This document discusses using Scala and the Lightweight Java Game Library (LWJGL) to create 3D graphics applications. It provides an overview of Scala and LWJGL, describes how to load and parse MikuMikuDance (MMD) model files in Scala, and mentions using the JBullet physics engine for inverse kinematics (IK) simulations.
Graphics View becomes one of the prominent features of Qt these days, it also serves as the backbone for next-generation user-interface developments. This talk highlights several tips and tricks which you can employ to beautify your Graphics View-based application, in order to have much more exciting and interesting user interactions. In addition, a new addition in Qt 4.6, namely the graphics effect feature, will be introduced and demonstrated.
Presentation by Ariya Hidayat held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
As a powerful framework, Qt offers tons of modules and classes for building your applications. This talk highlight few practical cross-platform examples of what Qt can do with a fairly few lines of code, ranging from kinetic scrolling, weather service, OpenStreetMap, parallax effect, flight tracking, WYSIWYG HTML editor, and many more. All examples will be accompanied with corresponding live demos.
Presentation by Ariya Hidayat held during the Maemo Summit 2009 in Amsterdam
Modern applications are more and more moving away from static forms. In a modern interface, widgets and graphical elements are animated and transitioned smoothly. Those effects make your application look good but their main purpose should be to help end-users find out what's going on in their applications. In upcoming Qt versions we’re adding a new Animation Framework that relies upon Qt’s QObject-based architecture.
Presentation by Thierry Bastian held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
Presented at the Bossa'10 conference in Manaus, Brazil. The presentation talks about the direction in which the Qt widgets are being developed and introduces the idea of Controls to Qt and QML.
The Qt Script module enables you as a Qt/C++ application developer to seamlessly integrate scripting into your application, providing script authors with an interface for working in the context of your particular Qt application. The Qt Script language is very similar to JavaScript, so many developers and designers should already find it familiar. This session gives an overview of the main steps of embedding Qt Script into an application, and covers some typical patterns of usage.
Presentation by Kent Hansen held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
Weather service, maps and navigation, photo viewer, instant messaging, web browser, flick list or kinetic scrolling. You want all these with Qt? You get it!
Presentation by Ariya Hidayat held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
2D Graphics. Description of 2D graphic operations in Qt4. In this Chapter, you can learn how to handle the graphic scenes, views, and items in the Qt program.
Graphics View becomes one of the prominent features of Qt these days, it also serves as the backbone for next-generation user-interface developments. This talk highlights several tips and tricks which you can employ to beautify your Graphics View-based application, in order to have much more exciting and interesting user interactions. In addition, a new addition in Qt 4.6, namely the graphics effect feature, will be introduced and demonstrated.
Presentation by Ariya Hidayat held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
As a powerful framework, Qt offers tons of modules and classes for building your applications. This talk highlight few practical cross-platform examples of what Qt can do with a fairly few lines of code, ranging from kinetic scrolling, weather service, OpenStreetMap, parallax effect, flight tracking, WYSIWYG HTML editor, and many more. All examples will be accompanied with corresponding live demos.
Presentation by Ariya Hidayat held during the Maemo Summit 2009 in Amsterdam
Modern applications are more and more moving away from static forms. In a modern interface, widgets and graphical elements are animated and transitioned smoothly. Those effects make your application look good but their main purpose should be to help end-users find out what's going on in their applications. In upcoming Qt versions we’re adding a new Animation Framework that relies upon Qt’s QObject-based architecture.
Presentation by Thierry Bastian held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
Presented at the Bossa'10 conference in Manaus, Brazil. The presentation talks about the direction in which the Qt widgets are being developed and introduces the idea of Controls to Qt and QML.
The Qt Script module enables you as a Qt/C++ application developer to seamlessly integrate scripting into your application, providing script authors with an interface for working in the context of your particular Qt application. The Qt Script language is very similar to JavaScript, so many developers and designers should already find it familiar. This session gives an overview of the main steps of embedding Qt Script into an application, and covers some typical patterns of usage.
