The document is a work log for a student video project involving photoshop and creating advertisements. Over several weeks, the student learned photoshop tools like the cloning tool. They filmed footage and took photos of their dog for a humane society commercial and print ads. Editing challenges included removing unwanted objects and fixing lighting issues. With additional filming and editing, the student completed the commercial and ads featuring their dog.
The document summarizes a student's process of creating a video public service announcement and print advertisements for their local humane society. Over several months, the student learned Photoshop tools like the cloning tool, storyboarded and filmed their dog, and edited the video and photos. They encountered challenges like their dog losing focus during filming and issues with the green screen. Ultimately, they finished editing the PSA and two print ads without being able to schedule additional filming.
The document summarizes the first five days of editing a film project. Day 1 involved placing footage in chronological order and doing initial color correction. Day 2 focused on further color grading experiments and fixing a short shot. Day 3 introduced masking two characters onto the same shot. Day 4 added transitions to build tension. Issues with brightness and darkness on different screens were noted. Overall the initial editing period focused on laying foundations and experimenting before more advanced editing could be done back on the editor's home desktop computer.
Ewan Wild documents their work over several days producing posters and filming for a project. On day 1, an actor had to isolate, pushing back filming. Ewan instead worked on posters, tracing windows and adding lighting effects in Photoshop. Filming occurred on day 6 with just one actor, requiring Ewan to also operate the camera. Ewan then began work on a trailer, carefully editing footage to music beats to draw viewers in without revealing too much about the neighbor character.
The document summarizes feedback received on a music video from viewers on YouTube and a forum. Several comments praised elements like the point-of-view shots but also provided criticism and suggestions for improvement. The creator acknowledges issues like continuity in makeup and lighting, syncing problems in editing, and erratic color changes. They explain creative choices and technical limitations but recognize the feedback will help them improve skills for future projects.
The document describes Jay Birkin's process of experimenting with different music and art programs to create assets for a video game project. Jay plans to create their own soundtrack using GarageBand or BeepBox. They watched tutorials on using GarageBand and the basics of music production. Jay also explored tutorials for pixel art, isometric art, and walk cycle animation in Photoshop. They documented their process for each experiment, including steps taken and things learned. The experiments aimed to help Jay develop skills for their final video game production.
The document discusses the process of creating a title sequence for a thriller genre film. It describes conducting research on audience preferences and creating a mood board. Scenes were filmed using a camcorder and tripod, and in low lighting. Music was selected to match the scenes. The protagonist is shown running at the end to imply stopping a threat. Reflections are provided on skills learned around filming, editing, and transferring footage.
This document summarizes Tom Haase's progress on his video game production project over 4 weeks. In week 1, he created initial plans, a mind map of game ideas, and a schedule. In week 2, he experimented with pixel art animations in Photoshop. In week 3, he worked on the background and characters for his graveyard-themed side-scrolling game. He spent time drawing detailed characters and their movements. In week 4 part 1, he continued working on non-gameplay elements like the main menu, level select, pause menu, and game over screens, designing them in pixel art style consistent with his theme.
Hannah created a retro-style video game for a school project. On the first day, she experimented with game ideas and designs. She settled on a space-themed game featuring a spaceship character defending Earth from enemies. Over subsequent days, Hannah designed backgrounds, menus, instructions slides and animated character movements. She spent a long time ensuring her animations were smooth. By the end of the week, Hannah had animated the full game mechanics but lacked sound effects and soundtrack due to computer issues. She planned to complete these details after the weekend.
The document summarizes a student's process of creating a video public service announcement and print advertisements for their local humane society. Over several months, the student learned Photoshop tools like the cloning tool, storyboarded and filmed their dog, and edited the video and photos. They encountered challenges like their dog losing focus during filming and issues with the green screen. Ultimately, they finished editing the PSA and two print ads without being able to schedule additional filming.
The document summarizes the first five days of editing a film project. Day 1 involved placing footage in chronological order and doing initial color correction. Day 2 focused on further color grading experiments and fixing a short shot. Day 3 introduced masking two characters onto the same shot. Day 4 added transitions to build tension. Issues with brightness and darkness on different screens were noted. Overall the initial editing period focused on laying foundations and experimenting before more advanced editing could be done back on the editor's home desktop computer.
