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GLOBALSOFT TECHNOLOGIES 
IEEE PROJECTS & SOFTWARE DEVELOPMENTS 
IEEE FINAL YEAR PROJECTS|IEEE ENGINEERING PROJECTS|IEEE STUDENTS PROJECTS|IEEE 
BULK PROJECTS|BE/BTECH/ME/MTECH/MS/MCA PROJECTS|CSE/IT/ECE/EEE PROJECTS 
CELL: +91 98495 39085, +91 99662 35788, +91 98495 57908, +91 97014 40401 
Visit: www.finalyearprojects.org Mail to:ieeefinalsemprojects@gmail.com 
Preserving Location Privacy in Geo-Social 
Applications 
Abstract: 
Using geo-social applications, such as FourSquare, millions of people interact with 
their surroundings through their friends and their recommendations. Without 
adequate privacy protection, however, these systems can be easily misused, e.g., to 
track users target them for home invasion. In this paper, we introduce LocX, a 
novel alternative that provides significantly-improved locationprivacy without 
adding uncertainty into query results or relying on strong assumptions about server 
security. Our key insight is to applysecure user-specific, distance-preserving 
coordinate transformations to all location data shared with the server. The friends 
of a usershare this user’s secrets so they can apply the same transformation. This 
allows all location queries to be evaluated correctly by theserver, but our privacy 
mechanisms guarantee that servers are unable to see or infer the actual location
data from the transformeddata or from the data access. We show thatLocX 
provides privacy even against a powerful adversary model, and we use 
prototypemeasurements to show that it provides privacy with very little 
performance overhead, making it suitable for today’s mobile devices. 
Architecture Diagram:
Existing System: 
Existing systems have mainly taken three approaches to improving user privacy in 
geo-social systems: 
(a) introducinguncertainty or error into location data . 
(b) relying on trusted servers or intermediaries to apply anonymization to user 
identities and private data. 
(c) relying on heavy-weight cryptographic or private information retrieval (PIR) 
techniques. 
The challenge, then, is to design mechanisms that efficiently protect user privacy 
without sacrificing the accuracy of the system, or making strong assumptions about 
the security or trust worthiness of the application servers. More specifically, we 
target geo-social applications, and assume that servers (and any intermediaries) can 
be compromised and, therefore, are untrusted. 
Proposed System: 
To address this challenge, in this paper, we propose LocX (short for location to 
index mapping), a novel approach to achieving user privacy while maintaining full 
accuracy in location-based social applications (LBSAs from here onwards). 
Our insight is that many services do not need to resolve distance-based queries 
between arbitrary pairs of users, but only between friends interested in each other’s 
locations and data. Thus, we can partition location data based on users’ social 
groups, and then perform transformations on the location coordinates before
storing them on un trusted servers. A user knows the transformation keys of all her 
friends, allowing her to transform her query into the virtual coordinate system that 
her friends use. Our coordinate transformations preserve distance metrics, allowing 
an application server to perform both point and nearest-neighbor queries correctly 
on transformed data. However, the transformation is secure, in that transformed 
values cannot be easily associated with real world locations without a secret, which 
is only available to the members of the social group. Finally, transformations are 
efficient, in that they incur minimal overhead on the LBSAs. This makes the 
applications built on LocX lightweight and suitable for running on today’s mobile 
devices. 
Main Modules: 
1.Locx module 
2.proxy server 
3.index server 
4.Data Server 
LOCX Module: 
Loc X builds on top of the basic design, and introduces two new mechanisms to 
overcome its limitations. First, in Loc X, we split the mapping between the 
location and its data into two pairs: a mapping from the transformed location to an
encrypted index (called L2I), and a mapping from the index to the encrypted 
location data (called I2D). This splitting helps in making our system efficient. 
Second, users store and retrieve the L2Is via untrusted proxies. This redirection of 
data via proxies, together with splitting, significantly improves privacy in LocX. 
For efficiency, I2Ds are not proxied, yet privacy is preserved (as explained later). 
Proxying L2Is for location privacy: 
Users store their L2Ison the index server via untrusted proxies. These proxies can 
be any of the following: Planet Lab nodes, corporate NAT sand email servers in a 
user’s work places, a user’s home and office desktops or laptops, or Tor [34] 
nodes. We only need a one-hop indirection between the user and the index server. 
These diverse types of proxies provide tremendous flexibility in proxying L2Is, 
thus a user can store her L2Is via different proxies without restricting herself to a 
single proxy. Furthermore, compromising these proxies by an attacker does not 
break users’ location privacy, as (a) the proxies also only see transformed location 
coordinates and hence do not learn the users’ real locations, and (b) due to the 
noise added toL2Is (described later). To simplify the description, for now, we 
assume that the proxies are non-malicious and do not collude with the index server. 
