WHY BRANDS STRUGGLE
WITH MOBILE TODAY,
AND HOW TO RETHINK IT

         @avin_narasimhan
                 @chroma




                        1
@avin_narasimhan     @chroma
Arnold Worldwide   BBDO/Proximity

                                    2
3
4
What branded mobile
experiences can you think of
   that were truly great?
                           5
6
Marketers are spending more, but on more of the same stuff.
                                 0       500                     1000                           1500   2000

     2008

      2009

      2010

      2011

       2012

       2013




Source: Emarketer Mobile Research 2010         Current + Projected Mobile Ad Spend (millions)                 7
Source: Nielsen Report: “State Of Mobile Apps” Sept 2010   8
Source: TechCrunch Sept 2010   9
Perhaps it’s not surprising
then that an iPhone app is
 often the first suggestion.
                              10
11
12
It’s not at all wrong.
It’s just not the only way.

                              13
Today we’ll focus our work
session on what we think are
  2 sources of the problem.
                           14
1   Starting with
    the wrong
    question.
                    15
“What should our    “Where does mobile
mobile experience    behavior intersect
      be”?           with our brand?”




                                          16
17
18
INCENTIVE                          INFORMATION

                                                         Providing monetary
                                                                                       Educating, providing
                                                         value (coupons or
                                                                                       brand, product or
                                                         promotions), or an
                                                                                       service news,or
                                                         exchange of brand
                                                                                       answering questions
                                                         currency (contests,
                                                                                       and commentary.
                                                         prizes)
A framework for how
we can best provide
value to our community.                                  Curating or developing        Giving people a
                                                         content, ideas and            mechanism to make a
                                                         platforms for entertainment
                                                                                       decision, find products,
                                                         & involvement beyond
                                                         brand messaging.
                                                                                       or accomplish a task.




                                                        ENTERTAINMENT                                UTILITY
Source: Alan Wolk, “Your Brand Is Not My Friend” 2010                                                            19
INCENTIVE       INFORMATION




A few others who we
can learn from that are
doing it well.



                                                        ENTERTAINMENT       UTILITY
Source: Alan Wolk, “Your Brand Is Not My Friend” 2010                                 20
INCENTIVE       INFORMATION




It doesn’t have to be
mutually exclusive.




                                                        ENTERTAINMENT       UTILITY
Source: Alan Wolk, “Your Brand Is Not My Friend” 2010                                 21
22
23
How is our brand
facilitating a decision?

                           24
2   Lumping mobile
    into one
    amorphous blob
                     25
Advertising            Mobile




Marketers view    Direct
                 Marketing
                                   The Brand
                                                         Social Web


of the world
                    Promotions/
                                                     Events
                       POS
                                     Digital
                                   Experience




                                                                 26
Games                Utility



People’s         Text Promos
                                                                 Social

interaction                              Mobile               Integration
                                       Experience


with our ideas                                           Location
                     Mobile Site                          Aware
                                                        Incentives
                                         Mobile
                                        Payment




                                                                       27
Integration within mobile,
      rather than just
  integration OF mobile.
                             28
Multiple elements, rather
     than searching
 for one app solution.
                            29
30
31
32
Lots of mobile interactions
         that build
   to something bigger.
                              33
So let’s try and make
something ourselves.

                        34
Create a multi-faceted mobile experience
        for one of these brands.


How do we help make beer      How do we enhance         How do we deliver       How do we raise awareness
     more like wine?          Christmas shopping?         urban utility?            among athletes?




  How do we make the          How do we make day-      How do we enhance             How do we enable
experience of yoga better?   to-day shopping better?   people’s active lives?    involvement in the cause?   35
Things to keep in mind.


                          36
1. Start with behavior.

2. Make it right for the brand.

      3. Blow mobile up
    into its many pieces.
                                  37
Some behaviors to start with.
People expressing    Ride social shopping   Enable easy multi-
collective support   to encourage saving    tasking on the go




                                                                 38
INCENTIVE                          INFORMATION

                                                         Providing monetary
                                                                                       Educating, providing
                                                         value (coupons or
                                                                                       brand, product or
                                                         promotions), or an
                                                                                       service news,or
                                                         exchange of brand
                                                                                       answering questions
                                                         currency (contests,
                                                                                       and commentary.
                                                         prizes)
What might people
find most valuable
from this brand?                                         Curating or developing        Giving people a
                                                         content, ideas and            mechanism to make a
                                                         platforms for entertainment
                                                                                       decision, find products,
                                                         & involvement beyond
                                                         brand messaging.
                                                                                       or accomplish a task.




                                                        ENTERTAINMENT                                UTILITY
Source: Alan Wolk, “Your Brand Is Not My Friend” 2010                                                            39
A mobile experience with at
 least 3 non-app elements.

                          40
Branded apps are great,
    but not always
   the only answer.

                          41
They’re expensive.

       It can seem like an easy solution,
       but is often anything but.
Why?   It let’s us forget that there are many
       other aspects to a mobile experience.

       Many brands simply may not
       be a natural fit for an app.
                                                42
43
Games                Utility


Remember the
different      Text Promos
                                       Mobile
                                                               Social
                                                            Integration
                                     Experience
aspects of
mobile.            Mobile Site
                                                       Location
                                                        Aware
                                                      Incentives
                                       Mobile
                                      Payment




                                                                     44
45
OK. Time for show and tell.


                              46
Not every answer, but
hopefully a start for us all.

                                47
Creative and strategy are increasingly blurry.

                Mobile behavior pushes us to look to new source
                (design agencies, for example) for insights and
Finally, some   inspiration.

implications    Planners have the opportunity to get involved not
                just in strategy, but actually building ideas in a

for planning    space few truly grasp.

