- Memo Park is an Italian company founded in 1987 that designs, produces, and distributes kiddie rides and designs turnkey playgrounds.
- It is headquartered in Reggio Emilia, Italy where it manufactures award-winning products using artisanal techniques while ensuring safety and reliability.
- Memo Park has national and international distribution experience to support sales and post-sales service worldwide.
The document discusses media texts that influenced the film title, mentioning that bold, block capital letters were used to portray strength and that films about urban youth and inner city kids often feature graffiti which influenced the title choice.
1) The film She's All That is a 1999 teen romantic comedy directed by Robert Iscove and produced by Peter Abrams, Robert L. Levy, and Richard N. Gladstein for Miramax Films.
2) The opening scene introduces the main character Laney Boggs, a timid high school art student, and establishes the social groups of jocks, geeks, and popular girls at the school.
3) The main characters are presented following stereotypes - Laney as an artsy "geek", Zack Siler as a typical jock, his girlfriend Taylor Vaughan as the popular girl, and Dean Sampson as Zack's right hand man.
Rotterdam Business School, Get Connected 26 March 2015Perry Willemse
Perry Willemse (Global Acquaintance) will share information regarding economic changes and the development based on the new trends of 2015.
We would like to thank the following people:
ING: Dhr Thijs Geijer
Rabobank: Dhr Herwin Loman
Trendwatching: Mrs Vicki Loomes
Jobtease: Dhr Geraime Statia
TNG: Mr Jonathan Reed
Rotterdam Business School, Get Connected Trendwatching Perry Willemse
The document discusses trends in the job market and tips for successful work placements. It introduces Perry Willemse as an expert in cross-cultural consultancy and training with 15 years of international experience. Willemse discusses challenges students may face in work placements and trends in the global economy, job market, and consumer behavior that could impact work placements. The document promotes Jobtease as a new way for students to create profiles, apply for jobs quickly, and get company feedback to help them succeed during work placements.
The filmmakers were influenced by the title Attack the Block, which used bold, block capital text to convey a strong message that matched their film about youth groups. They were also inspired by graffiti, as their film focused on urban youth in Peckham and graffiti is common in inner cities.
Korte presentatie betreft het behandelen van cross culturele verschillen in Rotterdam en erbuiten.
Meer Cursus mogelijkheden bij de Vrij Universiteit Rotterdam
Global Acquaintance is een cross cultureel consultancy bureau, gespecialiseerd in het werken met MKB bedrijven welke internationaal werkzaam zijn.
The document discusses media texts that influenced the film title, mentioning that bold, block capital letters were used to portray strength and that films about urban youth and inner city kids often feature graffiti which influenced the title choice.
1) The film She's All That is a 1999 teen romantic comedy directed by Robert Iscove and produced by Peter Abrams, Robert L. Levy, and Richard N. Gladstein for Miramax Films.
2) The opening scene introduces the main character Laney Boggs, a timid high school art student, and establishes the social groups of jocks, geeks, and popular girls at the school.
3) The main characters are presented following stereotypes - Laney as an artsy "geek", Zack Siler as a typical jock, his girlfriend Taylor Vaughan as the popular girl, and Dean Sampson as Zack's right hand man.
Rotterdam Business School, Get Connected 26 March 2015Perry Willemse
Perry Willemse (Global Acquaintance) will share information regarding economic changes and the development based on the new trends of 2015.
We would like to thank the following people:
ING: Dhr Thijs Geijer
Rabobank: Dhr Herwin Loman
Trendwatching: Mrs Vicki Loomes
Jobtease: Dhr Geraime Statia
TNG: Mr Jonathan Reed
Rotterdam Business School, Get Connected Trendwatching Perry Willemse
The document discusses trends in the job market and tips for successful work placements. It introduces Perry Willemse as an expert in cross-cultural consultancy and training with 15 years of international experience. Willemse discusses challenges students may face in work placements and trends in the global economy, job market, and consumer behavior that could impact work placements. The document promotes Jobtease as a new way for students to create profiles, apply for jobs quickly, and get company feedback to help them succeed during work placements.
The filmmakers were influenced by the title Attack the Block, which used bold, block capital text to convey a strong message that matched their film about youth groups. They were also inspired by graffiti, as their film focused on urban youth in Peckham and graffiti is common in inner cities.
Korte presentatie betreft het behandelen van cross culturele verschillen in Rotterdam en erbuiten.
Meer Cursus mogelijkheden bij de Vrij Universiteit Rotterdam
Global Acquaintance is een cross cultureel consultancy bureau, gespecialiseerd in het werken met MKB bedrijven welke internationaal werkzaam zijn.
The chosen urban location at the start of the film emphasized its style and made it look realistic, contributing to its success. The second location with graffiti captured the gang's vibe and was aesthetically pleasing, though it could have had a stronger effect with fewer cars to look more deserted and scary.
