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PIERRE-MAJORIQUE LÉGER, Ph.D.
Co-director Tech3Lab
Director ERPsim Lab
User Experience
Research at Tech3Lab
APRIL 19TH 2016
© Copyright Tech3Lab 2015
Prof. Pierre-Majorique Léger, Ph.D.
Full Professor
Director ERPsim Lab
Co-director Tech3Lab
pml@hec.ca
GRAD STUDIES
POST-DOCTORATE
LABS VISITING PROFESSOR
Lab Serious games to learn
enterprise systems and
business analytics
https://www.researchgate.net/profile/Pierre-Majorique_Leger
© Léger et al. 2004-2015. ERPsim is a proprietary technology developed by researchers at HEC Montréal,
École Polytechnique de Montréal and Western Michigan Univ. Visit erpsim.hec.ca for more information.
ERPsim Academic Version 2015-2016
Lab Serious games to learn
enterprise systems and
business analytics
Manufacturing Game. Advanced
© Léger et al. 2004-2014. ERPsim is a proprietary technology developed by researchers at HEC Montréal,
École Polytechnique de Montréal and Western Michigan Univ. Visit erpsim.hec.ca for more information.
Commercial version
powered by
Game-based learning for ERP
ERPsim Team
Research team
Prof. Pierre-Majorique LÉGER, Ph.D.,
Director ERPsim Lab (HEC Montréal)
Prof. Gilbert BABIN, Ph.D.
(HEC Montréal)
Prof. Jacques ROBERT, Ph.D.
(HEC Montréal)
Prof. Robert PELLERIN, Ph.D.
(École Polytechnique de Montréal)
Prof. Bret WAGNER, Ph.D.
(Western Michigan University)
Operations and development team
Derick LYLE, MBA
R&D Director
Jean-François MICHON, M.Sc.,
Operations Manager
Félix GAUDET-LAFONTAINE, B.Comm.,
Business Analyst and Technical Lead
Samuel PLASSE, B.Comm, Analyst
Hikmath-Yemissi EYITAYO, B.Comm, Analyst
Cindy NGUYEN, B.Comm, Analyst
ERPsim Lab Mission :
Conduct research, development and transfer in the field
of serious games in information technology.
Statistics on ERPsim in the academic world
ACADEMIC COMMERCIAL RESEARCH
Many large organizations,
such as Boeing, Coca-Cola, 3M,
Kraft, Caterpillar, Pfizer and SAP,
are using ERPsim to train their
end-users on ERP systems.
Several researchers have
started using ERPsim to run
experimental protocol in IS.
Visit http://erpsim.hec.ca/en/cite
ERPsim by the numbers:
10+ years in use
200+ universities
1 000+ faculty trained
30 000+ students per year
© Léger et al. 2004-2015. ERPsim is a proprietary technology developed by researchers at HEC Montréal,
École Polytechnique de Montréal and Western Michigan Univ. Visit erpsim.hec.ca for more information.
ERPsim for SAP S/4HANA Roadmap
Lab Commercial version
powered by
What ERPsim Does?
Automation of
administrative tasks
Simulation of
a market
Simulation of
passing of time
Virtual System ERP System
1
2
3
Business analytics
Business decisions
Participants
1
2
Now available for SAP HANA
EASE OF USE?
© Copyright Tech3Lab 2015© Copyright Tech3Lab 2015
EASE OF USE?
© Copyright Tech3Lab 2016
Sorry,
ARE YOU IN
FLOW ?
Please stop inte-
rupting me. I am
in the FLOW !
Are you in flow ?
...
© Copyright Tech3Lab 2016
COGNITIVE STATE
EMOTIONAL
STATE
BEHAVIOR
ATTENTIONAL STATE
EASE OF USE?
EASE OF USE?
© Copyright Tech3Lab 2015
Financing Agencies
© Copyright Tech3Lab 2015
Tech3Lab 2016 :
The most important UX Lab
in North America
Tech3Lab 2016
TECH3LAB 2016 :
7 experimental rooms
© copyright Léger et Sénécal 2016
© copyright Léger et Sénécal 2016
TECH3LAB 2016 :
Broad range of the
lastest neuroscience tools to
capture user experience
© Copyright Tech3Lab 2016
Testimonial from Dr. Alan Pope
on HEC Montréal Tech3Lab
Lookingatthelablastevening,thelyricthatcametomindwas
from that philosopher Cat Stevens:“I have been happy lately
thinking about the good things to come, and I believe it could
be something good has begun,”and that is what I think of
when I see the Tech3Lab, that something good has begun
there, and something that’s unparalleled in any other
place that I know of, not even our facility.
