The document outlines several proposed promotional products for a Romanian high school. It describes brainstorming sessions that proposed ideas like a mobile app, magazine, brochure, and short film. Students and parents provided feedback on which subjects and activities had the highest recognition for the school. The team worked on tasks like creating a 3rd issue of an English magazine, designing a new brochure, and filming a short promotional video. Some products like the app failed due to technical difficulties, while others like the magazine and stationery were successful. Lessons learned included improving time management, distributing work evenly, and considering technical limitations.
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This is the presentation delivered by Carolyn Royston and Steve Gardam at the Museums and the Web conference in Indianapolis, 15 April 2009.
Carolyn and Steve give a simple, practical guide to steps helpful in developing online e-learning resources. They use their experience of creating WebQuests, as part of the National Museums Online Learning Project (NMOLP) in the UK as a case study.
WebQuests from NMOLP are open-ended, enquiry based resources for schools, which use the 'raw' content from nine national UK museum and gallery collections, set within a carefully constructed framework of supporting information.
WebQuests can be accessed from any of the websites of the nine partner museums:
British Museum
Imperial War Museum
National Portrait Gallery
Natural History Museum
Royal Armouries
Sir John Soane's Museum
Tate
The Victoria & Albert Museum
The Wallace Collection
Kopanang community project – A project that has been running since 2001, to uplift the lives of women on the fringes of society. This is done through offering emotional support and a caring community, an opportunity to earn a basic living through the making embroidered products. Most of the women live in shacks, around Tsakane, a township far from any town or job opportunities, have little formal education, and are affected or infected by HIV/AIDS. The project is currently undertaking an intensive formation and training initiative, with the aim of the project becoming managed and run by the women.
Museums and the Web 2009: E-Learning workshopSgardam
This is the presentation delivered by Carolyn Royston and Steve Gardam at the Museums and the Web conference in Indianapolis, 15 April 2009.
Carolyn and Steve give a simple, practical guide to steps helpful in developing online e-learning resources. They use their experience of creating WebQuests, as part of the National Museums Online Learning Project (NMOLP) in the UK as a case study.
WebQuests from NMOLP are open-ended, enquiry based resources for schools, which use the 'raw' content from nine national UK museum and gallery collections, set within a carefully constructed framework of supporting information.
WebQuests can be accessed from any of the websites of the nine partner museums:
British Museum
Imperial War Museum
National Portrait Gallery
Natural History Museum
Royal Armouries
Sir John Soane's Museum
Tate
The Victoria & Albert Museum
The Wallace Collection
Kopanang community project – A project that has been running since 2001, to uplift the lives of women on the fringes of society. This is done through offering emotional support and a caring community, an opportunity to earn a basic living through the making embroidered products. Most of the women live in shacks, around Tsakane, a township far from any town or job opportunities, have little formal education, and are affected or infected by HIV/AIDS. The project is currently undertaking an intensive formation and training initiative, with the aim of the project becoming managed and run by the women.
Pioneer Expeditions utilised many elements of online marketing but felt they were being left behind especially with regard to social media. Digital Destinations provided a great basis of the tools available to them, as well as some interesting insights and ideas for future improvements to both their website and engaging with their clients. They made some specific improvements to their email newsletter including giving more tips and useful information about travel in general and more opportunities for clients to interact with them.
Digital Yalo is a creative agency skilled in marketing strategy, visual & experiential design, and content ideation & creation.
Our drive is to entertain your audiences using concepts from film, art, music and sports to focus their attention on your brand and your products. We deliver these entertaining experiences across channels, both on line (web, commerce, social, mobile, campaigns, organic search, paid search, retargeting, email, etc) and off line (banners, events, adverts, collateral, brochures, training guides, presentations, etc).
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Sample examples of product visions are included in the slides.
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Digital Yalo is a creative agency skilled in marketing strategy, visual & experiential design, and content ideation & creation.
Our drive is to entertain your audiences using concepts from film, art, music and sports to focus their attention on your brand and your products. We deliver these entertaining experiences across channels, both on line (web, commerce, social, mobile, campaigns, organic search, paid search, retargeting, email, etc) and off line (banners, events, adverts, collateral, brochures, training guides, presentations, etc).
Using mobile learning as an effective onboarding toolJon Brasted
I delivered a presentation with my colleague Mahdi Barakat at mLearnCon 2014 titled, 'Using mobile learning as an effective onboarding tool', detailing how Qualcomm uses mobile learning in its onboarding strategy.