Our target audience for the film is teenagers ages 15-19. While teen movies were originally aimed solely at teenagers going through adolescence, the genre now attracts a wider range of ages, including both teens and adults interested in teen culture. Specifically, our youth drama film takes influence from Attack the Block, which targets the 15-19 age range, so we have tailored our film to the same demographic.
The document reflects on location choices for a film. It finds the first urban location successful as it emphasized the film's urban style and looked realistic. The second location with graffiti was also successful as it captured the gang's vibe and looked aesthetically pleasing, though having fewer cars would have made the set look more deserted and scary for greater effect.
The document summarizes what the group learned from producing their preliminary film task to the full film product. In the preliminary, they learned about different camera shots and angles through pre-production. During production of the preliminary, they struggled with camera skills and following the storyboard. In post-production of the preliminary, their editing was basic as they were new to the software. For the full film, they applied what they learned to plan better with a storyboard, focus on camera shots and angles, and create more sophisticated editing and titles. They felt their teamwork and skills improved from mistakes made on the preliminary.
An Introduction to cross cultural awareness (short)
For the MBA students of the Rotterdam Business School 2014
Presented by fellow student Perry Willemse of Global Acquaintance a cross cultural consultant, specialised in Global Business Consultancy, International Business Competence Training and Global Leadership Development.
CES 2016: Looking for the weird and wonderful microtrendswww.mediafeed.co
Samsung dominated CES with outdoor branding activities like buses and building banners. Segway wanted to be noticed again at CES with a large booth and new products. The car industry had a strong presence at CES with over 150 car brands, showing upcoming changes in the sector. Virtual reality technology solutions were a major buzzword with almost every exhibitor having a VR project.
The document describes several interactive experiential activities provided by Techtude, including a soccer simulator, hand-eye coordination device, racing cockpit simulators, and a motion simulator. It also describes an interactive digital avatar system called ChatScreen that allows audiences to have live conversations with animated characters. Examples are given of companies and events where these technologies have been used.
This document summarizes a project called WeSki that aims to collect funny experiences and videos of skiers and snowboarders ages 15-35 at ski parks. QR codes placed on ski lifts would enable users to share videos. The project seeks to create a platform to share thoughts in a lighthearted way about the competitive and critical atmospheres often found at ski parks. The focus location is Mottolino ski area in Livigno, Italy, which has won several awards for its snow park and marketing.
Museum of Computing Newsletter May 2013Donald Jones
The document discusses an upcoming exhibition called "Robots Revealed" at the Museum of Computing that will run from July to January. The exhibition aims to showcase the progression of robotics from science fiction to modern applications. It will feature robots from the museum's collection and companies. Alongside the exhibition, there will be talks and learning activities to promote robotics and encourage future programmers. The museum is calling on supporters to participate in robot-themed events to mark the start of the exhibition in July.
This document summarizes Game Pill's capabilities in developing digital games and applications. Game Pill is an experienced team that can extend brands to digital platforms like mobile, web and consoles. They provide services like game design, development, websites, apps, virtual and augmented reality. They showcase sample projects for clients like Discovery Channel, Spinmaster and Fisher-Price. Game Pill's process involves ideating, planning, producing and launching projects incrementally. Their recent successes include mobile games based on TV shows that were commercially successful. Contact details are provided at the end.
This document provides a summary of Korneel De Viaene's portfolio as a Master of Industrial Design. It includes information about his education, skills, work experience, and notable projects. Some key projects discussed include Moldi, a modular mold for creating customizable small furniture pieces; a modular stage design for a big band; and Pamper, a durable, washable changing pad designed using Recticel's Colo-Fast spray technology. The portfolio demonstrates De Viaene's diverse skills in areas like prototyping, entrepreneurship, product design, and mechatronics through several realized industrial design projects.
The document provides an overview of ADI Group's screen rental business in the first half of 2014. Some key points:
- Rental revenues exceeded targets and the 2012 Olympics year much earlier than expected, thanks to major events like the Tour de France grand depart and Glasgow Commonwealth Games.
- ADI continues expanding its fleet of iCONIC mobile LED screens and support services to over 30 screens. New products include an iCONIC stage trailer and upgraded iFLY25+ screen.
- The company supports diverse events in motorsports, cycling, music and more, with over 3,000 screen rental days in Europe annually.
- ADI's outside broadcast and production services provide live content to screens, with
This document provides an overview of Ian Cuming's 3D modeling, animation, and visual effects portfolio. Some of his past clients include Nike, ResMed, and Pioneer. His work encompasses organic sculptures, characters, scientific/medical illustrations, architectural visualizations, product modeling, and motion graphics. He is proficient in 3DS Max, Mudbox, Photoshop, and other software. Videos of his animations can be viewed on his website at www.vortiko.com.
