This document provides an analysis of how science fiction films like Blade Runner and Minority Report critique surveillance societies. Both films are set in dystopian versions of real cities (Los Angeles and Washington D.C.) in the near future where new technologies and systems monitor and control citizens. The films draw from film noir conventions to present themes of corruption, moral uncertainty, and a loss of free will. They critique issues like corporate power, erosion of civil liberties, and the dehumanization that can result from extensive surveillance and social control.
Male gaze theory argues that media often depicts women from a male perspective as sexual objects. For example, in the film "The Wolf of Wall Street," wealthy men objectify women. Reception theory suggests that writers allow readers to interpret works in their own way through interpretation rather than just the storyline. The hypodermic needle model from the 1920s and 1930s proposes that mass media can easily influence large audiences, as demonstrated by the panic caused by Orson Welles' 1938 radio dramatization of "The War of the Worlds."
Personal study project male gaze in disney dhssuserd19d04
The document discusses the theory of the male gaze and how it is relevant to analyzing Walt Disney productions. It provides context on the origins of the theory from Laura Mulvey and John Berger and how Mulvey applied it to critique traditional representations of women in cinema. Specifically, it analyzes how Disney films like Sleeping Beauty and Cinderella portray the main female characters as passive objects to be looked at by emphasizing their physical attractiveness and having them rescued by male characters. While Disney films helped popularize unrealistic standards of femininity, more recent Disney works are taking a slightly different approach by giving female characters more substantial roles.
Postmodernism in media rejects notions of absolute truth and reality. It blurs the lines between high and low culture and reality versus representations of reality. Postmodern media emphasizes style over substance and questions traditional narratives and interpretations. Some key aspects include a lack of originality, intertextuality between different media forms, and a collapsed distinction between media and lived experience where media simulations define reality. The Matrix film trilogy exemplifies these postmodern themes through its simulated reality and lack of clear distinctions.
Postmodern media rejects the conventions and utopian ideals of modernism. It subverts expectations through techniques like pastiche, parody, and manipulating time and narrative. Quentin Tarantino's film Inglorious Basterds exemplifies this through its nonlinear narrative, references to fairy tales, and self-aware deconstruction of genre. Similarly, Drive challenges the morality and endings of fairy tales and Family Guy parodies Star Wars in a self-reflexive way. Postmodern media is defined by its blurring of boundaries, referential style, and emphasis on constructed fiction over reality.
To what extend do postmodern text challenge...Naamah Hill
This document discusses three postmodern texts - Gorillaz, The X-Factor, and The Only Way is Essex - and how they challenge conventions of traditional media. Regarding Gorillaz, it notes their eclectic music style mixes genres and that they use virtual band identities rather than showing the real band. For X-Factor, it discusses how the interactive audience voting challenges the passive audiences of modernism. It also notes X-Factor's hyperreal presentation of contestants. For TOWIE, it discusses how the show references stereotypes through its characters and blurs reality versus simulation. Overall, the document analyzes how these postmodern texts upend traditions of singular genres, passive audiences, authentic representation, and the real
Postmodern media rejects the idea that any media product is more valuable than another. It argues that our sense of reality is now dominated by popular media images, and the distinction between media and reality has collapsed. Postmodern media is characterized by hybridity, bricolage, simulation, and disjointed narratives that mimic the uncertainties of postmodernity. Experts claim that economic and cultural changes have led to a society dominated by images and short attention spans.
How are postmodern media texts different from normal textsLaurahatcher
Postmodern media texts differ from normal texts in several ways:
1) They incorporate elements of pastiche, genre hybridity, intertextuality, and self-reference that make them more complex and challenge notions of reality.
2) Examples like Blade Runner, Scream 4, music videos by Lady Gaga and Madonna, and the video game The Sims use techniques like referencing other works, blurring fiction and reality, and allowing for new creative expressions.
3) By bringing in features from multiple genres and styles, and allowing for new perspectives on identity and culture, postmodern media offer audiences and creators more freedom and novelty compared to traditional or modernist works.
Postmodern media manipulates time and spaceSianLynes
The document discusses how postmodern media manipulates time and space through three examples:
1) The TV show "Family Guy" uses non-linear narratives and self-reflexive humor to manipulate time and space. An episode parodies "Star Wars" by interrupting the storyline.
2) The film "Drive" uses contrasting mise-en-scene of cars and costumes to confuse the audience's sense of time period.
3) The film "Scott Pilgrim vs. The World" applies video game rules like battling evil exes, defying the laws of physics and reality. Both films create ambiguous or hyperreal worlds through manipulating time and space.
Male gaze theory argues that media often depicts women from a male perspective as sexual objects. For example, in the film "The Wolf of Wall Street," wealthy men objectify women. Reception theory suggests that writers allow readers to interpret works in their own way through interpretation rather than just the storyline. The hypodermic needle model from the 1920s and 1930s proposes that mass media can easily influence large audiences, as demonstrated by the panic caused by Orson Welles' 1938 radio dramatization of "The War of the Worlds."
Personal study project male gaze in disney dhssuserd19d04
The document discusses the theory of the male gaze and how it is relevant to analyzing Walt Disney productions. It provides context on the origins of the theory from Laura Mulvey and John Berger and how Mulvey applied it to critique traditional representations of women in cinema. Specifically, it analyzes how Disney films like Sleeping Beauty and Cinderella portray the main female characters as passive objects to be looked at by emphasizing their physical attractiveness and having them rescued by male characters. While Disney films helped popularize unrealistic standards of femininity, more recent Disney works are taking a slightly different approach by giving female characters more substantial roles.
Postmodernism in media rejects notions of absolute truth and reality. It blurs the lines between high and low culture and reality versus representations of reality. Postmodern media emphasizes style over substance and questions traditional narratives and interpretations. Some key aspects include a lack of originality, intertextuality between different media forms, and a collapsed distinction between media and lived experience where media simulations define reality. The Matrix film trilogy exemplifies these postmodern themes through its simulated reality and lack of clear distinctions.
Postmodern media rejects the conventions and utopian ideals of modernism. It subverts expectations through techniques like pastiche, parody, and manipulating time and narrative. Quentin Tarantino's film Inglorious Basterds exemplifies this through its nonlinear narrative, references to fairy tales, and self-aware deconstruction of genre. Similarly, Drive challenges the morality and endings of fairy tales and Family Guy parodies Star Wars in a self-reflexive way. Postmodern media is defined by its blurring of boundaries, referential style, and emphasis on constructed fiction over reality.
To what extend do postmodern text challenge...Naamah Hill
This document discusses three postmodern texts - Gorillaz, The X-Factor, and The Only Way is Essex - and how they challenge conventions of traditional media. Regarding Gorillaz, it notes their eclectic music style mixes genres and that they use virtual band identities rather than showing the real band. For X-Factor, it discusses how the interactive audience voting challenges the passive audiences of modernism. It also notes X-Factor's hyperreal presentation of contestants. For TOWIE, it discusses how the show references stereotypes through its characters and blurs reality versus simulation. Overall, the document analyzes how these postmodern texts upend traditions of singular genres, passive audiences, authentic representation, and the real
Postmodern media rejects the idea that any media product is more valuable than another. It argues that our sense of reality is now dominated by popular media images, and the distinction between media and reality has collapsed. Postmodern media is characterized by hybridity, bricolage, simulation, and disjointed narratives that mimic the uncertainties of postmodernity. Experts claim that economic and cultural changes have led to a society dominated by images and short attention spans.
How are postmodern media texts different from normal textsLaurahatcher
Postmodern media texts differ from normal texts in several ways:
1) They incorporate elements of pastiche, genre hybridity, intertextuality, and self-reference that make them more complex and challenge notions of reality.
