This document contains Arduino code for several programming exercises involving blinking LEDs, reading switch inputs, seven segment displays, and a 4-digit counter. It includes code to blink LEDs individually and all at once. Additional code samples show how to read the state of switches and control LEDs accordingly. Several examples demonstrate driving 7-segment displays to display numbers using direct port manipulation as well as a 7447 decoder chip. The document also contains code for a 4-digit counter project using a 7447 decoder and 74HC595 shift register.
The document describes several Arduino sketches. The first sketch uses an array of pin numbers to light up LEDs in sequence using a for loop. The second sketch uses an LM35 sensor to read temperature values from analog pin A0 and print them to the serial monitor. The third sketch stores the on/off patterns for the segments of a 7-segment display in an array and uses it to display counting from 10 to 0 on the display. The fourth sketch reads an analog temperature sensor value and writes it simultaneously to three PWM pins to control the brightness of three LEDs based on the temperature.
Declarative Gesture Spotting Using Inferred and Refined Control PointsBeat Signer
ย
Presentation given at ICPRAM 2013, International Conference on Pattern Recognition, Barcelona, Spain, February 2013
ABSTRACT: We propose a novel gesture spotting approach that offers a comprehensible representation of automatically inferred spatiotemporal constraints. These constraints can be defined between a number of characteristic control points which are automatically inferred from a single gesture sample. In contrast to existing solutions which are limited in time, our gesture spotting approach offers automated reasoning over a complete motion trajectory. Last but not least, we offer gesture developers full control over the gesture spotting task and enable them to refine the spotting process without major programming efforts.
Paper:http://www.academia.edu/2157798/Declarative_Gesture_Spotting_Using_Inferred_and_Refined_Control_Points
The document discusses Pgtap, a unit testing framework for PostgreSQL. It begins with an introduction to the speaker and an agenda that includes an introduction to Pgtap, why to use it, best practices, and Q&A. The rest of the document delves into details of Pgtap, including how to add it to a database, how to write tests using its functions for assertions and object validation, and how to run tests from the command line using pg_prove. It emphasizes that Pgtap allows testing all aspects of a PostgreSQL database and provides stable and comprehensive testing.
This document describes the design and implementation of a magnetic door lock system using an Arduino board. The system uses a keypad to enter a secret code, and unlocks a solenoid on the door when the correct code is entered. It provides status using LED lights. The system stores the code in EEPROM and can be programmed to a new code via the keypad. The document outlines the hardware components, circuit diagram, software code, and concludes with potential applications and extensions of the system.
The document discusses interfacing with an LCD 16x2 display. It provides a block diagram, pin connections, timing diagrams and initialization procedures. It also includes Arduino code to initialize and write text to the LCD display using the LiquidCrystal library and by directly controlling the pins. The code shows setting up the LCD, sending command codes for setup and writing characters.
The document discusses using Phaser.io, Socket.io, and Arduino together to create an HTML5 game that can be controlled from an Arduino board. It provides code examples for setting up a Phaser game state and loading assets, connecting the game to a Socket.io server, reading input from an Arduino button to trigger actions over the socket, and blinking LEDs on the Arduino in response to game events. The document serves as a tutorial for building an HTML5-Arduino web game using these technologies.
The document describes several Arduino sketches. The first sketch uses an array of pin numbers to light up LEDs in sequence using a for loop. The second sketch uses an LM35 sensor to read temperature values from analog pin A0 and print them to the serial monitor. The third sketch stores the on/off patterns for the segments of a 7-segment display in an array and uses it to display counting from 10 to 0 on the display. The fourth sketch reads an analog temperature sensor value and writes it simultaneously to three PWM pins to control the brightness of three LEDs based on the temperature.
Declarative Gesture Spotting Using Inferred and Refined Control PointsBeat Signer
ย
Presentation given at ICPRAM 2013, International Conference on Pattern Recognition, Barcelona, Spain, February 2013
ABSTRACT: We propose a novel gesture spotting approach that offers a comprehensible representation of automatically inferred spatiotemporal constraints. These constraints can be defined between a number of characteristic control points which are automatically inferred from a single gesture sample. In contrast to existing solutions which are limited in time, our gesture spotting approach offers automated reasoning over a complete motion trajectory. Last but not least, we offer gesture developers full control over the gesture spotting task and enable them to refine the spotting process without major programming efforts.