This document summarizes the products and services offered by Display Flash, a company that specializes in automatic pop-up displays. They offer a range of point-of-purchase display options from simple columns to full kiosks made from recyclable, lightweight materials. Their patented opening mechanisms allow for easy assembly and transportation. Display Flash has developed 14 standardized sizes and 6 shapes for their displays that can be customized as needed. They have won numerous awards for their innovative displays and are committed to the POPAI trade association.
metricminds is a German company that specializes in creating cinematics, cutscenes, and trailers for video games. They have a large team of animators, technical artists, mocap specialists, and more. Their services include motion capture, animation, environment and character creation directly in engines like Unreal and CryEngine. They have worked with many large game developers and publishers on prominent titles like Horizon: Zero Dawn, Dying Light, Evolve, and more. Their goal is to help clients tell their stories while maintaining player immersion.
The document provides information on various latest gadgets of the year including:
1. The HP DV2 laptop which has a stylish design and features like a fast processor and Blu-ray support.
2. Wireless celebrity-endorsed headphones and other tech items that receive additional attention from celebrity partnerships.
3. The iPhone which has an elegant design and allows easy WiFi connectivity and internet access on the go.
4. A car filled with Apple gadgets like a Mac computer, iPods built into seats, and Bluetooth keyboards and mice.
The chosen urban location at the start of the film emphasized its style and made it look realistic, contributing to its success. The second location with graffiti captured the gang's vibe and was aesthetically pleasing, though it could have had a stronger effect with fewer cars to look more deserted and scary.
Our target audience for the film is teenagers ages 15-19. While teen movies were originally aimed solely at teenagers going through adolescence, the genre now attracts a wider range of ages, including both teens and adults interested in teen culture. Specifically, our youth drama film takes influence from Attack the Block, which targets the 15-19 age range, so we have tailored our film to the same demographic.
The document reflects on location choices for a film. It finds the first urban location successful as it emphasized the film's urban style and looked realistic. The second location with graffiti was also successful as it captured the gang's vibe and looked aesthetically pleasing, though having fewer cars would have made the set look more deserted and scary for greater effect.
The document summarizes what the group learned from producing their preliminary film task to the full film product. In the preliminary, they learned about different camera shots and angles through pre-production. During production of the preliminary, they struggled with camera skills and following the storyboard. In post-production of the preliminary, their editing was basic as they were new to the software. For the full film, they applied what they learned to plan better with a storyboard, focus on camera shots and angles, and create more sophisticated editing and titles. They felt their teamwork and skills improved from mistakes made on the preliminary.
An Introduction to cross cultural awareness (short)
For the MBA students of the Rotterdam Business School 2014
Presented by fellow student Perry Willemse of Global Acquaintance a cross cultural consultant, specialised in Global Business Consultancy, International Business Competence Training and Global Leadership Development.
CES 2016: Looking for the weird and wonderful microtrendswww.mediafeed.co
Samsung dominated CES with outdoor branding activities like buses and building banners. Segway wanted to be noticed again at CES with a large booth and new products. The car industry had a strong presence at CES with over 150 car brands, showing upcoming changes in the sector. Virtual reality technology solutions were a major buzzword with almost every exhibitor having a VR project.
The document describes several interactive experiential activities provided by Techtude, including a soccer simulator, hand-eye coordination device, racing cockpit simulators, and a motion simulator. It also describes an interactive digital avatar system called ChatScreen that allows audiences to have live conversations with animated characters. Examples are given of companies and events where these technologies have been used.
This document summarizes a project called WeSki that aims to collect funny experiences and videos of skiers and snowboarders ages 15-35 at ski parks. QR codes placed on ski lifts would enable users to share videos. The project seeks to create a platform to share thoughts in a lighthearted way about the competitive and critical atmospheres often found at ski parks. The focus location is Mottolino ski area in Livigno, Italy, which has won several awards for its snow park and marketing.
Museum of Computing Newsletter May 2013Donald Jones
The document discusses an upcoming exhibition called "Robots Revealed" at the Museum of Computing that will run from July to January. The exhibition aims to showcase the progression of robotics from science fiction to modern applications. It will feature robots from the museum's collection and companies. Alongside the exhibition, there will be talks and learning activities to promote robotics and encourage future programmers. The museum is calling on supporters to participate in robot-themed events to mark the start of the exhibition in July.
This document summarizes Game Pill's capabilities in developing digital games and applications. Game Pill is an experienced team that can extend brands to digital platforms like mobile, web and consoles. They provide services like game design, development, websites, apps, virtual and augmented reality. They showcase sample projects for clients like Discovery Channel, Spinmaster and Fisher-Price. Game Pill's process involves ideating, planning, producing and launching projects incrementally. Their recent successes include mobile games based on TV shows that were commercially successful. Contact details are provided at the end.