2) Examples like Blade Runner, Scream 4, music videos by Lady Gaga and Madonna, and the video game The Sims use techniques like referencing other works, blurring fiction and reality, and allowing for new creative expressions.
3) By bringing in features from multiple genres and styles, and allowing for new perspectives on identity and culture, postmodern media offer audiences and creators more freedom and novelty compared to traditional or modernist works.
Postmodern media manipulates time and spaceSianLynes
The document discusses how postmodern media manipulates time and space through three examples:
1) The TV show "Family Guy" uses non-linear narratives and self-reflexive humor to manipulate time and space. An episode parodies "Star Wars" by interrupting the storyline.
2) The film "Drive" uses contrasting mise-en-scene of cars and costumes to confuse the audience's sense of time period.
3) The film "Scott Pilgrim vs. The World" applies video game rules like battling evil exes, defying the laws of physics and reality. Both films create ambiguous or hyperreal worlds through manipulating time and space.
Postmodern films disrupt traditional narrative structures and character development in order to undermine the audience's suspension of disbelief. They do not pretend to be wholly real and may include characters that break the fourth wall. Postmodern films often use circular rather than linear narratives with ambiguous endings. They frequently feature disconnected characters who distrust authority figures. Some examples of postmodern genres discussed include pastiche, narratives involving flattened affect, hyperreality, time bending, altered states, and narratives questioning humanity. The film Fight Club is analyzed as an example of a postmodern film featuring a disconnected protagonist and circular narrative that subverts expectations.
This document provides an introduction to a book about social realism in British art and cinema from the 1930s onward. It argues that social realism has long been an important part of British film culture but has not been fully recognized as its own artistic movement in the way that Italian neorealism or French New Wave have. The introduction aims to analyze key British social realist films and movements through their aesthetic forms and styles, rather than just their social themes, to establish social realism as a legitimate national art cinema tradition. It seeks to move beyond definitions that emphasize social realism's observational or "kitchen sink" qualities to recognize its formal innovation and artistic merit.
The document discusses the television show "Buffy the Vampire Slayer" and how reception theory can be used to analyze it. Reception theory focuses on how audiences interpret and make meaning from media, rather than just accepting the message intended by the creator. While "Buffy" presents mainstream ideals on the surface, it also includes subversive elements that empower marginalized groups through alternative interpretations. The show features one of the first lesbian relationships on television and challenges gender norms, allowing queer and feminist readings. Reception theory posits that audiences can "poach" from dominant works and construct their own meanings, finding representation where the creator did not intend it.
The document discusses postmodern media theories around concepts of reality, truth, and value in a media-saturated society. It provides three key ideas:
1) The distinction between media and reality has collapsed, leading to a state of "hyperreality" where it is impossible to distinguish between the two.
2) All ideas of "truth" are just competing claims or discourses, and what we believe is merely the dominant discourse.
3) Postmodern media rejects the idea that any media product is more valuable than another, reducing all judgments to mere taste and relativism.
The document uses examples from reality television, celebrity culture, and art to illustrate these postmodern concepts and how they challenge traditional
Social realism in British context developed in the 19th century from discussions around realistic literature. It was influenced by social and structural changes as workers moved to cities. There are differing views on what constitutes realism, with some arguing it accurately portrays life, while others believe it uses techniques to manipulate audiences. Realism in film aimed to capture realistic images and various techniques were used to achieve verisimilitude. Defining social realism is difficult as it depends on historical era, but key aspects include using characters and settings to explore contemporary realities and referencing social crises.
1. The document discusses how the concept of audience was considered when producing a horror film coursework project titled "The Sleepover". Factors like age, gender, interests of the target audience were taken into account to make the film appealing.
2. Several audience theories are described, including the hypodermic needle theory which suggests audiences passively receive the intended meaning, and uses and gratifications theory which proposes why audiences consume certain media.
3. Reception theory, based on Hall's encoding/decoding model, is discussed as the most modern theory of how a producer encodes a text and the audience decodes it based on their own contexts and experiences. The student aimed to encode fear and suspense through techniques in
Postmodernism in community (dan harmon, 2009)BrettMooreG321
This document discusses the postmodern elements in the sitcom Community. It notes that Community directly references and comments on sitcom conventions and genres that came before it. One way it does this is through heavy use of pastiche and parody of other works. The show also frequently breaks the fourth wall and engages in self-referential humor, with characters acknowledging that their world is a fictional television show. Within the show's fiction, it creates a "text within a text" through a web series filmed by one of the characters that parodies and comments on the main show.
This document summarizes Richard Dyer's analysis of stereotypes from his work "The Role of Stereotypes". Dyer examines Walter Lippmann's definition of stereotypes as necessary cognitive shortcuts but also notes their tendency to present order as absolute and reflect the power relations of society. Stereotypes invoke a false consensus while expressing the values and traditions of dominant social groups. They make invisible social categories visible and draw firm boundaries where in reality there are none, serving to maintain the status quo.
This document provides an introduction to genre theory and discusses some of the key challenges in defining genres. It notes that while genres are commonly used to categorize different types of texts, there is no consensus on how to define genres or determine their boundaries. Generically classifying texts involves theoretical difficulties as genres often overlap and individual texts can belong to multiple genres. The document examines debates around whether genres exist objectively or are social constructions, and if they are defined by shared content, form, or both. It also explores how genres are not fixed but change over time as new hybrid genres emerge.
A2Y2 Media Studies, Media Language theory Postmodernism hyperrealityKBucket
The document provides an overview of postmodernism and some key postmodern concepts. It discusses how postmodernism emerged after modernism and rejected notions of universal truths or grand theories. Some key postmodern ideas discussed include the breakdown of distinctions between high and low art, self-referentiality, intertextuality, pastiche, irony, and the blurring of boundaries between reality and simulation in a hyperreal world dominated by media. Jean Baudrillard's concepts of simulation and the simulacrum are summarized, where mediated experiences become more "real" than reality itself.
A level media studies y2 C1SA Kiss of The Vampire media language and represen...KBucket
This document provides context and analyzes representations in the 1963 film Kiss of the Vampire. It is a horror/monster movie produced by Hammer Film Productions and intended as a sequel to Dracula, though it does not reference Stoker's character. Released in 1963, the film reflects the social changes of the 1960s including women's liberation and the introduction of the contraceptive pill. However, the poster depicts stereotypical representations of women as passive victims threatened by the vampire that may encode "older" or "male fears" about women challenging male dominance. The document discusses applying various media theories to analyze representations and identities in the poster.
105-Inch Samsung TV Can Bend Before Your Eyes or THE REALITY UPON USPaul Jaisini
The document discusses the disconnect between society and the art establishment. It notes that celebrity art dealers, artists, and collectors have become superstars, yet few people actually become art lovers by learning about them. The art world wants public attention but is unwilling to adapt. Additionally, the rise of social media has allowed hundreds of millions to engage in photography as a hobby, yet the art world remains disconnected from this new trend. The document warns that manipulating photos online to curate a desirable self-image can change people's perception of reality and encourage antisocial narcissism.
This is a presentation i've done based on postmodern theory and the media. It includes elements which are postmodern and examples of different genres. I've also analysed some film trailers and a timeline.
The document provides an overview of a media studies course, focusing on critical perspectives in media. It discusses several key topics:
1. Contemporary media issues examines debates around the role and impact of media in society through theoretical lenses, requiring analysis of audience practices and habits grounded in academic understanding.
2. When studying critical perspectives, the emphasis is on a cultural studies approach that looks at how people use and transform media as potential producers of new social values and cultural languages.
3. Postmodern media is used as an example topic, exploring how reality and identity are constructed through saturated media images and the challenges of regulating new modes of participation online.
