Case Law Analysis - Intellectual PropertyIn this unit, you will .docxcowinhelen
Case Law Analysis - Intellectual Property
In this unit, you will select a case law pertaining to the topic of intellectual property.
Each case law analysis allows you to express yourself as clearly and fully as possible in dissecting a court decision. The purpose of the assignment is two-fold:
1. To give you the opportunity to read a real court decision.
2. To challenge you to think about how you would have decided the case. In your case law analyses, you must be able to navigate the court's decision and summarize it; you are not expected to act as a judge or an advocate.
Using your selected court decision, prepare an analysis that responds to the following:
1. Articulates the importance, context, purpose, and relevance of law in a business environment:
. Identify the parties who are before the court.
. Provide a brief background to the problem. Summarize the facts in no more than 2–3 paragraphs.
. Identify what is the specific disagreement between the parties.
. Explain the ruling of the court in no more than 1–2 paragraphs.
· Evaluates key judicial concepts that influence the decisions related to business:
. Was there a dissenting opinion? If so, explain why some of the judges or justices disagreed with the majority in the decision.
. Do you agree with the court's decision? Why or why not?
You may choose any court case, either state or federal, as the basis for your case law analysis; however, the case should be applicable to the assignment topic. The recommended Web sites for researching and locating a case are listed in the Resources area.
Your analysis should be no more than two pages, double-spaced. References and citations are to adhere to APA formatting and style guidelines. Prior to submitting your assignment, be sure to review the scoring guide to ensure you have met all of the grading criteria.
RESEARCH PROPOSAL
Community Driven Urban Design: Social Practice Tactics for
Addressing Issues of the Built Environment
ABSTRACT:
Several professionals in the field of architecture and urban design employ creative tactics focused on social impact, civic
dialogue, and grass roots placemaking. Drawing on socially responsible urban design theory, as well as principles of arts-
based civic engagement and social change, these efforts have gained momentum in the 21st century due to a variety of
economic, governmental, social and technological factors. This research capstone will include an extensive literature
review through two courses – PPPM 523 Urban Revitalization and an independent reading course on “bottom-up”
urban design with Professor Philip Speranza – as well as web-based document analysis of select case studies. The
purpose of this study is to locate these tactics within current urban redevelopment policy and arts-based community
development theory, and outline elements of best practice as a means of advancing the field of community driven urban
design.
KEYWORDS:
Urban revitalization, urban designers, built environm.
For me, Indonesia is the smell of kretek, the taste of tahu tempeh goreng, the 24/7
life, the becak and street vendors in the streets. In Jakarta only a few of these are
visible. The becak has already been banned from the inner-city because of the
association with underdevelopment and causes congestion and now also street
vendors are next.. Street vendors are often associated with traffic jams, pollution
and crime. Many news articles have been written about street vendors causing
congestion and how the city government reacts by removing and/or relocating
the street vendors often to off-street public market buildings: almost weekly they are
mentioned in the newspapers, related to relocation issues or riots. These relocation
processes do not always work out as planned and street vendors riot or return to
their old familiar spot. This triggered something in me.
I had to see this for myself and went to Jakarta for a period of three weeks. During
my stay I talked to street vendors but also to local people and tourists, not only
to find out their opinions on each other and the public space, but also to find out
underlying motives and thoughts. I went to visit several areas where street vendors
operate or operated until very recently. The government did their job clearing the
streets or in other cases started the relocation of street vendors to public market
buildings. This often did not work out and resulted in street vendors returning to the
streets or even violence. As a designer of space – and a food lover – this socio
spatial problem truly fascinates me and led me to write this thesis.
This master thesis ‘Integrating Jakarta’s Street Vendors Into Architecture’ is written
in the name of Delft University of Technology as a student of the architecture
department within the Explorelab 18 studio. In this studio I am able to explore my
fascination, not only my fascination with the highly interesting city of Jakarta, the
‘Indonesian culture’ and its people, but also to explore my role as an architect. This
research therefore consists of theoretical, but most of all empirical studies.
When I mentioned to my research mentor Gregory Bracken that I see my role as
an architect as a mediator, he replied the architect could very well be the catalyst.
According to the Cambridge dictionary a catalyst can be defined as ‘an event or
person that causes great change’. I hope in my life I will be able to contribute to
making the world a little bit betterefbejlfnwefewfnfewmifnewfnew;nfewfnefewfovendors in Jakarta, what is their background and how do they work?
How can street vendors best be facilitated? What can we learn from relocation
processes conducted by the city government? The street vendor and profiles of
other users will be set out in user stories. From this information ‘needs’ can be
defined.