This document provides a summary of Korneel De Viaene's portfolio as a Master of Industrial Design. It includes information about his education, skills, work experience, and notable projects. Some key projects discussed include Moldi, a modular mold for creating customizable small furniture pieces; a modular stage design for a big band; and Pamper, a durable, washable changing pad designed using Recticel's Colo-Fast spray technology. The portfolio demonstrates De Viaene's diverse skills in areas like prototyping, entrepreneurship, product design, and mechatronics through several realized industrial design projects.
The document provides an overview of ADI Group's screen rental business in the first half of 2014. Some key points:
- Rental revenues exceeded targets and the 2012 Olympics year much earlier than expected, thanks to major events like the Tour de France grand depart and Glasgow Commonwealth Games.
- ADI continues expanding its fleet of iCONIC mobile LED screens and support services to over 30 screens. New products include an iCONIC stage trailer and upgraded iFLY25+ screen.
- The company supports diverse events in motorsports, cycling, music and more, with over 3,000 screen rental days in Europe annually.
- ADI's outside broadcast and production services provide live content to screens, with
This document provides an overview of Ian Cuming's 3D modeling, animation, and visual effects portfolio. Some of his past clients include Nike, ResMed, and Pioneer. His work encompasses organic sculptures, characters, scientific/medical illustrations, architectural visualizations, product modeling, and motion graphics. He is proficient in 3DS Max, Mudbox, Photoshop, and other software. Videos of his animations can be viewed on his website at www.vortiko.com.
This document summarizes the products and services offered by Display Flash, a company that specializes in automatic pop-up displays. They offer a range of point-of-purchase display options from simple columns to full kiosks made from recyclable, lightweight materials. Their patented opening mechanisms allow for easy assembly and transportation. Display Flash has developed 14 standardized sizes and 6 shapes for their displays that can be customized as needed. They have won numerous awards for their innovative displays and are committed to the POPAI trade association.
metricminds is a German company that specializes in creating cinematics, cutscenes, and trailers for video games. They have a large team of animators, technical artists, mocap specialists, and more. Their services include motion capture, animation, environment and character creation directly in engines like Unreal and CryEngine. They have worked with many large game developers and publishers on prominent titles like Horizon: Zero Dawn, Dying Light, Evolve, and more. Their goal is to help clients tell their stories while maintaining player immersion.
The document provides information on various latest gadgets of the year including:
1. The HP DV2 laptop which has a stylish design and features like a fast processor and Blu-ray support.
2. Wireless celebrity-endorsed headphones and other tech items that receive additional attention from celebrity partnerships.
3. The iPhone which has an elegant design and allows easy WiFi connectivity and internet access on the go.
4. A car filled with Apple gadgets like a Mac computer, iPods built into seats, and Bluetooth keyboards and mice.
This portfolio belongs to Harry Decker, a creative director with over 12 years of experience in advertising and design. He specializes in developing creative solutions and concepts across various media. Some of the clients he has worked with include Nike, Pioneer, LG, and Microsoft. Decker is currently employed full-time but looking for new challenges and clients to work with.
Bitmove is a production partner that develops and produces interactive installations worldwide for brands, museums and events. We use the most appropriate technologies to tell the story of our clients and for educational purposes in an unforgettable way. We've worked for Heineken, Van Gogh museum, Rijksmuseum, American Museum of Natural History, Anne Frank House and many more. The presentation gives an overview of some of the projects we did and can be customized to the wishes of our clients. More info: www.bitmove.com
Technology provides various forms of entertainment for people of all ages. Entertainment technology uses components to enhance experiences. Television is a popular entertainment medium that has advanced from black and white to modern LCDs. Shopping malls allow people to shop, eat, and be entertained under one roof. LEDs and Swarovski crystals are used to create dazzling dresses. iPhone applications can add interactivity. Special effects in movies have advanced from physical to digital using cameras and computers. Amusement parks and virtual reality simulations provide thrilling indoor entertainment. Cinemas now offer enhanced 3D experiences. Discos and interactive exhibits make events more engaging. The internet allows people to socialize and learn from home.
Some thoughts from the Las Vegas Consumer Electronic Show 2014MindshareSlovakia
The document summarizes key themes from the 2014 Consumer Electronics Show (CES) in Las Vegas. It discusses how sensors are being integrated into many devices and products to collect user data. It outlines how digital technologies are transforming industries and emphasizes the importance of meeting human needs in a sensitive way. The overall message is that technology should focus on improving people's lives by considering how devices fit into and enhance our daily experiences.
SimDeck is a company that develops vehicle simulation platforms used for promotion, entertainment, training, and sales. Their platforms allow for realistic racing simulations and experiences. They developed one of the world's first racing simulators in the 1960s under a kitchen table and have since expanded to create commercial hardware platforms and full-size simulators. SimDeck simulators can be used for a variety of applications including events, training, education, and more.