But we will later describe our solution in detail to even defend against colluding, 
malicious proxies. With this high-level overview, we now describe our solution to 
store and query data on the servers in detail. We also explain the challenges we 
faced, and the tradeoffs we made in making 
our solution secure and efficient. 
Storing L2I on the index server:
First consider storing L2I on the index server. This transformation preserves the 
distances between points1, so circular range and nearest neighbor queries for a 
friend’s location data can be processed in the same way on transformed 
coordinates as on real-world coordinates. Then the user generates a random index 
(i) using her random number generator and encrypts it with her symmetric key to 
obtain at the transformed coordinate on the index server via a proxy. The L2I is 
small in size and is application independent, as it always contains the coordinates 
and an encrypted random index. Thus the over head due to proxying is very small. 
Storing I2Ds on the data server: 
The user can directly storeI2Ds (location data) on the data server. This is both 
secure and efficient. 
1) This is secure because the data server only sees the index stored by the user and 
the corresponding encrypted blob of data. In the worst case, the data server can 
link all the different indices to the same user device, and then link these indices to 
the retrieving user’s device. But this only reveals that one user is interested in 
another user’s data, but not any information about the location of the users, or the 
content of the I2Ds, or the real-world sites to which the data in the encrypted blob 
corresponds to. 
2) The content of I2Dis application dependent. For example, a location-based 
video or photo sharing service might share multiple MBs of data at each location. 
Since this data is not proxied, LocX still maintains the efficiency of today’s 
systems.
Mechanisms: 
In this we use Locx Mechanisms is used in this project. 
1) Alice and Bob exchange their secrets, 
2) Alice generates and L2I and I2D from her review of the restaurant (at (x, y)), 
and stores the L2I on the index server via a proxy. 
3) She then stores the I2D on the data server directly. 
4) Bob later visits the restaurant and fetches for L2Is from his friends by sending 
the transformed coordinates via a proxy. 
5) he decrypts the L2I obtained and then queries for the corresponding I2D, 6) 
finally Bob decrypts Alice’s review. 
System Configuration:- 
H/W System Configuration:- 
Processor - Pentium –III 
Speed - 1.1 Ghz 
RAM - 256 MB(min) 
Hard Disk - 20 GB 
Floppy Drive - 1.44 MB 
Key Board - Standard Windows Keyboard
Mouse - Two or Three Button Mouse 
Monitor - SVGA 
S/W System Configuration:- 
 Operating System :Windows95/98/2000/XP 
 Front End : java, jdk1.6 
 Database : My sqlserver 2005 
 Database Connectivity : JDBC.

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IEEE 2014 JAVA MOBILE COMPUTING PROJECTS Preserving location privacy in geo social applications

  • 1. GLOBALSOFT TECHNOLOGIES IEEE PROJECTS & SOFTWARE DEVELOPMENTS IEEE FINAL YEAR PROJECTS|IEEE ENGINEERING PROJECTS|IEEE STUDENTS PROJECTS|IEEE BULK PROJECTS|BE/BTECH/ME/MTECH/MS/MCA PROJECTS|CSE/IT/ECE/EEE PROJECTS CELL: +91 98495 39085, +91 99662 35788, +91 98495 57908, +91 97014 40401 Visit: www.finalyearprojects.org Mail to:ieeefinalsemprojects@gmail.com Preserving Location Privacy in Geo-Social Applications Abstract: Using geo-social applications, such as FourSquare, millions of people interact with their surroundings through their friends and their recommendations. Without adequate privacy protection, however, these systems can be easily misused, e.g., to track users target them for home invasion. In this paper, we introduce LocX, a novel alternative that provides significantly-improved locationprivacy without adding uncertainty into query results or relying on strong assumptions about server security. Our key insight is to applysecure user-specific, distance-preserving coordinate transformations to all location data shared with the server. The friends of a usershare this user’s secrets so they can apply the same transformation. This allows all location queries to be evaluated correctly by theserver, but our privacy mechanisms guarantee that servers are unable to see or infer the actual location
  • 2. data from the transformeddata or from the data access. We show thatLocX provides privacy even against a powerful adversary model, and we use prototypemeasurements to show that it provides privacy with very little performance overhead, making it suitable for today’s mobile devices. Architecture Diagram:
  • 3. Existing System: Existing systems have mainly taken three approaches to improving user privacy in geo-social systems: (a) introducinguncertainty or error into location data . (b) relying on trusted servers or intermediaries to apply anonymization to user identities and private data. (c) relying on heavy-weight cryptographic or private information retrieval (PIR) techniques. The challenge, then, is to design mechanisms that efficiently protect user privacy without sacrificing the accuracy of the system, or making strong assumptions about the security or trust worthiness of the application servers. More specifically, we target geo-social applications, and assume that servers (and any intermediaries) can be compromised and, therefore, are untrusted. Proposed System: To address this challenge, in this paper, we propose LocX (short for location to index mapping), a novel approach to achieving user privacy while maintaining full accuracy in location-based social applications (LBSAs from here onwards). Our insight is that many services do not need to resolve distance-based queries between arbitrary pairs of users, but only between friends interested in each other’s locations and data. Thus, we can partition location data based on users’ social groups, and then perform transformations on the location coordinates before