Presentation by Kent Hansen held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
Weather service, maps and navigation, photo viewer, instant messaging, web browser, flick list or kinetic scrolling. You want all these with Qt? You get it!
Presentation by Ariya Hidayat held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
2D Graphics. Description of 2D graphic operations in Qt4. In this Chapter, you can learn how to handle the graphic scenes, views, and items in the Qt program.
Creating Custom Charts With Ruby Vector GraphicsDavid Keener
RVG is a drawing API modeled after the Scalable Vector Graphics (SVG) standard. RVG is bundled with RMagick, which is a Ruby interface to the ImageMagick library. Learn how to use RVG to create custom charts that can be integrated directly into web sites. The presentation provides a general introduction to RVG, then illustrates the use of RVG in a web application that displays nearby stars in a generated perspective diagram.
Everything you want to know about QWidget, but were afraid to ask. QWidget is the base-class for all Qt's user interface objects. This talk will take an in-depth look at how QWidget works internally and how it interacts with the native windowing system.
Presentation by Marius Bugge Monsen held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
05 - Qt External Interaction and GraphicsAndreas Jakl
This module explores the remaining aspects of writing own widgets and explains how to handle low-level events, which can originate from for example the mouse or the keyboard. Low level painting, however, can not only be used to draw custom widget - a short overview gives you an idea of the power behind the QPainter class. If your application has to manage multiple graphics items or if you want to build a dynamic UI, the section about the graphics view framework will contain an overview of the classes required to build scene-graph-like user interfaces. At the end of this module, a few slides explain optimizing images, which is important to keep the file sizes and loading times down on mobile devices.
With the introduction of multi-touch and gesture support coming in Qt, application developers now have the possibility of introducing new types of input and interaction to their applications. We will examine the various types of devices that one can expect to encounter in the multi-touch and gesture "world". This presentation will also introduce and explain the new API, walk through some example code, and show some demos of some of the possibilities we foresee with this technology.
Presentation by Jens Bache-Wiig held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
For the past 7 years, Midland Valley as been capitalizing on Qt to create advanced geological modeling applications for the Oil & Gas industry. Featuring 2D and 3D modeling and visualization, these applications provide enhanced user interface and easy to use workflows. Combining many Qt technologies in the applications and in our development process (from sockets and widgets to graphics views, models/views, Webkit, designer plug ins, unit tests) has enabled us to deliver superior applications with a better mixed-platform integration, a shorter release cycle, and improved quality.
Presentation by Mike Krus and Colin Dunlop held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
The goal of this session is to demonstrate techniques that improve GPU scalability when rendering complex scenes. This is achieved through a modular design that separates the scene graph representation from the rendering backend. We will explain how the modules in this pipeline are designed and give insights to implementation details, which leverage GPU''s compute capabilities for scene graph processing. Our modules cover topics such as shader generation for improved parameter management, synchronizing updates between scenegraph and rendering backend, as well as efficient data structures inside the renderer.
Video here: http://on-demand.gputechconf.com/gtc/2013/video/S3032-Advanced-Scenegraph-Rendering-Pipeline.mp4
This module explains several additional important concepts. These include properties of QObjects, data types, QString and various list types.
Special classes in Qt provide even more convenient APIs if you want to save settings in the right way for the target platform.
At the end, a guide walks you through what you need to know about embedding files and resources into your application.
Lifthub is a platform as a service for Lift based apps. It's in closed beta now. This presentation explains about the service and the technologies used.
Creating Custom Charts With Ruby Vector GraphicsDavid Keener
RVG is a drawing API modeled after the Scalable Vector Graphics (SVG) standard. RVG is bundled with RMagick, which is a Ruby interface to the ImageMagick library. Learn how to use RVG to create custom charts that can be integrated directly into web sites. The presentation provides a general introduction to RVG, then illustrates the use of RVG in a web application that displays nearby stars in a generated perspective diagram.
