"Developing a complicated ensemble model with hundreds of features fetched from a bunch of different sources? Give me two! Showing great metrics to the stakeholders and already discussing how it will hit a home run in production? Why not! And then getting stuck for months trying to deploy the model and fighting with data inconsistency and bugs? Sounds familiar?
This talk will focus on providing guidelines on how to build your model development process keeping in mind the deployment phase to come later on."
I presented this talk at PyCon & PyData DE 2019 in Berlin and Data Science fwdays 2019 in Kyiv.
Test & evaluation = the knowledge factorySergey Tozik
Test & Evaluation (T&E) is presented in the prespective of knowledge creation, distribution, absorbtion and management. Possible "soft tools" are derived from the insight of the sciences of learning and knowledge management.
Data science is not Software Development and how Experiment Management can ma...Jakub Czakon
Working on data science projects that are run as if they were software development can sometimes feel like trying to fit a square peg in a round hole. In this talk, I will explain why that happens and what people do to try and fix it. Lately, in the context of machine learning, the concept of experiment management, which treats ml experiments as first-class citizens, has been gaining a lot of traction. I will discuss what it is, what are the benefits of using it, and how you can apply it in your work to make run your projects more efficiently.
This talk presents how learning analytics can be applied to improve serious games and serious games research. It describe what is needed for implementing a sucessful game learning analytics approach. It presents 3 examplos of how GLA are being actually used with games in schools, one in the medical domain, one for improving independent life of people with cognitive impairement and one dealing with cyberbullying.
keynote talk given at the Internationa Joint Conference on Serious Games
"Developing a complicated ensemble model with hundreds of features fetched from a bunch of different sources? Give me two! Showing great metrics to the stakeholders and already discussing how it will hit a home run in production? Why not! And then getting stuck for months trying to deploy the model and fighting with data inconsistency and bugs? Sounds familiar?
This talk will focus on providing guidelines on how to build your model development process keeping in mind the deployment phase to come later on."
I presented this talk at PyCon & PyData DE 2019 in Berlin and Data Science fwdays 2019 in Kyiv.
Test & evaluation = the knowledge factorySergey Tozik
Test & Evaluation (T&E) is presented in the prespective of knowledge creation, distribution, absorbtion and management. Possible "soft tools" are derived from the insight of the sciences of learning and knowledge management.
Data science is not Software Development and how Experiment Management can ma...Jakub Czakon
Working on data science projects that are run as if they were software development can sometimes feel like trying to fit a square peg in a round hole. In this talk, I will explain why that happens and what people do to try and fix it. Lately, in the context of machine learning, the concept of experiment management, which treats ml experiments as first-class citizens, has been gaining a lot of traction. I will discuss what it is, what are the benefits of using it, and how you can apply it in your work to make run your projects more efficiently.
This talk presents how learning analytics can be applied to improve serious games and serious games research. It describe what is needed for implementing a sucessful game learning analytics approach. It presents 3 examplos of how GLA are being actually used with games in schools, one in the medical domain, one for improving independent life of people with cognitive impairement and one dealing with cyberbullying.
keynote talk given at the Internationa Joint Conference on Serious Games
Publish or Perish: Questioning the Impact of Our Research on the Software Dev...Margaret-Anne Storey
A Video for this talk can be found here: https://www.youtube.com/watch?v=DvRdBb9TEUI
Abstract: How often do we pause to consider how we, as a community, decide which developer problems we address, or how well we are doing at evaluating our solutions within real development contexts? Many of our research contributions in software engineering can be considered as purely technical. Yet somewhere, at some time, a software developer may be impacted by our research. In this talk, I invite the community to question the impact of our research on software developer productivity. To guide the discussion, I first paint a picture of the modern-day developer and the challenges they experience. I then present 4+1 views of software engineering research --- views that concern research context, method choice, research paradigms, theoretical knowledge and real-world impact. I demonstrate how these views can be used to design, communicate and distinguish individual studies, but also how they can be used to compose a critical perspective of our research at a community level. To conclude, I propose structural changes to our collective research and publishing activities --- changes to provoke a more expeditious consideration of the many challenges facing today's software developer.
(Thanks to Brynn Hawker for slide design and proposed new badges. brynn@hawker.me)
The goal of our project is to improve creativity in design by using an interactive genetic algorithm in a group setting, where users can copy each other's solutions to explore a bigger search space. The case study is creating 3D models for a video game. Vertex programs are used to create transformations of the 3D models. This was presented at the Design Computing and Cognition Conference, June 2014.