4. New technologies like broadband internet and services like the BBC
This document provides a summary and analysis of the 1948 essay "The Gangster as Tragic Hero" by Robert Warshow. It summarizes that the gangster film genre fulfills a need in American culture to express a sense of desperation and failure that is suppressed by societal demands for optimism. The gangster represents aspects of the modern psyche that reject modern life and American values. While real gangsters only exist in cities, the imaginary gangster depicted in films represents what people want and fear they could become. The gangster's rise and violent activities symbolize both the rational pursuit of success and the irrationality of modern life, ultimately ending in failure and death.
This document provides a summary of the key themes and conclusions drawn from David Gauntlett's book "Media, Gender & Identity". The summary identifies several themes discussed in the book, including the fluidity of modern identities, the decline of tradition, the active construction of identity through popular media, concepts of masculinity and femininity ("girl power"), and the role of generational differences. It concludes that while gender categories have not been shattered, popular media has created more space for diverse identities and challenged traditional gender norms. Popular media also plays an important role in providing tools and guidance for individuals to construct their own identities and ways of living in modern society.
Postmodern films draw attention to their constructed nature through techniques like self-referential elements, nonlinear narratives, and mixing of genres. They reference other media and popular culture to keep audiences at a distance. Landmark postmodern films include Scream, Kiss Kiss Bang Bang, Cabin in the Woods, Tropic Thunder, Zombie Land, and Shaun of the Dead. Postmodern films question social norms and allow audiences to understand intertextual references. However, some criticize that they lack coherent internal logic. Postmodern film emerged in reaction to modernist cinema's focus on formal elements and authorial vision.
This document discusses post-modernism and its relationship with television. It outlines some key aspects of post-modernism, including the rejection of grand narratives, hyperreality, and a focus on surface level meanings over depth. It then examines how television has embraced post-modern concepts by blurring reality and fiction, prioritizing constant entertainment over substance, and promoting pastiche and spectacle. The document also notes that Pakistani television is increasingly demonstrating post-modern influences but could potentially apply its concepts in a healthier manner that does not undermine societal values.
The document is a reflection by the author on their 3-minute comedy sketch script. They analyze the types of comedy used, including cringe, gross-out, and little satire. They explain jokes about kidnapping and diarrhea fit gross-out humor. Most of the sketch relies on cringe comedy by creating socially uncomfortable situations. The premise is inspired by Dave Chappelle and James Gunn controversies. Through analyzing comedy theories and examples, the author crafted mini-jokes and an unexpected punchline to subvert expectations.
The document provides an analysis of a 3-minute comedy sketch script by the author. It examines the types of comedy employed in the sketch, including cringe and gross-out humor. Key inspirations for the sketch were controversies surrounding comedians Dave Chappelle and James Gunn. The author analyzed their creative process, applying comedy theories to explain jokes and the sketch's punchline. They believe portraying inappropriate statements in a ridiculous way sends a message without being offensive.
Postmodern films disrupt traditional narrative structures and character development in order to undermine the audience's suspension of disbelief. They do not pretend to be wholly real and may include characters that break the fourth wall. Postmodern films often use circular rather than linear narratives with ambiguous endings. They frequently feature disconnected characters who distrust authority figures. Some examples of postmodern genres discussed include pastiche, narratives involving flattened affect, hyperreality, time bending, altered states, and narratives questioning humanity. The film Fight Club is analyzed as an example of a postmodern film featuring a disconnected protagonist and circular narrative that subverts expectations.
This document provides an introduction to a book about social realism in British art and cinema from the 1930s onward. It argues that social realism has long been an important part of British film culture but has not been fully recognized as its own artistic movement in the way that Italian neorealism or French New Wave have. The introduction aims to analyze key British social realist films and movements through their aesthetic forms and styles, rather than just their social themes, to establish social realism as a legitimate national art cinema tradition. It seeks to move beyond definitions that emphasize social realism's observational or "kitchen sink" qualities to recognize its formal innovation and artistic merit.
The document discusses the television show "Buffy the Vampire Slayer" and how reception theory can be used to analyze it. Reception theory focuses on how audiences interpret and make meaning from media, rather than just accepting the message intended by the creator. While "Buffy" presents mainstream ideals on the surface, it also includes subversive elements that empower marginalized groups through alternative interpretations. The show features one of the first lesbian relationships on television and challenges gender norms, allowing queer and feminist readings. Reception theory posits that audiences can "poach" from dominant works and construct their own meanings, finding representation where the creator did not intend it.
The document discusses postmodern media theories around concepts of reality, truth, and value in a media-saturated society. It provides three key ideas:
1) The distinction between media and reality has collapsed, leading to a state of "hyperreality" where it is impossible to distinguish between the two.
2) All ideas of "truth" are just competing claims or discourses, and what we believe is merely the dominant discourse.
3) Postmodern media rejects the idea that any media product is more valuable than another, reducing all judgments to mere taste and relativism.
The document uses examples from reality television, celebrity culture, and art to illustrate these postmodern concepts and how they challenge traditional
Social realism in British context developed in the 19th century from discussions around realistic literature. It was influenced by social and structural changes as workers moved to cities. There are differing views on what constitutes realism, with some arguing it accurately portrays life, while others believe it uses techniques to manipulate audiences. Realism in film aimed to capture realistic images and various techniques were used to achieve verisimilitude. Defining social realism is difficult as it depends on historical era, but key aspects include using characters and settings to explore contemporary realities and referencing social crises.
1. The document discusses how the concept of audience was considered when producing a horror film coursework project titled "The Sleepover". Factors like age, gender, interests of the target audience were taken into account to make the film appealing.
2. Several audience theories are described, including the hypodermic needle theory which suggests audiences passively receive the intended meaning, and uses and gratifications theory which proposes why audiences consume certain media.
3. Reception theory, based on Hall's encoding/decoding model, is discussed as the most modern theory of how a producer encodes a text and the audience decodes it based on their own contexts and experiences. The student aimed to encode fear and suspense through techniques in
Postmodernism in community (dan harmon, 2009)BrettMooreG321
This document discusses the postmodern elements in the sitcom Community. It notes that Community directly references and comments on sitcom conventions and genres that came before it. One way it does this is through heavy use of pastiche and parody of other works. The show also frequently breaks the fourth wall and engages in self-referential humor, with characters acknowledging that their world is a fictional television show. Within the show's fiction, it creates a "text within a text" through a web series filmed by one of the characters that parodies and comments on the main show.
This document summarizes Richard Dyer's analysis of stereotypes from his work "The Role of Stereotypes". Dyer examines Walter Lippmann's definition of stereotypes as necessary cognitive shortcuts but also notes their tendency to present order as absolute and reflect the power relations of society. Stereotypes invoke a false consensus while expressing the values and traditions of dominant social groups. They make invisible social categories visible and draw firm boundaries where in reality there are none, serving to maintain the status quo.
This document provides an introduction to genre theory and discusses some of the key challenges in defining genres. It notes that while genres are commonly used to categorize different types of texts, there is no consensus on how to define genres or determine their boundaries. Generically classifying texts involves theoretical difficulties as genres often overlap and individual texts can belong to multiple genres. The document examines debates around whether genres exist objectively or are social constructions, and if they are defined by shared content, form, or both. It also explores how genres are not fixed but change over time as new hybrid genres emerge.
A2Y2 Media Studies, Media Language theory Postmodernism hyperrealityKBucket
The document provides an overview of postmodernism and some key postmodern concepts. It discusses how postmodernism emerged after modernism and rejected notions of universal truths or grand theories. Some key postmodern ideas discussed include the breakdown of distinctions between high and low art, self-referentiality, intertextuality, pastiche, irony, and the blurring of boundaries between reality and simulation in a hyperreal world dominated by media. Jean Baudrillard's concepts of simulation and the simulacrum are summarized, where mediated experiences become more "real" than reality itself.
