Digital Commerce is changing the conversation from who and why to what if. Even though adoption rate seems fast, general consumer needs is still behind tech innovation. We stray away from looking into basic human needs, and start to wonder “what if?”
I'm pretty sure very few customers came to Jeff Bezos three years ago because they were annoyed that they weren’t able to walk into a store, grab whatever they needed, and walk out without actively interacting with a single person - or machine.
19. DEMOCRATIZING
INNOVATION
If no one wants your product, your
company isn’t going to succeed.
But many startups build things
people don’t want with the irrational
hope that they’ll convince them
otherwise.
Fortune.com
65. The sprint gives teams a shortcut to learning
without building and launching
SPRINT
66. SPRINT
The Design Sprint by Jake Knapp
is originally a 5-day process
for answering
critical business questions
through design, prototyping, and
testing ideas with customers.
67. SPRINT
But I am going to talk about
the new unofficial
4 day version by AJ&Smart
73. SPRINT2.0PDF
link to download elaborated PDF with description of each task:
http://thonbo.wordpress.com/2018/11/08/designsprint2/
Free, no newsletter, no nothing. just freakin’ take it...
78. Offer them a small start bonus. it
could either be 10% of or free
shipping. remember the users like to
be rewarded for many things. Being a
new user could very likely be one of
them. show them that you appriciate
the first time use. be personal.
TASK
INFO ON THE
SUBJECT:
ENGAGEMENT
PACING AN
ENGAGEMENT
PROGRAM
79. you need to “nudge” people to come back.
Leave an easy reward at the end of the first
visit, stating that it will be reserved for the
user untill next time, Nudging is all about
guiding while not being in the way.
Variable rewards is a popular way of
motivating through uncertainty and
unpredictability. it works with TV series (like
GoT), social media and case openings in
games. And it can work commercially. clearly
state that they can expect a little free gift
next time they visit or complete a
task/purchase.
TASK
INFO ON THE
SUBJECT:
ENGAGEMENT
PACING AN
ENGAGEMENT
PROGRAM
80. To enhance use, relationship and emotion.
show appreciation towards loyalty and give
the notion that the user gets access to special
rewards. set up goals that can be achieved
over time/sessions. goals that leads to
rewards of greater value. try to take previous
user progress into account, so that the user
get the feeling that they are already well on
their way to the next reward.
keep adding new goals and new rewards to
keep the user engaged. this is the fase you
should put alot of effort into, both quality and
quantity wise. Try not to overwhelm the user
with too many simultanious or too tedious
tasks. but simple tasks can also be boring and
too mundane.
TASK
INFO ON THE
SUBJECT:
ENGAGEMENT
PACING AN
ENGAGEMENT
PROGRAM
81. This is where we can start pushing more social
activity onto the user.
Weather it is Business to User or User to User.
You can start to open up for more peer
engangement content. Either you can go in a
competing direction where you can reward the
user that acts first, most creative, fastest, best,
pays the most (auction) or add your own attributes
to compete about. Or you can go in a more
cooperative or collaborative way. Where you
reward two users or a group for engaging together
or towards the same goal.
On this level we have users engaging in a way that
is almost intrinsically motivating for them.
TASK
INFO ON THE
SUBJECT:
ENGAGEMENT
PACING AN
ENGAGEMENT
PROGRAM
82. At this point the actions that can be
taken would normally be considered
to be outside the system/program.
example could be to invite the user
to special events. or give the user
early access to new features under
development. Or reward the user
for inviting new users.
TASK
INFO ON THE
SUBJECT:
ENGAGEMENT
PACING AN
ENGAGEMENT
PROGRAM
83. So to enhance unpredictability we
can choose to launch a total
remake of the product or a new
iterarion that gives you the option
to reset the user back to square
one. some permanent long term
rewards can be transfered to the
new system but try to create a
clean slate for all users but still give
super users a subtle recognition
for their past history with older
products / services.
TASK
INFO ON THE
SUBJECT:
ENGAGEMENT
PACING AN
ENGAGEMENT
PROGRAM
84. Source: Hooked - Nir Eyal
TASK
INFO ON THE
SUBJECT:
ENGAGEMENT
INTRINSIC
REWARDS
Rewards of the self
rewards of the self is
the search for intrinsic
rewards of mastery,
competence and completion.
Rewards of the tribe
rewards of the tribe is
the search for social rewards
fueled by connectedness with
other people
Rewards of the hunt
rewards of the hunt is
the search for material
resources and information