The document proposes a new magazine called "Oracle" aimed at a target audience of 16-24 year old females in northeast England. It would be a local entertainment magazine featuring a variety of content including film, fashion, music, art and literature. The magazine would have an artistic and indie style with vibrant colors, youthful models, and a mix of drawings and photographs. It would provide ideas for local entertainment and things to do on a low budget. The creator believes the magazine could be commercially viable through advertising revenue and modest cover price while remaining affordable for its target readership.
Kate Dow is pitching a new magazine called ROHO to the Northern Echo. ROHO would be a fashion and beauty magazine for teenage girls ages 16-21 in the North East of England. It would be financed through advertising revenue. The key aspects of ROHO include having varied local content beyond just fashion/beauty, using local models and businesses, and filling a gap for a magazine tailored specifically for teenage girls in the local area. Kate conducted research on the target audience and competition, and believes ROHO could be commercially viable and fill an existing need in the market.
Vibe is a music and entertainment magazine founded by Quincy Jones in 1993. It features R&B and hip hop artists. The target audience is young, urban followers of hip hop culture aged 18-34. Vibe uses a consistent house style with colors like black, grey, and white to portray an image that is informal yet stylish and modern, reflecting the genres of music it covers.
The document provides details on how the magazine cover and contents were designed to attract both male and female indie music fans as the target audience. Key design elements included using neutral red, black and white colors; easy to read fonts; a mix of male and female artists on the cover and in images; and natural, non-sexualized photos appealing to indie stereotypes of individualism and non-conformity. The coverlines, freebies and competitions were aimed at grabbing attention, while pull-quotes and standfirsts were used to entice readers into the articles.
This document provides details about a student's media coursework project to design magazine pages for a new music magazine. It includes research conducted on existing magazines, indie music genres and artists, fonts, and the writing style for a double-page feature article. The student has chosen to create pages for an indie music magazine called "Indignant." Research covered magazine layouts, covers, contents pages, and photo styles. The treatment describes planned photoshoots and designs for the front cover, contents page, and double-page spread featuring an upcoming female indie artist.
This magazine is aimed at art students in university. The title is "The College Issue" and suggests it will cover topics related to college life. There is no cover image, just scraps of paper making it look like a collage, giving it an arty look fitting for an arts school. Key details like names of people and artists are in bold to stand out on the vibrant background. The magazine subverts expectations of the college genre by not including typical elements like a main image or cover lines explaining the content.
The document provides an evaluation of how the media product uses, develops, or challenges conventions of real music magazines. It discusses elements like the masthead, fonts, color scheme, cover lines, photography style, and writing style. The product aims to attract teenagers aged 15-23, particularly girls, from middle-class backgrounds interested in pop music. Elements like the colors, pictures, fonts, and cover lines are designed to attract this target audience.
Analysing nme dizzee cover prep for blog pptasmediae12
The document analyzes the front covers of three music magazines: NME, Q Magazine, and Kerrang. For each cover, key design elements are identified and their purpose is discussed, such as using bold fonts and images to attract readers' attention. The target audiences for each magazine are also analyzed, noting they generally aim for younger demographics interested in genres like rock, indie, and hip hop. Methods used to appeal to these audiences include urban and rebellious designs that match the magazines' musical focuses.
Q Magazine is a monthly British music publication that has been published since 1986. It targets mature music lovers aged over 25 who enjoy all genres of music. The front cover of the March 2019 issue features a close-up image of singer Florence Welch with a shocked expression. Inside, a double-page spread profiles Florence Welch sitting provocatively on an American flag with the headline "Florence Welch's got the love." The article is organized into columns with a drop cap opening and captions identifying the artist.
Kate Dow is pitching a new magazine called ROHO to the Northern Echo. ROHO would be a fashion and beauty magazine for teenage girls ages 16-21 in the North East of England. It would be financed through advertising revenue. The key aspects of ROHO include having varied local content beyond just fashion/beauty, using local models and businesses, and filling a gap for a magazine tailored specifically for teenage girls in the local area. Kate conducted research on the target audience and competition, and believes ROHO could be commercially viable and fill an existing need in the market.