A level media studies y2 C1SA Kiss of The Vampire media language and represen...KBucket
This document provides context and analyzes representations in the 1963 film Kiss of the Vampire. It is a horror/monster movie produced by Hammer Film Productions and intended as a sequel to Dracula, though it does not reference Stoker's character. Released in 1963, the film reflects the social changes of the 1960s including women's liberation and the introduction of the contraceptive pill. However, the poster depicts stereotypical representations of women as passive victims threatened by the vampire that may encode "older" or "male fears" about women challenging male dominance. The document discusses applying various media theories to analyze representations and identities in the poster.
105-Inch Samsung TV Can Bend Before Your Eyes or THE REALITY UPON USPaul Jaisini
The document discusses the disconnect between society and the art establishment. It notes that celebrity art dealers, artists, and collectors have become superstars, yet few people actually become art lovers by learning about them. The art world wants public attention but is unwilling to adapt. Additionally, the rise of social media has allowed hundreds of millions to engage in photography as a hobby, yet the art world remains disconnected from this new trend. The document warns that manipulating photos online to curate a desirable self-image can change people's perception of reality and encourage antisocial narcissism.
This is a presentation i've done based on postmodern theory and the media. It includes elements which are postmodern and examples of different genres. I've also analysed some film trailers and a timeline.
The document provides an overview of a media studies course, focusing on critical perspectives in media. It discusses several key topics:
1. Contemporary media issues examines debates around the role and impact of media in society through theoretical lenses, requiring analysis of audience practices and habits grounded in academic understanding.
2. When studying critical perspectives, the emphasis is on a cultural studies approach that looks at how people use and transform media as potential producers of new social values and cultural languages.
3. Postmodern media is used as an example topic, exploring how reality and identity are constructed through saturated media images and the challenges of regulating new modes of participation online.
4. New technologies like broadband internet and services like the BBC
This document provides a summary and analysis of the 1948 essay "The Gangster as Tragic Hero" by Robert Warshow. It summarizes that the gangster film genre fulfills a need in American culture to express a sense of desperation and failure that is suppressed by societal demands for optimism. The gangster represents aspects of the modern psyche that reject modern life and American values. While real gangsters only exist in cities, the imaginary gangster depicted in films represents what people want and fear they could become. The gangster's rise and violent activities symbolize both the rational pursuit of success and the irrationality of modern life, ultimately ending in failure and death.
This document provides a summary of the key themes and conclusions drawn from David Gauntlett's book "Media, Gender & Identity". The summary identifies several themes discussed in the book, including the fluidity of modern identities, the decline of tradition, the active construction of identity through popular media, concepts of masculinity and femininity ("girl power"), and the role of generational differences. It concludes that while gender categories have not been shattered, popular media has created more space for diverse identities and challenged traditional gender norms. Popular media also plays an important role in providing tools and guidance for individuals to construct their own identities and ways of living in modern society.
Postmodern films draw attention to their constructed nature through techniques like self-referential elements, nonlinear narratives, and mixing of genres. They reference other media and popular culture to keep audiences at a distance. Landmark postmodern films include Scream, Kiss Kiss Bang Bang, Cabin in the Woods, Tropic Thunder, Zombie Land, and Shaun of the Dead. Postmodern films question social norms and allow audiences to understand intertextual references. However, some criticize that they lack coherent internal logic. Postmodern film emerged in reaction to modernist cinema's focus on formal elements and authorial vision.
This document discusses post-modernism and its relationship with television. It outlines some key aspects of post-modernism, including the rejection of grand narratives, hyperreality, and a focus on surface level meanings over depth. It then examines how television has embraced post-modern concepts by blurring reality and fiction, prioritizing constant entertainment over substance, and promoting pastiche and spectacle. The document also notes that Pakistani television is increasingly demonstrating post-modern influences but could potentially apply its concepts in a healthier manner that does not undermine societal values.
The document is a reflection by the author on their 3-minute comedy sketch script. They analyze the types of comedy used, including cringe, gross-out, and little satire. They explain jokes about kidnapping and diarrhea fit gross-out humor. Most of the sketch relies on cringe comedy by creating socially uncomfortable situations. The premise is inspired by Dave Chappelle and James Gunn controversies. Through analyzing comedy theories and examples, the author crafted mini-jokes and an unexpected punchline to subvert expectations.
The document provides an analysis of a 3-minute comedy sketch script by the author. It examines the types of comedy employed in the sketch, including cringe and gross-out humor. Key inspirations for the sketch were controversies surrounding comedians Dave Chappelle and James Gunn. The author analyzed their creative process, applying comedy theories to explain jokes and the sketch's punchline. They believe portraying inappropriate statements in a ridiculous way sends a message without being offensive.
The document provides an in-depth analysis of the narrative, visual themes, and final speech scene of Charlie Chaplin's 1940 film The Great Dictator. It discusses how the film used satire and comedy to critique the fascist ideology and social hierarchy of Nazi Germany. Through slapstick and irony, the film highlighted the disparity between social classes and totalitarian ideals. The concluding speech scene reflected these themes and directly commented on notions of social class and the cruelty of fascism, with messages that remain relevant today.
This document provides an in-depth analysis of the 1940 film "The Great Dictator" directed by Charlie Chaplin. It examines the film's narrative structure and visual themes, particularly through the lens of the final speech scene. The analysis explores how the film uses satire and comedy to criticize the fascist ideologies of Hitler and Mussolini during the time period it was made, while also delivering an important message about social hierarchy and totalitarianism that remains relevant today. Key aspects discussed include the film's parody of real fascist leaders through Chaplin's dual roles, its use of slapstick humor and irony to comment on the rise of fascism in Europe, and how scenes reflected the class system and power dynamics of Nazi Germany.
The document reflects on projects and experiences that have helped build the author's understanding and employability in the media industry. The author produced a short film with peers, learning film equipment skills. They also wrote a screenplay, entering it into a film festival to gain experience and feedback. Additionally, the author created a blog about media topics and worked for a CEO, gaining industry connections. Attending industry talks and building a portfolio further increased their knowledge and chances of employment. Overall, the projects demonstrated the author's skills and initiative in preparing for a career in media.
The document reflects on projects and experiences the author undertook to improve employability in the media industry. They created a short film taking on roles like sound engineer and co-scriptwriter to boost technical skills. An independently written screenplay provided experience in scriptwriting. A blog shared film analysis and reviews. Attending industry talks and researching careers provided insights. While these improved the author's skills, applying for more internships could gain practical experience. The author concludes they have a wide range but not deep skills and should focus a sector to hone abilities and improve chances of employment.
This reflection analyzes the writer's scriptwriting process and script. It discusses using Syd Field's three-act structure model for narrative structure. The writer aimed to have a beginning, middle, and end but some acts were longer than needed. Feedback from lectures and texts helped the writer improve character development and dialogue by showing rather than telling. In conclusion, the writer learned from mistakes and can improve future scripts by focusing the story and picking the most relevant scenes.
1. A group of scientists travel to Antarctica for an expedition, hoping to make new discoveries. However, they start experiencing strange and disturbing events that threaten their lives.
2. They find the remains of a previous scientist, Phillip Wallace, who left behind notes describing strange sub-species of humans in Antarctica that had adapted differently.
3. As strange events escalate, including the deaths of Russians found near their camp, the group realizes they are being hunted by an unknown force. They attempt to escape, but most of the group is killed before they can make it back to their boat.
1) Four scientists - George, Richard, Edwin, and Ernest - travel to Antarctica in 1908 to conduct research.
2) They discover the decomposed remains of another scientist, Phillip Wallace, who had become obsessed with tales of mysterious creatures in the region.
3) Strange events begin occurring and Ernest starts acting strangely. He eventually reveals that he has been possessed by the creatures to lure the others into a trap. One by one, each member of the group is killed by the creatures.
