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PIERRE-MAJORIQUE LÉGER, Ph.D.
Co-director, Tech3Lab
Department of Information Technologies,
HEC Montréal
Canadian University Council of Chief Information Officers, November 17th 2015
HEC Montréal Tech3Lab :
Using neuroscience
to inform user
experience research
© Copyright Tech3Lab 2015
Prof. Pierre-Majorique Léger, Ph.D.
Full Professor
Director ERPsim Lab
Co-director Tech3Lab
pml@hec.ca
GRAD STUDIES
POST-DOCTORATE
LABS VISITING PROFESSOR
Lab Serious games to learn
enterprise systems and
business analytics
https://www.researchgate.net/profile/Pierre-Majorique_Leger
EASE OF USE?
© Copyright Tech3Lab 2015© Copyright Tech3Lab 2015
EASE OF USE?
© Copyright Tech3Lab 2015
EASE OF USE?
EASE OF USE?
Charland, P., Léger, P. M., Sénécal, S., Courtemanche, F., Mercier, J., Skelling, Y., & Labonté-Lemoyne, E. (2015). Assessing the Multiple
Dimensions of Engagement to Characterize Learning: A Neurophysiological Perspective. JoVE (Journal of Visualized Experiments), (101), e52627-
e52627.
© Copyright Tech3Lab 2015
UXManaging Business
User Experience
BUSINESS INTELLIGENCE
MARKETING AND
ELECTRONIC COMMERCE
INFORMATION
TECHNOLOGIES
INNOVATION
2013
© Copyright Tech3Lab 2015
Financing Agencies
© Copyright Tech3Lab 2015
Tech3Lab 2015 :
The most important UX Lab
in North America
© Copyright Tech3Lab 2015
Tech3Lab 2015
© Copyright Tech3Lab 2015
SECTION 1
Emotion and Attention
SECTION 2
Learning and
Adaptation
SECTION 3
Mobile and Tactile
Interactions
SECTION 4
Simulation & Gaming
SECTION 1
Emotion and
Attention
© Copyright Tech3Lab 2015
What is eye-tracking?
© Copyright Tech3Lab 2015
Tobii EyeTracker X60
© Copyright Tech3Lab 2015
© Copyright Tech3Lab 2015
Tobii EyeTracker X60
© Copyright Tech3Lab 2015
© Copyright Tech3Lab 2015
Source: http://eyetracking.me/?page_id=9
What is Eye Tracking
© Copyright Tech3Lab 2015
Processing order:
Gaze path
© Copyright Tech3Lab 2015
Visual attention:
Heatmap
© Copyright Tech3Lab 2015
!!
!
Figure 1. Illustration of pupillary responses in cognitive task
execution, (A) Mental multiplication task and pupil size change,
(B) Difficulty effect on pupil dilation evoked by mental multi-
plication of two numbers displayed together for eight seconds
(adopted from Klingner's Dissertation (Figure 5.5) [1]).
(B)
(A)
Source: Hossein & Yeasin, 2014
Electrodermal activity
© Copyright Tech3Lab 2015
Emotional Heatmap TECHNOLOGY DEVELOPED AT Tech3Lab
Courtemanche, F., et al., Method and Product for
Visualizing the Emotions of a User, in Provisional patent
application 2015. p. p. 14.
SECTION 2
Learning
Measuring
brain activity
© Copyright Tech3Lab 2015
1011
ALPHA relaxed/reflecting
alert/working
drowsy/ideating
sleep/dreaming
deep dreamless
BETA
THETA
DELTA
© Copyright Tech3Lab 2015
Astronaut/aquanaut Nicole P. Stott and Ross Hein, a
professional aquanaut from the University of North
Carolina at Wilmington (UNCW), assist University of
Cincinnati physician Tim Broderick apply a net with
electrodes for an electroencephalogram (EEG) study
© Copyright Tech3Lab 2015
ALPHA relaxed/reflecting
alert/working
drowsy/ideating
sleep/dreaming
deep dreamless
BETA
THETA
DELTA
Pope, Alan T., Edward H. Bogart, and Debbie S. Bartolome. “Biocybernetic system evaluates indices
of operator engagement in automated task.” Biological psychology 40.1 (1995): 187-195.
