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This document discusses various screen space techniques including post-processing effects like filters, glow, bloom, HDR, depth of field, cell shading, stereo rendering, and motion blur. It also covers volumetric clouds, god rays, volumetric light scattering, screen space shadow maps, and deferred rendering. For each technique, it provides a brief description and images to illustrate the "how to" implementation in 3 sentences or less.




