UX by the numbers: The meaning and value of numbers in UXUXPA UK
Dr Simone Stumpf from City University
Quantitative analysis and summative statistics can be powerful tools in UX but their use needs to be carefully considered. Quantitative results are not context-free – a number may be the answer to the wrong question. Much more important than understanding the answer is understanding the question in order to choose the right method to capture and analyse quantitative data.
How do you test ideas?
Sounds like a hard question... What does it even mean?
To test ideas, you need to break out of a traditional mindset of thinking that testing purely relates to the boundaries of making sure that software meets the expectations of how it is supposed to work. We need to think more about the unknowns... The unexpected things relating to software. Only then can we transpire those ideas of unknowns to our initial thinking about the software solution before we even attempt to write a line of code or an artefact to try and describe the expectations.
All software starts with an idea - an idea for a solution to a problem, or an idea to make money, or an idea to delight people. Testing the idea of the software solution is a hugely important part of continuous testing.
This testing, at the earliest point in time within the SDLC, actually helps prevent problems and bugs. It helps uncover unknowns. Unknowns related to risks and unknowns that cause assumptions and ambiguities within the design and development of the software. And this testing requires a whole host of psychology and sociology skills.
In this talk, Dan will share his ideas, experiences, success stories and pain points, strategies, tips & tricks and more, regarding why and how to test your ideas.
Los sistemas educacionales actuales aun se centran fuertemente en la evaluación de contenidos a pesar de que vivimos en la era de la información y mediante métodos tradicionales como evaluaciones estandarizadas que estresan a los estudiantes. Los juegos serios representan oportunidades educacionales de gran impacto al representar entornos más realistas, que capturan gran cantidad de datos sobre el proceso que siguen los estudiantes y que son más disfrutables y relajados que los exámenes. Estos datos, combinados con técnicas de analítica de aprendizaje, representan gran potencial para construir modelos que permitan la evaluación de competencias claves para la sociedad del siglo 21 a través de juegos serios, estas evaluaciones se implementan de forma indirecta en lo que se conoce como Stealth Assessment (evaluación fantasma), para evitar interrumpir el flujo de juego. En este charla veremos una metodología que se basa en tres etapas – Diseño, Implementación y Evaluación – para la implementación de sistemas de evaluación a través de juegos.
Learning Analytics for the Evaluation of Competencies and Behaviors in Seriou...MIT
To fully leverage data-driven approaches for measuring learning in complex and interactive game environments, the field needs to develop methods to coherently integrate learning analytics (LA) throughout the design, development, and evaluation processes to
overcome the downfalls of a purely data approach. In this presentation, we introduce a process that weaves three distinctive disciplines together--assessment science, game design, and learning analytics--for the purpose of creating digital games for educational assessment.
Deze powerpoint geeft meer info over het SIA en NRO de call SPRONG Educatief. Een call die samenwerkingsverbanden in het onderwijsonderzoek ondersteunt. Met de lector als linking pin.
Presentatie horende bij de informatiebijeenkomst van Regieorgaan SIA voor subsidiecoördinatoren onderzoek van hogescholen. Stand van zaken met betrekking tot de regelingen van SIA en de plannen voor 2019.
Publish or Perish: Questioning the Impact of Our Research on the Software Dev...Margaret-Anne Storey
A Video for this talk can be found here: https://www.youtube.com/watch?v=DvRdBb9TEUI
Abstract: How often do we pause to consider how we, as a community, decide which developer problems we address, or how well we are doing at evaluating our solutions within real development contexts? Many of our research contributions in software engineering can be considered as purely technical. Yet somewhere, at some time, a software developer may be impacted by our research. In this talk, I invite the community to question the impact of our research on software developer productivity. To guide the discussion, I first paint a picture of the modern-day developer and the challenges they experience. I then present 4+1 views of software engineering research --- views that concern research context, method choice, research paradigms, theoretical knowledge and real-world impact. I demonstrate how these views can be used to design, communicate and distinguish individual studies, but also how they can be used to compose a critical perspective of our research at a community level. To conclude, I propose structural changes to our collective research and publishing activities --- changes to provoke a more expeditious consideration of the many challenges facing today's software developer.
(Thanks to Brynn Hawker for slide design and proposed new badges. brynn@hawker.me)
The goal of our project is to improve creativity in design by using an interactive genetic algorithm in a group setting, where users can copy each other's solutions to explore a bigger search space. The case study is creating 3D models for a video game. Vertex programs are used to create transformations of the 3D models. This was presented at the Design Computing and Cognition Conference, June 2014.