Everything you want to know about QWidget, but were afraid to ask. QWidget is the base-class for all Qt's user interface objects. This talk will take an in-depth look at how QWidget works internally and how it interacts with the native windowing system.
Presentation by Marius Bugge Monsen held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
05 - Qt External Interaction and GraphicsAndreas Jakl
This module explores the remaining aspects of writing own widgets and explains how to handle low-level events, which can originate from for example the mouse or the keyboard. Low level painting, however, can not only be used to draw custom widget - a short overview gives you an idea of the power behind the QPainter class. If your application has to manage multiple graphics items or if you want to build a dynamic UI, the section about the graphics view framework will contain an overview of the classes required to build scene-graph-like user interfaces. At the end of this module, a few slides explain optimizing images, which is important to keep the file sizes and loading times down on mobile devices.
With the introduction of multi-touch and gesture support coming in Qt, application developers now have the possibility of introducing new types of input and interaction to their applications. We will examine the various types of devices that one can expect to encounter in the multi-touch and gesture "world". This presentation will also introduce and explain the new API, walk through some example code, and show some demos of some of the possibilities we foresee with this technology.
Presentation by Jens Bache-Wiig held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
For the past 7 years, Midland Valley as been capitalizing on Qt to create advanced geological modeling applications for the Oil & Gas industry. Featuring 2D and 3D modeling and visualization, these applications provide enhanced user interface and easy to use workflows. Combining many Qt technologies in the applications and in our development process (from sockets and widgets to graphics views, models/views, Webkit, designer plug ins, unit tests) has enabled us to deliver superior applications with a better mixed-platform integration, a shorter release cycle, and improved quality.
Presentation by Mike Krus and Colin Dunlop held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
The goal of this session is to demonstrate techniques that improve GPU scalability when rendering complex scenes. This is achieved through a modular design that separates the scene graph representation from the rendering backend. We will explain how the modules in this pipeline are designed and give insights to implementation details, which leverage GPU''s compute capabilities for scene graph processing. Our modules cover topics such as shader generation for improved parameter management, synchronizing updates between scenegraph and rendering backend, as well as efficient data structures inside the renderer.
Video here: http://on-demand.gputechconf.com/gtc/2013/video/S3032-Advanced-Scenegraph-Rendering-Pipeline.mp4
This module explains several additional important concepts. These include properties of QObjects, data types, QString and various list types.
Special classes in Qt provide even more convenient APIs if you want to save settings in the right way for the target platform.
At the end, a guide walks you through what you need to know about embedding files and resources into your application.
Lifthub is a platform as a service for Lift based apps. It's in closed beta now. This presentation explains about the service and the technologies used.
Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray TracingElectronic Arts / DICE
Graham Wihlidal and Colin Barré-Brisebois of SEED attended SyysGraph 2018 in Helsinki and presented to the group. The first section described aspects of Halcyon's rendering architecture, including information on explicit heterogeneous and virtual multi-GPU, render graph, and the remote render proxy backend. The second section discussed real-time ray tracing approaches and current open problems. The following day, this presentation was also given as a lecture at Aalto University.
Building a Big Data Machine Learning PlatformCliff Click
H2O - It's open source, in-memory, big data, clustered computing - Math At Scale. We got the Worlds Fastest Logistic Regression (by a lot!), world's first (and fastest) distributed Gradient Boosted Method (GBM), plus Random Forest, PCA, KMeans++, etc... R's "plyr" style data munging at-scale, including ddply (Group-By for you SQL'rs) and much of R's expressive coding style.
