This document provides an overview of Ian Cuming's 3D modeling, animation, and visual effects portfolio. Some of his past clients include Nike, ResMed, and Pioneer. His work encompasses organic sculptures, characters, scientific/medical illustrations, architectural visualizations, product modeling, and motion graphics. He is proficient in 3DS Max, Mudbox, Photoshop, and other software. Videos of his animations can be viewed on his website at www.vortiko.com.
The rise of VR & AR era. Why this time is different?Vasily Ryzhonkov
When Facebook bought virtual reality company Oculus in early 2014, virtual reality blew up. While game and movie studios began reimagining the future, others looked back at the "old days" of VR — a loosely remembered period in the 1990s when gloves and goggles were super cool and everyone was going to get high on 3D graphics.
Computer enthusiasts and science fiction writers have dreamed about VR for decades. But earlier attempts to develop it, especially in the 1990s, were disappointing. It turns out the technology wasn’t ready yet. What’s happening now — because of Moore’s Law, and also the rapid improvement of processors, screens, and accelerometers, driven by the smartphone boom — is that VR is finally ready to go mainstream. Now, we’re in the midst of a virtual reality revolution.
So the question I want to pose here – is this time different?
Are we going to this future or it’s only media hype?
Case Study: Setting Up a Professional Virtual Reality Shoot Casey Sapp
For agencies and companies interested in investing in virtual reality. VRTÜL (pr. "Virtual") is a San Diego based Virtual Reality studio specializing in VR directing, filming, and post-production.
Dummy's guide to Virtual Reality - Top 5 basic things you should know about VRVictoria Robertson
The Top 5 things every beginner should know about virtual reality.
VR is going mainstream and you should know the very basics if you don't want to seem like a dummy.
This presentation from the Sydney Virtual Reality Meetup Group #8 covers the latest industry news, details on the groups growth and Kain Tietzel's presentation"2016, Year of the VR Tsunami"
The rise of VR & AR era. Why this time is different?Vasily Ryzhonkov
When Facebook bought virtual reality company Oculus in early 2014, virtual reality blew up. While game and movie studios began reimagining the future, others looked back at the "old days" of VR — a loosely remembered period in the 1990s when gloves and goggles were super cool and everyone was going to get high on 3D graphics.
Computer enthusiasts and science fiction writers have dreamed about VR for decades. But earlier attempts to develop it, especially in the 1990s, were disappointing. It turns out the technology wasn’t ready yet. What’s happening now — because of Moore’s Law, and also the rapid improvement of processors, screens, and accelerometers, driven by the smartphone boom — is that VR is finally ready to go mainstream. Now, we’re in the midst of a virtual reality revolution.
So the question I want to pose here – is this time different?
Are we going to this future or it’s only media hype?
Case Study: Setting Up a Professional Virtual Reality Shoot Casey Sapp
For agencies and companies interested in investing in virtual reality. VRTÜL (pr. "Virtual") is a San Diego based Virtual Reality studio specializing in VR directing, filming, and post-production.
Dummy's guide to Virtual Reality - Top 5 basic things you should know about VRVictoria Robertson
The Top 5 things every beginner should know about virtual reality.
VR is going mainstream and you should know the very basics if you don't want to seem like a dummy.
This presentation from the Sydney Virtual Reality Meetup Group #8 covers the latest industry news, details on the groups growth and Kain Tietzel's presentation"2016, Year of the VR Tsunami"
A snapshot of my work as a Senior Graphic Designer. This covers digital design, print design, illustration, infographics, branding, advertising and marketing. Now available for freelance design work.
View the hi-resolution version here: http://bit.ly/paulsbehance
Emakina was present to the Mobile Forum 9th edition. Cécric Gyselinck gave an overview of augmented and virtual reality: all the actual technologies and what we can expect in the future.
Emakina was present to the Mobile Forum 9th edition. Cédric Gyselinck provided an overview of augmented and virtual reality: the current situation and what we can expect in the coming years.
