Employee-of-the-Month' Badge Unlocked!
Engaging Your Employees to Describe Enterprise
              Data Semantically
Elena Simperl, Karlsruhe Institute of Technology, Germany & STI Innsbruck,
                                   Austria
    Germán Toro del Valle, Telefónica Investigación y Desarrollo, Spain
                         Talk at SemTech 2011, London, UK




5/3/2012                          www.insemtives.eu                          1
The Semantic Enterprise

• Semantic solutions for enterprise knowledge
  management enhance how
  – Existing content and knowledge are used and
    exploited (sometimes in novel, unexpected ways).
  – Employees collaborate and interact within the
    team and with customers.
• Applicable to ECM, CRM, SCM etc.
Semantic technologies are mainly
     about automation
• But many tasks in semantic content authoring
  fundamentally rely on human input.
   – Modeling a domain.
   – Understanding text and media content (in all their forms and
     languages).
   – Integrating data sources originating from different contexts.

• What motivates people to undertake such tasks?
• What rewards could be effective?

• How can an enterprise ensure that such tasks are
  executed effectively?
   – And the adoption of semantic technologies pays-off…
Incentives and motivators
• Incentives can be related to both extrinsic and
  intrinsic motivations.
• Successful volunteer crowdsourcing is difficult to
  predict or replicate.
   – Highly context-specific, not applicable to arbitrary tasks.
• Reward models often easier to study and control.
   – Different models: pay-per-time, pay-per-unit, winner-takes-it-
     all.
   – But assume performance can be reliably measured.
   – Not always easy to abstract from social aspects (free-riding,
     social pressure).
   – May undermine intrinsic motivation.
Turn work into play




           www.insemtives.eu   5
What makes game mechanics
                 successfull?*
      • Accelerated feedback cycles.
             – Annual performance appraisals vs immediate feedback to
               maintain engagement.
      • Clear goals and rules of play.
             – Players feel empowered to achieve goals vs fuzzy, complex
               system of rules in real-world.
      • Compelling narrative.
             – Gamification builds a narrative that engages players to
               participate and achieve the goals of the activity.

      • But in the end it’s about what task users want to get
        better at.
*http://www.gartner.com/it/page.jsp?id=1629214
Images from http://gapingvoid.com/2011/06/07/pixie-dust-the-mountain-of-mediocrity/ and http://www.hideandseek.net/wp-
content/uploads/2010/10/gamification_badges.jpg
Guidelines
      • Focus on the actual goal and incentivize related
        actions.
            – Write posts, create graphics, annotate pictures, reply
              to customers in a given time…
      • Build a community around the intended actions.
            – Reward helping each other in performing the task and
              interaction.
            – Reward recruiting new contributors.
      • Reward repeated actions.
            – Actions become part of the daily routine.


Image from http://t1.gstatic.com/images?q=tbn:ANd9GcSzWEQdtagJy6lxiR2focH2D01Wpz7dzAilDuPsWnL0i4GAHgnm_0hyw3upqw
What tasks can be gamified?*
    • Tasks that are decomposable into simpler
      tasks, nested tasks.
    • Performance is measurable.
    • Obvious rewarding scheme.
    • Skills can be arranged in a smooth learning
      curve.




*http://www.lostgarden.com/2008/06/what-actitivies-that-can-be-turned-into.html
Image from http://www.powwownow.co.uk/blog/wp-content/uploads/2011/06/gamification.jpeg
What is different about semantic
      systems?
• It‘s still about the context
  of the actual application.

• User engagement with
  semantic tasks in order to
   – Ensure knowledge is
     relevant and up-to-date.
   – People accept the new
     solution and understand its
     benefits.
   – Avoid cold-start problems.
   – Optimize maintenance
     costs.
Enterprise Knowledge
       Management at Telefónica
• Services:                  • Metrics:
   – Bank of Ideas              – 1200 employees
   – Blogs                      – 7 cities / 3 countries (↑)
   – Corporate Directories      – ˜3050 visits per day
   – Document management.       – ˜56000 page views
                                  (impressions) per day
   – Forums
                                – Average visit time: 20’
   – News
                             • Main consequence:
   – Pilot/Product/Service
     Catalogues                 – Alternatives means to get
                                  what we are looking for
   – Search engines
   – Wikis
   – …
OKenterprise annotation tool
Incentive 1: Reputation
• Reputation is very powerful motivation in an enterprise.
• Show benefit of annotations  expert network based on the
  annotations.
Incentive 2: Competition/Rewards
• Everyone (even employees ;-) ) like to play and to compete
• ... and win prizes in return
Incentive 3: Fun
• Making everyday‘s tasks more fun
Incentive 4: Public good
• Getting profit out of everyone‘s contributions
Thank you