                Planning for all the moving parts of the experience
                (tactics) as well as the overall strategy.



                                                                 48
Let’s keep the discussion going.


                                    @chroma
     @avin_narasimhan
                               chroma.posterous.com
     avin.posterous.com
                                  facebook.com/
facebook.com/avin.narasimhan
                                 dinodemopoulos




                                                      49
50

Rethinking mobile for brands- Planningness 2010

  • 1.
    WHY BRANDS STRUGGLE WITHMOBILE TODAY, AND HOW TO RETHINK IT @avin_narasimhan @chroma 1
  • 2.
    @avin_narasimhan @chroma Arnold Worldwide BBDO/Proximity 2
  • 3.
  • 4.
  • 5.
    What branded mobile experiencescan you think of that were truly great? 5
  • 6.
  • 7.
    Marketers are spendingmore, but on more of the same stuff. 0 500 1000 1500 2000 2008 2009 2010 2011 2012 2013 Source: Emarketer Mobile Research 2010 Current + Projected Mobile Ad Spend (millions) 7
  • 8.
    Source: Nielsen Report:“State Of Mobile Apps” Sept 2010 8
  • 9.
  • 10.
    Perhaps it’s notsurprising then that an iPhone app is often the first suggestion. 10
  • 11.
  • 12.
  • 13.
    It’s not atall wrong. It’s just not the only way. 13
  • 14.
    Today we’ll focusour work session on what we think are 2 sources of the problem. 14
  • 15.
    1 Starting with the wrong question. 15
  • 16.
    “What should our “Where does mobile mobile experience behavior intersect be”? with our brand?” 16
  • 17.
  • 18.
  • 19.
    INCENTIVE INFORMATION Providing monetary Educating, providing value (coupons or brand, product or promotions), or an service news,or exchange of brand answering questions currency (contests, and commentary. prizes) A framework for how we can best provide value to our community. Curating or developing Giving people a content, ideas and mechanism to make a platforms for entertainment decision, find products, & involvement beyond brand messaging. or accomplish a task. ENTERTAINMENT UTILITY Source: Alan Wolk, “Your Brand Is Not My Friend” 2010 19
  • 20.
    INCENTIVE INFORMATION A few others who we can learn from that are doing it well. ENTERTAINMENT UTILITY Source: Alan Wolk, “Your Brand Is Not My Friend” 2010 20
  • 21.
    INCENTIVE INFORMATION It doesn’t have to be mutually exclusive. ENTERTAINMENT UTILITY Source: Alan Wolk, “Your Brand Is Not My Friend” 2010 21
  • 22.
  • 23.
  • 24.
    How is ourbrand facilitating a decision? 24
  • 25.
    2 Lumping mobile into one amorphous blob 25
  • 26.
    Advertising Mobile Marketers view Direct Marketing The Brand Social Web of the world Promotions/ Events POS Digital Experience 26
  • 27.
    Games Utility People’s Text Promos Social interaction Mobile Integration Experience with our ideas Location Mobile Site Aware Incentives Mobile Payment 27
  • 28.
    Integration within mobile, rather than just integration OF mobile. 28
  • 29.
    Multiple elements, rather than searching for one app solution. 29
  • 30.
  • 31.
  • 32.
  • 33.
    Lots of mobileinteractions that build to something bigger. 33
  • 34.
    So let’s tryand make something ourselves. 34
  • 35.
    Create a multi-facetedmobile experience for one of these brands. How do we help make beer How do we enhance How do we deliver How do we raise awareness more like wine? Christmas shopping? urban utility? among athletes? How do we make the How do we make day- How do we enhance How do we enable experience of yoga better? to-day shopping better? people’s active lives? involvement in the cause? 35
  • 36.
    Things to keepin mind. 36
  • 37.
    1. Start withbehavior. 2. Make it right for the brand. 3. Blow mobile up into its many pieces. 37
  • 38.
    Some behaviors tostart with. People expressing Ride social shopping Enable easy multi- collective support to encourage saving tasking on the go 38
  • 39.
    INCENTIVE INFORMATION Providing monetary Educating, providing value (coupons or brand, product or promotions), or an service news,or exchange of brand answering questions currency (contests, and commentary. prizes) What might people find most valuable from this brand? Curating or developing Giving people a content, ideas and mechanism to make a platforms for entertainment decision, find products, & involvement beyond brand messaging. or accomplish a task. ENTERTAINMENT UTILITY Source: Alan Wolk, “Your Brand Is Not My Friend” 2010 39
  • 40.
    A mobile experiencewith at least 3 non-app elements. 40
  • 41.
    Branded apps aregreat, but not always the only answer. 41
  • 42.
    They’re expensive. It can seem like an easy solution, but is often anything but. Why? It let’s us forget that there are many other aspects to a mobile experience. Many brands simply may not be a natural fit for an app. 42
  • 43.
  • 44.
    Games Utility Remember the different Text Promos Mobile Social Integration Experience aspects of mobile. Mobile Site Location Aware Incentives Mobile Payment 44
  • 45.
  • 46.
    OK. Time forshow and tell. 46
  • 47.
    Not every answer,but hopefully a start for us all. 47
  • 48.
    Creative and strategyare increasingly blurry. Mobile behavior pushes us to look to new source (design agencies, for example) for insights and Finally, some inspiration. implications Planners have the opportunity to get involved not just in strategy, but actually building ideas in a for planning space few truly grasp. Planning for all the moving parts of the experience (tactics) as well as the overall strategy. 48
  • 49.
    Let’s keep thediscussion going. @chroma @avin_narasimhan chroma.posterous.com avin.posterous.com facebook.com/ facebook.com/avin.narasimhan dinodemopoulos 49
  • 50.