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CODING
PRESENTATION
By: Shelby Choat
What’s the impact: “Hour of Code”
WHAT IS IT?
WHAT ARETHE PURPOSES BEHINDTHE INITTIAVES?
HOW DID IT START?
- Code.org was started as a nonprofit in the year 2014.
- Hour of Code is proud to announce that they have reached 15% of all student in the
world through this program.
- The Hour of Code was created to allow an environment for student of all ages (K-12) to
learn new skills of programming.
- This program helps to break stereotypes of computer science all together. Computer
Science is not only for a set group of students but for any and all students.
LEVEL 10:
FLAPPY
BIRD GAME
Creating this Flappy Code was so much fun. I
wanted to make a game that was unique but also eye
catching.This was the reasoning for me choosing the
scene of Sci-Fi and the laser obstacle. I loved the colors
that these two aspects brought to the game. I also
wanted to make the sound effects different and in a
sense comical for the game player.
WHAT ANDWHY DID I CHOOSE
TO BUILD MY GAMETHISWAY?
CERTIFICATE OF COMPLETION: FLAPPY
BIRD
COMPLETED LEVEL 11: MINECRAFT

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Presentation:reflection hour of code - shelby choat

  • 2. What’s the impact: “Hour of Code” WHAT IS IT? WHAT ARETHE PURPOSES BEHINDTHE INITTIAVES? HOW DID IT START? - Code.org was started as a nonprofit in the year 2014. - Hour of Code is proud to announce that they have reached 15% of all student in the world through this program. - The Hour of Code was created to allow an environment for student of all ages (K-12) to learn new skills of programming. - This program helps to break stereotypes of computer science all together. Computer Science is not only for a set group of students but for any and all students.
  • 3. LEVEL 10: FLAPPY BIRD GAME Creating this Flappy Code was so much fun. I wanted to make a game that was unique but also eye catching.This was the reasoning for me choosing the scene of Sci-Fi and the laser obstacle. I loved the colors that these two aspects brought to the game. I also wanted to make the sound effects different and in a sense comical for the game player. WHAT ANDWHY DID I CHOOSE TO BUILD MY GAMETHISWAY?