Dr. Alan Pope, NASA Langley, 2015-11-12, HEC Montréal
© Copyright Tech3Lab 2015
SECTION 1
Emotion and
Attention in HCI
SECTION 2
Mobility and
tactile interfaces
in HCI
SECTION 3
Learning and
adaption in HCI
SECTION 1
Emotion and
Attention in HCI
© Copyright Tech3Lab 2015
What is eye-tracking?
© Copyright Tech3Lab 2015
Tobii EyeTracker X60
© Copyright Tech3Lab 2015
© Copyright Tech3Lab 2015
Tobii EyeTracker X60
© Copyright Tech3Lab 2015
© Copyright Tech3Lab 2015
Source: http://eyetracking.me/?page_id=9
What is Eye Tracking
© Copyright Tech3Lab 2015
Processing order:
Gaze path
© Copyright Tech3Lab 2015
Visual attention:
Heatmap
© Copyright Tech3Lab 2015
ERPsim on SAP HANA
Now available on SAP HANA
Automated
administrative tasks
Simulated market
Simulated
passing of time
Business analytics
Business decisions
VIRTUAL SYSTEM PARTICIPANTSERP SYSTEM
1 1
2 2
3
© Copyright Tech3Lab 2015
Attentional heatmap in during software interaction
© Copyright Tech3Lab 2016
User activation
and electrodermal activity
© Copyright Tech3Lab 2016
User activation
and electrodermal activity
VIGILANCE
REACTIVITY
DROWSINESS
© Copyright Tech3Lab 2016
ERP and Emotion
OBJECTIVE : COMPARING EMOTIONAL
REACTION OF NOVICE AND EXPERT IN
ERP TRAINING
Chercheur principal :
Chercheurs :
			
Financement :
Pierre-Majorique Léger, Ph.D.
René Riedl, Ph.D. (U Linz)
Jan vom Brocke, Ph.D.
Laboration ERPsim
Léger, P.-M., vom Brocke, J., and Riedl, R. (2014).“Emotional Response in Enterprise Resource Planning (ERP) System Decision Making”,
Industrial Management and Data Systems, 114(3), 456-471.
© Copyright Tech3Lab 2015
Emotional attention:
Heatmap
TECHNOLOGY DEVELOPED AT Tech3Lab
Courtemanche, F., et al., Method and Product for
Visualizing the Emotions of a User, in Provisional
patent application 2015. p. p. 14.
© Copyright Tech3Lab 2016
Mesure de l’attention visuelle Synchronisationaveclesmesures
physiologiques
Visualisationdel’émotionsouslaforme
d’une carte de chaleur
Carte de Chaleur Physiologique
OBJECTIF : REPRÉSENTER VISUELLEMENT LA TRIANGULATION DE LA
RÉACTION PHYSIOLOGIQUE ET ATTENTIONNELLE
Chercheur principal :
Chercheurs :
			
Étudiants Gradués :
Financement :
François Courtemanche, Ph.D.
Sylvain Sénécal, Ph.D.
Pierre-Majorique Léger, Ph.D.
Marc Fredette, Ph.D.
ThierryBaccino,Ph.D.(UdeParisVIII)
Vanessa Georges (M.Sc. Mkg)
FQRNT, CRSNG
Courtemanche, F., P.-M. Léger, M. Frédette, S. Sénécal, and A. Dufresne (2015) Method and Product for Visualizing the Emotions of a User, Provisional patent application. US 62/121,552 p. 14.
BREVET EN ATTENTE
SECTION 2
Mobility and
tactile interfaces
in HCI
The effect of touching
on advertising effectiveness
•	 NEED FOR TOUCH
+•	 TACTILE DEVICE
=
•	 UP TO 2X MORE CHANCES TO
RECOGNIZE BRANDS
The touch effect
VIRTUALLY TOUCHING THE
PRODUCT HAS SIGNIFICANT
EFFECT ON BRAND AND
PRODUCT RECOGNITION
© Copyright Tech3Lab 2016
Bureau Actif
OBJECTIF : VÉRIFIER LES EFFETS DE L’UTILISATION
D’UN BUREAU ACTIF SUR LA PRODUCTIVITÉ DES
TRAVAILLEURS.