Vibe is a music and entertainment magazine founded by Quincy Jones in 1993. It features R&B and hip hop artists. The target audience is young, urban followers of hip hop culture aged 18-34. Vibe uses a consistent house style with colors like black, grey, and white to portray an image that is informal yet stylish and modern, reflecting the genres of music it covers.
The document provides details on how the magazine cover and contents were designed to attract both male and female indie music fans as the target audience. Key design elements included using neutral red, black and white colors; easy to read fonts; a mix of male and female artists on the cover and in images; and natural, non-sexualized photos appealing to indie stereotypes of individualism and non-conformity. The coverlines, freebies and competitions were aimed at grabbing attention, while pull-quotes and standfirsts were used to entice readers into the articles.
This document provides details about a student's media coursework project to design magazine pages for a new music magazine. It includes research conducted on existing magazines, indie music genres and artists, fonts, and the writing style for a double-page feature article. The student has chosen to create pages for an indie music magazine called "Indignant." Research covered magazine layouts, covers, contents pages, and photo styles. The treatment describes planned photoshoots and designs for the front cover, contents page, and double-page spread featuring an upcoming female indie artist.
This magazine is aimed at art students in university. The title is "The College Issue" and suggests it will cover topics related to college life. There is no cover image, just scraps of paper making it look like a collage, giving it an arty look fitting for an arts school. Key details like names of people and artists are in bold to stand out on the vibrant background. The magazine subverts expectations of the college genre by not including typical elements like a main image or cover lines explaining the content.
The document provides an evaluation of how the media product uses, develops, or challenges conventions of real music magazines. It discusses elements like the masthead, fonts, color scheme, cover lines, photography style, and writing style. The product aims to attract teenagers aged 15-23, particularly girls, from middle-class backgrounds interested in pop music. Elements like the colors, pictures, fonts, and cover lines are designed to attract this target audience.
Analysing nme dizzee cover prep for blog pptasmediae12
The document analyzes the front covers of three music magazines: NME, Q Magazine, and Kerrang. For each cover, key design elements are identified and their purpose is discussed, such as using bold fonts and images to attract readers' attention. The target audiences for each magazine are also analyzed, noting they generally aim for younger demographics interested in genres like rock, indie, and hip hop. Methods used to appeal to these audiences include urban and rebellious designs that match the magazines' musical focuses.
Q Magazine is a monthly British music publication that has been published since 1986. It targets mature music lovers aged over 25 who enjoy all genres of music. The front cover of the March 2019 issue features a close-up image of singer Florence Welch with a shocked expression. Inside, a double-page spread profiles Florence Welch sitting provocatively on an American flag with the headline "Florence Welch's got the love." The article is organized into columns with a drop cap opening and captions identifying the artist.
The magazine cover is designed to appeal to a young audience interested in popular and iconic artists. The bold red masthead stands out and draws the eye. The main image features Dizzee Rascal in an excited expression, captured against a background incorporating the magazine's color scheme of red, black, and white. The layout and design elements create an overall tone of excitement and fun, suggesting the magazine content will also be engaging and interesting for its target readership.
The magazine cover uses bright colors, bold fonts, and an exciting photo of Dizzee Rascal to attract a young audience interested in popular music. The layout keeps the theme of fun and excitement consistent throughout the magazine. Images and minimal text are used on the contents page to entice readers without overwhelming them. Subheadings and lists make content easy to navigate.
The document compares and contrasts magazine covers from Smooth Magazine and others. It notes similarities like mature, calm expressions from artists and use of warm, low-tone colors. Differences are also highlighted, like some magazines having flashy, flamboyant artists dressed less sophisticatedly. The document also discusses the color scheme, layout features, and language used in Smooth Magazine to create a sophisticated brand identity aligned with its target mature audience and jazz/soul music genres.
The document discusses using art and creativity to benefit businesses and communities. It introduces the Sarv Mangalam model, which creates artworks using ancient tribal themes that convey emotions like harmony. Businesses commission these artworks to gift to customers and employees. The money generated goes to tribal artisans and an orphanage. The artworks are enhanced with personalized poems to clearly convey the desired emotion. This allows businesses to stand out with unique, culturally-rich gifts while also supporting social change.