  • 4. storing them on un trusted servers. A user knows the transformation keys of all her friends, allowing her to transform her query into the virtual coordinate system that her friends use. Our coordinate transformations preserve distance metrics, allowing an application server to perform both point and nearest-neighbor queries correctly on transformed data. However, the transformation is secure, in that transformed values cannot be easily associated with real world locations without a secret, which is only available to the members of the social group. Finally, transformations are efficient, in that they incur minimal overhead on the LBSAs. This makes the applications built on LocX lightweight and suitable for running on today’s mobile devices. Main Modules: 1.Locx module 2.proxy server 3.index server 4.Data Server LOCX Module: Loc X builds on top of the basic design, and introduces two new mechanisms to overcome its limitations. First, in Loc X, we split the mapping between the location and its data into two pairs: a mapping from the transformed location to an
  • 5. encrypted index (called L2I), and a mapping from the index to the encrypted location data (called I2D). This splitting helps in making our system efficient. Second, users store and retrieve the L2Is via untrusted proxies. This redirection of data via proxies, together with splitting, significantly improves privacy in LocX. For efficiency, I2Ds are not proxied, yet privacy is preserved (as explained later). Proxying L2Is for location privacy: Users store their L2Ison the index server via untrusted proxies. These proxies can be any of the following: Planet Lab nodes, corporate NAT sand email servers in a user’s work places, a user’s home and office desktops or laptops, or Tor [34] nodes. We only need a one-hop indirection between the user and the index server. These diverse types of proxies provide tremendous flexibility in proxying L2Is, thus a user can store her L2Is via different proxies without restricting herself to a single proxy. Furthermore, compromising these proxies by an attacker does not break users’ location privacy, as (a) the proxies also only see transformed location coordinates and hence do not learn the users’ real locations, and (b) due to the noise added toL2Is (described later). To simplify the description, for now, we assume that the proxies are non-malicious and do not collude with the index server. But we will later describe our solution in detail to even defend against colluding, malicious proxies. With this high-level overview, we now describe our solution to store and query data on the servers in detail. We also explain the challenges we faced, and the tradeoffs we made in making our solution secure and efficient. Storing L2I on the index server:
  • 6. First consider storing L2I on the index server. This transformation preserves the distances between points1, so circular range and nearest neighbor queries for a friend’s location data can be processed in the same way on transformed coordinates as on real-world coordinates. Then the user generates a random index (i) using her random number generator and encrypts it with her symmetric key to obtain at the transformed coordinate on the index server via a proxy. The L2I is small in size and is application independent, as it always contains the coordinates and an encrypted random index. Thus the over head due to proxying is very small. Storing I2Ds on the data server: The user can directly storeI2Ds (location data) on the data server. This is both secure and efficient. 1) This is secure because the data server only sees the index stored by the user and the corresponding encrypted blob of data. In the worst case, the data server can link all the different indices to the same user device, and then link these indices to the retrieving user’s device. But this only reveals that one user is interested in another user’s data, but not any information about the location of the users, or the content of the I2Ds, or the real-world sites to which the data in the encrypted blob corresponds to. 2) The content of I2Dis application dependent. For example, a location-based video or photo sharing service might share multiple MBs of data at each location. Since this data is not proxied, LocX still maintains the efficiency of today’s systems.
  • 7. Mechanisms: In this we use Locx Mechanisms is used in this project. 1) Alice and Bob exchange their secrets, 2) Alice generates and L2I and I2D from her review of the restaurant (at (x, y)), and stores the L2I on the index server via a proxy. 3) She then stores the I2D on the data server directly. 4) Bob later visits the restaurant and fetches for L2Is from his friends by sending the transformed coordinates via a proxy. 5) he decrypts the L2I obtained and then queries for the corresponding I2D, 6) finally Bob decrypts Alice’s review. System Configuration:- H/W System Configuration:- Processor - Pentium –III Speed - 1.1 Ghz RAM - 256 MB(min) Hard Disk - 20 GB Floppy Drive - 1.44 MB Key Board - Standard Windows Keyboard
  • 8. Mouse - Two or Three Button Mouse Monitor - SVGA S/W System Configuration:-  Operating System :Windows95/98/2000/XP  Front End : java, jdk1.6  Database : My sqlserver 2005  Database Connectivity : JDBC.