Paper:http://www.academia.edu/2157798/Declarative_Gesture_Spotting_Using_Inferred_and_Refined_Control_Points
The document discusses Pgtap, a unit testing framework for PostgreSQL. It begins with an introduction to the speaker and an agenda that includes an introduction to Pgtap, why to use it, best practices, and Q&A. The rest of the document delves into details of Pgtap, including how to add it to a database, how to write tests using its functions for assertions and object validation, and how to run tests from the command line using pg_prove. It emphasizes that Pgtap allows testing all aspects of a PostgreSQL database and provides stable and comprehensive testing.
This document describes the design and implementation of a magnetic door lock system using an Arduino board. The system uses a keypad to enter a secret code, and unlocks a solenoid on the door when the correct code is entered. It provides status using LED lights. The system stores the code in EEPROM and can be programmed to a new code via the keypad. The document outlines the hardware components, circuit diagram, software code, and concludes with potential applications and extensions of the system.
The document discusses interfacing with an LCD 16x2 display. It provides a block diagram, pin connections, timing diagrams and initialization procedures. It also includes Arduino code to initialize and write text to the LCD display using the LiquidCrystal library and by directly controlling the pins. The code shows setting up the LCD, sending command codes for setup and writing characters.
The document discusses using Phaser.io, Socket.io, and Arduino together to create an HTML5 game that can be controlled from an Arduino board. It provides code examples for setting up a Phaser game state and loading assets, connecting the game to a Socket.io server, reading input from an Arduino button to trigger actions over the socket, and blinking LEDs on the Arduino in response to game events. The document serves as a tutorial for building an HTML5-Arduino web game using these technologies.
The document contains code for controlling a robot car. It defines the pins for controlling the motors and establishes the setup. The loop contains code to make the car go forward for 1 second, stop for 0.5 seconds, turn left for 0.5 seconds, go forward for 1 second, stop for 0.5 seconds, turn right for 0.5 seconds, and go forward for 1 second before repeating the sequence.
The document describes several digital logic circuits including an 8-bit adder, 4-bit multiplier, 8:3 encoder, 3:8 decoder, 1:8 demultiplexer, and 4:1 multiplexer. The 8-bit adder uses full adders to add 8-bit inputs A and B. The 4-bit multiplier multiplies 4-bit inputs A and B. The 8:3 encoder encodes 8 inputs into 3 outputs using OR gates. The 3:8 decoder decodes 3 inputs into 8 outputs using Boolean logic. The 1:8 demultiplexer selects 1 of 8 outputs based on 3 selector inputs. The 4:1 multiplexer selects 1 of 4 inputs for the output based on 2 selector
The document discusses using Phaser.io, Socket.io, and Arduino together to create an HTML5 game that can be controlled from an Arduino board. It provides code examples for setting up a Phaser game state and loading assets, connecting the game to a Socket.io server, reading input from an Arduino button to trigger actions over the socket, and blinking LEDs on the Arduino in response to game events. The document serves as a tutorial for building an HTML5-Arduino web game using these technologies.
The document provides instructions for setting up an ESP8266 microcontroller to control appliances remotely via MQTT and radio frequency signals. It explains how to connect the ESP8266 to WiFi, set up an MQTT client, and subscribe to commands topics to control plugs by sending RF codes when messages are received. Code examples are given to demonstrate publishing sensor data to MQTT and handling incoming messages to trigger the RF transmitter as needed.
The document contains code examples for controlling an LED, using an ultrasonic sensor, building a line following robot car, controlling a Bluetooth car remotely, and connecting an ESP32 to the Arduino IoT Cloud. It includes code to blink an LED, measure distance with an ultrasonic sensor, make a car follow a line using IR sensors, control a car's direction remotely over Bluetooth, and turn an LED on or off through the Arduino IoT Cloud dashboard by updating a variable.