The document proposes a new magazine called "Ride" that combines elements of equestrian and lads magazines. It would be aimed at males aged 16-25 and focus on a different theme linked to "riding" each month, such as horse riding, motorcycles, or skateboarding. Audience research found this niche genre could succeed by filling a gap in the market. The magazine would have a busy layout with many pictures and short articles. Future issues could profile activities like biking or rollercoasters. Revenue from advertising would fund the magazine's production costs.
David Jon Kassan is a talented artist known for his realistic portraits that capture intense emotion. Through meticulously layering paint, Kassan aims to convey the depth and experience of his subjects. Inspired by Rembrandt's technique, Kassan spends hours perfecting tiny details to mimic skin texture. He teaches painting worldwide and is working on a solo show in New York. Kassan encourages artists to stay true to their work and rely only on themselves.
This document summarizes the research and creative process undertaken to develop a retro-inspired magazine concept. It involved researching 1940s/50s pin-up stars, genre conventions from magazines of the era, and inspiration from modern artists emulating retro styles. Mood boards and music were used to set the tone. Photography and editing techniques replicated the aesthetic. A fictional artist 'Sophia Fox' was featured throughout, portrayed through photography, article profiles and a music video concept drawing on analyzed retro and modern works.
The document discusses how the media product uses and challenges conventions of real media.
It describes using unconventional layouts, images and placements of elements like the masthead. Research was done on magazine covers to inform design choices. Technologies like Photoshop, Final Cut Pro and blogs were learned to construct the product.
The media product represents a social group of 16-24 year old music fans interested in indie music, fashion and festivals. It would be distributed by Bauer Media due to their success with similar music magazines.
Visual arts experiences in schools develop students' creative abilities. Students learn to communicate through the images they make and develop pride in their work. They bring new images into existence by manipulating visual elements and basing ideas on observation and imagination. Students acquire skills in various materials and techniques, and learn to present their works effectively. The document defines art, craft, and design - art concerns concepts and ideas, craft focuses on skills, and design specifies products in advance.
Year 7 ceramics Families are unique totem-2021 JulietteWegdam1
This document provides instructions for a ceramics unit where students will design and create a totem representing their family. Students will interview family members to learn about their cultural heritage and genealogy to incorporate meaningful symbols and imagery onto their totem. They will research inspiring ceramic artists and Aboriginal totems for design inspiration. Step-by-step instructions are provided to guide students through sketching their design, constructing a ceramic cylinder, and decorating it to visually communicate an aspect of their family's cultural identity or history in 3 sentences or less.
This document summarizes interviews with two entrepreneurs:
1) Rebecca Minkoff, a handbag designer from San Diego who found success with her Morning After bag and is now launching an apparel line. She discussed her inspirations and what buyers can expect from her second apparel collection.
2) Michael Leaf, a 25-year-old artist from Chula Vista who creates gallery-quality artwork from sheet metal scraps. He discussed finding inspiration in nature and dreams and his goal to motivate people to think differently with his unconventional art.
How does a clothing brand start a movement? What is style anyway? How does our image of self get altered when we're constantly seeking validation from our online and offline networks? What positive role can a clothing brand play in all of this?
This diagram maps out various networks, forums, research organizations, technology companies, foundations and non-governmental organizations that are involved in transforming global education. It groups them into categories of system focus, pedagogy focus, technology focus, and development focus. The diagram is complex with many interconnecting organizations and does not include any explanatory text.
The document discusses corporate software mobility deployments and the benefits they provide. It summarizes features of several mobile applications, including workforce tracking, inventory management, customer service, and automatic license plate recognition. Services offered by The Mobility Group include custom software development, consulting, and deploying mobile solutions. The group is seeking partners to help increase revenue, develop new products, promote innovation, and expand into new markets.
Infographic young earning_professionals_indiaSrividya Gopani
This document discusses the online habits and preferences of young professionals in India. It finds that nearly 40% own a laptop, 37% own a digital camera, and 35% own an MP3 player. Most spend around 11 hours per week online and over 65% are early adopters of new technology. On LinkedIn specifically, young professionals use it to connect with others for business opportunities and feel they can trust professional information received through it. Many also use it to follow companies and stay up-to-date on discussions relevant to their jobs.