Au delà des bénéfices pour la santé, nos résultats suggèrent
que l’utilisation du bureau actif entraîne des bénéfices au
niveau de l’attention, de la mémoire et de la créativité.
PLUS DE 12000 TÉLÉCHARGEMENTS
DEPUIS MAI 2015
Chercheur principal :
Chercheurs :
			
Financement :
Pierre-Majorique Léger, Ph.D.
Sylvain Sénécal, Ph.D.
Marc Fredette, Ph.D.
François Courtemanche, Ph.D.
Elise Labonté-Lemoine, Ph.D.
Radhika Santhanam
Conseil de recherches en
sciences humaines
Labonté-LeMoyne, É., Santhanam, R., Léger, P. M., Courteman-
che, F., Fredette, M., & Sénécal, S. (2015). The delayed effect of
treadmill desk usage on recall and attention. Computers in Hu-
man Behavior, 46, 1-5. http://www.sciencedirect.com/science/
article/pii/S0747563215000102
© Copyright Tech3Lab 2016
Avec la permission de
ICI Radio-Canada
PROJET DU Tech3Lab
Marcher en textant
OBJECTIF : ÉTUDIER LES EFFETS DE TEXTER EN MAR-
CHANT SUR L’ATTENTION VISUELLE ET LA COGNITION
DES “TEXTEURS” EN CONTEXTE URBAIN.
“Courtemanche, F., Léger, P.-M., Cameron, A.-F., Faubert, J., Labonté-LeMoyne, É., Sénécal, S., Fredette, M. et Bellavance, F. (2014). « Texting
While Walking: Measuring the Impact on Pedestrian Visual Attention », Gmunden Retreat on NeuroIS 2014, Gmunden, Autriche, 5-7 juin.
Chercheur principal :
Chercheurs :
			
Étudiants Gradués :
Financement :
Pierre-Majorique Léger, Ph.D.
Sylvain Sénécal, Ph.D.
Marc Fredette, Ph.D.
Francois Bellavance, Ph.D.
Ann-Frances Cameron, Ph.D.
Jocelyn Faubert, Ph.D. (UdM)
François Courtemanche, Ph.D.
Elise Labonté-Lemoine, Ph.D.
Frédéric Dupuis, (M.Sc. TI, 2014)
Fondation HEC Montréal
SECTION 3
Learning &
adaption in HCI
Measuring
brain activity
© Copyright Tech3Lab 2015
1011
© Copyright Tech3Lab 2015
© Copyright Tech3Lab 2015
© Copyright Tech3Lab 2015
http://upload.wikimedia.org/wikipedia/en/e/e4/Tetris_DOS_19 http://upload.wikimedia.org/wikipedia/en/e/e4/Tetris_DOS_1986.png
86.png
© Copyright Tech3Lab 2015
Learning in the brain
Source: Hill and Schneider, 2006
© Copyright Tech3Lab 2015
TRAITEMENT
CONTRÔLÉ
TRAITEMENT
AUTOMATIQUE
Learning in the brain
Source: Hill and Schneider,
Réduction de l’activation
du réseau de contrôle
ALPHA relaxed/reflecting
alert/working
drowsy/ideating
sleep/dreaming
deep dreamless
BETA
THETA
DELTA
© Copyright Tech3Lab 2015
Astronaut/aquanaut Nicole P. Stott and Ross Hein, a
professional aquanaut from the University of North
Carolina at Wilmington (UNCW), assist University of
Cincinnati physician Tim Broderick apply a net with
electrodesforanelectroencephalogram(EEG)study
© Copyright Tech3Lab 2015
ALPHA relaxed/reflecting
alert/working
drowsy/ideating
sleep/dreaming
deep dreamless
BETA
THETA
DELTA
Pope, Alan T., Edward H. Bogart, and Debbie S. Bartolome.“Biocybernetic system evaluates indices
of operator engagement in automated task.”Biological psychology 40.1 (1995): 187-195.
© Copyright Tech3Lab 2016
Pierre-Majorique Léger, Ph.D.
Sylvain Sénécal, Ph.D.
Marc Fredette, Ph.D.