elena.simperl@kit.edu,
 elena.simperl@sti2.at
      gtv@tid.es

SemTech2011 - Employee-of-the-Month' Badge Unlocked

  • 1.
    Employee-of-the-Month' Badge Unlocked! EngagingYour Employees to Describe Enterprise Data Semantically Elena Simperl, Karlsruhe Institute of Technology, Germany & STI Innsbruck, Austria Germán Toro del Valle, Telefónica Investigación y Desarrollo, Spain Talk at SemTech 2011, London, UK 5/3/2012 www.insemtives.eu 1
  • 2.
    The Semantic Enterprise •Semantic solutions for enterprise knowledge management enhance how – Existing content and knowledge are used and exploited (sometimes in novel, unexpected ways). – Employees collaborate and interact within the team and with customers. • Applicable to ECM, CRM, SCM etc.
  • 3.
    Semantic technologies aremainly about automation • But many tasks in semantic content authoring fundamentally rely on human input. – Modeling a domain. – Understanding text and media content (in all their forms and languages). – Integrating data sources originating from different contexts. • What motivates people to undertake such tasks? • What rewards could be effective? • How can an enterprise ensure that such tasks are executed effectively? – And the adoption of semantic technologies pays-off…
  • 4.
    Incentives and motivators •Incentives can be related to both extrinsic and intrinsic motivations. • Successful volunteer crowdsourcing is difficult to predict or replicate. – Highly context-specific, not applicable to arbitrary tasks. • Reward models often easier to study and control. – Different models: pay-per-time, pay-per-unit, winner-takes-it- all. – But assume performance can be reliably measured. – Not always easy to abstract from social aspects (free-riding, social pressure). – May undermine intrinsic motivation.
  • 5.
    Turn work intoplay www.insemtives.eu 5
  • 6.
    What makes gamemechanics successfull?* • Accelerated feedback cycles. – Annual performance appraisals vs immediate feedback to maintain engagement. • Clear goals and rules of play. – Players feel empowered to achieve goals vs fuzzy, complex system of rules in real-world. • Compelling narrative. – Gamification builds a narrative that engages players to participate and achieve the goals of the activity. • But in the end it’s about what task users want to get better at. *http://www.gartner.com/it/page.jsp?id=1629214 Images from http://gapingvoid.com/2011/06/07/pixie-dust-the-mountain-of-mediocrity/ and http://www.hideandseek.net/wp- content/uploads/2010/10/gamification_badges.jpg
  • 7.
    Guidelines • Focus on the actual goal and incentivize related actions. – Write posts, create graphics, annotate pictures, reply to customers in a given time… • Build a community around the intended actions. – Reward helping each other in performing the task and interaction. – Reward recruiting new contributors. • Reward repeated actions. – Actions become part of the daily routine. Image from http://t1.gstatic.com/images?q=tbn:ANd9GcSzWEQdtagJy6lxiR2focH2D01Wpz7dzAilDuPsWnL0i4GAHgnm_0hyw3upqw
  • 8.
    What tasks canbe gamified?* • Tasks that are decomposable into simpler tasks, nested tasks. • Performance is measurable. • Obvious rewarding scheme. • Skills can be arranged in a smooth learning curve. *http://www.lostgarden.com/2008/06/what-actitivies-that-can-be-turned-into.html Image from http://www.powwownow.co.uk/blog/wp-content/uploads/2011/06/gamification.jpeg
  • 9.
    What is differentabout semantic systems? • It‘s still about the context of the actual application. • User engagement with semantic tasks in order to – Ensure knowledge is relevant and up-to-date. – People accept the new solution and understand its benefits. – Avoid cold-start problems. – Optimize maintenance costs.
  • 10.
    Enterprise Knowledge Management at Telefónica • Services: • Metrics: – Bank of Ideas – 1200 employees – Blogs – 7 cities / 3 countries (↑) – Corporate Directories – ˜3050 visits per day – Document management. – ˜56000 page views (impressions) per day – Forums – Average visit time: 20’ – News • Main consequence: – Pilot/Product/Service Catalogues – Alternatives means to get what we are looking for – Search engines – Wikis – …
  • 11.
  • 12.
    Incentive 1: Reputation •Reputation is very powerful motivation in an enterprise. • Show benefit of annotations  expert network based on the annotations.
  • 13.
    Incentive 2: Competition/Rewards •Everyone (even employees ;-) ) like to play and to compete • ... and win prizes in return
  • 14.
    Incentive 3: Fun •Making everyday‘s tasks more fun
  • 15.
    Incentive 4: Publicgood • Getting profit out of everyone‘s contributions
  • 16.