An augmented reality approach to curriculum designdebbieholley1
Presentation on a two year action research project, demonstrating the benefits of co-creation using AR for computing and gaming students undertaking PDP activities
This information provides a deep understanding of a product vision, explains what a product vision is, and must-have for product visions, it also includes a sample product vision board and a sample roadmap. It describes what a roadmap is and the benefits of using a roadmap.
Sample examples of product visions are included in the slides.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
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http://sandymillin.wordpress.com/iateflwebinar2024
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Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
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Product promotion
1. 1P a g e
Romanian Delegation
PRESENTATION
PRODUCT
2. 2P a g e
PRE-PRODUCTION
The “brainstorming” session told us that a
revision of existent models of advertising and
marketing should be considered
ANALYSIS OF OLDER MODELS
A session meeting with the students involved in
the project about what products should be
worked on
THE `BRAINSTORMING”
3. 3P a g e
BRAINSTORMING
- “Virtual CNI” App
- Launching a special issue of “HIGHLIGHTS” magazine
- An improved brochure to promote CNI and its educational programs
- Several products carrying the official symbols of CNI
- A short film about National College Iasi
(Promoting Our School)
Brainstorming key ideas
4. 4P a g e
Using digital platforms we questioned students
and their parents about how CNI is reflected in
their eyes and through which channels so we
were to determine how to promote the new
products
QUESTION THE STUDENTS AND THE PARENTS ABOUT THE
VISIBILITY OF THE HIGH SCHOOL
After conducting these studies we concluded that CNI has a
significant impact in the eyes of the market segment targeted by
our product ideas. Also we found out that specific school
subjects products and events had an even higher recognition
among both the students and the parents
STACKING THE INFORMATION
GATHERING PRODUCT IDEAS
STUDENTS WERE FOUND TO BE CLOSER TO SOCIAL MEDIA
CNI SEEMED TO BE
KNOWN
MOSTLY FOR IT’S
EXTRACURRICULAR
ACTIVITIES
THE MAIN
INFORMATION
SOURCE APPEARED
TO BE THE SITE
(ex. : https://docs.google.com/forms/d/1iANKZWOjxCEcpRoV76MKFU3SExyHps40XMrbq4w2_pI/viewform )
5. 5P a g e
Showcasing and distributing the products
Awaiting response from the beneficiaries
SHOWCASING
FINISH
Actually start working on the products.
TAKING ACTION
7. 7P a g e
VIRTUAL CNI
Having a new, innovative way of promoting our school,
through a device used by the majority of people (mobile
apps), thus guaranteeing its popularity
The use of one of our team members’ expertise in
technology (Madalina)
REASON
ACTIONS
Informing ourselves about the process of designing an app,
gathering the necessary materials and funding;
A virtual App, to showcase our school, National College
Iasi
CONCEPT
Task 1
8. 8P a g e
VIRTUAL CNI
DIFFICULTIES
The inability to procure circular cameras, essential for
the process of creating panoramic scenes
Lack of funding
OUTCOME: The inability to procure circular cameras, essential
for the process of creating panoramic scenes;
Lack of time and human resources
CONCLUSION: While we terminated the concept, we learned to
improve our time-management skills and focused on other
ideas
9. 9P a g e
PROMOTIONAL
PRODUCTS
Task 2
Having actual, usable products, personalized with the
official symbols of National College Iasi
REASON
Several unique promotional objects
CONCEPT
• Gathering funding for said products
• Creating the products and handing them out, in order to be
evaluated by popularity
ACTIONS
• Researching the students’ opinions on the concept
• Brainstorming for ideas and voting for the best ones
• Researching for ways to personalize the chosen products
10. 10P a g e
CHOOSING THE PRODUCTS
We created a poll, using facebook.com, to determine which
products will be created. We then chose the products by
popularity and by the applicability of the concept
We found a website specializing in personalizing products
– shatter.ro
We chose a universal pattern, based on our school’s
symbols and colors, to be printed on every product
The team then visited the company’s headquarters and
ordered the products
PROCESS
11. 11P a g e
PROMOTIONAL PRODUCTS -
OUTCOME
While the time we had to complete the task was very limited, the
final product was a success, and gained plenty of popularity with
the students.
12. 12P a g e
A 3rd issue of a students’ magazine, written in English
HIGHLIGHTS
MAGAZINE
Task 3
CONCEPT
We wanted to design and make a new, creative product,
following the success of three other magazines sustained by
the highschool: “ALECART”, “Spre Lumina”, “L.A.S.E.R.”;
REASON
Working time: Approx.. 2 weeks
ACTIONS
• Gathering articles for the magazine from students
• Correcting and editing the material
• Designing the visuals of the magazine
• Printing and registering the magazine
• Presenting the final material
13. 13P a g e
The latest issue of “Spre
Lumina”, the official school
magazine, that has gained
prestige and praises.