The document discusses plans for drafting a music magazine, including choosing a colour scheme featuring titles, writing, and shapes to make the magazine eye-catching. It considers potential magazine titles and contents page titles. It discusses targeting an audience of 16-21 year olds in the UK for an indie/mainstream genre magazine focusing on small UK bands, with personal addresses to readers and inclusion of competitions, discounts, and fan-selected posters.
The magazine cover is designed to appeal to a young audience interested in popular and iconic artists. The bold red masthead stands out and draws the eye. The main image features Dizzee Rascal in an excited expression, captured against a background incorporating the magazine's color scheme of red, black, and white. The layout and design elements create an overall tone of excitement and fun, suggesting the magazine content will also be engaging and interesting for its target readership.
The magazine cover uses bright colors, bold fonts, and an exciting photo of Dizzee Rascal to attract a young audience interested in popular music. The layout keeps the theme of fun and excitement consistent throughout the magazine. Images and minimal text are used on the contents page to entice readers without overwhelming them. Subheadings and lists make content easy to navigate.
The document compares and contrasts magazine covers from Smooth Magazine and others. It notes similarities like mature, calm expressions from artists and use of warm, low-tone colors. Differences are also highlighted, like some magazines having flashy, flamboyant artists dressed less sophisticatedly. The document also discusses the color scheme, layout features, and language used in Smooth Magazine to create a sophisticated brand identity aligned with its target mature audience and jazz/soul music genres.
The document discusses using art and creativity to benefit businesses and communities. It introduces the Sarv Mangalam model, which creates artworks using ancient tribal themes that convey emotions like harmony. Businesses commission these artworks to gift to customers and employees. The money generated goes to tribal artisans and an orphanage. The artworks are enhanced with personalized poems to clearly convey the desired emotion. This allows businesses to stand out with unique, culturally-rich gifts while also supporting social change.
The document proposes a new magazine called "Ride" that combines elements of equestrian and lads magazines. It would be aimed at males aged 16-25 and focus on a different theme linked to "riding" each month, such as horse riding, motorcycles, or skateboarding. Audience research found this niche genre could succeed by filling a gap in the market. The magazine would have a busy layout with many pictures and short articles. Future issues could profile activities like biking or rollercoasters. Revenue from advertising would fund the magazine's production costs.
David Jon Kassan is a talented artist known for his realistic portraits that capture intense emotion. Through meticulously layering paint, Kassan aims to convey the depth and experience of his subjects. Inspired by Rembrandt's technique, Kassan spends hours perfecting tiny details to mimic skin texture. He teaches painting worldwide and is working on a solo show in New York. Kassan encourages artists to stay true to their work and rely only on themselves.
This document summarizes the research and creative process undertaken to develop a retro-inspired magazine concept. It involved researching 1940s/50s pin-up stars, genre conventions from magazines of the era, and inspiration from modern artists emulating retro styles. Mood boards and music were used to set the tone. Photography and editing techniques replicated the aesthetic. A fictional artist 'Sophia Fox' was featured throughout, portrayed through photography, article profiles and a music video concept drawing on analyzed retro and modern works.
The document discusses how the media product uses and challenges conventions of real media.
It describes using unconventional layouts, images and placements of elements like the masthead. Research was done on magazine covers to inform design choices. Technologies like Photoshop, Final Cut Pro and blogs were learned to construct the product.
The media product represents a social group of 16-24 year old music fans interested in indie music, fashion and festivals. It would be distributed by Bauer Media due to their success with similar music magazines.
Visual arts experiences in schools develop students' creative abilities. Students learn to communicate through the images they make and develop pride in their work. They bring new images into existence by manipulating visual elements and basing ideas on observation and imagination. Students acquire skills in various materials and techniques, and learn to present their works effectively. The document defines art, craft, and design - art concerns concepts and ideas, craft focuses on skills, and design specifies products in advance.
Year 7 ceramics Families are unique totem-2021 JulietteWegdam1
This document provides instructions for a ceramics unit where students will design and create a totem representing their family. Students will interview family members to learn about their cultural heritage and genealogy to incorporate meaningful symbols and imagery onto their totem. They will research inspiring ceramic artists and Aboriginal totems for design inspiration. Step-by-step instructions are provided to guide students through sketching their design, constructing a ceramic cylinder, and decorating it to visually communicate an aspect of their family's cultural identity or history in 3 sentences or less.