UX by the numbers: The meaning and value of numbers in UXUXPA UK
Dr Simone Stumpf from City University
Quantitative analysis and summative statistics can be powerful tools in UX but their use needs to be carefully considered. Quantitative results are not context-free – a number may be the answer to the wrong question. Much more important than understanding the answer is understanding the question in order to choose the right method to capture and analyse quantitative data.
How do you test ideas?
Sounds like a hard question... What does it even mean?
To test ideas, you need to break out of a traditional mindset of thinking that testing purely relates to the boundaries of making sure that software meets the expectations of how it is supposed to work. We need to think more about the unknowns... The unexpected things relating to software. Only then can we transpire those ideas of unknowns to our initial thinking about the software solution before we even attempt to write a line of code or an artefact to try and describe the expectations.
All software starts with an idea - an idea for a solution to a problem, or an idea to make money, or an idea to delight people. Testing the idea of the software solution is a hugely important part of continuous testing.
This testing, at the earliest point in time within the SDLC, actually helps prevent problems and bugs. It helps uncover unknowns. Unknowns related to risks and unknowns that cause assumptions and ambiguities within the design and development of the software. And this testing requires a whole host of psychology and sociology skills.
In this talk, Dan will share his ideas, experiences, success stories and pain points, strategies, tips & tricks and more, regarding why and how to test your ideas.
Los sistemas educacionales actuales aun se centran fuertemente en la evaluación de contenidos a pesar de que vivimos en la era de la información y mediante métodos tradicionales como evaluaciones estandarizadas que estresan a los estudiantes. Los juegos serios representan oportunidades educacionales de gran impacto al representar entornos más realistas, que capturan gran cantidad de datos sobre el proceso que siguen los estudiantes y que son más disfrutables y relajados que los exámenes. Estos datos, combinados con técnicas de analítica de aprendizaje, representan gran potencial para construir modelos que permitan la evaluación de competencias claves para la sociedad del siglo 21 a través de juegos serios, estas evaluaciones se implementan de forma indirecta en lo que se conoce como Stealth Assessment (evaluación fantasma), para evitar interrumpir el flujo de juego. En este charla veremos una metodología que se basa en tres etapas – Diseño, Implementación y Evaluación – para la implementación de sistemas de evaluación a través de juegos.
Learning Analytics for the Evaluation of Competencies and Behaviors in Seriou...MIT
To fully leverage data-driven approaches for measuring learning in complex and interactive game environments, the field needs to develop methods to coherently integrate learning analytics (LA) throughout the design, development, and evaluation processes to
overcome the downfalls of a purely data approach. In this presentation, we introduce a process that weaves three distinctive disciplines together--assessment science, game design, and learning analytics--for the purpose of creating digital games for educational assessment.
Deze powerpoint geeft meer info over het SIA en NRO de call SPRONG Educatief. Een call die samenwerkingsverbanden in het onderwijsonderzoek ondersteunt. Met de lector als linking pin.
Presentatie horende bij de informatiebijeenkomst van Regieorgaan SIA voor subsidiecoördinatoren onderzoek van hogescholen. Stand van zaken met betrekking tot de regelingen van SIA en de plannen voor 2019.
Presentatie SIA Roadshow. In februari-maart 2017 deed Regieorgaan 9 plaatsen aan met de SIA Roadshow. Om lectoren en docent-onderzoekers van hogescholen te informeren en inspireren en met elkaar in contact te brengen. Dit is de bijbehorende algemene presentatie die de vier pijlers van de strategie weergeeft en de activiteiten en regelingen die daarbij horen.
(May 29th, 2024) Advancements in Intravital Microscopy- Insights for Preclini...Scintica Instrumentation
Intravital microscopy (IVM) is a powerful tool utilized to study cellular behavior over time and space in vivo. Much of our understanding of cell biology has been accomplished using various in vitro and ex vivo methods; however, these studies do not necessarily reflect the natural dynamics of biological processes. Unlike traditional cell culture or fixed tissue imaging, IVM allows for the ultra-fast high-resolution imaging of cellular processes over time and space and were studied in its natural environment. Real-time visualization of biological processes in the context of an intact organism helps maintain physiological relevance and provide insights into the progression of disease, response to treatments or developmental processes.
In this webinar we give an overview of advanced applications of the IVM system in preclinical research. IVIM technology is a provider of all-in-one intravital microscopy systems and solutions optimized for in vivo imaging of live animal models at sub-micron resolution. The system’s unique features and user-friendly software enables researchers to probe fast dynamic biological processes such as immune cell tracking, cell-cell interaction as well as vascularization and tumor metastasis with exceptional detail. This webinar will also give an overview of IVM being utilized in drug development, offering a view into the intricate interaction between drugs/nanoparticles and tissues in vivo and allows for the evaluation of therapeutic intervention in a variety of tissues and organs. This interdisciplinary collaboration continues to drive the advancements of novel therapeutic strategies.
