Margo’s Amazing Presentation
        Constructed by: Margo Hoover
       for: Instructional Technology ITEC
Internet Safety
• Bullying is incredibly worse in the digital age, one way to deal with the
  issue is not to let your student respond to the bullying, save the message,
  and tell a trusted authority.
• Be careful how students use online games and social networking, because
  they could be connecting with some undesirable people and possibly
  predators.
• Aid your student in picking a “smart screenname.” This will protect them
  Internet users who might misinterpret their motives if they happen to
  choose a screen name like “sexybaby14.”
• There are a multiple security measures you can take to filter and protect
  your students from nudity, and other inappropriate material.
Digital Game Based Learning
• There are many misnomers regarding the benefits of DGBL.
• “Digital gaming is a $10 billion per year industry,2 and in 2004,
  nearly as many digital games were sold as there are people in
  the United States (248 million games vs. 293.6 million
  residents.” (2, VanEck)
• Situated Cognition: “poses that knowing is inseparable from
  doing.” (Wikipedia)
• “Games thrive as teaching tools when they create a
  continuous cycle of cognitive disequilibrium and
  accommodation while also allowing the player to be
  successful.”(5, VanEck)
Topics that Resonated
•   “Teachers must reach a point where they are exploiting the full benefits of
    technology to support their learners . We need to combine subject expertise with
    deep knowledge of the technology to become educational technologists or
    technological educators.” (Mellow, 474)
•   “School programs are sometimes limited by prescribed learning outcomes, lack of
    time, and school-based conceptions of what it means to be a student and what it
    means to be a teacher. Perhaps for this reason, much of the work in critical youth
    media production takes place within community settings rather than schools.”
    (Stack, 302)
•   Maximum amount of attention a student can give a podcast. “In our survey asking
    a similar question, six to ten minutes also emerged as the most reasonable
    duration.” (http://isedj.org/6/6/)
•   “ At the moment there are too few opportunities for youth and adults within the
    educational system to move beyond mere critique of media and to use media as a
    way to initiate dialogue about creating a more hopeful and equitable world.”
    (Stack,17)
Educational Art Related Websites
• www.ubu.com Ubu is a more advanced resource that archives hundreds
  of filmmakers. It describes itself as a “completely independent resource
  dedicated to all strains of the avant-garde, ethnopoetics, and outsider
  arts.”
• www.magnumphotos.com Magnum is a collection of the preeminent
  photojournalists working in the world, a great resource for media and
  photography.
• www.tumblr.com Tumblr is a free blog platform. I like to use it for
  archiving my student’s work so they can go back and look at it and share.
• www.youtube.com Famous video posting based website. Always great for
  “how-to’s” for your students if your methods of explanation are just not
  doing it.

Presentation 4 instruc. tech

  • 1.
    Margo’s Amazing Presentation Constructed by: Margo Hoover for: Instructional Technology ITEC
  • 2.
    Internet Safety • Bullyingis incredibly worse in the digital age, one way to deal with the issue is not to let your student respond to the bullying, save the message, and tell a trusted authority. • Be careful how students use online games and social networking, because they could be connecting with some undesirable people and possibly predators. • Aid your student in picking a “smart screenname.” This will protect them Internet users who might misinterpret their motives if they happen to choose a screen name like “sexybaby14.” • There are a multiple security measures you can take to filter and protect your students from nudity, and other inappropriate material.
  • 3.
    Digital Game BasedLearning • There are many misnomers regarding the benefits of DGBL. • “Digital gaming is a $10 billion per year industry,2 and in 2004, nearly as many digital games were sold as there are people in the United States (248 million games vs. 293.6 million residents.” (2, VanEck) • Situated Cognition: “poses that knowing is inseparable from doing.” (Wikipedia) • “Games thrive as teaching tools when they create a continuous cycle of cognitive disequilibrium and accommodation while also allowing the player to be successful.”(5, VanEck)
  • 4.
    Topics that Resonated • “Teachers must reach a point where they are exploiting the full benefits of technology to support their learners . We need to combine subject expertise with deep knowledge of the technology to become educational technologists or technological educators.” (Mellow, 474) • “School programs are sometimes limited by prescribed learning outcomes, lack of time, and school-based conceptions of what it means to be a student and what it means to be a teacher. Perhaps for this reason, much of the work in critical youth media production takes place within community settings rather than schools.” (Stack, 302) • Maximum amount of attention a student can give a podcast. “In our survey asking a similar question, six to ten minutes also emerged as the most reasonable duration.” (http://isedj.org/6/6/) • “ At the moment there are too few opportunities for youth and adults within the educational system to move beyond mere critique of media and to use media as a way to initiate dialogue about creating a more hopeful and equitable world.” (Stack,17)
  • 5.
    Educational Art RelatedWebsites • www.ubu.com Ubu is a more advanced resource that archives hundreds of filmmakers. It describes itself as a “completely independent resource dedicated to all strains of the avant-garde, ethnopoetics, and outsider arts.” • www.magnumphotos.com Magnum is a collection of the preeminent photojournalists working in the world, a great resource for media and photography. • www.tumblr.com Tumblr is a free blog platform. I like to use it for archiving my student’s work so they can go back and look at it and share. • www.youtube.com Famous video posting based website. Always great for “how-to’s” for your students if your methods of explanation are just not doing it.