MODELS
SPRE LUMINĂ
14. 14P a g e
Latest of the many awarded
issues of “ALECART” a magazine
which engages high school
students in the cultural life
MODELS
ALECART
15. 15P a g e
We wrote and received texts on
various topics; The texts were
corrected and rewritten by our
editing team. Then, we triaged
the texts into the 5 existing
sections of the magazine.
CORECTING AND
DIFFICULTIES
Having little time to edit the magazine, we
rushed the correcting, leaving many
grammar mistakes;
16. 16P a g e
Working as a team with all the writers;
Respecting the deadline(about three days, leaving a week
and a half for editing)
Selecting the material in order for it to be original,
attractive, and representative of our educational
programme;
OBJECTIVES
CORRECTING AND EDITING
17. 17P a g e
DESIGNING THE VISUALS
• It was a very time-consuming process
• Respecting strict measurements and rules for every
page for the content to fit (and eventually fit the engaged
design line)
OBJECTIVES
• Creating an original design and maintaining the design
line of the previous issues
• Respecting the deadline
DIFFICULTIES
18. 18P a g e
SHOWCASING
“HIGHLIGHTS”
The final prints were showcased in a presentation with an
audience of 60 people; The editing team thoroughly
examined the content and showed the pages to the
audience. Their feedback was a highly positive one, and the
product was considered a success.
• The laptop and projector were functioning poorly;
• We had little time to prepare our speeches;
• The audience was not varied, making their feedback
inconclusive;
DIFFICULTIES
19. 19P a g e
The task was completed successfully,
and the magazine was very popular
with the students of National College
Iasi. The deadline was respected.
Overview
OVERVIEW OF THE PRODUCT
We forgot to place essential details in
the magazine, and also had issues
with printing it.
Downsides
We learned to work in teams, finish
and perfect a product, and
successfully present it.
Conclusion
20. 20P a g e
CONCEPT
An improved, modernized brochure for CNI
REASON
The need for a creative, attractive product, in
order to smartly present our school
:ACTIONS
BROCHURE
Designing the template
Choosing the images, quotes and mottos that best
represent National College Iasi
Printing the brochure and distributing it
Gathering feedback on the new and improved
promotional product
21. 21P a g e
SHORT FILM
An interactive, creative way to thoroughly describe and
show the many features CNI and its educational
programmes
REASON
ACTIONS
Writing a script that would suit the students involved;
Choosing scenes that clearly represent CNI;
Filming the students and the school grounds
Editing the short film
Presenting the product to the students
Gathering feedback and drawing conclusions
A short film, showcasing our school and our students
CONCEPT
22. 22P a g e
OVERVIEW
Logistical and management matters of this phase of product promotion.
Management of the team implicated, communication and other technical
details
23. 23P a g e
TRACKING TASKS
We used digital platforms for helping us in tracking the staff and the
progress of these tasks. Phasing out was our biggest concern
regarding this part of Product Promotion
TRACKING DONE WITH THE HELP OF A DATABASE
UPDTATING THE STATUS WAS DONE BY THE TASK MANAGERS
CREATIVE WEBSITE LAYOUTS
COMMUNICATION CHANNELS: FACEBOOK GROUP / GOOGLE DRIVE
facebook.com / drive.google.com
24. 24P a g e
SUCCESS
CEO / FOUNDER PROMOTIONAL STATIONERY
SUCCESSFULL
FAILURE
PRESENTATION VIDEO
HIGHLIGHTS MAGAZINE
FAILURE VIRTUAL CNI APP
BROCHURE
25. 25P a g e
DIFFICULTIES / ISSUES
TIME MANAGEMENT AND SUBTASK DISTRIBUTION
DVISION OF THE WORKLOAD TO COMPETENT PARTIES
PRODUCTS TOO AMBITIOUS TO BE COMPLETED
TECHNICAL IMPEDIMENTS OR UNPREDICTED DRAWBACKS
26. 26P a g e
DIVIDE TASKS TO THOSE MORE
SUITED TO THEM
PREDICT ISSUES AND SEEK
ALTERNATIVES THEM
ALWAYS COMMUNICATE FREELY
WITH YOUR TEAM
ALWAYS RESPECT DEADLINES THOROUGHLY ANALYZE THE
PUBLIC’S OPINION AND MAKE
ADJUSTMENTS
PLAN AHEAD AND MAKE USE OF
THE SCHEDULE
CONCLUSIONS