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket
Inspirational presentation, given at ITP Academy VR on May 10 2016, by Kenny Deriemaeker (@kderiemaeker) & Frederik De Bosschere (@vrederik).
Outlining the history of VR (all the way from the Renaissance to the 90's), its revival (Carmack & Luckey, the smartphone war dividend) and the different approaches by all of the main players today. Next, we highlight a few key industries where VR/AR is already happening. Finally, we make a few predictions for the future.
Yode is a virtual, augmented and mixed reality production agency that creates revolutionary VR + AR solutions for businesses across multiple industries.
We provide full cycle of VR development process: whether it's design, 3D modeling, development or testing Virtual or Augmented Reality apps for any industries including advertising, education, exhibitions, healthcare and games.
The combination of photo-sharing and image recognition is revolutionizing marketing. Learn how these technologies create new opportunities for product companies, disrupt retail, and enable social commerce.
A snapshot of my work as a Senior Graphic Designer. This covers digital design, print design, illustration, infographics, branding, advertising and marketing. Now available for freelance design work.
View the hi-resolution version here: http://bit.ly/paulsbehance
Emakina was present to the Mobile Forum 9th edition. Cécric Gyselinck gave an overview of augmented and virtual reality: all the actual technologies and what we can expect in the future.
Emakina was present to the Mobile Forum 9th edition. Cédric Gyselinck provided an overview of augmented and virtual reality: the current situation and what we can expect in the coming years.
In The Pocket Academy: VR // The Past, Present & Future of VRIn The Pocket
Inspirational presentation, given at ITP Academy VR on May 10 2016, by Kenny Deriemaeker (@kderiemaeker) & Frederik De Bosschere (@vrederik).
Outlining the history of VR (all the way from the Renaissance to the 90's), its revival (Carmack & Luckey, the smartphone war dividend) and the different approaches by all of the main players today. Next, we highlight a few key industries where VR/AR is already happening. Finally, we make a few predictions for the future.
Yode is a virtual, augmented and mixed reality production agency that creates revolutionary VR + AR solutions for businesses across multiple industries.
We provide full cycle of VR development process: whether it's design, 3D modeling, development or testing Virtual or Augmented Reality apps for any industries including advertising, education, exhibitions, healthcare and games.
The combination of photo-sharing and image recognition is revolutionizing marketing. Learn how these technologies create new opportunities for product companies, disrupt retail, and enable social commerce.
1. Bio-luminescent jellyfish.
Created in 2015 with Mudbox, 3DS Max and photoshop. Rigged for TurboSquid.
Ian Cuming CGI Portfolio 2016
www.vortiko.com
ian@vortiko.com
3. Robinho Gold Bust.
Nike “WRITE THE FUTURE” Fifa World Cup 2010 advertising campaign. (see pages 4-5)
The sculpture was used to pitch for and win the job.
Created in 2010 with Mudbox, 3DS Max and photoshop.
PROFILE......
A proven ability to take projects from initial concept through to completion.
Realistic high-detailed image creation, and animation specialist.
Thrives on challenges, and technical problem solving.
Ian has extensive experience working with some of the most prestigious clients.
Solid understanding of all things 3D. From high precision technical modelling,
To organic sculpture, character animation, lighting, and abstract motion graphics.
An adaptable and versatile artist, with powerful animation and modelling skills.
With a background in fine art, Ian is also gifted at drawing and painting, with an
Exceptionally detailed and realistic style.
Key Software:
3D Studio Max
Solid Understanding of the following processes:
Vray Rendering Engine
Animation
Lighting
Rigging
Poly Modelling
UV Unwrapping/Mapping
Particle Flow and Particle Systems
Character Studio
Fluency with:
Mudbox
After Effects
Photoshop
Other Software Commonly Used:
Illustrator
Realflow
Blender
Autodesk Sketchbook Designer
5. Robinho, Nike World Cup Billboard 2010
Created with Mudbox and 3DS Max.
Photoshop retouching by Happy Finish.