This document summarizes interviews with two entrepreneurs:
1) Rebecca Minkoff, a handbag designer from San Diego who found success with her Morning After bag and is now launching an apparel line. She discussed her inspirations and what buyers can expect from her second apparel collection.
2) Michael Leaf, a 25-year-old artist from Chula Vista who creates gallery-quality artwork from sheet metal scraps. He discussed finding inspiration in nature and dreams and his goal to motivate people to think differently with his unconventional art.
How does a clothing brand start a movement? What is style anyway? How does our image of self get altered when we're constantly seeking validation from our online and offline networks? What positive role can a clothing brand play in all of this?
This diagram maps out various networks, forums, research organizations, technology companies, foundations and non-governmental organizations that are involved in transforming global education. It groups them into categories of system focus, pedagogy focus, technology focus, and development focus. The diagram is complex with many interconnecting organizations and does not include any explanatory text.
The document discusses corporate software mobility deployments and the benefits they provide. It summarizes features of several mobile applications, including workforce tracking, inventory management, customer service, and automatic license plate recognition. Services offered by The Mobility Group include custom software development, consulting, and deploying mobile solutions. The group is seeking partners to help increase revenue, develop new products, promote innovation, and expand into new markets.
Infographic young earning_professionals_indiaSrividya Gopani
This document discusses the online habits and preferences of young professionals in India. It finds that nearly 40% own a laptop, 37% own a digital camera, and 35% own an MP3 player. Most spend around 11 hours per week online and over 65% are early adopters of new technology. On LinkedIn specifically, young professionals use it to connect with others for business opportunities and feel they can trust professional information received through it. Many also use it to follow companies and stay up-to-date on discussions relevant to their jobs.
The document discusses plans for drafting a music magazine, including choosing a colour scheme featuring titles, writing, and shapes to make the magazine eye-catching. It considers potential magazine titles and contents page titles. It discusses targeting an audience of 16-21 year olds in the UK for an indie/mainstream genre magazine focusing on small UK bands, with personal addresses to readers and inclusion of competitions, discounts, and fan-selected posters.
This document provides an overview of an advertising and creative writing class. It outlines expectations such as attending weekly, checking the online course site regularly, and doing assigned readings and writings. Students will learn about verbal identity, storytelling, and developing their portfolio. They will study great writers and observe people to inform their work. The first assignments are to write about observations from people watching and to select a portfolio campaign to further develop or a new beverage brief to work on.
This document provides details about Melissa Atkinson's proposed magazine called "Replay" for 16-24 year olds. It will focus on the film genre and provide academic information for film students. The magazine must be self-financed through sales or advertising. Melissa provides details on meeting the client brief, the target audience and socioeconomic groups, the genres and articles that will be included, mockups of the magazine layout, and financial projections showing that the magazine will be profitable.
Lauren Barrett is developing ideas for a new music magazine. She presented 3 initial ideas to display the potential design and content in a professional format. This presentation will help her get feedback to further develop her ideas. Her peers provided the most positive feedback for her first idea of an indie/indie-rock magazine, praising the color scheme and festival vibe. Based on the feedback, Lauren will combine elements of her first two ideas and make adjustments to the target age range and design inspiration to create an ideal magazine for her genre and audience.
Lauren Barrett presented 3 initial ideas for a new music magazine. The purpose was to get feedback to help develop the ideas further. Ideas included an indie/indie-rock magazine, a live music magazine focused on concerts, and a mixed genre magazine about new music. Peers provided feedback, praising features of each but noting some ideas could be repetitive or appeal to too broad an audience. Based on the feedback, Lauren decided to combine elements of the first two ideas and focus on an indie/indie-rock magazine, seeing the most opportunity in the market.
Olivia Lyons evaluated her media product, a music magazine. She used eye-catching images similar to real music magazines. Her target audience was females ages 14-20 who like R&B music. To attract this audience, she used bright colors, bold text, pull quotes, and advertisements. She learned photography skills like using the Rule of Thirds and how to edit images using Photoshop. From her preliminary task to the final product, she improved her consistent house style, inclusion of more artists, and could further enhance the contents page design and inclusion of raw images.