- The document discusses and analyzes a chapter from Judith Williamson's 1978 book "Decoding Advertisements" which explores how advertisements use signs and meanings to influence consumers ideologically.
- Williamson argues that advertisements don't have inherent meaning, but rather use signs and symbols to subconsciously influence viewers' ideologies and beliefs. She analyzes over 100 ads to show how they promote certain values and ways of thinking.
- The extract being discussed introduces semiotic signs and how viewers interpret meanings from ads based on their own experiences and cultural codes. It provides examples to illustrate Williamson's theory about how ads shape society's views.
Judith Williamson was an author and professor who analyzed advertisements from a semiotic perspective in her 1978 book "Decoding Advertisements." She argued that advertisements create meanings and social differentiation to promote ideologies about gender, beauty, and social groups. While her analysis of advertisements from the 1970s is still relevant today, updating her research to include perspectives from real audiences could strengthen her arguments. Overall, her work fundamentally changed how media texts are analyzed and has continued influencing scholars through its insights into how advertisements construct meaning and shape society.
The student reflects on their experience in pre-production for their group film project. They felt that time management, team chemistry, and role distribution were going well. Their technical skills have developed through lectures on topics like three-act structure and equipment inductions. The student was assigned the role of sound producer. They have done research on using sound and music to create atmosphere, like in films A Quiet Place and The Conjuring. They will be responsible for capturing dialogue and operating microphones during filming. No plans have been made for post-production yet, but the student will obtain sound effects and music to mix for the final cut.
- The individual reflected on their experience in pre-production for a group film project. They felt the group worked well together and everyone contributed to different roles.
- As the sound technician, they conducted research on using sound to build atmosphere by studying films like A Quiet Place. They tested equipment to determine what would best capture the film's narrative of isolation.
- Moving forward, they will operate sound equipment during filming and mix the final soundtrack. They aim to improve their skills by practicing with more equipment before filming resumes.
This document summarizes the risk assessment for a student film shoot taking place on the third floor of the Benzie building. It identifies potential hazards such as electrical equipment, hot lighting, tripping hazards on the stairs, obstacles in the studio space, cables on the floor, confined spaces, and the risk of fire. Control methods are outlined like inspecting equipment, taping cables, clearing exits, and practicing fire evacuation. The assessment recommends further preparation like tracking equipment use, having spare bulbs, marking cables, and securing valuables between takes.
This literature review discusses Karl Marx's theory of ideology and how the ruling class shapes ideology to reinforce its power. It also examines the works of Judith Williamson and Louis Althusser, who built upon Marx's ideas. Specifically, it analyzes how Williamson viewed advertisements as shaping ideology and how Althusser argued ideology is reproduced through economic and social structures. The review concludes that Marx's theory of ideology remains relevant for understanding how society and media operate today through social divisions of class.
Literature review (foucault's notions of power and governmentality)shakeel99
The document discusses Michel Foucault's theories of power and governmentality. It examines Foucault's concept of the "carceral archipelago" and disciplinary power as discussed in works like Discipline and Punish. The document reviews other academic sources that also analyze Foucault's ideas about power and discourse. It argues that Foucault's theories remain relevant for understanding modern institutions like prisons that still utilize surveillance and discipline.
The document discusses Karl Marx's theory of ideology and how it relates to modern media. It examines Marx's view that the ruling class controls both material production and ideas in society. It also analyzes works by Judith Williamson and Louis Althusser that expanded on Marx's theory of ideology and how advertising and state institutions influence people's beliefs. While their views differed somewhat from Marx, they largely reinforced his core argument about the power of elites to shape mass ideology. The document concludes Marx's theory of ideology remains relevant for understanding how social classes and capitalism influence ideas today through media like blockbuster films.
This document provides an overview of a textual analysis essay assignment focusing on analyzing two media texts using semiotic tools. It discusses semiotics and key theorists like Saussure and Peirce. It then analyzes a black and white photograph from the Vietnam War showing a soldier with his head down next to a gun, discussing various signs and their denotations and connotations. It also briefly introduces the TV show Stranger Things and its 1980s inspirations as the second text that will be analyzed in the essay.
Narrative theories help understand narrative structure by identifying common narrative elements and character roles across different stories. Vladimir Propp analyzed Russian folktales and identified that narratives follow a structure determined by 8 character roles like hero, villain, donor. Propp's theory is applied to Star Wars to show how Luke, Darth Vader and others fit character roles and drive the narrative. While Propp's theory explains many stories, it does not apply to all narratives like Pulp Fiction that uses nonlinear storytelling. Overall, narrative theories provide frameworks to analyze how specific texts employ narrative devices and progress their unique stories.
This document provides context for an assignment to analyze two media texts using semiotic tools. It discusses semiotics and the work of theorists like Saussure and Pierce who studied how meaning is derived from signs. The student will analyze a black-and-white photo from the Vietnam War showing a soldier with his head down next to a gun, exploring signs like the framing, colors, and body language. They will also examine the season one poster for Stranger Things, looking at signs that reference 1980s culture and films that inspired the show. The analysis will discuss how different signs create meaning and representation in the selected media texts.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
1. In what ways does science fiction critique surveillance societies?
Thisessaywill criticallyanalyse the waysinwhich SFcritiquesonsurveillance andcontrol in
dystopiansocietiesandhowituses the cityas a metaphorand warningof negative political and
social developments.Iwill illustrate myargumentthrough BladeRunner() andMinority Report
(2002), bothfilmsuse the cityas theirprime locationof theirdystopianworldsand how theircity
representspast,presentandfuture.I will alsoexamine othercommon ideasassociatedwith
dystopiansocietiesthatlinktothe theme of surveillanceandatotalitarian systeminSF.Identifying
keythemesthatinfluence the productionandreceptionof SFmediaincludingadvancementsin
technology,identity,civil-rightsandclassinthe genre.
SF cinemahasalwayshad a large followingbutduringthe 1970s the genre became extremely
popularwithaudiences,bigbudgetSFfilmswere made andpavedthe wayforthe blockbusterhits
of ensuingdecades.OldSF filmsare revisitedtimeandtime afteragain,New blockbustersdraw
huge audiences andalarge fanbase that dissectandexplaineverydetailfromthe science
technologyof aspaceshiptothe ideologiesof anextra-terrestrial world.UnlikemostfilmgenresSF
up until recently hasnotreceivedthe amountof attentionas otherfilmgenresintermsof critical
and theoretical thought.DefiningSFcinemaasgenre canbe difficulttolabel,eventhoughthe genre
iswell recognisable inpractice,“ithasbeenregardedasa seriousmethodological drawbacktogenre
criticism”Kuhn1990:1). SF as genre ishard to pindownas ithas crossoverand collaboratedwithso
manyother genresinotherformatsbesidesfilmsuchashorror andfantasy.
Thoughpossiblymore importantthandefiningSFgenre “isthe questionof what,incultural terms,it
does- its‘cultural instrumentality’”Kuhn1990:1). Thisessaywill criticallyanalyse mychosenfilms
througha visual sense asmostfilmgenresare usually recognisedbypeople throughimagery,
specifically iconography.Anapproachtoimagesingenre filmslikeSFisiconography.Vivian
sobchackdividedthese patternsof imageryintothree categories: “Those surroundingthe physical
presence,attributesanddressof the actors and the characters theyplay;those emanatingfromthe
milieux withinwhichthe charactersoperate;andthose connectedwiththe technologyatthe
characters disposal”.We see these patternsmanytimesinSFthattheyhave become “visual
conventions oricons,pictorial codeswhich graphicshorthandunderstood bothbyviewersand
filmmaker”sobchack2005:4). The westerngenre hasmanyiconographyandtopographysuchas the
mountains,horses,saloons,Badlands,desert,“itsappearance evokesassociationsinthe viewer
whichare,perhaps,more metaphysicallythanhistoricallybased”.Sobchack2005:4). The same thing
can be said fora city, citiesingangsterfilmstypicallydisplaynarrow alleyways,rooftopsandurban
buildingshave significantmeaningand“yet-unplayedactions,withemotionalreverberationswhich
have little connectionwiththe same physical objects”.Outfitsandobjects alsoattaintotemic
significance asagun ina westernisdifferentfromagun ina mafiafilm.Thiscanall be seenin
Blade Runnerhas a noirtheme andsettingsof fog,cigarettes,trenchcoats,alleywaysandsuch.