In 2010 I worked on the Nike “Write the Future”
World Cup Advertising campaign.
I Sculpted 11 football stars in total. Original 3DS
Max Renders above.
Carlos Tevez
Nicklas Bendtner
Robert Koren
14. AWARDS......
In 2008 I won 1st Price in 3D World Mag. ATI, Portrait
contest for “Mayan King’’ right.
In 2004 I won 3rd Price in 3D World Mag. ATI, Photoreal
contest for “Blood Bite’’ below.
15. Off the back of the 2004 Award for “Blood Bite”...
I created a series of images for the Science Photo Library.
The theme being SEM (Scanning Electron Microscope)
images of bugs in action.
19. Radiolarians.
Inspired by the work of Ernst Haeckel and geometrical
forms in nature, I created these remarkable structures
in 3DS Max for Ikon Images.
21. Earth Sheild.
Created in 2014 with 3DS Max using PFlow and V-Ray
environment fog, volume lights, and Photoshop.
SPACE......
DNA in the Stars.
Created in 2014 with 3DS Max using PFlow and V-Ray
environment fog, volume lights, and Photoshop.
22. Earth.
Created in 2014 with 3DS Max, and Photoshop.
I created these Earth images using texture
maps download from Nasa.
To view a 360 orbit realistic cloud simulation
animation of this earth, please visit...
http://www.vortiko.com/video/earth-cloud-simulation
30. A selection of Stills taken from animations I created for JML infomercials. from 2007-2010
31. Way back in 2000-2001 I created nearly 100 x-ray images of various themes for Digital Vision, now bought out by Getty Images. The images have proved very popular and have
popped up all over the world in various forms of media. The Albums covers below have become a bit of an online parody as they are so similar. I have collected 6 albums so far
who have chosen my original images for their covers.
X-RAY IMAGES......
32. ANIMATION......
Sample stills from animated adverts. To view more work in motion please visit www.vortiko.com/motion
BZERO1 Rings from Bulgari.BZERO1 Rings from Bulgari.
I created this 1 min animation in 2012 for a Bulgari
advertisment. There are also 2 shorter versions on
YouTube that have clocked up more than 7 million views
in total.
https://www.youtube.com/watch?v=F-n0wofZMuE
Nicorette TV Advert.
The clip depecicts frost growing on the packaging, at the
end of a TV Advert.
http://www.vortiko.com/video/nicorette-cools
Infommercial Demo.
Various animations created for TV shopping channels.
http://www.vortiko.com/video/infomercial-demo
Cadburys cream egg commercial.
15 different gooey splatters for each day in a 2 weeks countdown to Easter.
Displayed on London Underground escalator screens.
http://www.vortiko.com/video/cadburys-cream-egg
33. Orbit of Earth with realistic cloud simulation. Orbit of Galaxy.
Yellow Dragon.
Orbit of Galaxy.
Shape Shifter. 8 Twirl.
MOTION GRAPHICS......
I have produced many motion graphics titles, mostly for Artbeats, but also for Getty Images and Digital Vision. Below are samples from clips
available to view on my website http://www.vortiko.com/motion
More Can be viewed at artbeats.com ... http://www.artbeats.com/demo_reels/68
SPACE MOVIES......
Available to view on my website http://www.vortiko.com/motion
34. AUDIO VISUAL......
Optical illusion in motion.
The show can been seen on youtube
https://www.youtube.com/watch?v=cUKKFtLTQkQ
Our section is from min 1.59 -2.57
Poker Stars 3D projection mapping, Isle of Mann September 2015
In collaboration with Exceeda.co.uk I have created a number of different movies and visual
content for Audio Visual shows and music tracks. Below is a link to a recent YouTube video to
the 2015 Poker Stars tournament opening light show .
35. FINE ART......
I studied Fine Art painting at college and have always had an interest in fine art. Sometimes when I get the time and inspiration I still like
to draw. I find this experience benefits me greatly in computer generated art. More drawings can be seen at
http://fineartamerica.com/artists/ian+cuming