Ewan Wild documents their work over several days producing posters and filming for a project. On day 1, an actor had to isolate, pushing back filming. Ewan instead worked on posters, tracing windows and adding lighting effects in Photoshop. Filming occurred on day 6 with just one actor, requiring Ewan to also operate the camera. Ewan then began work on a trailer, carefully editing footage to music beats to draw viewers in without revealing too much about the neighbor character.
The document summarizes feedback received on a music video from viewers on YouTube and a forum. Several comments praised elements like the point-of-view shots but also provided criticism and suggestions for improvement. The creator acknowledges issues like continuity in makeup and lighting, syncing problems in editing, and erratic color changes. They explain creative choices and technical limitations but recognize the feedback will help them improve skills for future projects.
The document describes Jay Birkin's process of experimenting with different music and art programs to create assets for a video game project. Jay plans to create their own soundtrack using GarageBand or BeepBox. They watched tutorials on using GarageBand and the basics of music production. Jay also explored tutorials for pixel art, isometric art, and walk cycle animation in Photoshop. They documented their process for each experiment, including steps taken and things learned. The experiments aimed to help Jay develop skills for their final video game production.
The document discusses the process of creating a title sequence for a thriller genre film. It describes conducting research on audience preferences and creating a mood board. Scenes were filmed using a camcorder and tripod, and in low lighting. Music was selected to match the scenes. The protagonist is shown running at the end to imply stopping a threat. Reflections are provided on skills learned around filming, editing, and transferring footage.
This document summarizes Tom Haase's progress on his video game production project over 4 weeks. In week 1, he created initial plans, a mind map of game ideas, and a schedule. In week 2, he experimented with pixel art animations in Photoshop. In week 3, he worked on the background and characters for his graveyard-themed side-scrolling game. He spent time drawing detailed characters and their movements. In week 4 part 1, he continued working on non-gameplay elements like the main menu, level select, pause menu, and game over screens, designing them in pixel art style consistent with his theme.
Hannah created a retro-style video game for a school project. On the first day, she experimented with game ideas and designs. She settled on a space-themed game featuring a spaceship character defending Earth from enemies. Over subsequent days, Hannah designed backgrounds, menus, instructions slides and animated character movements. She spent a long time ensuring her animations were smooth. By the end of the week, Hannah had animated the full game mechanics but lacked sound effects and soundtrack due to computer issues. She planned to complete these details after the weekend.
The document discusses the process of creating mass media advertising, including pre-production steps like choosing a target audience and storyboarding, filming with equipment like a green screen, and post-production using software like Final Cut Express and Photoshop. It also notes that the author, Allison Albee, majors in Mass Media Arts at the University of Georgia, focusing on areas like telecommunications, film, radio, and web design.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
Allison Albee created a commercial and two print advertisements for her senior project promoting adoptions through The Humane Society of America. Through her research into advertising techniques, she aimed to give her audience a new perspective on dogs without being deceptive. While she enjoyed the creative aspects of designing the campaign, the project helped her realize she prefers to pursue a career in film and photography business where she can be her own boss. Although the senior project was stressful, it helped Allison discover she wants to major in mass media arts to make her dream a reality.
Allison Albee created advertisements for the Humane Society as her senior project. She researched effective advertising techniques and found that targeting specific audiences is key. Albee filmed a dog adoption commercial and designed print ads featuring dogs. During editing, she overcame challenges like a bright green screen and used tools like Photoshop's cloning tool. Overall, Albee enjoyed the filming and editing aspects most and wants to pursue a career in media arts.
The student will create an advertising campaign for the Humane Society of the United States as their senior project. They will study mass communications and produce materials to help the organization. The project report was authored by Allison Albee for Mrs. Corbett's class.
Spring is the season between winter and summer when vegetation begins to grow again. In spring, flowers bloom, ice melts, and hibernating animals come out of hibernation. Some ways to enjoy spring include spending time outside, decorating with purple flowers, hanging linens outside to dry in the fresh air, and starting an indoor herb garden. Spring is a time for new plans and projects as nature comes back to life.