Minorityreport doescitydoesthe same thing meaningitispresentingsimilarthemesandpointsin
noirfilmsuchas corruption,moral uncertainty,fatalismandcrime,perhapsreflectingcynicismina
uncertainmodernlife.Bothfilm’s dystopianversionsof LosAngelesandWashingtonD.C.evoke
those associations. Tech-Noirisa sub-genre thathasnarrativesandimagessimilartonoirfilmsof
the 1940s, suchas the pessimisticprotagonistwhoare drivenbytheirpastor by moral weakness
inevitable torepeatpastmistakes.The elementsof noirinmychosenfilms“reflectsadvancements
intechnologyandproblemsfacingAmericansocietyinthe late 20th-centurysociety”Hurtgen:2019) ,
MinorityReportwithcorruptionof publicservantssuchasthe police andcorporations.The same
withBlade Runnerscorporate greed,climate issues,artificial intelligence bothhave anunderlying
theme of surveillance.The technologypresentedare “perceivedasadestructive anddystopianforce
that threatenseveryaspectof ourreality.”Auger21:2011) It isexposingthe natural conceptsof
societyandidentity,ratherthanbeingpermanentaspectsof nature theyare like nature itself,are
2. In what ways does science fiction critique surveillance societies?
shownas justpiecesina largerrepresentationthatislikelytochange,exploitordestroy.Thisdoes
raise up an importantissue concerningiconographywithSF.A listcanbe made for SF objectssuchas
a spaceshiporaliens whichdorecall the genre butare notentirely necessary toSF.On the other
hand, you can’timagine the same forWesternor Gangsterfilmswhere the locations,people and
objectsseemtobe vital to theirgenres like agun.“Theirsignificanceseemsreadilyapproachable
and comprehensive because theyappearandsendthe same messagestousinalmosteveryfilm”.
My chosenfilmsare similarSFgenresbutalsohave theirowncross-genre.One is acyberpunk noir
SF and the otherismore of a mysteryneo-noiractionSF.
Both Blade RunnerandMinorityReportare adaptedstoriesbyAmericanauthorPhillipK.Dickwho
was knownformakingSFthat exploredvarioussocial andphilosophicalthemes,notablyinAmerican
society.Hisstoriesfeaturedincludingboth blade runnerandminorityreport recurringelementsof
simulacra,corporations,authoritariangovernments,and such.Hisstoriesinvolved questions that
“exploredthe messieraspectsof identityandhumannature,of realityandperception”.
(O’Reilly,irish). All hisstoriesfollow acommonthreadof the nature of whatis real or whatis a
creationof personal identity.Hisfictionalworldslike BladeRunnerandMinorityReportare mostly
inhabitedbyworkingclasspeople,theyare the focus inthe films ratherthanthe capital elites who
usuallyportraythe antagonist.
MinorityReportisa detective-thrillersetininWashingtonD.C.inthe year2054 where all crime has
beeneliminated beforethe crime iscommitted.A systemcalled Pre-crime iswhereanelite law
enforcingsquadstopcrimesbefore theyare committedusingthe powerof three physichumans
called‘Pre-cogs’whocansee intothe future predictingfuture events.JohnAndertonisapolice
officerof the Pre-crime divisionarrestingpeoplebefore theycommitmurders.One dayhe is
predictedtokill someonein36 hours,now withno faithinthe systemhe ison the run tryingto find
out whosethimup discoveringabiggerconspiracy.Blade Runnerissetina cyberpunkvisionof
2019, Los Angeleswhere humanshave createdaslave of humanoidandroidswithshortlifespans
called‘Replicants’.Replicantsare usedaslabourin‘off-worldcolonies’andare illegal onEarth.Rick
Deckardis a ‘Blade-Runner’,apolice officerwhosespecialtyistohuntdownand eliminate
Replicantsonearth.He forcedto come out of retirementwhenfourreplicantsescape fromanoff-
worldcolonyandhide inL.A.
Both filmsfollowsimilarbinaryoppositional themessuchasfree-will vsdeterminism, androidvs
human,real vs artificial,identityvsmemories,societyvsclassandold-technologyvsnew-
technology.Theyall linktothe ideaandmotif of surveillance,controllingpeopleandsocietythrough
authorityor body.One raisesquestionswhere isthe future issetordoesfree-will alterthat?,the
otherraisesquestionsabouttechnologycontrollingtoomuchof societycreatingidentitycrisis
amongthe characters.Both have similarvisual styleof anoirmysteryandare setin real-life
locationsin a future nottoo far fromwhen the filmswere theatrically released.Theybothhave a
twenty-yeargapinbetweenrelease datesandcreatedbyDickyearspriorto the films,Iwill latergo
intodetail onwhythese stylisticchoiceswere made and whythese storiesfeature real-life locations
insteadof fictional location. (maybeaddhere) The reasonwhy SFstoriesfeature real-lifecitiesin a
nearfuture isbecause “the author intendedacontemporaneousreadertoview asconsiderably
worse that the societyinwhichthe readerlived”2003:69 Seed). A futuristicnon-existentsociety
allowsaudiences toviewthe storyfroma more neutral perspective, adystopian showsadifferent
settingcomparedtothe real present.“Itplacesthe unfamiliarandalieninthe contextof the
familiar”.It’snotsomuch that dystopianfilmslookslikethe real worldits more thatreal-lifelooks
more like SF cities,Metropoliswas one of the firstSFfilmstohave a dystopiancitywhere the rich
live inhuge luxuriousskyscraperswhilethe poorlive atthe bottom.The filmhasinfluencedevery
dystopianfilmthatcame outafter, but itsdepictionof afuture cityalsoinspiredarchitects. Blade
Runnerhas the same aestheticof portrayingavertical citywithan urbanstreel level,inrecentyears
the worldof blade runner isbecomingmore realistic.Dubai isafuturisticworldtodayitsoil business
helpaccelerate the developmentgrowthof the cityto have futuriststyle toitsarchitecture.Syd
3. In what ways does science fiction critique surveillance societies?
Mead an industrial designerwhohelpeddesignthe cityof Blade Runnerstated, "The Middle Eastisa
fantasticexample of howrealityiscatchingupwiththe future”.Itsmore thatlife imitatesart,then
art imitateslife sometimesinanegative way.The billionaireeliteslive intheirpenthouse andflyon
expensive jetswhile thousandsof workersdie constructingthemandlive atthe bottominpoor
livingconditions. Dystopianfilmsuse real locationsand neartime-periodsaswarningtoviewerswho
are goingto be alive inthose times-periodstonotrepeatthese mistakespresentedindystopian
filmsintheirpresent.
