Francesco Cingolani: http://francescocingolani.cc
to build?
.to take part
.hybridization
.prosumer
.collective intelligence
35. The essence of cities is that they
are shared.
Shereable City
36. Imagine a city where the people decide how the city
budget is spent. Where the people own the banks,
control credit, and create their own money. Where
the people own the utilities that make green energy
and Internet access available to all.
Neal Gorenflo
Shereable City
76. Shareable City:
Collaborative Culture
Sharing Economy
Espacio LANAU | Madrid | 10/12/2013
Domenico Di Siena | @urbanohumano
·
con la colaboración gráfica de:
Francesco Cingolani | francescocingolani.cc | @immaginoteca
creative commons:
CC-BY-SA 2.0