The document discusses different advertising techniques and how choosing the proper technique depends on the target audience. It provides examples of how techniques like testimonials, association, repetition, and fear appeals can be effective if matched to the right demographic. The key point is that advertisers must carefully select their target audience and then choose a technique that will most appeal to that audience in order to create a successful advertising campaign.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
This document summarizes a study of CEO succession events among the largest 100 U.S. corporations between 2005-2015. The study analyzed executives who were passed over for the CEO role ("succession losers") and their subsequent careers. It found that 74% of passed over executives left their companies, with 30% eventually becoming CEOs elsewhere. However, companies led by succession losers saw average stock price declines of 13% over 3 years, compared to gains for companies whose CEO selections remained unchanged. The findings suggest that boards generally identify the most qualified CEO candidates, though differences between internal and external hires complicate comparisons.
Georgia Brown summarizes her work over the first four weeks of her final major project. In week 1, she generated several film ideas and ultimately decided on a psychological thriller about a girl who realizes she is dead. She created mind maps and mood boards to plan the idea. In week 2, she finished research including audience surveys and film analysis. In week 3, she conducted production experiments with filming, editing in Premiere Pro, color grading, and sound editing in Audition. She reflected on how these experiments will help with her actual film production. In week 4, she began pre-production planning by creating a contingency plan and organizing various production elements.
This document contains Samuel Schoettner's evaluation of their production process for creating a short film. Some key points:
- Primary research through surveys helped develop a product that fit audience feedback, but secondary research on the target audience could have improved relevance.
- Visual planning through storyboards, mood boards, and concept boards was thorough and helped shooting and editing. Audio planning lacked detail.
- Time management was rated a 7 or 8 out of 10, but the project could have benefited from more editing and audio work.
- Establishing shots, color grading, and subtle VFX effects like a dolly zoom were executed well and added production value. More time on color grading all shots would have improved
Lily Page proposes an animation project called "Project: Healthy Mind" aimed at 18-24 year olds dealing with mental health issues. She will create an animation visualizing someone's experience with a panic attack using colors and shapes to represent emotions. The animation will be accompanied by an anonymous interview to protect the subject's identity. Lily will research other mental health-focused games/animations for inspiration and evaluate her work by gathering feedback from classmates, friends, and daily reflections.
Jay Birkin experimented with filming and editing techniques for an upcoming video project. He filmed with a camera and got comfortable with camera settings like focus and lighting. In editing, he organized video clips and added effects like black and white colorization. For research, Jay conducted surveys and used secondary sources like Google to inform his video concept. He created documents like a proposal, schedule, storyboard, and risk assessment to plan the project. During production, Jay filmed on location and added effects in editing like speed adjustments. He finished the video, which included looping footage to extend the length within time constraints.
Chloe Ross plans to create a horror movie trailer and poster for a class project. She will film scenes around her house to create a trailer featuring a creepy possessed puppet. Chloe aims to use dark lighting, shadows, and suspenseful scenes to target a teenage audience and scare viewers. She has created storyboards, scripts, and schedules to help guide her filming and editing process. Chloe hopes completing this project will improve her camera and editing skills.
- The document discusses Mel Nuttall's reflections on their production process over 10 weeks.
- In weeks 1-3, Mel conducted research including a survey, analyzing existing trailers, and learning about sound recording.
- Weeks 4-7 involved further planning, storyboarding, and finalizing arrangements for the start of filming.
- In week 8, Mel began production by filming the first scene and starting post-production work like editing and color correction.
- Weeks 9-10 involved continuing the storyboard, planning additional filming, and addressing technical issues like sky brightness during color correction.
Josh Eastham reflects on the process of creating a short horror film for his FMP (Final Major Project) over several weeks. In week 1, he filled out initial planning documents, creating mind maps of potential film ideas and a mood board. He found generating the mind maps and analyzing the mood board easiest. In weeks 2-3, he researched existing horror films and conducted audience research through surveys and interviews. Weeks 4-5 involved production experiments with titles, sound design, and short films. In weeks 6-7, he completed pre-production documents like scripts, storyboards and schedules. He filmed footage on weekends. In week 8, he began editing and adding visual/color effects. By week 9, he
In week 4 of production, the student filmed additional scenes for their short film about a lonely grandfather at Christmas. They filmed scenes of the family arriving and exchanging presents, which took approximately 1 hour. After importing the new footage, the student edited it into the film, adding transitions between clips. However, the lighting was different between the new clips and older footage, so color corrections had to be applied. The student also wrote an evaluation discussing strengths like on-location sound effects recorded, but also areas for improvement like strictly following the shot list. Overall, the student enjoyed the process of creating their short film, while also learning from challenges experienced along the way.