We built H2O, an open-source platform for working with in-memory distributed data. Then we built on top of H2O state-of-the-art predictive modeling and analytics (e.g. GLM & Logistic Regression, GBM, Random Forest, Neural Nets, PCA to name a few) that's 1000x faster than the disk-bound alternatives, and 100x faster than R (we love R but it's tooo slow on big data!). We can run R expressions on tera-scale datasets, or munge data from Scala & Python. We're building our newest algorithms in a few weeks, start to finish, because the platform makes Big Math easy. We routinely test on 100G datasets, have customers using 1T datasets.
This talk is about the platform, coding style & API that lets us seamlessly deal with datasets from 1K to 1TB without changing a line of code, lets us use clusters ranging from your laptop to 100 server clusters with many many TB of ram and hundreds of CPUs.
Getting started with Ray Tracing in Unity 2019.3 - Unite Copenhagen 2019Unity Technologies
In these slides, you will learn the basics to help you get started with ray tracing in Unity 2019.3.
Speakers:
Soner Sen - Unity
Kate McFadden - Unity
Dany Ayoub - Unity
Presentation of NvFX: an effect layer that allows encapsulation of GLSL and/or D3D shading language.
The basic concept follows the footprints of NVIDIA CgFX
https://github.com/tlorach/nvFX
You may all know that JSON is a subset of JavaScript, but... Did you know that HTML5 implements NoSQL databases? Did you know that JavaScript was recommended for REST by Roy T. Fielding himself? Did you know that map & reduce are part of the native JavaScript API? Did you know that most NoSQL solutions integrate a JavaScript engine? CouchDB, MongoDB, WakandaDB, ArangoDB, OrientDB, Riak.... And when they don't, they have a shell client which does...
The story of NoSQL and JavaScript goes beyond your expectations and open more opportunities than you might imagine... What better match could you find than a flexible and dynamic language for schemaless databases? Isn't, an event-driven language what you were waiting for to manage eventually consistency? When NoSQL doesn't come to JavaScript, JavaScript comes to NoSQL, and does it very well...
TechCrunch Tokyo CTO Night 2014 powered by AWS にて発表した資料です。発表したものから他者の著作物が入っていたスライドを除いています。具体的には、チーフテクノロジストの会社での立ち位置を表したベルセルクネタを除きました。また、発表した際には要所要所にアニメーションを入れていました。
今回はCTOの「技術によるビジネスへの貢献度」というのがプレゼン大会のテーマだったのでそれに即した形で構成しました。プレゼン内にもあるとおり、本当は技術に対する取り組みだとか、チームでの取り組みについても話したかったのですが、プレゼン時間が5分とかなり限られていたため、このような形になっています。
株式会社ユーザベースでは、個も大切にしていますが、チームワークもとても大切にしています。最近、僕をネタにした記事がいくつか上がっていましたが、「SPEEDA」も「NewsPicks」も僕一人で作っているわけではありません。その辺の話もいずれどこかでしたいなとは思っています。
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
18. +
in Scala
val file = new File(path)
using(new RandomAccessFile(file, "r")) { f =>
val channel = f.getChannel
val buffer = channel.map(FileChannel.MapMode.READ_ONLY, 0, channel.size)
buffer.order(ByteOrder.LITTLE_ENDIAN)
Some(new PMDModel(file, buffer))
}
class PMDModel(file: File, buffer: ByteBuffer) {
val header = new PMDHeader(buffer)
val vertices = Array.fill(buffer.getInt) { new PMDVertex(buffer) }
val indices = Array.fill(buffer.getInt) { buffer.getShort }
val materials = Array.fill(buffer.getInt) { new PMDMaterial(buffer) }
val bones = Array.fill(buffer.getShort) { new PMDBone(buffer) }
val iks = Array.fill(buffer.getShort) { new PMDIKData(buffer) }
val skins = Array.fill(buffer.getShort) { new PMDSkinData(buffer) }
val skinIndex = Array.fill(buffer.get) { buffer.getShort }
val boneDispName = Array.fill(buffer.get) { buffer.getString(50) }
val boneDisp = Array.fill(buffer.getInt) { new PMDBoneDisp(buffer) }
}