Blade RunnerandMinorityReportare bothset in a near-future real-life locationwhere humanshave
deviatedintoanewsystemorideologythatchangesthe wayof life aswe knew itfor the worse,a
‘dystopia’. The worddystopiacomesfromthe ancientGreekword‘dys’meaningbad,‘topia’
referringtoplace. Dystopian:“the negativeof utopia,aplace or societydepictedasworse orindeed
a potential future of contemporaryworldinwhichwe live”.Mostdystopiasinthe twentiethcentury
are critical dystopia“critical,inthe sense,incorporatesanenlightenmentsenseof critique,a
postmodernattitude of self-reflexivity.”2 these DystopiaslikeBlade RunnerandMinorityReport
neithercelebratethe ideaof utopiabutdonot entirelyreducethe narrative tototal despair. It
examinesthe waysinthose disparagedbyatotalitarianorcorruptedregime “can fightandchange
the systemandperhapsmove forward,thusofferingasense of hope aswell asa visionof
hopelessness”.Bothdystopianfilmsshow viewersthe awfulnessandrevel inthe dayafterof their
owndystopiancities,theypointoutthe tendenciesthatseemlikelytoresultincorporate
totalitarianism,apocalypse,orboth”Penley,1990:116).
MinorityReportopenswithamontage of visionsbythe ‘Pre-cogs’predictingmurdersbefore they
happen,theirvision alertsthe Pre-crimedivision whoarrestapersonwhowas aboutto murderhis
wife.Rightfromthe startit is presentedto viewersthattechnologyjustdoesnotmake upthe
future,buthowsociety usesit. Representingasocietydominatedandaccustomedtoextreme
continual monitoringandsurveillance. The outcome isthataudiencessee afuturisticworldthat’s
recognisable.We see recognisable brandstodayadvertisedinthe mall scene,inthisscene people
are surrounded bycamerasthat scan yourretinaand call youby name alongwitha barrage of
advertisements.People are readingpaperthinscreenswiththe newsupdatinginstantly.Anderton
walksintothe Gap tryingto not be seenandyetthe store greetshimwhile he’stryingtobe
incognitoandremembershispastshoppinghistory.The filmdisplays societaltrendsinthe narrative
and practical designsproducing momentsclose tothe real-life.Amazonandmostonline retailers
greetyouin similarwayknowingyourhistoryandonlinepop-upsof advertisements constantly
appear.The filmin2002 was alreadypredictingaworldwhere productsandservicesleadtopromise
of securityandreducedeffort,butinactualitydestroys anyrightstoprivacy because of constant
surveillance.Eye trackersare everywhere inthe filmallowinggovernmentagencieslikethe policeto
have any informationonanyone predictingstate paranoia,whichbecame acommonplace inthe
followingyears of the film’srelease.The filmcame outone yearafterthe WorldTrade Centre
attacks and afterthe film’sdebutgovernmentoverreach became areal concern intodayssociety
and presentina lotof pop-culture mediatextstoday.The filmperceivedthisconcept of people
wantinggovernmenttoprotectthembutnotwantingtoomuch so theycan’t have anyprivacy. The
filmsbringsupa moral question onsurveillance,arrestingpeoplebeforetheyeventhinkabout
committingacrime is unethical, yetwe alsosee examplesof people beingalivebecause of Pre-
crime. (Blade Runnerexample of surveillance)
SF isfrequentlylinkedwiththe ideaof dystopianandapocalypticscenarios,unlike anyothergenre
SF is“able to representandreproduce the individual andcollective fears,paranoiasandcultural and
political transformations inthatexistinsociety”.Itcan dothis because indefinitionitisoutlinedas
science ‘fiction’,fictionthatissofar removedfromrealismof the real world.SFcouldoccur in
4. In what ways does science fiction critique surveillance societies?
imaginable futuresasthe signsandcodesthat are showninSF affectpeople andtheirlives.This
doesbringup an interestingquestion,whatisthe difference betweendystopiaandapocalypse?
Dystopiaisthe opposite of Utopia,“a communityorsocietythatis perfect,orveryclose tobeingso”
Babb,2016). If so, dystopiamustmeananimperfect society,thistermcanbe subjectiveandunclear
as a societycan be awful or ideal dependingonthe individual’spositionwithininthe world. Some
people couldconsidersocietytodaytobe like adystopiadependingontheirsituationinlifewiththe
politicsandsysteminsocietytoday. It’sclearthatthe term dystopiaismore of a broad category
crossingoverwithothertermsinthe SFspectrumincludingpost-apocalyptic. Post-apocalyptic
usuallymeansthe aftermathof adevastatingdisasterfromanaturel or manmade cause.If the
narrative showssome insightintothatsocietyaftersome sortof apocalypse happenedandthat
societyis inan undesirablestate tolive in, thenthatnarrative iscategorizedasa dystopian.For
example, The HungerGameswasthe resultof a manmade warlong ago, but the plotfocusesonthe
social politics,oppressionandcontrol of the US government.The aftermathof anapocalypse could
initiate adystopiansocietybutSFfilmslikeMadMax are usuallyconsideredtobe a more post-
apocalypticfocusingonthe survival of the apocalypticdisasterbeingmore recentand fundamental
than political.However,itcouldbe dystopian bysome asthere are many differencesandsimilarities
betweenthe twoterms“because the usual confinesandspecificationsof agenre are not presentin
science-fiction”Babb,2016). It dependsonwhatthe core focal pointof the narrative isif itis about
powersof authorityitsdystopianandif itis about a damagedstate of an aftermaththanitspost-
apocalyptic.Blade RunnerandMinorityReportare therefore dystopianasitsetina
“future that hasgone badlywrong.Totalitarianregimeshave takenover,bigbusinesshas
strangledindividualsovereigntytodeath,technologyhasproducedarace of clonesor ison
the verge of exterminatinghumanity…have resultedinsome disastrousmeddlingwith
nature,where humankindisjustabouttobe wipedout”
Although viewers canassume some sortof disasterhas happenedasthe climate of Los Angelesis
verydifferenttothe one that people know.Itisclearlyimpliedthatthe earth’senvironmenthas
beenaffectedin anegative way withglobal warmingandpollution.The extinctionof animalsonthe
planetisestablishedasanytime the filmshowsananimal itremindsviewersthatitisartificial.
Clearly aseriesof devastatingeventsare beingimpliedthroughvisualimageryandsetting have
graduallycreatedthe worldviewerssee, butthe plotfocuses onmore of the injustice of societyand
effectsof technologyratherthanfocusingonthe aftermathof a nuclearwar.Althoughone could
argue that the plothappening now isbecause of the pastandthisis the aftermath.
“The cityisthe conventionalsettingwhenscience-fictionfilmmakersturntheirattentionawayfrom
the extra-terrestrial totackle more earthboundtopics”(Gold,2001:337). Overthe years SFcinema
have utopiasanddystopiasthatusuallyreflectonpolitical andsocial themes.Evenif itsnotdirectly
addressedinthe narrative,“cityscapesinvariablyinvoke cultural meaningsaround,forexample,
scientificprogress,urbandecay,nuclearholocaust,andotherpreoccupations”. The upper/lowercity
physical space inMetropolisrepresentthe social classandcultural issues. The cityscape andpolitics
of would“influencethe conceptof virtuallyeveryfilmicportrayal of the future formanyyearsto
come”(Menville &Reginald,1977:3). The architecture,designanduse of diegeticspace “produce a
visible expressionof the societal organizationunderpinningthe film’sfictionalworld”1999:760). The
filmconceivedthe onscreen portrayal of the vertical city,Blade Runner expandedonithighlighting
themesof race,class and space constructingthe future noircity.The chosenfilms were influence by
Metropolisintermsof productiondesignandsymbolismof the worldasone bigcity. Blade Runner
has a cityscape “articulationof powerrelations, intertextuality reworksmetropolisinsignificant
respects,whilstbringingintofocusquestionsof race as well asof social class”1999:77). SF cinema
5. In what ways does science fiction critique surveillance societies?
showsa city representedwithdistinctsectionsof acityscape todaywhile otherpartsare revised.
Staiger1999.