This document evaluates Morgan Clough's media product portfolio. It discusses how the portfolio followed conventions of real music magazines in its house style, masthead design, and balance of images and text. The portfolio targeted teenagers and young adults who enjoy music and concerts. A mainstream magazine publisher like Heat or Kerrang would be suitable to distribute the product. The evaluation also reflects on technologies learned through creating the portfolio.
The document discusses an evaluation questionnaire for a student's media product, a music magazine called "OFF!".
For question 2, the student explains that their magazine represents younger generations (16-25) in a positive light rather than negatively. The front cover, contents page, and double page spread portray young adults in cool, stylish, creative ways.
For question 6, the student learned skills using Photoshop and InDesign software. They used effects like drop shadows and layer styles in Photoshop for the cover, and separated text into columns for the double page spread in InDesign.
AS Coursework Evaluation Guide: Part Oneaquinasmedia
This document provides guidance for a student completing an assignment evaluating a proposed music magazine. It outlines the structure and content expected for each of the first two evaluation questions. For question one, the student is asked to identify the magazine's target audience through research such as a reader survey. For question two, the student must explain how the magazine would represent particular social groups through elements like costume, photography style, and cover stars. Examples are provided analyzing how celebrity Taylor Momsen represents different images to different audiences. The document emphasizes visually presenting information through images, color coding, and space.
The document provides details on the development of a dance magazine called "Dynamic" created by Elizabeth Davis to meet the requirements of a brief from the northern echo newspaper. It outlines the target demographics as 16-25 year olds and explains the genre and style choices. Mockups and articles are presented addressing topics like dance steps, interviews, and health. Feedback from focus groups is positive on the layouts and content being bright, youthful and appropriate for the target audience. Budgets are outlined for costs of printing, personnel, equipment and estimated advertising income to show an expected net profit.
The document summarizes the progression of skills and knowledge gained by the author in creating a music magazine media project from start to finish. It describes using basic tools initially like pencil and paper before learning software like Photoshop, how to customize layers and attributes, manipulate shapes and text, and produce the magazine. The author reflects on significantly broadening their understanding of media production techniques and capabilities through research, teaching, and hands-on work. They feel confident they acquired useful abilities and look forward to applying these skills to future media projects.
The document outlines the initial plans for an indie music magazine, including:
1) Choosing to focus solely on the indie genre as research found no other magazines dedicated this niche and surveys showed it was popular.
2) Targeting readers aged 16-25 who favor indie music based on survey results.
3) Filling a gap in the market by solely focusing on indie music, unlike the most similar magazine NME which combines indie and rock genres.
4) Ideas for magazine sections like cover stories, reviews, events, and interviews, as well as contents listing and sample articles.
5) Setting the price at £2 to appeal to the target audience of students and make it
The document outlines several initial project ideas, including designing a radio show, subculture magazine, and video game. It then provides more details on a proposed subculture magazine that would cover different youth subcultures, smaller music bands, and styles/movements like punk and skinhead through articles, photos, and a double page spread. The target audience for the magazine is identified as males and females aged 16-20 who have an interest in various subcultures and their associated music and beliefs.
The document provides details about the design and content of a music magazine prototype. It discusses conventions used on the front cover such as colors, font sizes and layout. The target audience is described as 16-24 year olds who enjoy hip hop and R&B music. Both males and females are targeted. Technologies used to create the magazine included Photoshop, cameras, and research online. The progression of skills in using these technologies to design the magazine from initial sketches to the final prototype is also summarized.
This document provides guidance for a student completing an assignment on planning and producing a music magazine. It outlines seven evaluation questions, with examples of how to visually present information for the first two questions: 1) identifying the magazine's target audience and 2) how the magazine would represent particular social groups. For question 1, it recommends including audience research through a questionnaire. For question 2, it analyzes how celebrity Taylor Momsen represents herself differently for mainstream versus niche audiences, and how costume and image choices appeal to different reader groups. The document models how to incorporate images, statistics, and analysis to clearly demonstrate answers.