The document outlines plans for creating a short film, trailer, or documentary about the impact of mental health and disability on society. The creator considers telling the story through either a character dealing with mental illness stresses or by interviewing someone about their daily life. They would need 2-3 people to film and operate camera/lighting. Posters would complement the project and focus on the main subject. The creator analyzed mood boards for inspiration and notes the variety of tones used between darker and brighter images. Repetition was avoided to consider different options for their own product.
The document discusses a parody film trailer the author created. They analyzed the film "Contagion" and emulated aspects like emotional reactions to dramatic events. Scenes were shot close-up with intense music to exaggerate emotions for comedic effect. Multiple settings were used from countryside to skylines to mimic how diseases spread in "Contagion" in an over-the-top way. Audience feedback helped the author refine the trailer by adding elements like a question mark or another location. A variety of software like Photoshop, iMovie, and After Effects were used to create ancillary materials and professional transitions between trailer scenes.
Mel created an animated video game about a penguin collecting fish to feed its baby. In the first week, Mel learned about game design elements and started planning ideas. Mel researched existing penguin games for inspiration and created pixel art experiments. Mel then animated the penguin walking, fishing, and returning home. Running short on time, Mel combined the character customization with an ending scene. Mel added sound effects and music before assembling the animation in Premiere and completing an evaluation.
The document is a production log for a student's film project. It details the various stages of planning and production, including: developing initial ideas and researching influences; creating mood boards and style sheets; conducting audience research; storyboarding and planning shots; recording footage and sound effects; and editing the film trailer and poster. The student provides reflections on their process and progress, noting things that went well and could be improved upon. They experiment with different visual effects, color grading, and distortions to achieve the intended "found footage" aesthetic for the horror film trailer and poster.
- The document summarizes the production process for a film trailer over 9 weeks. In week 1, the author felt confident in their proposal idea but knew it could change. In week 2, they conducted audience research through a survey and analyzed existing trailers. They found sci-fi elements were popular. In week 3, they continued research and planning. They returned to survey results which confirmed sci-fi was most popular genre.
The document discusses the process of creating mass media advertising, including pre-production steps like choosing a target audience and storyboarding, filming with equipment like a green screen, and post-production using software like Final Cut Express and Photoshop. It also notes that the author, Allison Albee, majors in Mass Media Arts at the University of Georgia, focusing on areas like telecommunications, film, radio, and web design.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
Allison Albee created a commercial and two print advertisements for her senior project promoting adoptions through The Humane Society of America. Through her research into advertising techniques, she aimed to give her audience a new perspective on dogs without being deceptive. While she enjoyed the creative aspects of designing the campaign, the project helped her realize she prefers to pursue a career in film and photography business where she can be her own boss. Although the senior project was stressful, it helped Allison discover she wants to major in mass media arts to make her dream a reality.
Allison Albee created advertisements for the Humane Society as her senior project. She researched effective advertising techniques and found that targeting specific audiences is key. Albee filmed a dog adoption commercial and designed print ads featuring dogs. During editing, she overcame challenges like a bright green screen and used tools like Photoshop's cloning tool. Overall, Albee enjoyed the filming and editing aspects most and wants to pursue a career in media arts.
The student will create an advertising campaign for the Humane Society of the United States as their senior project. They will study mass communications and produce materials to help the organization. The project report was authored by Allison Albee for Mrs. Corbett's class.
Spring is the season between winter and summer when vegetation begins to grow again. In spring, flowers bloom, ice melts, and hibernating animals come out of hibernation. Some ways to enjoy spring include spending time outside, decorating with purple flowers, hanging linens outside to dry in the fresh air, and starting an indoor herb garden. Spring is a time for new plans and projects as nature comes back to life.