Portfolio of Nikolaj Fremming, Creative Director & Hyper Island teacherNikolaj Fremming
A bit of my work, how I think and what inspires me.
Create or die – that is my purpose in life: To make a difference through creativity.
I'm a Creative Director with international experience. I give guest lectures and facilitates workshops at Hyper Island and I write for Adverblog.com.
Brands I've worked for include 3 (Telecom), Carlsberg, Coke Zero, Coca-Cola Light, Coloplast, Berlingske Media, Burn Energy, Ford Motors, Holsten Beer, Hyundai Motors, Microsoft, Maersk Line, PlayStation, Toms, Tuborg Beer and more ...
Please get in touch - I would love to know who you are: nik@the-nik.com
To see all related videos and more work please check out my Behance profile: https://www.behance.net/thenik
Similar to Catalogo KR marzo 2015- OUR Romantica (20)
Portfolio of Nikolaj Fremming, Creative Director & Hyper Island teacher
Catalogo KR marzo 2015- OUR Romantica
1.
2. 2
Memo Park
Marchio proprietà di M.P. Group S.r.l.
I professionisti del divertimento
Fondata nel 1987, Memo Park si occupa
dell’ideazione, produzione e distribuzione
di KIDDIE RIDES e di progettazione e rea-
lizzazione di parchi gioco chiavi in mano.
Memo Park ha sede a Reggio Emilia, dove
sono concentrate le sue attività e dove ven-
gono realizzati i pluripremiati prodotti, ca-
ratterizzati da una fattura artigianale, nel
rispetto della massima sicurezza e affida-
bilità e con l’integrazione delle soluzioni
tecnologiche più innovative.
Memo Park gode di un’esperienza distri-
butiva nazionale ed internazionale che ga-
rantisce l’attività di vendita e post vendita
in tutto il mondo.
Per Memo Park il divertimento è una cosa
seria.
Perchè Memopark
Perché da sempre facciamo bellissimi ed
unici prodotti per bambini, uniti da:
Esperienza: 27 anni di presenza nel mer-
cato del divertimento con focus nei prodotti
per bambini
Prodotti di design italiano: prodotti
progettati e sviluppati in Italia.
Innovazione: da sempre il “marchio di
fabbrica” Memo Park; macchine volanti,
kiddie rides interattivi, simulatori e soluzio-
ni per bimbi diversamente abili.
Certificazioni: qualità e sicurezza garan-
tita dalle certificazioni.
Supporto tecnico: servizio post vendita
dedicato.
Memo Park
Trademark owned by M.P. Group S.r.l
The Serious Business of Fun
Founded in 1987, Memo Park takes care of
the creation, production and distribution of
KIDDIE RIDES and of the design and imple-
mentation of playgrounds keys in hand.
Memo Park is based in Reggio Emilia, where
all its activities are concentrated, such as the
manufacturing of its award-winning products,
which are characterised by hand-crafted fe-
atures, and are all made in observance of
the utmost safety measures and standards of
reliability, as well as integrating the most in-
novative technological solutions.
Memo Park is able to boast a long experien-
ce in both national and international distribu-
tion which guarantees the sales and post-sa-
les service worldwide. The people at Memo
Park take the business of having fun seriously.
Why choose Memopark
Because, from the start, we have made uni-
que and eye-catching products for children,
coupled with:
Experience: A 27-year experience in the
fun/games market, with special focus on
children products
Italian design products: products desig-
ned and developed in Italy.
Innovation: this has always been the Memo
Park “trademark”; flying machines, interacti-
ve kiddie rides, simulators and solutions for
children with disabilities.
Certifications: quality and safety guaran-
teed by the corresponding certifications.
Technical support: dedicated post-sales
service.
3. 3
Indice - Index
ECO GAME................................4-5
URLOMETRO................................6
LITTLE BABY PRAM......................7
BARBIE/GARFIELD........................8
NAUTILUS/YELLOW SUBMARINE...9
THE SIMPSONS .........................10
HOT WHEELS .............................11
THE FLINTSTONES .....................12
ROCK N ROLL COASTER ...........13
SKATE ROLLER ...........................14
HOP TOP ...................................15
MR P .........................................16
MARATHON RUNNER ...............17
GALAXY.....................................18
KIDDIE FLY .................................19
AIR PLANE .................................20
KIDDIE CARS ................... 21-22-23
KIDDIE BOAT E MIX ..................24
GOLD RUSH ..............................25
MOTOR BIKES ...........................26
THE ZOO ..............................27-28
OLD WEST .................................29
ROMANTICA .............................30
CAROUSEL .................................31
TRENO .......................................32
KIDDIE CAMERA ........................33
FRANCHINI TOYS.........da 34 a 39
TECWAY.........................da 40 a 42
4. 4
NEW!
Interattivo
Interactive BEST NEW
PRODUCT
IAAPA
ATTRACTION
EXPO 2014
WASTE SORTING
IS CHILD’S PLAY!
