This document outlines a STEAM education project for middle school students. It discusses the need for the project based on declining interest in science education and focuses on physics. It describes the theoretical background of converging STEAM (Science, Technology, Engineering, Art, and Math) education and the learning goals of improving perceptions of physics and developing interest and creativity. It details the classroom environment including software for problem-based and cooperative learning games, and hardware like the hexagonal classroom layout and physics lab. It provides an example class applying STEAM to make a mini washing machine integrating the various disciplines. The conclusion emphasizes getting students interested in science through art and nurturing convergence talents.