Part III discusses the location of intervention: Sarinah. Located in the Central
Business district this department store was the firs
Case Law Analysis - Intellectual PropertyIn this unit, you will .docxcowinhelen
Case Law Analysis - Intellectual Property
In this unit, you will select a case law pertaining to the topic of intellectual property.
Each case law analysis allows you to express yourself as clearly and fully as possible in dissecting a court decision. The purpose of the assignment is two-fold:
1. To give you the opportunity to read a real court decision.
2. To challenge you to think about how you would have decided the case. In your case law analyses, you must be able to navigate the court's decision and summarize it; you are not expected to act as a judge or an advocate.
Using your selected court decision, prepare an analysis that responds to the following:
1. Articulates the importance, context, purpose, and relevance of law in a business environment:
. Identify the parties who are before the court.
. Provide a brief background to the problem. Summarize the facts in no more than 2–3 paragraphs.
. Identify what is the specific disagreement between the parties.
. Explain the ruling of the court in no more than 1–2 paragraphs.
· Evaluates key judicial concepts that influence the decisions related to business:
. Was there a dissenting opinion? If so, explain why some of the judges or justices disagreed with the majority in the decision.
. Do you agree with the court's decision? Why or why not?
You may choose any court case, either state or federal, as the basis for your case law analysis; however, the case should be applicable to the assignment topic. The recommended Web sites for researching and locating a case are listed in the Resources area.
Your analysis should be no more than two pages, double-spaced. References and citations are to adhere to APA formatting and style guidelines. Prior to submitting your assignment, be sure to review the scoring guide to ensure you have met all of the grading criteria.
RESEARCH PROPOSAL
Community Driven Urban Design: Social Practice Tactics for
Addressing Issues of the Built Environment
ABSTRACT:
Several professionals in the field of architecture and urban design employ creative tactics focused on social impact, civic
dialogue, and grass roots placemaking. Drawing on socially responsible urban design theory, as well as principles of arts-
based civic engagement and social change, these efforts have gained momentum in the 21st century due to a variety of
economic, governmental, social and technological factors. This research capstone will include an extensive literature
review through two courses – PPPM 523 Urban Revitalization and an independent reading course on “bottom-up”
urban design with Professor Philip Speranza – as well as web-based document analysis of select case studies. The
purpose of this study is to locate these tactics within current urban redevelopment policy and arts-based community
development theory, and outline elements of best practice as a means of advancing the field of community driven urban
design.
KEYWORDS:
Urban revitalization, urban designers, built environm.
For me, Indonesia is the smell of kretek, the taste of tahu tempeh goreng, the 24/7
life, the becak and street vendors in the streets. In Jakarta only a few of these are
visible. The becak has already been banned from the inner-city because of the
association with underdevelopment and causes congestion and now also street
vendors are next.. Street vendors are often associated with traffic jams, pollution
and crime. Many news articles have been written about street vendors causing
congestion and how the city government reacts by removing and/or relocating
the street vendors often to off-street public market buildings: almost weekly they are
mentioned in the newspapers, related to relocation issues or riots. These relocation
processes do not always work out as planned and street vendors riot or return to
their old familiar spot. This triggered something in me.
I had to see this for myself and went to Jakarta for a period of three weeks. During
my stay I talked to street vendors but also to local people and tourists, not only
to find out their opinions on each other and the public space, but also to find out
underlying motives and thoughts. I went to visit several areas where street vendors
operate or operated until very recently. The government did their job clearing the
streets or in other cases started the relocation of street vendors to public market
buildings. This often did not work out and resulted in street vendors returning to the
streets or even violence. As a designer of space – and a food lover – this socio
spatial problem truly fascinates me and led me to write this thesis.
This master thesis ‘Integrating Jakarta’s Street Vendors Into Architecture’ is written
in the name of Delft University of Technology as a student of the architecture
department within the Explorelab 18 studio. In this studio I am able to explore my
fascination, not only my fascination with the highly interesting city of Jakarta, the
‘Indonesian culture’ and its people, but also to explore my role as an architect. This
research therefore consists of theoretical, but most of all empirical studies.
When I mentioned to my research mentor Gregory Bracken that I see my role as
an architect as a mediator, he replied the architect could very well be the catalyst.
According to the Cambridge dictionary a catalyst can be defined as ‘an event or
person that causes great change’. I hope in my life I will be able to contribute to
making the world a little bit betterefbejlfnwefewfnfewmifnewfnew;nfewfnefewfovendors in Jakarta, what is their background and how do they work?