Marie-ChristineBastarache-Roberge
(M.Sc. IA)
Shirley-Anne Pagé (M.Sc. TI)
CARTE DE CHALEUR CULOMÉTRIQUE PARCOURSOCULAIRE
OBJECTIF : ÉTUDIER L’EFFET DES TYPES DE
TUTORIEL DE JEU SUR L’INTENTION D’UTILI-
SATION D’APPLICATIONS MOBILES
Chercheur principal :
Chercheurs :
			
Étudiants Gradués :
Financement :
Pierre-Majorique Léger, Mario Lefebvre, Sylvain Sénécal, François Courtemanche, Marie-Christine Bastarache-Roberge, Shirley-Anne Pagé, Raphaël Morin, Emma Campbell and
Marc Fredette (2016) Using UX Heatmap in Game User Experience Research, CHI Game User Research, May 8th 2016.
© Copyright Tech3Lab 2015
Mobile Eye-tracking
ASSESSING ATTENTION AND
BEHAVIOUR IN SOFTWARE AND
MECHANICAL DEVELOPMENT
© Copyright Tech3Lab 2015
Understanding
problem solving
ASSESSING SELECTIVE ATTENTION
IN A MULTIPLAN ENVIRONMENT
© Copyright Tech3Lab 2015
Monitoring learner’s
engagement in real-time
© Copyright Tech3Lab 2015
!!
!
Figure 1. Illustration of pupillary responses in cognitive task
execution, (A) Mental multiplication task and pupil size change,
(B) Difficulty effect on pupil dilation evoked by mental multi-
plication of two numbers displayed together for eight seconds
(adopted from Klingner's Dissertation (Figure 5.5) [1]).
(B)
(A)
Source: Hossein & Yeasin, 2014
© Copyright Tech3Lab 2016
OBJECTIF : ÉTUDIER L’EFFET DE LA RÉDUCTION
DE L’ÉMOTION NÉGATIVE LIÉE AU DESIGN SUR
L’EFFICACITÉ DES APPLICATIONS ÉDUCATIVES
ET DE FORMATION
CARTE DE CHALEUR OCULOMÉTRIQUE PARCOURSOCULAIRE
Chercheur principal :
Chercheurs :
			
Étudiants Gradués :
Financement :
Pierre-Majorique Léger, Ph.D.
Sylvain Sénécal, Ph.D.
Marc Fredette, Ph.D.
Patrick Charland, Ph.D. (UQAM)
Marie-Laure Di-Fabio (M.Sc. Mkg)
Yannick Skelling (Doctorat, Science
de l’éducation, UQAM)
Pierre-Majorique Léger, Sylvain Sénécal, Marc Fredette, Vanessa Georges, Marie-Laure Di Fabio and Patrick Charland (2016). Measuring the Impact of Design on Users’Cognitive
Load and Performance in the Learning of Mathematics, colloque scientifique de l’ARN 2016 - Symposium de neuroéducation, Montréal, Qc.
Flow and cognitive
absorption
FLOW
=
DIFFICULTY AND
COMPETENCY
+
PSYCHOPHYSIOLOGICAL
STATE OF THE LEARNER
Predicting
the flow state
16%
18%
© Copyright Tech3Lab 2015
Léger, Pierre-Majorique, et al.“Neurophysiological correlates of cognitive absorption in an enactive
training context.”Computers in Human Behavior 34 (2014): 273-283.
FLOW OF PLAYER (A)
=
DIFFICULTY +COMPETENCY
+
PLAYER (A)
+
PLAYER (B)
Predicting flow in
multiplayer context
66%
Bastarache, Léger, Courtemanche, Sénécal and Fredette (2015) Measuring Flow Using
Psychophysiological Data in a Multiplayer Gaming Context, Information Systems and
Neuroscience, Lecture Notes in Information Systems and Organisation.
© Copyright Tech3Lab 2016
Pierre-Majorique Léger, Ph.D.
Sylvain Sénécal, Ph.D.
Marc Fredette, Ph.D.
Marie-ChristineBastarache-Roberge
(M.Sc. IA)
Shirley-Anne Pagé (M.Sc. TI)
CARTE DE CHALEUR CULOMÉTRIQUE PARCOURSOCULAIRE
OBJECTIF : ÉTUDIER L’EFFET DES TYPES DE
TUTORIEL DE JEU SUR L’INTENTION D’UTILI-
SATION D’APPLICATIONS MOBILES
Chercheur principal :
Chercheurs :
			
Étudiants Gradués :
Financement :
Pierre-Majorique Léger, Mario Lefebvre, Sylvain Sénécal, François Courtemanche, Marie-Christine Bastarache-Roberge, Shirley-Anne Pagé, Raphaël Morin, Emma Campbell and
Marc Fredette (2016) Using UX Heatmap in Game User Experience Research, CHI Game User Research, May 8th 2016.