© Copyright Tech3Lab 2015
Learning in the brain
Source: Hill and Schneider, 2006
© Copyright Tech3Lab 2015
HYPOTHESIS
Reduce mental workload and increase emotional
valence
MEASURES
Electroencephalography, pupil dilation and
automatic analysis of facial emotions
EXTEND THE ENGAGEMENT PERIOD IN ONLINE
GROCERY SHOPPING
Researchers :
Sylvain Sénécal et Pierre-Majorique Léger, (HEC Montréal)
© Copyright Tech3Lab 2015
EFFECT OF DESIGN RELATED NEGATIVE
EMOTION IN EDUCATIONAL APPLICATIONS
Researcher : Pierre-Majorique Léger, Ph.D. (HEC Montréal)
Industrial Partner : HMH Tribal Nova
Funding : CRSNG EGP 485446 - 15
CARTE DE CHALEUR
OCULOMÉTRIQUE
PARCOURS
OCULAIRE
HYPOTHESIS
Maintain learner in a state compatible with
perseverance
MEASURES
Pupil dilation, eye fixation and pupil dilation
© Copyright Tech3Lab 2015
Monitoring learner’s
engagement in real-time
© Copyright Tech3Lab 2015
Understanding
problem solving
ASSESSING SELECTIVE ATTENTION
IN A MULTIPLAN ENVIRONMENT
SECTION 3
Mobile and
Tactile
Interactions
The effect of touching
on advertising effectiveness
• NEED FOR TOUCH
+• TACT ILE DEVICE
=
• UP TO  2X MORE CHANCES TO
RECOGNIZE BRANDS
The impact of
treadmill desk
on cognition
Seated
condition
Walking
condition
Treamill
habituation
Reading task
while walking
Reading task
while seated
Adjustment
of equipment
5 min. 40 min. 10 min. 10 min. 10 min.
EEG
Recall task
Post-
experimental
survey
▪▪ Proportion of EEG frequency band
power for electrodes with significant
differences between groups
Avec la permission de
ICI Radio-Canada
Texting while walking:
AN EXPENSIVE SWITCH COST
SECTION 4
Simulation &
Gaming
Flow and cognitive
absorption
© Copyright Tech3Lab 2015
ERPsim on SAP HANA
Now available on SAP HANA
Automated
administrative tasks
Simulated market
Simulated
passing of time
Business analytics
Business decisions
VIRTUAL SYSTEM PARTICIPANTSERP SYSTEM
1 1
2 2
3
© Copyright Tech3Lab 2015
Attentional heatmap in during software interaction
FLOW
=
DIFFICULT Y AND 	
COMPET ENCY
+
PSYCHOPHYSIOLOGICAL 	
STAT E OF T HE LEARNER
Predicting
the flow state
16%
18%
© Copyright Tech3Lab 2015
Léger, Pierre-Majorique, et al. “Neurophysiological correlates of cognitive absorption in an enactive
training context.” Computers in Human Behavior 34 (2014): 273-283.
FLOW OF PLAYER (A)
=
DIFFICULT Y + COMPET ENCY
+
PLAYER (A)
+
PLAYER (B)
Predicting flow in
multiplayer context
66%
Bastarache, Léger, Courtemanche, Sénécal and Fredette (2015) Measuring Flow Using
Psychophysiological Data in a Multiplayer Gaming Context, Information Systems and
Neuroscience, Lecture Notes in Information Systems and Organisation.
© Copyright Tech3Lab 2015
HYPOTHESIS
Generate emotion compatible with engagement during
the game tutorial
MEASURES
Electrodermal activity, eye tracking and heart rate
EFFECT OF TUTORIAL TYPE ON INTENTION TO
USE MOBILE APPLICATION
Researcher : Pierre-Majorique Léger, Ph.D. (HEC Montréal)
Industrial Partner : Hibernum Créations inc
Funding : CRSNG EGP 484281 – 15
CARTE DE CHALEUR
OCULOMÉTRIQUE
PARCOURS
OCULAIRE
Conclusion
© Copyright Tech3Lab 2015
SECTION 1
Emotion and Attention
SECTION 2
Learning and
Adaptation
SECTION 3
Mobile and Tactile
Interactions
SECTION 4
Simulation & Gaming
© Copyright Tech3Lab 2015
Upcoming book at Springer:
R. RIEDL, P.-M. LÉGER
Fundamentals of NeuroIS
Information Systems and the Brain
Series: Studies in Neuroscience, Psychology and
Behavioral Economics
▪▪ Provides the fundamentals of NeuroIS
▪▪ Guides the reader to theories and tools which are relevant for
this field
▪▪ Contains tutorial-like illustrations which enhance understanding
▪▪ Written by experts in the field
Thank you!