The document discusses different advertising techniques and how choosing the proper technique depends on the target audience. It provides examples of how techniques like testimonials, association, repetition, and fear appeals can be effective if matched to the right demographic. The key point is that advertisers must carefully select their target audience and then choose a technique that will most appeal to that audience in order to create a successful advertising campaign.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
This document summarizes a study of CEO succession events among the largest 100 U.S. corporations between 2005-2015. The study analyzed executives who were passed over for the CEO role ("succession losers") and their subsequent careers. It found that 74% of passed over executives left their companies, with 30% eventually becoming CEOs elsewhere. However, companies led by succession losers saw average stock price declines of 13% over 3 years, compared to gains for companies whose CEO selections remained unchanged. The findings suggest that boards generally identify the most qualified CEO candidates, though differences between internal and external hires complicate comparisons.
Georgia Brown summarizes her work over the first four weeks of her final major project. In week 1, she generated several film ideas and ultimately decided on a psychological thriller about a girl who realizes she is dead. She created mind maps and mood boards to plan the idea. In week 2, she finished research including audience surveys and film analysis. In week 3, she conducted production experiments with filming, editing in Premiere Pro, color grading, and sound editing in Audition. She reflected on how these experiments will help with her actual film production. In week 4, she began pre-production planning by creating a contingency plan and organizing various production elements.
This document contains Samuel Schoettner's evaluation of their production process for creating a short film. Some key points:
- Primary research through surveys helped develop a product that fit audience feedback, but secondary research on the target audience could have improved relevance.
- Visual planning through storyboards, mood boards, and concept boards was thorough and helped shooting and editing. Audio planning lacked detail.
- Time management was rated a 7 or 8 out of 10, but the project could have benefited from more editing and audio work.
- Establishing shots, color grading, and subtle VFX effects like a dolly zoom were executed well and added production value. More time on color grading all shots would have improved
Lily Page proposes an animation project called "Project: Healthy Mind" aimed at 18-24 year olds dealing with mental health issues. She will create an animation visualizing someone's experience with a panic attack using colors and shapes to represent emotions. The animation will be accompanied by an anonymous interview to protect the subject's identity. Lily will research other mental health-focused games/animations for inspiration and evaluate her work by gathering feedback from classmates, friends, and daily reflections.
Jay Birkin experimented with filming and editing techniques for an upcoming video project. He filmed with a camera and got comfortable with camera settings like focus and lighting. In editing, he organized video clips and added effects like black and white colorization. For research, Jay conducted surveys and used secondary sources like Google to inform his video concept. He created documents like a proposal, schedule, storyboard, and risk assessment to plan the project. During production, Jay filmed on location and added effects in editing like speed adjustments. He finished the video, which included looping footage to extend the length within time constraints.
Chloe Ross plans to create a horror movie trailer and poster for a class project. She will film scenes around her house to create a trailer featuring a creepy possessed puppet. Chloe aims to use dark lighting, shadows, and suspenseful scenes to target a teenage audience and scare viewers. She has created storyboards, scripts, and schedules to help guide her filming and editing process. Chloe hopes completing this project will improve her camera and editing skills.
- The document discusses Mel Nuttall's reflections on their production process over 10 weeks.
- In weeks 1-3, Mel conducted research including a survey, analyzing existing trailers, and learning about sound recording.
- Weeks 4-7 involved further planning, storyboarding, and finalizing arrangements for the start of filming.
- In week 8, Mel began production by filming the first scene and starting post-production work like editing and color correction.
- Weeks 9-10 involved continuing the storyboard, planning additional filming, and addressing technical issues like sky brightness during color correction.
Josh Eastham reflects on the process of creating a short horror film for his FMP (Final Major Project) over several weeks. In week 1, he filled out initial planning documents, creating mind maps of potential film ideas and a mood board. He found generating the mind maps and analyzing the mood board easiest. In weeks 2-3, he researched existing horror films and conducted audience research through surveys and interviews. Weeks 4-5 involved production experiments with titles, sound design, and short films. In weeks 6-7, he completed pre-production documents like scripts, storyboards and schedules. He filmed footage on weekends. In week 8, he began editing and adding visual/color effects. By week 9, he
In week 4 of production, the student filmed additional scenes for their short film about a lonely grandfather at Christmas. They filmed scenes of the family arriving and exchanging presents, which took approximately 1 hour. After importing the new footage, the student edited it into the film, adding transitions between clips. However, the lighting was different between the new clips and older footage, so color corrections had to be applied. The student also wrote an evaluation discussing strengths like on-location sound effects recorded, but also areas for improvement like strictly following the shot list. Overall, the student enjoyed the process of creating their short film, while also learning from challenges experienced along the way.