Conclusion
© Copyright Tech3Lab 2015
SECTION 1
Emotion and
Attention in HCI
SECTION 2
Mobility and
tactile interfaces
in HCI
SECTION 3
Learning and
adaption in HCI
© Copyright Tech3Lab 2015
Example of industrial research
financial assistance
Thank you!

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User Experience (UX) Research at Tech3Lab

  • 1. PIERRE-MAJORIQUE LÉGER, Ph.D. Co-director Tech3Lab Director ERPsim Lab User Experience Research at Tech3Lab APRIL 19TH 2016
  • 2. © Copyright Tech3Lab 2015 Prof. Pierre-Majorique Léger, Ph.D. Full Professor Director ERPsim Lab Co-director Tech3Lab pml@hec.ca GRAD STUDIES POST-DOCTORATE LABS VISITING PROFESSOR Lab Serious games to learn enterprise systems and business analytics https://www.researchgate.net/profile/Pierre-Majorique_Leger
  • 3.
  • 4. © Léger et al. 2004-2015. ERPsim is a proprietary technology developed by researchers at HEC Montréal, École Polytechnique de Montréal and Western Michigan Univ. Visit erpsim.hec.ca for more information. ERPsim Academic Version 2015-2016 Lab Serious games to learn enterprise systems and business analytics Manufacturing Game. Advanced © Léger et al. 2004-2014. ERPsim is a proprietary technology developed by researchers at HEC Montréal, École Polytechnique de Montréal and Western Michigan Univ. Visit erpsim.hec.ca for more information. Commercial version powered by Game-based learning for ERP ERPsim Team Research team Prof. Pierre-Majorique LÉGER, Ph.D., Director ERPsim Lab (HEC Montréal) Prof. Gilbert BABIN, Ph.D. (HEC Montréal) Prof. Jacques ROBERT, Ph.D. (HEC Montréal) Prof. Robert PELLERIN, Ph.D. (École Polytechnique de Montréal) Prof. Bret WAGNER, Ph.D. (Western Michigan University) Operations and development team Derick LYLE, MBA R&D Director Jean-François MICHON, M.Sc., Operations Manager Félix GAUDET-LAFONTAINE, B.Comm., Business Analyst and Technical Lead Samuel PLASSE, B.Comm, Analyst Hikmath-Yemissi EYITAYO, B.Comm, Analyst Cindy NGUYEN, B.Comm, Analyst ERPsim Lab Mission : Conduct research, development and transfer in the field of serious games in information technology. Statistics on ERPsim in the academic world ACADEMIC COMMERCIAL RESEARCH Many large organizations, such as Boeing, Coca-Cola, 3M, Kraft, Caterpillar, Pfizer and SAP, are using ERPsim to train their end-users on ERP systems. Several researchers have started using ERPsim to run experimental protocol in IS. Visit http://erpsim.hec.ca/en/cite ERPsim by the numbers: 10+ years in use 200+ universities 1 000+ faculty trained 30 000+ students per year
  • 5. © Léger et al. 2004-2015. ERPsim is a proprietary technology developed by researchers at HEC Montréal, École Polytechnique de Montréal and Western Michigan Univ. Visit erpsim.hec.ca for more information. ERPsim for SAP S/4HANA Roadmap Lab Commercial version powered by What ERPsim Does? Automation of administrative tasks Simulation of a market Simulation of passing of time Virtual System ERP System 1 2 3 Business analytics Business decisions Participants 1 2 Now available for SAP HANA
  • 6. EASE OF USE? © Copyright Tech3Lab 2015© Copyright Tech3Lab 2015
  • 8. © Copyright Tech3Lab 2016 Sorry, ARE YOU IN FLOW ? Please stop inte- rupting me. I am in the FLOW ! Are you in flow ? ...
  • 9. © Copyright Tech3Lab 2016 COGNITIVE STATE EMOTIONAL STATE BEHAVIOR ATTENTIONAL STATE
  • 12.