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Presentation to Canadian University Council of Chief Information Officers (CUCCIO)

  • 1. PIERRE-MAJORIQUE LÉGER, Ph.D. Co-director, Tech3Lab Department of Information Technologies, HEC Montréal Canadian University Council of Chief Information Officers, November 17th 2015 HEC Montréal Tech3Lab : Using neuroscience to inform user experience research
  • 2. © Copyright Tech3Lab 2015 Prof. Pierre-Majorique Léger, Ph.D. Full Professor Director ERPsim Lab Co-director Tech3Lab pml@hec.ca GRAD STUDIES POST-DOCTORATE LABS VISITING PROFESSOR Lab Serious games to learn enterprise systems and business analytics https://www.researchgate.net/profile/Pierre-Majorique_Leger
  • 3. EASE OF USE? © Copyright Tech3Lab 2015© Copyright Tech3Lab 2015
  • 4. EASE OF USE? © Copyright Tech3Lab 2015
  • 7. Charland, P., Léger, P. M., Sénécal, S., Courtemanche, F., Mercier, J., Skelling, Y., & Labonté-Lemoyne, E. (2015). Assessing the Multiple Dimensions of Engagement to Characterize Learning: A Neurophysiological Perspective. JoVE (Journal of Visualized Experiments), (101), e52627- e52627.
  • 8.
  • 9. © Copyright Tech3Lab 2015 UXManaging Business User Experience BUSINESS INTELLIGENCE MARKETING AND ELECTRONIC COMMERCE INFORMATION TECHNOLOGIES INNOVATION 2013
  • 10. © Copyright Tech3Lab 2015 Financing Agencies
  • 11. © Copyright Tech3Lab 2015 Tech3Lab 2015 : The most important UX Lab in North America
  • 12. © Copyright Tech3Lab 2015 Tech3Lab 2015
  • 13. © Copyright Tech3Lab 2015 SECTION 1 Emotion and Attention SECTION 2 Learning and Adaptation SECTION 3 Mobile and Tactile Interactions SECTION 4 Simulation & Gaming
  • 15. © Copyright Tech3Lab 2015 What is eye-tracking?
  • 16. © Copyright Tech3Lab 2015 Tobii EyeTracker X60 © Copyright Tech3Lab 2015
  • 17. © Copyright Tech3Lab 2015 Tobii EyeTracker X60 © Copyright Tech3Lab 2015
  • 18. © Copyright Tech3Lab 2015 Source: http://eyetracking.me/?page_id=9 What is Eye Tracking
  • 19. © Copyright Tech3Lab 2015 Processing order: Gaze path
  • 20. © Copyright Tech3Lab 2015 Visual attention: Heatmap
  • 21. © Copyright Tech3Lab 2015 !! ! Figure 1. Illustration of pupillary responses in cognitive task execution, (A) Mental multiplication task and pupil size change, (B) Difficulty effect on pupil dilation evoked by mental multi- plication of two numbers displayed together for eight seconds (adopted from Klingner's Dissertation (Figure 5.5) [1]). (B) (A) Source: Hossein & Yeasin, 2014
  • 23. © Copyright Tech3Lab 2015 Emotional Heatmap TECHNOLOGY DEVELOPED AT Tech3Lab Courtemanche, F., et al., Method and Product for Visualizing the Emotions of a User, in Provisional patent application 2015. p. p. 14.
  • 28. © Copyright Tech3Lab 2015 Astronaut/aquanaut Nicole P. Stott and Ross Hein, a professional aquanaut from the University of North Carolina at Wilmington (UNCW), assist University of Cincinnati physician Tim Broderick apply a net with electrodes for an electroencephalogram (EEG) study
  • 29. © Copyright Tech3Lab 2015 ALPHA relaxed/reflecting alert/working drowsy/ideating sleep/dreaming deep dreamless BETA THETA DELTA Pope, Alan T., Edward H. Bogart, and Debbie S. Bartolome. “Biocybernetic system evaluates indices of operator engagement in automated task.” Biological psychology 40.1 (1995): 187-195.