The document outlines plans for creating a short film, trailer, or documentary about the impact of mental health and disability on society. The creator considers telling the story through either a character dealing with mental illness stresses or by interviewing someone about their daily life. They would need 2-3 people to film and operate camera/lighting. Posters would complement the project and focus on the main subject. The creator analyzed mood boards for inspiration and notes the variety of tones used between darker and brighter images. Repetition was avoided to consider different options for their own product.
The document discusses a parody film trailer the author created. They analyzed the film "Contagion" and emulated aspects like emotional reactions to dramatic events. Scenes were shot close-up with intense music to exaggerate emotions for comedic effect. Multiple settings were used from countryside to skylines to mimic how diseases spread in "Contagion" in an over-the-top way. Audience feedback helped the author refine the trailer by adding elements like a question mark or another location. A variety of software like Photoshop, iMovie, and After Effects were used to create ancillary materials and professional transitions between trailer scenes.
Mel created an animated video game about a penguin collecting fish to feed its baby. In the first week, Mel learned about game design elements and started planning ideas. Mel researched existing penguin games for inspiration and created pixel art experiments. Mel then animated the penguin walking, fishing, and returning home. Running short on time, Mel combined the character customization with an ending scene. Mel added sound effects and music before assembling the animation in Premiere and completing an evaluation.
The document is a production log for a student's film project. It details the various stages of planning and production, including: developing initial ideas and researching influences; creating mood boards and style sheets; conducting audience research; storyboarding and planning shots; recording footage and sound effects; and editing the film trailer and poster. The student provides reflections on their process and progress, noting things that went well and could be improved upon. They experiment with different visual effects, color grading, and distortions to achieve the intended "found footage" aesthetic for the horror film trailer and poster.
- The document summarizes the production process for a film trailer over 9 weeks. In week 1, the author felt confident in their proposal idea but knew it could change. In week 2, they conducted audience research through a survey and analyzed existing trailers. They found sci-fi elements were popular. In week 3, they continued research and planning. They returned to survey results which confirmed sci-fi was most popular genre.
The document discusses research into existing audio products like audio dramas, documentaries, and soundscapes. It explores how background sounds and music are used to set the scene and mood. The author plans to create a horror soundscape for their class project. They develop a story about a night guard at a haunted pizza place. The planning includes drafting a script, listing needed sound effects and actors, and finding free music. Production involves recording sound effects, editing the audio, and adding background music.
Rhys Sadler-Scott conducted four experiments to practice skills for his documentary film project. The first experiment involved editing music on GarageBand to practice soundtrack skills. The second was making an anti-littering poster in Photoshop to learn design techniques. The third was filming classroom shots and editing them together with music to practice cinematography and editing. The fourth was filming a mock interview about a paranormal experience to learn interviewing skills. Overall, the experiments helped Rhys learn skills in music, design, filming, editing and interviewing that he will apply to his documentary.
6. fmp production reflection (luke headland)LukeHeadland2
The document discusses the production of posters and a trailer for a horror film project. It describes experimenting with lighting, textures, and colors for the posters to achieve a disturbing look for the mask. Details like visible eyes were added to hint at a human side. The final poster featured a close-up of the mask looking directly at the viewer. Low light filming caused quality issues for the trailer, but an old, grungy look was added in post-production to style it as a 1970s film. Music was chosen and synced to trailer clips to build suspense.
The document provides details about the evaluation of Judy Milner's media project. It discusses how her trailer, poster, and magazine cover for her horror film followed conventions of real media products in the genre. It also describes how effective the combination of these pieces was, highlights feedback received from audiences, and reviews the media technologies used at different stages of the project, including Photoshop, iMovie, Blogger, Prezi, and her camera.