  • 13. © Copyright Tech3Lab 2015 Financing Agencies
  • 14. © Copyright Tech3Lab 2015 Tech3Lab 2016 : The most important UX Lab in North America
  • 16. TECH3LAB 2016 : 7 experimental rooms © copyright Léger et Sénécal 2016
  • 17. © copyright Léger et Sénécal 2016 TECH3LAB 2016 : Broad range of the lastest neuroscience tools to capture user experience
  • 18. © Copyright Tech3Lab 2016 Testimonial from Dr. Alan Pope on HEC Montréal Tech3Lab Lookingatthelablastevening,thelyricthatcametomindwas from that philosopher Cat Stevens:“I have been happy lately thinking about the good things to come, and I believe it could be something good has begun,”and that is what I think of when I see the Tech3Lab, that something good has begun there, and something that’s unparalleled in any other place that I know of, not even our facility. Dr. Alan Pope, NASA Langley, 2015-11-12, HEC Montréal
  • 19. © Copyright Tech3Lab 2015 SECTION 1 Emotion and Attention in HCI SECTION 2 Mobility and tactile interfaces in HCI SECTION 3 Learning and adaption in HCI
  • 21. © Copyright Tech3Lab 2015 What is eye-tracking?
  • 22. © Copyright Tech3Lab 2015 Tobii EyeTracker X60 © Copyright Tech3Lab 2015
  • 23. © Copyright Tech3Lab 2015 Tobii EyeTracker X60 © Copyright Tech3Lab 2015
  • 24. © Copyright Tech3Lab 2015 Source: http://eyetracking.me/?page_id=9 What is Eye Tracking
  • 25. © Copyright Tech3Lab 2015 Processing order: Gaze path
  • 26. © Copyright Tech3Lab 2015 Visual attention: Heatmap
  • 27. © Copyright Tech3Lab 2015 ERPsim on SAP HANA Now available on SAP HANA Automated administrative tasks Simulated market Simulated passing of time Business analytics Business decisions VIRTUAL SYSTEM PARTICIPANTSERP SYSTEM 1 1 2 2 3
  • 28. © Copyright Tech3Lab 2015 Attentional heatmap in during software interaction
  • 29. © Copyright Tech3Lab 2016 User activation and electrodermal activity
  • 30. © Copyright Tech3Lab 2016 User activation and electrodermal activity VIGILANCE REACTIVITY DROWSINESS
  • 31. © Copyright Tech3Lab 2016 ERP and Emotion OBJECTIVE : COMPARING EMOTIONAL REACTION OF NOVICE AND EXPERT IN ERP TRAINING Chercheur principal : Chercheurs : Financement : Pierre-Majorique Léger, Ph.D. René Riedl, Ph.D. (U Linz) Jan vom Brocke, Ph.D. Laboration ERPsim Léger, P.-M., vom Brocke, J., and Riedl, R. (2014).“Emotional Response in Enterprise Resource Planning (ERP) System Decision Making”, Industrial Management and Data Systems, 114(3), 456-471.
  • 32. © Copyright Tech3Lab 2015 Emotional attention: Heatmap TECHNOLOGY DEVELOPED AT Tech3Lab Courtemanche, F., et al., Method and Product for Visualizing the Emotions of a User, in Provisional patent application 2015. p. p. 14.
  • 33. © Copyright Tech3Lab 2016 Mesure de l’attention visuelle Synchronisationaveclesmesures physiologiques Visualisationdel’émotionsouslaforme d’une carte de chaleur Carte de Chaleur Physiologique OBJECTIF : REPRÉSENTER VISUELLEMENT LA TRIANGULATION DE LA RÉACTION PHYSIOLOGIQUE ET ATTENTIONNELLE Chercheur principal : Chercheurs : Étudiants Gradués : Financement : François Courtemanche, Ph.D. Sylvain Sénécal, Ph.D. Pierre-Majorique Léger, Ph.D. Marc Fredette, Ph.D. ThierryBaccino,Ph.D.(UdeParisVIII) Vanessa Georges (M.Sc. Mkg) FQRNT, CRSNG Courtemanche, F., P.-M. Léger, M. Frédette, S. Sénécal, and A. Dufresne (2015) Method and Product for Visualizing the Emotions of a User, Provisional patent application. US 62/121,552 p. 14. BREVET EN ATTENTE
  • 34. SECTION 2 Mobility and tactile interfaces in HCI
  • 35. The effect of touching on advertising effectiveness • NEED FOR TOUCH +• TACTILE DEVICE = • UP TO 2X MORE CHANCES TO RECOGNIZE BRANDS
