This document discusses diagnostic considerations and theories regarding internet gaming addiction. It begins by outlining the debate around whether video games or the internet is the primary platform. It then summarizes Griffiths' video game addiction theory and criteria. Several models and issues with the research are discussed. International prevalence rates are reviewed, with problematic gaming estimated around 3% generally. The DSM-5 criteria for internet gaming disorder is outlined. Etiology, risk factors, differential diagnosis, and comorbidity are explored. Structural characteristics of online games that may contribute to addiction are also summarized.