This document provides an overview of programming basics including 2D and 3D arrays, nested loops, and classes. It discusses how to create and access multi-dimensional arrays, use nested loops to repeat operations, and define classes with methods and member variables. Examples are given for 2D and 3D arrays, nested loops that count iterations, and a class for flashing an LED with methods to define on and off times. Challenges are presented at the end involving nested loops, serial printing patterns, counting string occurrences, and creating a class to add integers that is then turned into a library.
This document provides an introduction and overview of the Arduino hardware and software platform for physical computing. It describes the key components of the Arduino board including digital and analog pins that can be used as inputs or outputs. It also introduces some basic Arduino programs for blinking an LED, using loops to control multiple pins, and reading input from a button. Examples are provided for common tasks like blinking an LED, controlling multiple pins in a loop, and detecting button presses with debouncing. The document aims to explain the basic capabilities and functionality of the Arduino platform.
This document contains code snippets for controlling an LED or reading sensor values using an Arduino board. The snippets demonstrate basic digital input/output functions like turning an LED on and off, fading an LED brightness over time, reading the state of a push button to control an LED, reading analog sensor values to control LED brightness, receiving serial data to set LED brightness, and sending mouse position data over serial.
The document discusses prototyping in interaction design and describes how prototypes allow designers to test design ideas early in the design process before building fully functional versions. Prototypes can range from simple paper sketches and storyboards to interactive clickable prototypes and simulations of a design. Prototyping helps designers evaluate and improve their design ideas based on user feedback before committing to developing a final product.
This document provides an introduction and overview of Arduino, an open-source hardware and software platform for building electronics projects and interactive objects. It discusses the basic components of the Arduino board, including digital and analog input/output pins. It also covers examples of common uses for digital and analog pins like blinking an LED, reading a button input, and controlling a servo motor. The document concludes with a discussion of communicating with Arduino using the serial monitor and examples of interfacing with RGB LEDs and light sensors.
This document discusses using Arduino with Ruby. It provides an overview of Arduino hardware and software, introduces RAD (Ruby Arduino Development) for writing Ruby code to control Arduino boards, and presents several example projects that combine Arduino and Ruby including Ruby on Bells, Barduino, and a Flying Robot. Code examples are provided for blinking an LED, fading an LED, reading an analog sensor, and using servos from Ruby. Additional sensors and shields discussed include Sharp IR sensors, ultrasonic rangefinders, and WiFi shields.
The document summarizes a presentation given by Dr. Francisco Pรฉrez Garcรญa at the Association of Science Education Annual Conference on January 3rd, 2013 about using Arduino boards in the classroom. Dr. Pรฉrez Garcรญa discussed his experiences using Arduino with students aged 16-18 years old to teach programming concepts. He showed various student projects using Arduino to control motors, LEDs and read sensor input. Code examples were provided to demonstrate how concepts like pulse width modulation and analog to digital conversion can be taught.
Solo PHP. Niente trucchi e niente inganno (ne Javascript ne Web). Ci imbarcheremo nellโodissea che porta un programmatore a pensare di poter scrivere videogiochi con PHP e SDL. Disegnare sullo schermo, gestire gli input, fare il play di audio e gestire il mixer.
PHPDay GrUSP edition 2022
The document contains a function that returns the MAC address of the network adapter. It loads the rpcrt4.dll library and calls the UuidCreateSequential function to generate two GUIDs. It then compares bytes of the two GUIDs and concatenates the bytes to form the MAC address string if they are equal.
This Arduino code controls an LED by interfacing with a transformer. It defines setup and loop functions to initialize the LED pin as output and read serial input. Based on the serial input of "on", "off", or a number between 0.5-60, it will turn the LED on/off or blink it at the corresponding frequency for 5 seconds, printing the loop count and frequency to the serial monitor.
The document discusses Arduino, an open-source electronics prototyping platform. It describes Arduino Uno, including its processor, memory, input/output pins, and operating voltage. It provides steps for getting started with Arduino, including downloading the IDE, connecting the board, selecting options in the IDE, and uploading a basic blink program. The document also covers some key Arduino concepts like variables, conditional statements, loops, and functions.
