How To Gamify School Contexts and Teach Computer Science Concepts

372 views

Published on

Published in: Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
372
On SlideShare
0
From Embeds
0
Number of Embeds
3
Actions
Shares
0
Downloads
4
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

How To Gamify School Contexts and Teach Computer Science Concepts

  1. 1. Gamified Co-Design with Cooperative Learning Gabriella Dodero Rosella Gennari Santina Torello Alessandra Melonio GaC C Effective Assistive Technology Conference, Rochester, June 2014 Faculty of Computer Science http://www.inf.unibz.it
  2. 2. Gamified Co-Design with Cooperative Learning Gabriella Dodero Rosella Gennari Santina Torello Alessandra Melonio GaC C Effective Assistive Technology Conference, Rochester, June 2014 Faculty of Computer Science http://www.inf.unibz.it
  3. 3. The idea
  4. 4. Co-design
  5. 5. Co-design techniques for prototyping interactive products with children What: releasing educational games for and with children Why:
  6. 6. Cooperative learning
  7. 7. Cooperative learning strategies for group workWhat: fostering inclusion and, more generally, cooperative work by leveraging on everybody’s skills Why:
  8. 8. Gamification of context for engaging all
  9. 9. Gamification of context for engaging all game elements and gamification principles What: fostering engagement for behaviour and emotions in order to promote a flow state Why:
  10. 10. Gamification of context
  11. 11. Gamification elements in classrooms
  12. 12. Gamification elements in classrooms
  13. 13. Progression bar across missions split in challenges
  14. 14. Progression bar across missions split in challenges
  15. 15. Coins: contingent completion rewards for challenges
  16. 16. At the shop
  17. 17. At the shop … but how to decide which? a group can spend coins for buying prototyping objects
  18. 18. Signalling disks for voting
  19. 19. Signalling disks for voting and choosing, e.g., the expert card
  20. 20. Expert card at work: “Help, game expert”
  21. 21. Tree pieces: contingent completion rewards for missions
  22. 22. Missione 4 Missione 3 Missione 5 Missione 2 Missione 1
  23. 23. Missione 4 Missione 3 Missione 5 Missione 2 Missione 1 Progression bar across missions with gained tree pieces
  24. 24. GaCoCo missions: highlights
  25. 25. Training, roles and gamified material exploration, group formation and badge creation Initial mission @ school
  26. 26. Mission solved: big applause Initial mission @ school
  27. 27. Game idea form + avatar prototyping Second mission @ school
  28. 28. Groups are split in pairs, each works on a game level: form + prototyping Third mission @ school
  29. 29. Groups are rejoined, jointly revising and continuing game levels: form + prototyping Fourth mission @ school
  30. 30. Assembling levels and passage on a given A0 form Final mission @ school
  31. 31. Rehearsing presentation of game prototype (A0 form) Final mission @ school
  32. 32. Presentation, then gallery tour of each game with: Final mission @ university
  33. 33. Presentation, then gallery tour of each game with: Final mission @ university final game prototypes (A0 form);
  34. 34. Presentation, then gallery tour of each game with: Final mission @ university Il#personaggio#principale#di#questo#gioco#è#Giovannino.#Giovannino#si#trova# in#un#posto#dove#c’è#il#mare#ma#fa#molto#freddo#e#al#posto#di#una#spiaggia#ci# sono#metri#e#metri#di#neve.## Questo# posto# è# abitato# da# una# famiglia# di# alieni.# Ci# sono# degli# oggetti# particolari#in#questo#posto:#un#tavolo#volante#ed#una*rosa*aliena#con#delle# spine#senza#punta.## ! Dove si svolge il gioco e quali oggetti e personaggi ci sono? Lo# scopo# del# gioco# è# quello# di# riuscire# a# sottrarre# il# tavolo# volante# alla# famiglia#di#alieni#e#raggiungere#prima#che#muoia#la#rosa#con#le#spine#senza# punta#che#permetterà#a#Giovannino#di#tornare#sulla#terra,#nel#paese#senza# punta.## Cosa fanno i personaggi e che sfide devono affrontare? Sfide nel PRIMO livello
 Vite; Punti e Poteri" Giovannino#ha#a#disposizione#2*vite#per#riuscire#a#superare#questo#livello.# Per#sconCiggere#gli#alieni#e#rubare#il#tavolo#magico#può#usare#due#oggetti:# una#mazza#ed#una#cintura#magica#che#una#volta#premuta#si#trasforma#in#una# spada.## Ci# sono# anche# degli# oggetti# speciali# che# compaiono# di# tanto# in# tanto# che# sono#un#fungo:#che#permette#a#Giovannino#di#diventare#piu#potente#e#un# cuore#che#fa#guadagnare#a#Giovannino#due#vite.#Se#si#perde#si#ricomincia# direttamente#da#questo#livello.# Quando si perde il 2° livello appare" Quando si vince il 1° livello appare" Quando#si#vince#nel#primo#livello#appaiono#delle#monete#che#corrispondo#a# dei#punti. Appare#una#scritta#GAME#OVER#e#bisgona#cominciare#tutto#da#capo. Gli Essenzali_TITOLO DEL GIOCO final game prototypes (A0 form); game framework
  35. 35. Evaluation of other groups’ work Final mission @ university
  36. 36. Evaluation of other groups’ work Final mission @ university I liked… I’d change…
  37. 37. Evaluation of other groups’ work Final mission @ university I liked… I’d change… I’d vote…
  38. 38. Roles: highlights
  39. 39. Teacher for: introducing and recapping missions; moderating her class
  40. 40. Game design expert for: feedback on demand; validating product delivered at the end of a challenge
  41. 41. Passive observer for: tracking group performances; tracking group social relations
  42. 42. thank you
  43. 43. G. Dodero, R. Gennari,A. Melonio and S.Torello. GAmified CO-design with COoperative Learning. In Proc. of the alt chapter of CHI 2014, Toronto,April 26–May 1 2014 G. Dodero, R. Gennari,A. Melonio and S.Torello. Gamification of Codesign Contexts—Two Studies in Primary Schools. Submitted Original images by: N. Mastachi REFERENCES
  44. 44. G. Dodero, R. Gennari,A. Melonio and S.Torello. GAmified CO-design with COoperative Learning. In Proc. of the alt chapter of CHI 2014, Toronto,April 26–May 1 2014 G. Dodero, R. Gennari,A. Melonio and S.Torello. Gamification of Codesign Contexts—Two Studies in Primary Schools. Submitted Original images by: N. Mastachi innaffiatoio REFERENCES

×