The document is a reflective diary from week 8 of a project. It discusses changes made to the music in a product trailer to make it sound more professional and suspenseful. Reference trailers were watched to help choose copyright-free music to edit and import. Sections of the new music were deleted to fit the edit. An additional shot was added to further build suspense. The poster was also finished by removing backgrounds from imported photos and adding gradients. Minor adjustments were made to color correction and text to polish the final product.
Lydia created three horror movie posters for her final major project. She struggled with time management at first when trying to create a movie trailer, but was able to change directions and focus on the posters. She took photos using a Canon camera and edited them in Photoshop to create scary effects like bloodshot eyes. Feedback from classmates confirmed the posters looked professional and achieved their goal of seeming realistic and supernatural. Overall, the project helped Lydia improve her design skills and allowed her to research and apply conventions of the horror genre.
The document provides an evaluation of the strengths and weaknesses of the research, planning, production, and filming stages of a short drama film project. Some strengths included highlighting successful techniques from other films, developing a detailed shot list and mood boards, and properly addressing safety risks. Weaknesses consisted of not researching the target audience enough, having storyboard and scheduling limitations, and technical difficulties during filming. The evaluator reflects on lessons learned and aspects to improve for future projects.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
1. Product Work Log
Name_____________________________________________________ Date ________________
Product ________________________________________________________________________
Date/Time: Activity: Comment/Suggestions:
11-07-11 My video production teacher and
1:30-2:30PM project facilitator announced that all
students in our class were to
choose and program or project to
work on for the next few weeks or
so. I chose to work with photoshop
in order to feel more comfortable
using it as part of my project. I
worked on familiarizing myself with
the program and made sure to
explore all of the uses of the
toolbar.
Commentary:
Although I am still somewhat new to
using photoshop, I feel more
comfortable with using the most
basic commands.
I continued to explore photoshop. I
researched on the internet for
11-08-11
suggestions for features that I might
1:30-2:30 PM
find useful during my project. I
discovered the Cloning Tool and
spent time researching how to use it
and when I might use it.
The Cloning Tool makes it possible
for me to completely cut out an
unwanted object from a picture
without making it obvious. The
2. Cloning Tool allows me to blend an
existing portion of a picture over the
unwanted object, thus making it
seem as though it were never there.
Once I finished my research in the
Cloning Tool, I chose a picture from
Google and tried it out myself. I
worked with a picture of a cat
11-09-11: pawing a toy; in the end I had
completely removed the toy without
1:30-2:30 PM any obvious blurs or distortions to
the picture.
This will become very handy when
editing my magazine
advertisements because of the
chances that something or
someone may end up in the back of
a shot that they don't belong in.
Today I tried something a bit harder.
I still worked on using the Cloning
Tool, but in the picture that I chose
11-10-11: to use I would be attempting to
remove a cage door from in front of
1:30-2:30 PM a dog.
The picture turned out fairly well. I
had to be very meticulous in
working to somewhat restore the
parts of the dog's fur and face
where the cage overlapped.
I continued to use the Cloning Tool
3. on several more pictures, ensuring
11-11-11: that I was completely comfortable
using the tool
1:30-2:30 PM
Today, I decided to watch
numerous animal-based
commercials. I compared different
ASPCA and dog food
11-21-11: advertisements and determined that
the rescue groups' commercials
4:00-5:00 PM were far too solemn and while the
issue of animal rescue is upsetting,
their choice of music and shots
made the whole advertisement
something to change the channel
on, whereas the commercials for
Pedigree dog food and treats were
very upbeat and personified animals
in a way that drew me in and made
me want to continue watching.
Because of these comparisons, I
decided that I wanted my Humane
Society commercial to be upbeat
and quirky as opposed to
depressing and upsetting. I
personally responded better to the
lighter advertisement, and because
I am attempting to persuade others
to adopt a pet, I feel like a happier
commercial would be more
convincing.
I decided that I wanted only music
playing for my commercial as
opposed to dialogue and other
audio, so today I spent some time
11-23-11: listening to songs that might portray
the right tone that I'd like in the
3:00-4:30 PM commercial. My top options so far
proved to be:
4. Animal by: Miike Snow
Just Like the Moon by: Brett
Dennen
Lucky Today by: Cloud Cult
To Kingdom Come by: Passion Pit
Because the only audio will be
music, it is extremely important that
I pick the right song that will
enhance the idea that adopting a
dog brings happiness.