The document discusses various topics related to arrays in C programming language. It begins by defining an array as a collection of data storage locations of the same type and name. It then discusses declaring, initializing and accessing elements of single and multi-dimensional arrays using indices. The document also demonstrates inserting elements into an array, deleting elements from an array, and printing the elements of an array.
The document discusses keypad and sensor modules for Arduino. It provides code to read input from a 4x4 keypad and display it on the serial monitor. It then defines different sensors like temperature, humidity, and IR sensors. It provides an IR sensor code to detect objects and toggle an LED. It also discusses stepper motors and provides code to control the speed and direction of a stepper motor.
This document provides information about Arduino and 3D printing. It includes Arduino code examples for basic input/output tasks like turning an LED on and off and controlling motors. It also discusses 3D printer hardware components like the RAMPS board, firmware like Marlin, and common printer models like the Prusa i3. Code examples are provided for interpreting GCode instructions to control 3D printer motors and update the LCD display. Links are given for additional online resources.
The document discusses operational amplifiers (op amps) and contains repeated references to an email address (dedismk4@gmail.com) and subject lines about op amp symbols and characteristics, dual op amps, and quad op amps.
Pengembangan Dasar OPAMP sebagai Filter di implementasikan menjadi rangkaian TONE CAONTROL dengan fitur pengaturan BASS , MIDRANGE dan TREBLE, Dijelaskan contoh SKEMA dan Cara kerja rangkaian.
The document contains code for controlling a robot car. It defines the pins for controlling the motors and establishes the setup. The loop contains code to make the car go forward for 1 second, stop for 0.5 seconds, turn left for 0.5 seconds, go forward for 1 second, stop for 0.5 seconds, turn right for 0.5 seconds, and go forward for 1 second before repeating the sequence.
The document describes several digital logic circuits including an 8-bit adder, 4-bit multiplier, 8:3 encoder, 3:8 decoder, 1:8 demultiplexer, and 4:1 multiplexer. The 8-bit adder uses full adders to add 8-bit inputs A and B. The 4-bit multiplier multiplies 4-bit inputs A and B. The 8:3 encoder encodes 8 inputs into 3 outputs using OR gates. The 3:8 decoder decodes 3 inputs into 8 outputs using Boolean logic. The 1:8 demultiplexer selects 1 of 8 outputs based on 3 selector inputs. The 4:1 multiplexer selects 1 of 4 inputs for the output based on 2 selector
The document discusses using Phaser.io, Socket.io, and Arduino together to create an HTML5 game that can be controlled from an Arduino board. It provides code examples for setting up a Phaser game state and loading assets, connecting the game to a Socket.io server, reading input from an Arduino button to trigger actions over the socket, and blinking LEDs on the Arduino in response to game events. The document serves as a tutorial for building an HTML5-Arduino web game using these technologies.
The document provides instructions for setting up an ESP8266 microcontroller to control appliances remotely via MQTT and radio frequency signals. It explains how to connect the ESP8266 to WiFi, set up an MQTT client, and subscribe to commands topics to control plugs by sending RF codes when messages are received. Code examples are given to demonstrate publishing sensor data to MQTT and handling incoming messages to trigger the RF transmitter as needed.
The document contains code examples for controlling an LED, using an ultrasonic sensor, building a line following robot car, controlling a Bluetooth car remotely, and connecting an ESP32 to the Arduino IoT Cloud. It includes code to blink an LED, measure distance with an ultrasonic sensor, make a car follow a line using IR sensors, control a car's direction remotely over Bluetooth, and turn an LED on or off through the Arduino IoT Cloud dashboard by updating a variable.
This document provides an overview of programming basics including 2D and 3D arrays, nested loops, and classes. It discusses how to create and access multi-dimensional arrays, use nested loops to repeat operations, and define classes with methods and member variables. Examples are given for 2D and 3D arrays, nested loops that count iterations, and a class for flashing an LED with methods to define on and off times. Challenges are presented at the end involving nested loops, serial printing patterns, counting string occurrences, and creating a class to add integers that is then turned into a library.