In the architecture of Blade Runnerthatpastiche isdistinctlyvisible andalsothe connection of
postmodernism topost-industrialismisclearinthe film,itishighlightedbetweenpostmodernand
late capitalisminthe film’sdepictionof post-industrial decay.LosAngeles isapostmoderncity
rather thana futuristiccitywith“aestheticof decay,exposingthe darkside of tech-nology,the
processof disintegration”:185). In contrast withthe high-techwasthe decayedwaste,streetsare
alwaysfilledwithtrashbothSebastianandDeckardlive indesertedareasdecaying. Deteriorating
abandonedbuildingsleftto disintegrate.The cityhasrecollectionsof the pastwithstrongsingsof
oriental mythology.The citylooksmore like Hong-KongandTokyothanL.A,Chinese dragons are
neonlights,elevatorshave screensthatarrmade in stone anddeckardsapartmentisreminicintsof
a mayan culture andthe Tyrell corporationoverlooksthe cityinthe sunsetlike the Egyptian
pyramids.“Pastiche,asanaestheticof quotation,incorporatesdeadstyles;itattemptsarecollection
of the past,of memory,andof history”:187).
The openingscene isthe cityscape of explosionsandlightningstrikes withthe Tyrel corporation
dominatingthe skyline.The screenis thenfilledwithablue eye withthe cityandexplosion being
reflected,BladeRunnerHoldenlookingoutthe window abouttointerview areplicant.Fromthe
start it questionsthe audience whether itwashiseye theywere lookingator not, the cityis being
observedwithoutanyone noticing. Eitherwayitleavesaneerie feelinglikethe viewersare being
watched.Thistheme of surveillance isconstantthroughoutthe whole film Are we the viewerbeing
watched?Isthe movie a cinematicVoight-Kampff testuponus? The replicanttakesthe testandhis
eye isbeingmonitoredinascreen,viewersnow are watchingascreendisplayinganotherscreen
withan eye onit watchingbackmakingit symmetrical. The testcanreveal if he isreal or not through
the eye,the replicantbelievesitcancrossthis boundaryandbe human butit’seye reactsdifferently
to a human revealinghislackof realness,eventhough he feelshe ishumanbythought(Ithink
therefore Iam). The eye and‘I’ are at oddswitheachother and thismotif are reference throughout
the whole filmnotjustinreplicants. The scene whereDeckardvisitsthe Tyrell corporation the
artificial owl fly’sbyandlike the replicants the eyesglow. The ideaof the Voight-Kampff device isa
continuoustheme andscary concernnow that in post-2019 and in a digital age where technology
connectseveryone.“Those inpower‘see’more thanthose of inferiorstatusare allowedtoand‘see’
more than theyshould”.The bottomlevel of the cityischaoticand dirty unlike the upperlevel
where itscleanerandorganizedbothphysicallyand hierarchically withTyrell corporationlingering
overthe masses.There isno surveillance onTyrell onlyonthe worldbelowandreplicants,who
watchesthe watchmen?Rachael doesn’tquestionif shesareplicantbecauseshe isfarremoved
fromthe surveillance of the people below.LosAngeles hasturnedintoapanopticon conceptwhere
no one can tell if the otherisbeingwatched soit isbetterto act as if one is creatingparanoia. With
technologyeverywhere blimpswithfoglightsare alwaysbeamingdownatthe city givingthe
impressionthattheyconstantlybeingsurveillancelikeaprisonwhere the manyare be watch by a
few. Itenablesthemtospymakingsure that theyrebel butmore importantlythattheyare fulfilling
theirsocial dutiesproperlyforthe continuousgrowthof the productiontoassure “itseconomy[and]
efficacity,itscontinuousfunctioninganditsautomaticmechanisms”(206). Howeverdue toinvisible
nature it can make the bodyself-aware of itsownactionif the surveillance isthere ornot.Causing
“the inducedparanoiaof not knowingwhenone isbeingwatched”(137).Totalitarianstatescontrols
and explote bodiesandmindthroughdisplinaryforce. Thismakesindivudualsdocile andthe more
obedienttheyare the more productive theyare hence the replicants. Failingtoview itsown
exploitationthe bodybecomessubmissive willinglybyitsideology. The conceptof technophobiais
seeninthisthat technologywill control all problemsandsocietyforthe worse.Los Angeles presents
6. In what ways does science fiction critique surveillance societies?
critical aspectsaroundtechnologyandnature,challengingbinaryoppositions“human/technology,
reason/feeling,culture/nature –that underwrite the conservative fearof technologybyrefusingto
privilegeone pole of the dichotomyoveranother”.39
To conclude,SFcinemaimaginesurbanutopiasanddystopias asalogoriestosocial andpolitical
issuesof the real world.Minorityreportandbalde runnerare cityscapeswithspatial articulationof
powerwiththe upper/lowerclasssystem. “The citiesof SFcinemaprovidesettingsandoftensubject
material stories.Theyinvoke yearningsforbetterwaysof organizingsociety”1999:77 Kuhn Or it
showspeoplesfearof decay,technicismanddangerinthe publicsphere suchassurveillance and
control through a totalitarianideology.ThroughouthistorySFcinemahasshownthatdystopian
societiesreflectissuesof economicsof corporations,class, humannature,new technologyand
surveillance withthat.These visionsof the future were predictedandprojected bythe West
particularly Americawhichseemstobe at the helmforthese pessimistic viewsandare the settings
or inspiredsettingsforSFcities. “Butperhapsthese visionsare the appropriate imaginative
projectionsof asocietythatis destroyingitsowncitiestofinance it‘defence’againstalleged
external enemies (franklin1990:31). Its clearthat dystopiansserve “asa propheticvehicle,for
writerswithanethical andpolitical concernforwarningusof terrible socio-political tendencies.
2003:2 Tom Moylan,RaffaellaBaccolini chapter 0.It seemsthe onlyunimaginable future forcinema
isa betterone. “Perhapsthese moviesare thenseenbestseenasa warnings – whetherornot
intended –notto followthe leadershipof asocietythateitherdoesn’tknow where itsgoingorsees
itsown future ashopeless” franklin1990:31 alienzone
Plan:
What isDystopiawhatdoesit mean?Originshistory,utopia
Basic statson your 2 filmsandhowits displaysdystopianthemesandsurveillance (make the
connectionthatthese 2 filmswere bothadaptedfrombooksbyphillipkdickandtheatrically
released20years apart.
Both are tech-noirsotalkabout that some way
Somethingaboutsurveillance
7. In what ways does science fiction critique surveillance societies?
CommonthemesindystopianfilmslookinWiki- economicslike class,family,identity,politics,
nature,violence,scientifictechnology,Life?,Surveillance,control
Andtypical dystopianclaims:
Defintionofdystopian- Dystopianinthe twentiethcenturyare more oftencritical dystopiasinthat
theyneithercelebratethe possibilityof utopianorentirelyreduce the narrative tototal despair.The
critical dystopiaexploreswaysInwhichthose marginalisedbythe corruptor totalitarianregime can
fightandchange the systemandperhapsmove forward,thusofferingasense of hope aswell asa
visionof hopelessness. Above Tothe deathlincolngeratry
Wall-e
Blade Runner2049
MinorityReport
BIBLIOGRAPHY:
ContemporaryLiterature Vol.38,No.3 (Autumn,1997), pp. 422-446 (25 pages)
licants,Blade Runnerprojectsaworldinwhichtechnologiesof im- age andmemory...talization
withtotalitarianism(or,atleast,unification.[Hutcheonxi]) ..
Literature/FilmQuarterly,Vol.32,No.3 (2004), pp. 186-192 Blade Runnerand the Postmodern:A
Reconsideration
Justbecause you’re paranoid...PhilipKDick’stroubledlife
DouglasR. Menville andR.Reginald,ThingstoCome:AnIllustratedHistoryof the Science Fiction
Film,NewYork:TimesBooks,1977, pp.32—3.