Also, I will have to use titles and
logos in order to give any
information.
I brainstormed today on the exact
concept I want to based my
advertising campaign around. I
threw out many ideas because they
could only be used effectively on
11-26-11: either the commercial or the print
ads, but not both. In the end, I
1:00-2:30 PM decided upon the concept:
"I am a _______, I am a shelter
dog."
With this concept, I will be able to
display a large variety of
characteristics found in dog while
also keeping it playful and
maintaining the overall idea of
adopting.
A main idea I have that would be
used in a printed ad: A picture of a
dog dancing with their owners on
one page; the title will say "I am a
salsa dancer." On the
corresponding page, a picture of the
dog sitting and looking at the
camera; the title being "I am a
shelter dog."
5. I created a shot list and began
storyboarding the shots for the
1-9-12: commercial. I had to Google
pictures of dogs in order to make
1:30-2:30 PM the pictures accurate and to scale.
I had to carefully plan each shot by
determining whether I'd be able to
get the dog in the commercial to
cooperate. To ensure that the shots
that might be more difficult were still
doable, I planned close ups in order
to eliminate the chances of getting a
lease or hand in the shot.
I filmed the majority of the
footage necessary for the
commercial and conducted
2-11 the photo shoot for the
print advertisements.
1:00PM -
5:00PM At times it was difficult to
hold my dogs' attentions,
but I had plenty of treats
on hand. During the first
photo shoot, the sun came
in through the window and
messed up the lighting I
had set up, so I had to
tack a sheet over the
window to darken the
room.
Also, it was 22 degrees
6. outside, so my dog was
constantly losing focus and
headed for our back door
more than once. I had to
split filming up into
segments so that he could
warm up inside for a while
in between.
I uploaded all pictures and
videos onto my computer,
2-12 then began to edit the
commercial together.
3:00PM -
The first 15 seconds, or
5:00PM
first half, of the
commercial came together
really well, but I began to
notice that my shot variety
was very minimal and
decided that I needed to
plan a second day of
filming. I also ran into
problems with the green
screen on Final Cut
Express. The lighting
7. caused the screen to come
out as more of a yellow, so
when I tried to change the
background to white, parts
of my dog's fur was
washed out as well, and so
I must film that part
again.
I edited together another
few seconds of the
commercial and played
around with the ending.
2-19
Because of the issues with
2:00PM -
the green screen, I
3:00PM
decided to see what
changes I could make to
save myself from a second
day of filming. I had the
idea to have a shot of the
dog fade into the flashing
credits as opposed to
having them move in the
shot with him. The
commercial has taken on a
more artistic quality to it
8. as opposed to the
quirkiness that I first had
in mind.
I brought in the
photographs for the print
ads to enter into
photoshop.
I was worried that the
2-27
green screen would not
1:30PM - 2:30 register well in photoshop,
PM but I found that the paint
brush tool and cloning tool
with help me immensely.
The green screen will be
made into a white
background, but I will have
to be careful not to brush
the dog white. That will
make the editing look very
amateur.
I finished editing Pebble's ad and
published it.
The biggest challenge that I faced
when editing Pebbles' picture was
9. that my arm was in the shot holding
her in place and she had a large
3-1 line of drool hanging from her
mouth. The cloning tool definitely
1:30 - 2:30 came in handy here; I was surprised
how easy it was to mask all of the
imperfections!
Today, I edited Dino's ad and
published.
Dino's picture was much easier to
edit because he was more relaxed
and still when I had filmed him. I
tried to edit out my hand that was
3-2 blocking his collar, but I couldn't
neatly cover it and had to settle with
1:30 - 2:30 leaving it in the picture.
I finished editing the end of the
commercial and exported it onto my
computer. While the ending did not
include the green screen shots like I
had wished, the alternate ending
that I put together looks just as nice!
3-10 I decided that I would not be able to
1:30-2:30PM schedule another day to film, and so
I had to improvise with the shots
that I already had.