This document provides an introduction and overview of the Arduino hardware and software platform for physical computing. It describes the key components of the Arduino board including digital and analog pins that can be used as inputs or outputs. It also introduces some basic Arduino programs for blinking an LED, using loops to control multiple pins, and reading input from a button. Examples are provided for common tasks like blinking an LED, controlling multiple pins in a loop, and detecting button presses with debouncing. The document aims to explain the basic capabilities and functionality of the Arduino platform.
This document contains code snippets for controlling an LED or reading sensor values using an Arduino board. The snippets demonstrate basic digital input/output functions like turning an LED on and off, fading an LED brightness over time, reading the state of a push button to control an LED, reading analog sensor values to control LED brightness, receiving serial data to set LED brightness, and sending mouse position data over serial.
The document discusses prototyping in interaction design and describes how prototypes allow designers to test design ideas early in the design process before building fully functional versions. Prototypes can range from simple paper sketches and storyboards to interactive clickable prototypes and simulations of a design. Prototyping helps designers evaluate and improve their design ideas based on user feedback before committing to developing a final product.
This document provides an introduction and overview of Arduino, an open-source hardware and software platform for building electronics projects and interactive objects. It discusses the basic components of the Arduino board, including digital and analog input/output pins. It also covers examples of common uses for digital and analog pins like blinking an LED, reading a button input, and controlling a servo motor. The document concludes with a discussion of communicating with Arduino using the serial monitor and examples of interfacing with RGB LEDs and light sensors.
This document discusses using Arduino with Ruby. It provides an overview of Arduino hardware and software, introduces RAD (Ruby Arduino Development) for writing Ruby code to control Arduino boards, and presents several example projects that combine Arduino and Ruby including Ruby on Bells, Barduino, and a Flying Robot. Code examples are provided for blinking an LED, fading an LED, reading an analog sensor, and using servos from Ruby. Additional sensors and shields discussed include Sharp IR sensors, ultrasonic rangefinders, and WiFi shields.
The document summarizes a presentation given by Dr. Francisco Pรฉrez Garcรญa at the Association of Science Education Annual Conference on January 3rd, 2013 about using Arduino boards in the classroom. Dr. Pรฉrez Garcรญa discussed his experiences using Arduino with students aged 16-18 years old to teach programming concepts. He showed various student projects using Arduino to control motors, LEDs and read sensor input. Code examples were provided to demonstrate how concepts like pulse width modulation and analog to digital conversion can be taught.
Solo PHP. Niente trucchi e niente inganno (ne Javascript ne Web). Ci imbarcheremo nellโodissea che porta un programmatore a pensare di poter scrivere videogiochi con PHP e SDL. Disegnare sullo schermo, gestire gli input, fare il play di audio e gestire il mixer.
PHPDay GrUSP edition 2022
The document contains a function that returns the MAC address of the network adapter. It loads the rpcrt4.dll library and calls the UuidCreateSequential function to generate two GUIDs. It then compares bytes of the two GUIDs and concatenates the bytes to form the MAC address string if they are equal.
This Arduino code controls an LED by interfacing with a transformer. It defines setup and loop functions to initialize the LED pin as output and read serial input. Based on the serial input of "on", "off", or a number between 0.5-60, it will turn the LED on/off or blink it at the corresponding frequency for 5 seconds, printing the loop count and frequency to the serial monitor.
The document discusses Arduino, an open-source electronics prototyping platform. It describes Arduino Uno, including its processor, memory, input/output pins, and operating voltage. It provides steps for getting started with Arduino, including downloading the IDE, connecting the board, selecting options in the IDE, and uploading a basic blink program. The document also covers some key Arduino concepts like variables, conditional statements, loops, and functions.
The document discusses various topics related to arrays in C programming language. It begins by defining an array as a collection of data storage locations of the same type and name. It then discusses declaring, initializing and accessing elements of single and multi-dimensional arrays using indices. The document also demonstrates inserting elements into an array, deleting elements from an array, and printing the elements of an array.