Professional air quality monitoring systems provide immediate, on-site data for analysis, compliance, and decision-making.
Monitor common gases, weather parameters, particulates.
Seminar of U.V. Spectroscopy by SAMIR PANDASAMIR PANDA
Spectroscopy is a branch of science dealing the study of interaction of electromagnetic radiation with matter.
Ultraviolet-visible spectroscopy refers to absorption spectroscopy or reflect spectroscopy in the UV-VIS spectral region.
Ultraviolet-visible spectroscopy is an analytical method that can measure the amount of light received by the analyte.
Slide 1: Title Slide
Extrachromosomal Inheritance
Slide 2: Introduction to Extrachromosomal Inheritance
Definition: Extrachromosomal inheritance refers to the transmission of genetic material that is not found within the nucleus.
Key Components: Involves genes located in mitochondria, chloroplasts, and plasmids.
Slide 3: Mitochondrial Inheritance
Mitochondria: Organelles responsible for energy production.
Mitochondrial DNA (mtDNA): Circular DNA molecule found in mitochondria.
Inheritance Pattern: Maternally inherited, meaning it is passed from mothers to all their offspring.
Diseases: Examples include Leber’s hereditary optic neuropathy (LHON) and mitochondrial myopathy.
Slide 4: Chloroplast Inheritance
Chloroplasts: Organelles responsible for photosynthesis in plants.
Chloroplast DNA (cpDNA): Circular DNA molecule found in chloroplasts.
Inheritance Pattern: Often maternally inherited in most plants, but can vary in some species.
Examples: Variegation in plants, where leaf color patterns are determined by chloroplast DNA.
Slide 5: Plasmid Inheritance
Plasmids: Small, circular DNA molecules found in bacteria and some eukaryotes.
Features: Can carry antibiotic resistance genes and can be transferred between cells through processes like conjugation.
Significance: Important in biotechnology for gene cloning and genetic engineering.
Slide 6: Mechanisms of Extrachromosomal Inheritance
Non-Mendelian Patterns: Do not follow Mendel’s laws of inheritance.
Cytoplasmic Segregation: During cell division, organelles like mitochondria and chloroplasts are randomly distributed to daughter cells.
Heteroplasmy: Presence of more than one type of organellar genome within a cell, leading to variation in expression.
Slide 7: Examples of Extrachromosomal Inheritance
Four O’clock Plant (Mirabilis jalapa): Shows variegated leaves due to different cpDNA in leaf cells.
Petite Mutants in Yeast: Result from mutations in mitochondrial DNA affecting respiration.
Slide 8: Importance of Extrachromosomal Inheritance
Evolution: Provides insight into the evolution of eukaryotic cells.
Medicine: Understanding mitochondrial inheritance helps in diagnosing and treating mitochondrial diseases.
Agriculture: Chloroplast inheritance can be used in plant breeding and genetic modification.
Slide 9: Recent Research and Advances
Gene Editing: Techniques like CRISPR-Cas9 are being used to edit mitochondrial and chloroplast DNA.
Therapies: Development of mitochondrial replacement therapy (MRT) for preventing mitochondrial diseases.
Slide 10: Conclusion
Summary: Extrachromosomal inheritance involves the transmission of genetic material outside the nucleus and plays a crucial role in genetics, medicine, and biotechnology.
Future Directions: Continued research and technological advancements hold promise for new treatments and applications.
Slide 11: Questions and Discussion
Invite Audience: Open the floor for any questions or further discussion on the topic.
Comparing Evolved Extractive Text Summary Scores of Bidirectional Encoder Rep...University of Maribor
Slides from:
11th International Conference on Electrical, Electronics and Computer Engineering (IcETRAN), Niš, 3-6 June 2024
Track: Artificial Intelligence
https://www.etran.rs/2024/en/home-english/
This presentation explores a brief idea about the structural and functional attributes of nucleotides, the structure and function of genetic materials along with the impact of UV rays and pH upon them.
20. prototypingconcept
game
development
go / no go go / no go
brainjam
(high level concept)
go / no go
2 days 4 days 2 - 4 weeks 2 - 6 months
literatuur
literatuur
en evaluatie
usability tests
effect tests
re-design
usability tests
effect tests
data analyse
optimalisatie