This document summarizes Ellie Dockey's music magazine project evaluation. It discusses how her media product uses conventions of real magazines through its cover, contents page, and spreads. It represents particular social groups like older teenagers, students, and people in their 20s through topics, language, and pricing. A national distributor like Source Interlink Distribution or an international one in the US or Australia could distribute the magazine. Ellie learned about technologies like cameras, lighting, Photoshop, InDesign, and blogging through constructing the project. She feels she has progressed from her preliminary task in applying what she learned.
Portfolio from communications planning schoolPooja Munshi
The document outlines Pooja Munshi's experience in account planning and strategy, including completing an account planning bootcamp at Miami Ad School. She has worked at MASS Strategy since 2007 developing 360 degree programs, digital strategies, interactive retail experiences, and visibility/engagement programs for brands like Moet, Veuve Clicquot, Confederate Motorcycles, 7 For All Mankind, The New Yorker, Godiva, and Patron Tequila. The document highlights her strengths in translating design output to meet client needs and being collaborative yet goal-oriented.
Lauren Barrett is developing initial ideas for a new music magazine. She will present three ideas covering the genre, target audience, color scheme, layout, and featured content. The presentation aims to get feedback to help her further develop the ideas and choose a final design that appeals to the target readership. The first idea focuses on indie/indie-rock music for ages 16-40, using vintage colors and festival imagery. The second centers on live indie/rock music for ages 16-30, with a scrapbook style and concert photography. The third covers new popular music for ages 14-30, employing bright colors and spotlighting awards, festivals, and up-and-coming artists.
The document proposes a new alternative lifestyle magazine called UNZIPPED targeted at 16-24 year olds. It will be financed through advertising and distributed free with the Northern Echo newspaper. The magazine will focus on music, art, fashion and creative content geared towards its target audience. It will stand out from competitors by having a more serious tone while maintaining an engaging style. The business plan estimates the magazine will turn a profit from advertising revenue.
2. CLIENT
THE NORTHERN ECHO
BREIF- PRODUCE A MAGAZINE
OF ANY GENRE THAT WILL SUIT
/FIT THE REPUTATION OF THE
NORTHERN ECHO. WITH A CLIENT
AGED 16-25
3. Problems?
CANNOT INCLUDE EXTREME LANGUAGE
OR NUDITY
NOTHING INAPPROPRIATE/OFFENSIVE
RANGE OF READERSHIP AGES
TO Meet their needs?
I HAVE CREATED A MAGAZINE WHICH FITS A GAP IN THE EXISTING MARKET
MY MAGAZINE WOULD BRING THEM PROFIT
I HAVE AIMED IT AT AN AUDIENCE OF 16-24
I WILL AVOID LANGUAGE, NUDITY AND OFFENSIVE
MATERIAL
4. PCC golden rules
I WILL NOT USE MODELS UNDER THE AGE OF 16
I WILL NOT COPYRIGHT ANY MATERIAL
I WILL ONLY PUBLISH ACCURATE IMAGERY
I WILL NOT TRESPASS WHEN CARRYING OUT PHOTOSHOOTS
I WILL NOT INCLUDE ANY CONFIDENTIAL INFORMATIONS
5. AUDIENCE
STATUS: College- University
ABC1
LOCATION- North east england
GENDER- Female (but can suit both)
6. Problems? Language: I had to find a suitable balance between formal and
Informal
Colour: Use of quite vibrant colours to suit the younger audience, not overly girly colours
Text: Image ratio : 1:1
Models: use youthful models to create audience relations
COSTUME: Must be fashionable and suit the style of indie scenesters
FONT: sans serif to suit the younger audience
The magazine must work to keep up with the ever changing interests
The tribe I have chosen are one of the highest product consumers,
Are interested in a wide range of styles and topics (which suits the
varied magazine content)
8. WHY LOCAL ENTERTAINMENT?
-I, AND EVERYONE HAVE INTERESTS IN A WIDE RANGE OF TOPICS
WHY LIMIT A MAGAZINE TO ONE SUBJECT WHEN YOU CAN CATER FOR MULTIPLE?
HOW IS IT DIFFERENT?