  • 36. The touch effect VIRTUALLY TOUCHING THE PRODUCT HAS SIGNIFICANT EFFECT ON BRAND AND PRODUCT RECOGNITION
  • 37. © Copyright Tech3Lab 2016 Bureau Actif OBJECTIF : VÉRIFIER LES EFFETS DE L’UTILISATION D’UN BUREAU ACTIF SUR LA PRODUCTIVITÉ DES TRAVAILLEURS. Au delà des bénéfices pour la santé, nos résultats suggèrent que l’utilisation du bureau actif entraîne des bénéfices au niveau de l’attention, de la mémoire et de la créativité. PLUS DE 12000 TÉLÉCHARGEMENTS DEPUIS MAI 2015 Chercheur principal : Chercheurs : Financement : Pierre-Majorique Léger, Ph.D. Sylvain Sénécal, Ph.D. Marc Fredette, Ph.D. François Courtemanche, Ph.D. Elise Labonté-Lemoine, Ph.D. Radhika Santhanam Conseil de recherches en sciences humaines Labonté-LeMoyne, É., Santhanam, R., Léger, P. M., Courteman- che, F., Fredette, M., & Sénécal, S. (2015). The delayed effect of treadmill desk usage on recall and attention. Computers in Hu- man Behavior, 46, 1-5. http://www.sciencedirect.com/science/ article/pii/S0747563215000102
  • 38. © Copyright Tech3Lab 2016 Avec la permission de ICI Radio-Canada PROJET DU Tech3Lab Marcher en textant OBJECTIF : ÉTUDIER LES EFFETS DE TEXTER EN MAR- CHANT SUR L’ATTENTION VISUELLE ET LA COGNITION DES “TEXTEURS” EN CONTEXTE URBAIN. “Courtemanche, F., Léger, P.-M., Cameron, A.-F., Faubert, J., Labonté-LeMoyne, É., Sénécal, S., Fredette, M. et Bellavance, F. (2014). « Texting While Walking: Measuring the Impact on Pedestrian Visual Attention », Gmunden Retreat on NeuroIS 2014, Gmunden, Autriche, 5-7 juin. Chercheur principal : Chercheurs : Étudiants Gradués : Financement : Pierre-Majorique Léger, Ph.D. Sylvain Sénécal, Ph.D. Marc Fredette, Ph.D. Francois Bellavance, Ph.D. Ann-Frances Cameron, Ph.D. Jocelyn Faubert, Ph.D. (UdM) François Courtemanche, Ph.D. Elise Labonté-Lemoine, Ph.D. Frédéric Dupuis, (M.Sc. TI, 2014) Fondation HEC Montréal
  • 44. © Copyright Tech3Lab 2015 http://upload.wikimedia.org/wikipedia/en/e/e4/Tetris_DOS_19 http://upload.wikimedia.org/wikipedia/en/e/e4/Tetris_DOS_1986.png 86.png
  • 45. © Copyright Tech3Lab 2015 Learning in the brain Source: Hill and Schneider, 2006
  • 46. © Copyright Tech3Lab 2015 TRAITEMENT CONTRÔLÉ TRAITEMENT AUTOMATIQUE Learning in the brain Source: Hill and Schneider, Réduction de l’activation du réseau de contrôle
  • 48. © Copyright Tech3Lab 2015 Astronaut/aquanaut Nicole P. Stott and Ross Hein, a professional aquanaut from the University of North Carolina at Wilmington (UNCW), assist University of Cincinnati physician Tim Broderick apply a net with electrodesforanelectroencephalogram(EEG)study
  • 49. © Copyright Tech3Lab 2015 ALPHA relaxed/reflecting alert/working drowsy/ideating sleep/dreaming deep dreamless BETA THETA DELTA Pope, Alan T., Edward H. Bogart, and Debbie S. Bartolome.“Biocybernetic system evaluates indices of operator engagement in automated task.”Biological psychology 40.1 (1995): 187-195.
  • 50. © Copyright Tech3Lab 2016 Pierre-Majorique Léger, Ph.D. Sylvain Sénécal, Ph.D. Marc Fredette, Ph.D. Marie-ChristineBastarache-Roberge (M.Sc. IA) Shirley-Anne Pagé (M.Sc. TI) CARTE DE CHALEUR CULOMÉTRIQUE PARCOURSOCULAIRE OBJECTIF : ÉTUDIER L’EFFET DES TYPES DE TUTORIEL DE JEU SUR L’INTENTION D’UTILI- SATION D’APPLICATIONS MOBILES Chercheur principal : Chercheurs : Étudiants Gradués : Financement : Pierre-Majorique Léger, Mario Lefebvre, Sylvain Sénécal, François Courtemanche, Marie-Christine Bastarache-Roberge, Shirley-Anne Pagé, Raphaël Morin, Emma Campbell and Marc Fredette (2016) Using UX Heatmap in Game User Experience Research, CHI Game User Research, May 8th 2016.