Nothing like Memopark’ s new kiddie - ECOGAME – can be great fun while raising awareness of waste
sorting.
A monitor will give you directions on how to separate different waste elements (paper, glass, organic etc).
You’ll be scored on correct sorting and disposal into the appropriate bins, as well as on your ability to
dodge the pet-animals you will find on your way. Motion and swing will make your adventure real!
Memopark... play and learn!
5. 5
Front monitor screens
Side monitor screens
KQ812
ECOGAME
No. 2 or 1 x 22” side monitors
No. 1 x 47” front monitor
Size: cm 251 x 115 x 129
6. 6
Urlometro - Happy Scream
NEW!
KQ522
URLOMETRO-HAPPY SCREAM
cm 106 x 137 x H 260
kg 150
URLA PER
VINCERE!
SCREAM FOR
TICKETS!
8. 8
Barbie-Garfield
KQ518
GARFIELD
cm 145 x 203 x H 145
kg 195
KQ517
BARBIE
cm 101 x 183 x H 162
kg 200
Next generation
interactive Kiddie Ride Simulator
Interattivo
Interactive
NEW!
MONITOR
11. 11
Next generation
interactive Kiddie Ride Simulator
KQ851
YUR SO FAST
cm. 225 x 110 x H. 90
Kg. 191
KQ852
TWINMILL III
cm110 x 220 x H.100
Kg. 192
KQ853
TWINDUCTION
cm. 200 x 105 x H. 90
Kg. 193
Interattivo
Interactive
MONITOR
KQ519
FIREBALL
cm. 200 x 105 x H. 90
kg. 190
12. 12
KQ502
FRED MOBILE
cm177 x 110 x H.134
Kg. 150
KQ503
FRED FLY
cm. 190 x 175 x H. 216
Kg. 327
KQ504
DINO
cm 220 x 118 x H.160
Kg. 120
Yabba Dabba Doo!
The Flintstones Kiddies are
finally here!
Inter
attivo - Interactive
13. 13
KQ360
ROCK N ROLL
COASTER
versione GP
cm 107x149 x H 140
Kg.160
110v/220v
KQ506
ROCK N ROLL
COASTER
versione ENDURANCE
cm 107x149 x H 140
Kg.160
110v/220v
FANTASTICO EMOZIONANTE
SEMPLICEMENTE UNICO!
THE ULTIMATE
FUN FOR KIDS!
ROCK N ROLL COASTER® è un simulatore 2D basato su
un innovativo sistema di movimento 3D, una nuova e sicura
esperienza di guida simile ai grandi simulatori, riadattata
per il divertimento dei più piccoli.
A real 2D motion-based ride-film, based on an innovative
3D motion system, that will allow you to experience the exci-
tement of riding a big simulator in complete safety! Not just
another simulator, but a real ROCK N ROLL COASTER®.
Sim
u
latore - Simulator
MONITOR
HONORABLE
MENTION
BEST NEW
PRODUCT
COIN-OPERATED
KIDDIE RIDE
IAAPA
Attraction
Expo 2011
Rock n Roll coaster
I MOVIMENTI SEGUONO
IL FILM
SUL MONITOR!
THE MOVEMENTS
FOLLOW THOSE
OF THE FILM PLAYING
ON THE SCREEN!
14. 14
Skate Roller
UNA NUOVA FANTASTICA AVVENTURA!
MPGroup vi presenta Skate Roller, una meraviglia tecnologica
che vi permetterà di mettere le vostre abilità alla prova e di di-
vertirvi con le più famose evoluzioni di uno skateboard, il nuovo
must del 2013!!
A NEW EXCITING ADVENTURE!
MPGroup is proud to present Skate Roller, a wonder of techno-
logy that will allow you to put your abilities to the test and have
fun performing the most famous skateboarding freestyle figures,
the absolute Must of the year 2013!!
L'ULTIMO DIVERTENTE KIDDIE !
THE ULTIMATE FUN !
KQ508
SKATE ROLLER
cm 108x230 x H 112
Kg.150
110v/220v
Interattivo-Inter
active
S
K
ATE ROLL
ER
COAS
TERADVEN
TURE
15. 15
Hop Top
HOP TOP LANCIA LA SFIDA!
HOP TOP, LET THE CHALLENGE BEGIN!
PGBEF
HOP TOP
cm. 140x120xH150
Kg.290 ca.
HOP TOP
Una perfetta unione tra gioco fisico e la po-
tenza dell’arcade più avanzato, con incre-
dibili effetti realistici ed originali giochi in-
novativi che cattureranno i vostri clienti così
come le foto ricordo del loro divertimento!
HOP TOP
A perfect combination between physical
game and the might of the most-advanced
game arcade, with incredibly realistic ef-
fects, and original innovative games that
will thrill your clients, as well as their pic-
tures while they’re having fun playing!