COMPARED TO OTHER ENTERTAINMENT MAGAZINES, ORACLE IS LIMITED TO THE YOUNGER AUDIENCE AND WILL INCLUDE
CONTENT FOCUSED ONLY AT THEM. THE TWO TRIBES I HAVE CHOSEN TO AIM DIRECTLY AT- PROVIDE OPPORTUNITIES FOR
AN INTERESTING TWIST ON YOUR STANDARD YOUNG ALTERNATIVE MAGAZINE BY USING ARTISTIC APPROACHES. ALSO, THERE ARE NOT MANY
LOCAL ENTERTAINMENT MAGAZINES SO I WOULD HAVE LITTLE COMPETITION.
HOW WILL IT BE MADE LOCAL?
LOCAL EVENT LISTINGS, LOCAL ADVERTISEMENTS
ARTICLES BASED ON NORTH EASTERN PLACES/EVENTS
13. MY IDEA
STYLISTICS
Font- BEBAS, Freestyle Script
Front Cover- Themed- circle including ‘oracle’ and logo.
Different colours based on that weeks imagery
Imagery- very artistic, all images will have some twist to it, be it photo shopped or
Hand drawn.
Models will be of the 16-24 age range
Colours- The magazine branding colour scheme will change with each issue
Typically I would stick to colours such as:
-Pastel colours provide the magazine with quite a girly feel
-whereas the monotone colours create contrast and boldness, portraying
The personality Of the indie scenesters.
14. MY IDEA
UNIQUE SELLING POINT
A MIX OF ARTISTIC/HAND DRAWN ELEMENTS
(DOODLES, HAND WRITTEN TEXT, ARTWORK)
MAGAZINE AIM
TO PROVIDE YOUNG PEOPLE WITH A WIDE RANGE OF LOCAL ENTERTAINMENT. GIVING THEM IDEAS AND INSPIRATION
OF PLACES TO GO AND THINGS TO DO ON A LOW BUDGET.
FINANCES
¼ ADVERTISING, LOW-BUDGET COVER PRICE, THE MAGAZINE IS AFFORDABLE FOR THE AUDIENCE, YET STILL PROVIDES A PROFITABLE INCOME
ARTICLE IDEAS
( EXAMPLES)
I SPY DIY- HANDMADE/CUSTOMISED CLOTHING
THE MORTAL INSTRUMENTS – LITERATURE FEATURE
THE BAND NEXT DOOR- LOCAL BAND REVIEW
WHATEVER YOU THINK, THINK THE OPPOSITE- GRAPHIC DESIGN
THE BEST OF MARVEL- FILM FEATURE
TOP UNIVERSITY CHARTS Topic feature
CREATIVE WRITING TIPS
ART SUBMISSION PAGE articles
Regular Articles LISTINGS
-changes each issue
(university one- art one week,
english next ect)
15. MY IDEA
BRANDING
What is it?
The word oracle
The letters have been written over one
another, and outlined
What does it mean?
‘All knowing’
The magazine contains lots of topics, so in
a way is all knowing
16. MY IDEA
COVER DESIGN
Differences
-Local to the north east
-targeted at teen girls
Most entertainment magazines have no set
gender
-Unique selling point is
interesting
Strengths
Artistic twist to a regular image
-outlining the girl
-patterns in the background
-linking the colour scheme to the girl
Simplistic layout
17. MY IDEA
DPS DESIGNS
Strengths
Interesting idea Weaknesses
Hard to read the article
Very unconventional
Boring
Realistic- really looks like a -colour scheme and layout
book
‘The Mortal Instruments’ on
The title layout and mix of the top right looks out of
fonts is interesting place
Good imagery, well The symbol is too high on
edited the left page
Text at the bottom of right
page is too small
Paragraph layout hard to read
18. MY IDEA
DPS DESIGNS
Strengths Weaknesses
Lovely colour scheme, The Colour of the mans skin
Very suitable to the audience in the imagery is too stand-
out, it should be desaturated
Interesting and well
Designed imagery The ‘Oracle literature’ looks
out of place
Easy to read layout
Maybe fade the symbol
Good sectioning of text, the border?
introduction goes well with the
title
Like the symbol page border
19. MY IDEA
DPS DESIGNS
Audience Prefered?
Layout 2
Why?
IT IS EASIER TO READ
A MORE INTERESTING AND VISUALLY Strengths 5
PLEASING COLOUR Scheme Weaknesses 6
A CLEARER VIEW OF THE IMAGERY 5
The article has been structured better, 2
3
columns looks less daunting