The document discusses testing a prototype to motivate a person named Mr. S. The prototype consists of playing cards with motivational ideas on the back. Feedback from testing suggests people would be willing to try the ideas if the product was free but not buy it. Feedback also indicates a person's emotional state from stress and anger can impact motivation. Testing a website prototype to share motivational ideas and stories received positive feedback about trying it if it was easy to use and free. The reflection notes that simply providing motivational education may not be enough and other factors like physical environment, energy levels, emotions, incentives and social support need further examination to truly increase motivation.