The document discusses keypad and sensor modules for Arduino. It provides code to read input from a 4x4 keypad and display it on the serial monitor. It then defines different sensors like temperature, humidity, and IR sensors. It provides an IR sensor code to detect objects and toggle an LED. It also discusses stepper motors and provides code to control the speed and direction of a stepper motor.
This document provides information about Arduino and 3D printing. It includes Arduino code examples for basic input/output tasks like turning an LED on and off and controlling motors. It also discusses 3D printer hardware components like the RAMPS board, firmware like Marlin, and common printer models like the Prusa i3. Code examples are provided for interpreting GCode instructions to control 3D printer motors and update the LCD display. Links are given for additional online resources.
The document discusses operational amplifiers (op amps) and contains repeated references to an email address (dedismk4@gmail.com) and subject lines about op amp symbols and characteristics, dual op amps, and quad op amps.
Pengembangan Dasar OPAMP sebagai Filter di implementasikan menjadi rangkaian TONE CAONTROL dengan fitur pengaturan BASS , MIDRANGE dan TREBLE, Dijelaskan contoh SKEMA dan Cara kerja rangkaian.
APLIKASI OPAMP sebagai PEMBANGKIT SINYAL NON SINUSDedi Supardi
ย
Dokumen ini membahas tentang signal generator, yaitu rangkaian elektronik yang dapat menghasilkan output berupa perubahan tegangan atau arus tanpa masukan, dengan bentuk gelombang sinusoidal, blok, segitiga atau gigi gergaji. Signal generator berguna untuk eksperimen laboratorium, efek suara, sirine atau musik.
APLIKASI OPAMP sebagai PEMBANGKIT GELOMBANGDedi Supardi
ย
Dokumen ini membahas tentang osilator, yaitu suatu rangkaian elektronik yang dapat menghasilkan output berupa perubahan tegangan atau arus tanpa masukan, dengan bentuk gelombang seperti sinus, blok, segitiga atau gigi gergaji. Osilator digunakan untuk berbagai eksperimen laboratorium, efek suara, sirine, musik, dan lainnya.
APLIKASI OPAMP sebagai RANGKAIAN FILTERDedi Supardi
ย
Banyak jenis FILTER seperti LPF,HPF,BPF dan BSF dapat direalisasikan oleh rangkaian OPAMP, disini akan dibahas lengkap dengan simulasi PROTEUS untuk membuktian perhitungan secara manual
APLIKASI OPAMP sebagai RANGKAIAN ARITMETIKDedi Supardi
ย
Banyak yang tidak tahu bahwa awal mula penciptaan IC OPAMP adalah untuk mnyelesaikan permasalahan ARITMETIKA seperti rangkaian PENJUMLAHAN ( SUMMING AMPLIFIER) dan Pengurangan (Diferential AMplifier), bahasan rinci dari contoh skema analisa rangkaian dan perhitungan LENGKAP dibahas secara rinci.
Magnet yang orang bilang juga BESI BERANI mana tahu bahwa benda ajaib yang bisa menarik besi ini menjadi dasar ditemukannya ELEKTROMAGNETIK, yang nantinya betul-betul merevolusi tatanan kehidupan manusia, SIMAK SAJA...
This document discusses field effect transistors (FETs) and their applications. It provides information on the basic functions of FETs as electronic switches and amplifiers. It then discusses the operating regions of bipolar junction transistors and FETs. Several graphs are included showing the characteristics and effects of varying the gate voltage on JFETs. Finally, some common applications of FETs are listed, including in radios, audio mixers, timers, pre-amplifiers, and motor drivers. MOSFETs are also discussed and compared to JFETs.
Catu daya SMPS memiliki banyak kelebihan di banding catu daya linier, tapi sistem ini juga masih memiliki banyak kekurangan juga yang membuat sistem catu daya knvensional tetap bertahan sampai sekarang
The document discusses the components and functions of a voltage stabilization circuit. It describes how a transformer steps down alternating current (AC) voltage, diodes rectify it to direct current (DC), a capacitor filter smooths the voltage, and a regulator stabilizes and evens out the DC voltage. Together these components can convert a high AC voltage like 220V to a steady lower DC voltage like 12V.