Monitor:
46” Extra Luminoso - Monitor LCD eccezionale
46” Super Bright - Stunning LCD Monitor
Touch: Vero schermo Multi-Touch
Impianto fotografico:
Camera SLR digitale 15Megapixel
Velocità foto altissima
Digital SLR Camera - 15Megapixel
Lightening Foto Speed
Impianto sonoro:
5+1 Impianto sonoro digitale
5+1 Digital Sound System
Impianto computer:
Pentium i7 Dual Core CPU
Pentium i7 Dual Core CPU
Interattività e foto
Interactivity and photos
16. 16
Mr P
LA NUOVA GENERAZIONE
DEL GIOCO INTERATTIVO!
NEXT GENERATION
INTERACTIVE TOUCH TOY!
DILTW
MR P
cm. 127x191xH201
Kg.135
- Attraente design a Cubo di Ghiaccio
- Incredibly Charming ICE Cube Design
- Grande schermo LCD 32”
- Large 32” LCD Screen
- Schermo multitouch 6 punti
- Real 6 Point Multitouch Screen
- Fantastico disegno 2-Kids-Play
- Amazing 2-Kids-Play Design
- Camera interattiva incorporata
- Built in Interactive Camera
- Sistema foto e stampa incorporato
- Built in photo & Print Out System
- 6 Giochi originali molto attraenti:
Fate la somma / Divertimento Matematica
Mr. P Artista / Pittura Creativa
Mr. P Pittore / Colorazione Creativa
Brillante Mr. P / Disegno Creativo
Air Hockey / Riflessi e focalizzare
Mr. P Eroe / Divertimento con la Fisica
- Very attractive 6 Original Games:
Sum Up / Mathematics Fun
Artist Mr. P / Creativity Painting
Painter Mr. P / Creativity Coloring
Glowy Mr. P / Creativity Design
Air Hockey / Reflex & Focus
Hero Mr. P / Physics Fun
- Facile supporto multilingue
- Easy Multilanguage Support
- 3 opzioni di stampa
- 3 Photo Print Out Options
Interattività - In
teractivity
Creatività
- Cre
ativity
e foto - and
p
hotos
17. 17
Marathon
Runner
KQ501
MARATHON RUNNER
cm.80x195xH200
Kg.470 - V110/220
AVAILABLE WITH TICKET
REDEMPTION
KQ501/B
MARATHON RUNNER
cm.80x195xH200
Kg.470 - V110/220
AVAILABLE WITH TICKET
REDEMPTION
KQ501/G
MARATHON RUNNER
cm.80x195xH200
Kg.470 - V110/220
AVAILABLE WITH TICKET
REDEMPTION
Marathon Runner, un gioco innovativo che unisce divertimento
a benessere e crescita sia culturale che fisica, lo strumento neces-
sario per far divertire i nostri bimbi avendo cura della loro salute.
Marathon Runner is a cutting-edge game that combines fun
with a healthy stimulation of the mind and the body, a unique
game for your children’s fun.
IAAPA 2008
Orlando
First Place
Best New Product
Coin Operated
Kiddie Ride
Interattivo - Interac
tive
disponibili in
altre colorazioni
available in different
colours
18. 18
Galaxy
KQ336/B
GALAXY EXPLORER 7 mt
cm. 195 x 269 x H700
Kg.1600
V110/220
GALAXY EXPLORER, la torre pano-
ramica interattiva a due posti che ti da
l’emozione di esplorare il mondo a 7
metri d’altezza, in completa tranquillità
e sicurezza! Tramite i comandi a bor-
do il passeggero ruota e dirige la
navicella entrando in fantastiche
avventure, (disponibile anche
altezza 5,6 mt).
GALAXY EXPLORER,
the scenic interactive
2-seater tower gives
you the thrill of explo-
ring the world from
a height of 7 mts. in
complete safety!
Through the on-board con-
trol panel, passengers can
pilot and rotate the space-shuttle into
fantastic adventures,
(available also 5,6 mts).