How can street vendors best be facilitated? What can we learn from relocation
processes conducted by the city government? The street vendor and profiles of
other users will be set out in user stories. From this information ‘needs’ can be
defined.
Part III discusses the location of intervention: Sarinah. Located in the Central
Business district this department store was the firs
Over the past decade “Design Thinking” has gained currency, initially within design agencies and their commercial work, in design education, and now within the public
and third sector. Design Thinking, as a methodology, it is claimed, solves problems – no matter what they are, no matter how hard. In the context of a wide-ranging critique of public service provision as costly, bureaucratic and often ineffective it is hardly surprising that some are looking to Design as the perfect partner for the Big Society. In this essay
we start by outlining the similarities between Design Thinking and the Big Society. Our attention then shifts to the messy and complex world of social problems and the potential of Design Thinking to intervene. We draw a distinction between the personal troubles of individuals and social problems, and argue that for Design Thinking to work within the latter, it needs to expand its conceptual toolbox. We argue for a refocus away from coming up with solutions to designing problems: for Design to actively, purposefully and reflexively participate in the making and molding of social problems. We then examine some of the features of Design that make it a strong candidate for being involved in such an activity as well as explore the demands that this will inevitably make on Design and designers.
Design Thinking For Educational Technology Stefanie Panke
Design thinking is a problem solving method geared to overcome wicked problems, that have no right or wrong solution and resist traditional scientific and engineering approaches. During the design thinking process, the facilitator encourages participants to see constraints as inspiration. The results are typically not directed toward a technological “quick fix” but toward new integration of signs, things, actions, and environments. Developing university websites and stewarding educational technology projects is one such challenge that can benefit greatly from applying design thinking principles and processes.
In this theory the form is outcome of various physical, social, psychological and symbolic functions
For example if we want to design concert hall, the form will be the abstract of functional data which is defined by the distance of the seats the place of foyer the relation between all functions and also a symbolic appearance of the building. In this type of design the context of the building is not considered and we can put the designed project in different sites and places with no attention to the contextual matters. In this theory architects must act like a scientist. It means that they have to find some form in a body of pre existing facts. So it can be named as kind of true and false game. The designer will do its job according to client`s needs climatological conditions and community values. The difference is here that architects cannot define general lows for the design solution as like as the scientists do.
Over the past decade “Design Thinking” has gained currency, initially within design agencies and their commercial work, in design education, and now within the public
and third sector. Design Thinking, as a methodology, it is claimed, solves problems – no matter what they are, no matter how hard. In the context of a wide-ranging critique of public service provision as costly, bureaucratic and often ineffective it is hardly surprising that some are looking to Design as the perfect partner for the Big Society. In this essay
we start by outlining the similarities between Design Thinking and the Big Society. Our attention then shifts to the messy and complex world of social problems and the potential of Design Thinking to intervene. We draw a distinction between the personal troubles of individuals and social problems, and argue that for Design Thinking to work within the latter, it needs to expand its conceptual toolbox. We argue for a refocus away from coming up with solutions to designing problems: for Design to actively, purposefully and reflexively participate in the making and molding of social problems. We then examine some of the features of Design that make it a strong candidate for being involved in such an activity as well as explore the demands that this will inevitably make on Design and designers.
Design Thinking For Educational Technology Stefanie Panke
Design thinking is a problem solving method geared to overcome wicked problems, that have no right or wrong solution and resist traditional scientific and engineering approaches. During the design thinking process, the facilitator encourages participants to see constraints as inspiration. The results are typically not directed toward a technological “quick fix” but toward new integration of signs, things, actions, and environments. Developing university websites and stewarding educational technology projects is one such challenge that can benefit greatly from applying design thinking principles and processes.
In this theory the form is outcome of various physical, social, psychological and symbolic functions
For example if we want to design concert hall, the form will be the abstract of functional data which is defined by the distance of the seats the place of foyer the relation between all functions and also a symbolic appearance of the building. In this type of design the context of the building is not considered and we can put the designed project in different sites and places with no attention to the contextual matters. In this theory architects must act like a scientist. It means that they have to find some form in a body of pre existing facts. So it can be named as kind of true and false game. The designer will do its job according to client`s needs climatological conditions and community values. The difference is here that architects cannot define general lows for the design solution as like as the scientists do.