  • 30. © Copyright Tech3Lab 2015 Learning in the brain Source: Hill and Schneider, 2006
  • 31. © Copyright Tech3Lab 2015 HYPOTHESIS Reduce mental workload and increase emotional valence MEASURES Electroencephalography, pupil dilation and automatic analysis of facial emotions EXTEND THE ENGAGEMENT PERIOD IN ONLINE GROCERY SHOPPING Researchers : Sylvain Sénécal et Pierre-Majorique Léger, (HEC Montréal)
  • 32. © Copyright Tech3Lab 2015 EFFECT OF DESIGN RELATED NEGATIVE EMOTION IN EDUCATIONAL APPLICATIONS Researcher : Pierre-Majorique Léger, Ph.D. (HEC Montréal) Industrial Partner : HMH Tribal Nova Funding : CRSNG EGP 485446 - 15 CARTE DE CHALEUR OCULOMÉTRIQUE PARCOURS OCULAIRE HYPOTHESIS Maintain learner in a state compatible with perseverance MEASURES Pupil dilation, eye fixation and pupil dilation
  • 33. © Copyright Tech3Lab 2015 Monitoring learner’s engagement in real-time
  • 34. © Copyright Tech3Lab 2015 Understanding problem solving ASSESSING SELECTIVE ATTENTION IN A MULTIPLAN ENVIRONMENT
  • 36. The effect of touching on advertising effectiveness • NEED FOR TOUCH +• TACT ILE DEVICE = • UP TO 2X MORE CHANCES TO RECOGNIZE BRANDS
  • 37. The impact of treadmill desk on cognition Seated condition Walking condition Treamill habituation Reading task while walking Reading task while seated Adjustment of equipment 5 min. 40 min. 10 min. 10 min. 10 min. EEG Recall task Post- experimental survey ▪▪ Proportion of EEG frequency band power for electrodes with significant differences between groups
  • 38. Avec la permission de ICI Radio-Canada Texting while walking: AN EXPENSIVE SWITCH COST
  • 41. © Copyright Tech3Lab 2015 ERPsim on SAP HANA Now available on SAP HANA Automated administrative tasks Simulated market Simulated passing of time Business analytics Business decisions VIRTUAL SYSTEM PARTICIPANTSERP SYSTEM 1 1 2 2 3
  • 42. © Copyright Tech3Lab 2015 Attentional heatmap in during software interaction
  • 43. FLOW = DIFFICULT Y AND COMPET ENCY + PSYCHOPHYSIOLOGICAL STAT E OF T HE LEARNER Predicting the flow state 16% 18% © Copyright Tech3Lab 2015 Léger, Pierre-Majorique, et al. “Neurophysiological correlates of cognitive absorption in an enactive training context.” Computers in Human Behavior 34 (2014): 273-283.
  • 44. FLOW OF PLAYER (A) = DIFFICULT Y + COMPET ENCY + PLAYER (A) + PLAYER (B) Predicting flow in multiplayer context 66% Bastarache, Léger, Courtemanche, Sénécal and Fredette (2015) Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context, Information Systems and Neuroscience, Lecture Notes in Information Systems and Organisation.
  • 45. © Copyright Tech3Lab 2015 HYPOTHESIS Generate emotion compatible with engagement during the game tutorial MEASURES Electrodermal activity, eye tracking and heart rate EFFECT OF TUTORIAL TYPE ON INTENTION TO USE MOBILE APPLICATION Researcher : Pierre-Majorique Léger, Ph.D. (HEC Montréal) Industrial Partner : Hibernum Créations inc Funding : CRSNG EGP 484281 – 15 CARTE DE CHALEUR OCULOMÉTRIQUE PARCOURS OCULAIRE
  • 47. © Copyright Tech3Lab 2015 SECTION 1 Emotion and Attention SECTION 2 Learning and Adaptation SECTION 3 Mobile and Tactile Interactions SECTION 4 Simulation & Gaming
  • 48. © Copyright Tech3Lab 2015 Upcoming book at Springer: R. RIEDL, P.-M. LÉGER Fundamentals of NeuroIS Information Systems and the Brain Series: Studies in Neuroscience, Psychology and Behavioral Economics ▪▪ Provides the fundamentals of NeuroIS ▪▪ Guides the reader to theories and tools which are relevant for this field ▪▪ Contains tutorial-like illustrations which enhance understanding ▪▪ Written by experts in the field