Interattivo
Interactive
19. 19
Kiddie Fly
KQ299
ROCKET INTERACTIVE
cm110x124xH224
Kg. 200
V110/220
KQ281
DELTAFLY ERGONOMIC
cm155x125xH200
Kg. 285
V110/220
KQ255
ELY PITAGORICO
ERGONOMIC
cm130x125xH220
Kg. 270
V110/220
KQ283
CRAZY BALLOONS
ERGONOMIC
Ø 125xH275
Kg. 285
V110/220
Interattivo
Interactive
KQ513
GLIDER RIDER
cm155x125xH200
Kg. 285
V110/220
21. 21
Kiddie Cars
KQ353
SERENGETI TOUR
CON PEDANA DI SICUREZZA
with safety mat
P 190 x L 150 x H 150
kg 290
V110/220
KQ280
MONSTER INTERACTIVE
cm230x170xH150
Kg. 290
V110/22
SAFETY MAT /PEDANA
DI SICUREZZA
COD. HEG01006
KQ353/E
SERENGETI
P 190 x L 150 x H 150
kg 290
V110/220
Interattivo
Interactive
22. 22
Kiddie Cars
KQ021/P
POLICE JEEP
cm. 62x130xH84
Kg. 109
V110/220
Mini simulator
KQ515
SPORT CAR
interactive
cm 185x105 x H 100
Kg.115
110v/220v
KQ021/M
JEEP WILLYS
cm. 62x130xH84
Kg. 109
V110/220
KQ515/G
SPORT CAR
interactive
cm 185x105 x H 100
Kg.115
110v/220v
KQ515/B
SPORT CAR
interactive
cm 185x105 x H 100
Kg.115
110v/220v
MONITOR
23. 23
KQ064
TRUCK LEGNA
cm157x81xH120
Kg. 92
V110/220
Kiddie Cars
KQ064/B
TRUCK LEGNA
cm157x81xH120
Kg. 92 V110/220
KQ015.1
OLD LOCOMOTIVE
cm168x74xH188
Kg. 115
V110/220
KQ060
TAXI
cm140x82xH150
Kg. 133
V110/220
Interattivo
Interactive
MONITOR
disponibili in
altre colorazioni
available in different
colours
31. 31
Carousel
KQ199
GIOSTRINA
FUNGO
4 POSTI/SEATS
Ø cm. 180xH200
Kg. 200
V110/220
KQ259
GIOSTRA ALBERO
5 POSTI/SEATS
Ø cm. 220xH230
Kg. 300
V110/220
KQ258
GIRA GIRASOLE
Ø cm. 220xH300
Kg. 275
V110/220
KQ286
GIRAPIZZA
Ø cm. 220xH300
Kg. 275
V110/220
KQ335
MARGHERITA
Ø cm. 260xH300
Kg. 260
V110/220
KQ050.P
NOSTALGICA
CON PALI OTTONE
3 POSTI/SEATS
Ø cm. 154xH275
Kg. 300
V110/220
KQ291
TIK TAK
cm105x145xH285
Kg. 270
V110/220
33. 33
Kiddie Camera
PKCM5
CABINA MARE
cm100x110xH191
Kg. 191 V110/220
KIDDIE CAMERA
Munita di due monitor uno dedicato al bambino che in
ogni caso si vede “in diretta”, ed uno laterale dedicato
ai genitori, KIDDIE CAMERA rinnova il classico diverti-
mento dei Kiddie Rides.
La telecamera permette di immortalare la gioia dei no-
stri bambini alla guida dei classici Kiddie Rides e la
stampante a sublimazione termica fissa su carta di alta
qualità un ricordo di inestimabile valore.
KIDDIE CAMERA
Equipped with two monitors - one that lets the children
see themselves “live”, plus another, off to the side, for
parents – the KIDDIE CAMERA adds new vigour to the
classic fun of Kiddie Rides.
The TV camera captures the joy of the children as they
take their favourite rides, while the thermal sublimation
printer transfers that fun onto photo paper, turning out a
top-quality memento of inestimable value.
La loro gioia, il nostro valore piu' grande...
Their fun is all the profit we need...
34. 34
Nasce una nuova importante squadra sul mercato
dei Kiddie Rides Mondiali.
Memopark e Franchini Toys operano da
oggi con un accordo di distribuzione in esclusiva.
Combattere la guerra dei prezzi con qualità, crea-
tività e esperienza è l’obiettivo dell’accordo dove
Franchini sarà protagonista con i suoi prodotti
e Memopark metterà a disposizione il forte re-
parto commerciale, la produzione industriale e la
propria gamma di novità e consolidati prodotti di
successo.
Fare squadra per rilanciare l’Italia non sono solo
parole, per Memopark e Franchini Toys ora
sono anche concreta realtà.
Memopark and Franchini Toys have joined
up to form a new important team in the Kiddie
Ride market worldwide and they now operate
with an exclusivity distribution agreement.
The aim of this agreement is to fight the price
war with creativity, high quality standards and
experienced know-how.
Franchini will be a protagonist with its
products and Memopark will provide its strong
commercial department, the industrial production
and its own range of novelties and consolidated
successful products.
“To team up to re-launch Italy” is not only a nice-
sounding slogan but has become a concrete
reality for Memopark and Franchini Toys.
Insieme... si vince!
Together...to win!
43. 43
DOVE SIAMO
WHERE WE ARE
M.P.Group S.r.l.
Via C. Boetti, 16 - 42124 Reggio Emilia (Italy)
Tel. +39 0522 273601 - Fax +39 0522 273606
www.memopark.it - e-mail: info@memopark.it