Pengaplikasian Teknologi SWITCHING selaian pada INVERTER,CATU DAYA SMPS, salah satunya pada rangkaian BUCK and BOOST, dengan mempelajari BUCK and BOOST akan memperkaya pengetahuan bagaimana proses pembangkitan AC dari sumber DC dan Lasngsung konversi kembali menjadi DC yang bahkan dapat memungkinkan lebih besar dari sumber masukannya, Luar Biasa..BUCK and BOOST
Secara Khusus Membahas fungsi OPAMP sebagai Filter LPF,HPF,BPF beserta contoh skema dan perhituyngan Frekuennsi cutoff, serta pembahasan aplikasi analisa rangkaian filter pada tone control dan crossover.
Membahas dasar-dasar OPAMP. beserta karakteristik dan aplikasi umum OPAMP sebagai Comparator,Inverting dan Non Invereting Amplifier, Adder dan subtractor, Integrator dan Differensiator termasuk pembangkit gelombang.
MULTIPLEXER (MUX) dan DEMULTIPLEXER (DEMUX) merupakan sustu sistem digital dalah hal teknik pemilihan data yang akan disalurkan dari beberapa masukan data dapat dipilih satu data ( MUX) atai u dari satu data akan disalurkan beberapa sluran sesuai alamat yag dinginkan.
Naik satu level stelah pemahaman Kombinasional Logic bisa di pahami maka pemahaman akan ENCODER sebagai penterjemah bilangan desimal menjadi biner serta DECODER berupa pengubah bilangan biner menjadi Desimal dijelaskan dalam presentasi kali ini
The document discusses digital logic gates. It describes the basic logic gates of NOT, AND, and OR and how more complex gates like NAND, NOR, XOR, and XNOR are derived from combining these. It provides truth tables for each gate and examples of their applications, including in complex systems, adders, multipliers, alarms, and manufacturing equipment. Combinational logic gates can be used to perform many parallel logical operations.
Teknik Catu daya modern dengan fisik yg kecil tapi memiliki efisiensi yg tinggi, semakin banyak digunakan saat ini menggunakan sistem umpan balik dan pengendalian PWM sebagai kontrol switcing bagi rangkaian HF switch MOSFET
Tenik konvensional tentang pengubahan tegangan AC menjadi Tegangan DC, serta penjelasan tentang blok dan fungsi rangkaian catudaya termasuk regulatornya
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the bodyโs response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
ย
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
ย
(๐๐๐ ๐๐๐) (๐๐๐ฌ๐ฌ๐จ๐ง ๐)-๐๐ซ๐๐ฅ๐ข๐ฆ๐ฌ
๐๐ข๐ฌ๐๐ฎ๐ฌ๐ฌ ๐ญ๐ก๐ ๐๐๐ ๐๐ฎ๐ซ๐ซ๐ข๐๐ฎ๐ฅ๐ฎ๐ฆ ๐ข๐ง ๐ญ๐ก๐ ๐๐ก๐ข๐ฅ๐ข๐ฉ๐ฉ๐ข๐ง๐๐ฌ:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
๐๐ฑ๐ฉ๐ฅ๐๐ข๐ง ๐ญ๐ก๐ ๐๐๐ญ๐ฎ๐ซ๐ ๐๐ง๐ ๐๐๐จ๐ฉ๐ ๐จ๐ ๐๐ง ๐๐ง๐ญ๐ซ๐๐ฉ๐ซ๐๐ง๐๐ฎ๐ซ:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
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The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
16. SEVEN SEGMENT
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NO A B C D E F G
0 HIGH HIGH HIGH HIGH HIGH HIGH LOW
1 LOW HIGH HIGH LOW LOW LOW LOW
2 HIGH HIGH LOW HIGH HIGH LOW HIGH
3 HIGH HIGH HIGH HIGH LOW LOW HIGH
4 LOW HIGH HIGH LOW LOW HIGH HIGH
5 HIGH LOW HIGH HIGH LOW HIGH HIGH
6 HIGH LOW HIGH HIGH HIGH HIGH HIGH
7 HIGH HIGH HIGH LOW LOW LOW LOW
8 HIGH HIGH HIGH HIGH HIGH HIGH HIGH
9 HIGH HIGH HIGH HIGH LOW HIGH HIGH
34. 2 DIGIT SEVEN SEGMENT