讓我們從矽谷知名創投,亦是 Netscape 瀏覽器創辦人 Marc Andreessen 近日發表一篇名為「建設的時刻到了」(It’s time to build)的文章開始談起。在這篇文章中,Andreessen 認為,面對新冠肺炎的疫情,美國社會資本、有技術,卻忘記了建設的價值,淪於互鬥、扯後腿以及從現有狀態榨取利潤,因此社會停滯不前,疫情威脅不散。他呼籲(美國)回到根本,用建設與創新突破困境。
是的,Andreessen說:「承認吧,我們錯了,我們錯誤地設計過去二十年的發展方式」。「設計失誤」(design failure),就是本週重點。而這在不同材料所構築的使用體驗中都會出現類似狀況。
首先,我們每天都會看到很多單車騎士,通勤族、菜籃族、公路車騎士、單速車文青,他們在我們的眼中可能就是不同單車類型的消費者,可是Aldred卻試圖以「單車公民權」(cycle citizenship)這概念把「消費政治化」(P.3),為什麼?
然後,順著這思路,Wickman為什麼認為不同的交通模式能開啟不同類型的公共空間、社會互動,從而連結不同的公民權(P.8)?請試著以這思路重讀Montgomery所提到波哥大BRT與路面設計的例子。
接著,Aldred從環境意識、自我照顧、扎根地方、社區連結四個面向討論劍橋這地方的單車騎士自我想像什麼才是一個好的單車騎士。那,你會怎麼看「好騎士,四原則」?台灣的好騎士法則又有哪些?
最後,Aldred認為一個單車友善、緊湊佈局的都市能讓單車騎士隨騎隨停隨行己意地將都市空間區分成不同的使用模式,但對一個不友善單車的城市來說,這改變如何可能?各位的提案可以做出什麼協助?從不「消費者公民權」(consumer citizenship)或「接近都市的權力」(right to the city)的概念來看,使用者在你們的專案中,是否有什麼被賦權(empower)的可能?
首先,Stehlin說他的文章主要論點是指出「自行車設施如何成為宜居(livability)生活論述基礎」以及「高科技公司如何與單車倡議團體合作並以此吸引員工」,請你試著整理他如何推論這兩個主要論點。
其次,上週我們討論過Zukin如何分析純正性與仕紳化之間的關係,請問你在Stehlin的文章中能不能以Zukin之眼找到那些要素(包括「物件」、「文化」、「權利」、「心態」),並整理之間的關係?
然後,藉著Stehlin的文章,我們把分析轉向「自行車道」這個技術物上,而Winner在他的文章中指出在都市計畫史中有許多案例的設計規劃是或明或顯地具有政治目的(回想過去兩週在談的Moses),那你覺得Stehlin文中所舉的舊金山自行車道案例是否也具有政治目的?更進一步的問,「技術」與「政治」之間的關係是?
最後,Stehlin在文末將討論拉高到「都市權」的層次上(P.133),認為自行車道爭議關乎我們把「宜居」當作使用價值還是交換價值?而前者則與Lefebvre「接近城市的權利」(right to the city)相扣連,甚至跟上週Zukin說:「我們需要的是,由下而上為此(對抗市場)建立起政治意志,並且在包括許多中產階級內的廣泛選民公眾中,建立起這種抵抗」相關。為什麼?你怎麼想?該怎麼辦?
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
4. U T O P I A N S O C I A L D E S I G N
• using social work interventions as a model for social design
that would turn design from a market-oriented discipline to
something that serves “people with low incomes or special
needs due to age, health, or disability”.
• good design should not be the prerogative of the rich North
only.
• designers focus on improving situations they face without
paying attention to the larger structures that create those
situations in which they normally act, often to their
disadvantage.
5.
6. M O L E C U L A R S O C I A L D E S I G N
• First, it was driven by the then emerging idea of
“collaborative design” and its aim of improving the
lives of a specific group of people.
• Second, this demonstrates that such molecular
projects can lead to massive changes given the right
conditions.
• The growth of design education, but few designers
find jobs in traditional design.
7.
8. S O C I O L O G I C A L S O C I A L D E S I G N
• It builds on sociological theory.
• Central to this pursuit is a focus on the relationship between
people and things, the traditional concerns of both
sociologists and designers, but this time through the lens of
social interaction or the “actor-network theory” of Bruno
Latour.
• The analytical power of social theory, specifically sociology,
underpins the critical position taken up by “sociological”
designers and thereby informs design(s) that respond to
these so often invisible and inaccessible forces.
9.
10. T O WA R D S D E S I G N S O C I O L O G Y
• sociology of design: devoting attention to the ideas, design
artefacts and other material objects designers use in their
working practices, as well as the spaces and places in which
they work.
• sociological research through design: that is, by using
design methods and concepts as research devices to
generate insights into other topics.
• sociology with design: collaborating with design
researchers, ideally offering both disciplines new research
methods and perspectives that can enrich them both.