ViCiTiS
CityEngine alternatives
CityEngine LOD
JIŘÍ DANIHELKA
Real-time procedural city modelingReal-time procedural city modeling
(2)
Real-time procedural city modelingReal-time procedural city modeling
(3)
CityGenCityGen
(4)
CityBuilder (agent based)CityBuilder (agent based)
(5)
Different Manhattan ProjectDifferent Manhattan Project
(6)
CityEngine LODCityEngine LOD
(7)
CityEngine LODCityEngine LOD
(8)
CityEngine LODCityEngine LOD
(9)
ReferencesReferences
 G. Kelly and H. McCabe, “A survey of procedural techniques for city generation,”G. Kelly and H. McCabe, “A survey of procedural techniques for city generation,” ITBITB
JournalJournal 14 (2006).14 (2006).
 Y. I.H Parish and P. Müller, “Procedural modeling of cities,” inY. I.H Parish and P. Müller, “Procedural modeling of cities,” in Proceedings of the 28thProceedings of the 28th
annual conference on Computer graphics and interactive techniquesannual conference on Computer graphics and interactive techniques, 2001, 301–308., 2001, 301–308.
 P. Muller, “Procedural modeling of cities,” inP. Muller, “Procedural modeling of cities,” in ACM SIGGRAPH 2006 CoursesACM SIGGRAPH 2006 Courses, 2006, 184., 2006, 184.
 S. Greuter et al., “Real-time procedural generation of ‘pseudo infinite’cities,” inS. Greuter et al., “Real-time procedural generation of ‘pseudo infinite’cities,” in
Proceedings of the 1st international conference on Computer graphics and interactiveProceedings of the 1st international conference on Computer graphics and interactive
techniques in Australasia and South East Asiatechniques in Australasia and South East Asia, 2003, 87–95., 2003, 87–95.
 G. Kelly and H. McCabe, “Citygen: An interactive system for procedural city generation,”G. Kelly and H. McCabe, “Citygen: An interactive system for procedural city generation,”
inin Fifth International Conference on Game Design and TechnologyFifth International Conference on Game Design and Technology, 2007, 8–16., 2007, 8–16.
 T. Lechner et al., “Procedural modeling of land use in cities,” inT. Lechner et al., “Procedural modeling of land use in cities,” in Midgraph Conference,Midgraph Conference,
Washington University, St. Louis, MOWashington University, St. Louis, MO, 2003., 2003.
 C. K Yap et al., “A different manhattan project: Automatic statistical model generation,” inC. K Yap et al., “A different manhattan project: Automatic statistical model generation,” in
Proc. 14th Ann. Symp., Electronic ImagingProc. 14th Ann. Symp., Electronic Imaging, 2002., 2002.
(10)

Project ViCiTiS

  • 1.
  • 2.
    Real-time procedural citymodelingReal-time procedural city modeling (2)
  • 3.
    Real-time procedural citymodelingReal-time procedural city modeling (3)
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
    ReferencesReferences  G. Kellyand H. McCabe, “A survey of procedural techniques for city generation,”G. Kelly and H. McCabe, “A survey of procedural techniques for city generation,” ITBITB JournalJournal 14 (2006).14 (2006).  Y. I.H Parish and P. Müller, “Procedural modeling of cities,” inY. I.H Parish and P. Müller, “Procedural modeling of cities,” in Proceedings of the 28thProceedings of the 28th annual conference on Computer graphics and interactive techniquesannual conference on Computer graphics and interactive techniques, 2001, 301–308., 2001, 301–308.  P. Muller, “Procedural modeling of cities,” inP. Muller, “Procedural modeling of cities,” in ACM SIGGRAPH 2006 CoursesACM SIGGRAPH 2006 Courses, 2006, 184., 2006, 184.  S. Greuter et al., “Real-time procedural generation of ‘pseudo infinite’cities,” inS. Greuter et al., “Real-time procedural generation of ‘pseudo infinite’cities,” in Proceedings of the 1st international conference on Computer graphics and interactiveProceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asiatechniques in Australasia and South East Asia, 2003, 87–95., 2003, 87–95.  G. Kelly and H. McCabe, “Citygen: An interactive system for procedural city generation,”G. Kelly and H. McCabe, “Citygen: An interactive system for procedural city generation,” inin Fifth International Conference on Game Design and TechnologyFifth International Conference on Game Design and Technology, 2007, 8–16., 2007, 8–16.  T. Lechner et al., “Procedural modeling of land use in cities,” inT. Lechner et al., “Procedural modeling of land use in cities,” in Midgraph Conference,Midgraph Conference, Washington University, St. Louis, MOWashington University, St. Louis, MO, 2003., 2003.  C. K Yap et al., “A different manhattan project: Automatic statistical model generation,” inC. K Yap et al., “A different manhattan project: Automatic statistical model generation,” in Proc. 14th Ann. Symp., Electronic ImagingProc. 14th Ann. Symp., Electronic Imaging, 2002., 2002. (10)