This document discusses the prototype design pattern, which specifies the kind of objects to create using a prototypical instance and creates new objects by copying its prototype. It allows specifying new objects at runtime without creating many classes or inheritance structures. The prototype pattern is useful when object initialization is expensive and there will be few variations, as it avoids expensive creation from scratch by cloning pre-initialized prototypes instead. Some consequences are that object classes can be added or removed dynamically by cloning prototypes as needed.