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// Original author: Natalia Fargasch Norman
// Dual seven-segment LED Display adapted to fit KPD-3261B
// Common Anode digit 1 pin 10
// Common Anode digit 2 pin 5
// Modifications made by: Israel J. Lopez Toledo
// CA1 B C E D
// | | | | | -> pins and segments they control
// --------- ---------
// | A | | A |
// F| |B F| |B
// |---G---| |---G---|
// E| |C E| |C
// | D | | D |
// --------- ---------
// | | | | | -> pins and segments they control
// G DP A F CA2
// Segments that make each number when lit:
// 0 => -FEDCBA
// 1 => ----BC-
// 2 => G-ED-BA
// 3 => G--DCBA
// 4 => GF--CB-
// 5 => GF-DC-A
// 6 => GFEDC-A
// 7 => ----CBA
// 8 => GFEDCBA
// 9 => GF-DCBA
// Arduino digital pins used to light up
// corresponding segments on the LED display
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/*
Digital Voltmeter using 4-Digit 7-segment Display
*/
#include <TimerOne.h>
//Define 74HC595 Connections with arduino
const int Data=7;
const int Clock=8;
const int Latch=6;
const int SEG0=5;
const int SEG1=4;
const int SEG2=3;
const int SEG3=2;
int cc=0;
char Value[4];
//Refer Table 4.1 7-Segment Decoding
const char
SegData[]={0x3F,0x06,0x5B,0x4F,0x66,0x6D,0x7D,0x0
7,0x7F,0x6F};
4 DIGIT COUNTER
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//=============================================================
// Loop
//=============================================================
void loop() {
char Volt[4];
int Voltage=analogRead(A0);
//To get fixed point decimal point we multiply it by 100
Voltage = (500/1024.0) * Voltage; //Scaling of 0 to 5V i.e. 0 to 1023 to 0 to 10 (in 10 steps)
//Display Voltage on Segments
sprintf(Volt,"%04d",Voltage); //We get ASCII array in Volt
Serial.println(Volt);
Value[0]=Volt[0] & 0x0F; //Anding with 0x0F to remove upper nibble
Value[1]=Volt[1] & 0x0F; //Ex. number 2 in ASCII is 0x32 we want only 2
Value[2]=Volt[2] & 0x0F;
Value[3]=Volt[3] & 0x0F;
delay(200);
}
4 DIGIT COUNTER
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//===================================================================
// TIMER 1 OVERFLOW INTTERRUPT FOR DISPALY
//===================================================================
void timerIsr()
{
cc++;
if(cc==5) //We have only 4 digits
{cc=1;}
Scanner();
TCNT0=0xCC;
}
//===================================================================
// SCAN DISPLAY FUNCTION
//===================================================================
void Scanner()
{
4 DIGIT COUNTER
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switch (cc) //Depending on which digit is selcted give output
{
case 1:
digitalWrite(SEG3,HIGH);
DisplayDigit(SegData[Value[0]]);
digitalWrite(SEG0,LOW);
break;
case 2:
digitalWrite(SEG0,HIGH);
DisplayDigit(SegData[Value[1]] | 0x80); //0x80 to turn on decimal point
digitalWrite(SEG1,LOW);
break;
case 3:
digitalWrite(SEG1,HIGH);
DisplayDigit(SegData[Value[2]]);
digitalWrite(SEG2,LOW);
break;
case 4:
digitalWrite(SEG2,HIGH);
DisplayDigit(SegData[Value[3]]);
digitalWrite(SEG3,LOW);
break;
}
}
//===================================================================
4 DIGIT COUNTER