  • 51. © Copyright Tech3Lab 2015 Mobile Eye-tracking ASSESSING ATTENTION AND BEHAVIOUR IN SOFTWARE AND MECHANICAL DEVELOPMENT
  • 52. © Copyright Tech3Lab 2015 Understanding problem solving ASSESSING SELECTIVE ATTENTION IN A MULTIPLAN ENVIRONMENT
  • 53. © Copyright Tech3Lab 2015 Monitoring learner’s engagement in real-time
  • 54. © Copyright Tech3Lab 2015 !! ! Figure 1. Illustration of pupillary responses in cognitive task execution, (A) Mental multiplication task and pupil size change, (B) Difficulty effect on pupil dilation evoked by mental multi- plication of two numbers displayed together for eight seconds (adopted from Klingner's Dissertation (Figure 5.5) [1]). (B) (A) Source: Hossein & Yeasin, 2014
  • 55. © Copyright Tech3Lab 2016 OBJECTIF : ÉTUDIER L’EFFET DE LA RÉDUCTION DE L’ÉMOTION NÉGATIVE LIÉE AU DESIGN SUR L’EFFICACITÉ DES APPLICATIONS ÉDUCATIVES ET DE FORMATION CARTE DE CHALEUR OCULOMÉTRIQUE PARCOURSOCULAIRE Chercheur principal : Chercheurs : Étudiants Gradués : Financement : Pierre-Majorique Léger, Ph.D. Sylvain Sénécal, Ph.D. Marc Fredette, Ph.D. Patrick Charland, Ph.D. (UQAM) Marie-Laure Di-Fabio (M.Sc. Mkg) Yannick Skelling (Doctorat, Science de l’éducation, UQAM) Pierre-Majorique Léger, Sylvain Sénécal, Marc Fredette, Vanessa Georges, Marie-Laure Di Fabio and Patrick Charland (2016). Measuring the Impact of Design on Users’Cognitive Load and Performance in the Learning of Mathematics, colloque scientifique de l’ARN 2016 - Symposium de neuroéducation, Montréal, Qc.
  • 57. FLOW = DIFFICULTY AND COMPETENCY + PSYCHOPHYSIOLOGICAL STATE OF THE LEARNER Predicting the flow state 16% 18% © Copyright Tech3Lab 2015 Léger, Pierre-Majorique, et al.“Neurophysiological correlates of cognitive absorption in an enactive training context.”Computers in Human Behavior 34 (2014): 273-283.
  • 58. FLOW OF PLAYER (A) = DIFFICULTY +COMPETENCY + PLAYER (A) + PLAYER (B) Predicting flow in multiplayer context 66% Bastarache, Léger, Courtemanche, Sénécal and Fredette (2015) Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context, Information Systems and Neuroscience, Lecture Notes in Information Systems and Organisation.
  • 59. © Copyright Tech3Lab 2016 Pierre-Majorique Léger, Ph.D. Sylvain Sénécal, Ph.D. Marc Fredette, Ph.D. Marie-ChristineBastarache-Roberge (M.Sc. IA) Shirley-Anne Pagé (M.Sc. TI) CARTE DE CHALEUR CULOMÉTRIQUE PARCOURSOCULAIRE OBJECTIF : ÉTUDIER L’EFFET DES TYPES DE TUTORIEL DE JEU SUR L’INTENTION D’UTILI- SATION D’APPLICATIONS MOBILES Chercheur principal : Chercheurs : Étudiants Gradués : Financement : Pierre-Majorique Léger, Mario Lefebvre, Sylvain Sénécal, François Courtemanche, Marie-Christine Bastarache-Roberge, Shirley-Anne Pagé, Raphaël Morin, Emma Campbell and Marc Fredette (2016) Using UX Heatmap in Game User Experience Research, CHI Game User Research, May 8th 2016.
  • 61. © Copyright Tech3Lab 2015 SECTION 1 Emotion and Attention in HCI SECTION 2 Mobility and tactile interfaces in HCI SECTION 3 Learning and adaption in HCI
  • 62. © Copyright Tech3Lab 2015 Example of industrial research financial assistance