This document summarizes several virtual and augmented reality projects created by Happy Finish. It describes VR experiences for Lamborghini, Rihanna, Subway, Ted Baker, and others. It also outlines AR projects for Mercedes, Lufthansa, and an interactive Kinect experience for EE. Common elements include using 360-degree footage, interactive elements, apps for VR headsets and mobile, and creating immersive branded experiences. The goal is to push the boundaries of these mediums and engage audiences in new ways.
How to drive engagement with content marketingDavis JOHNSON
R+I capabilities deck 2016
A fast-growing content marketing agency that creates successful branded content campaigns for leading brands.
We deliver content marketing solutions to help brands connect with influential consumers.
Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...Cristal Events
Happy Finish is a digital production company with 120 employees across 6 offices on 4 continents. They specialize in VR, AR, and interactive experiences for brands. Some of their projects include:
- An AR experience for Skoda where commuters could customize a car model and see themselves driving it.
- Interactive screens using Kinect sensors for EE mobile stores to showcase network benefits.
- A world-first AR app for Lufthansa that let users explore premium economy seats by interacting with a virtual model.
- A VR tour of New York City from a taxi roof for Subway that immersed users in the cityscape and sounds.
- A VR beer experience for Becker Beer that transported users to
R+I is a fast-growing content marketing agency that creates successful branded content campaigns for leading brands.We develop new ways to connect brands and audiences through powerful and engaging content.
Yode Group is a middleware company that develops VR software and technologies. They are a top VR agency according to industry ratings. VR has many business applications such as exhibitions, advertising, education, and real estate. VR can increase brand relevance and involvement through immersive experiences. Example success stories include IKEA allowing customers to design kitchens virtually and Marriott offering VR travel experiences. Yode Group has created VR experiences for brands like Jim Beam, Red Bull, and UEFA Euro 2016. They see great potential for VR to grow to an $80 billion market by 2025.
iSPARX
Immersive Space Programme
Augmented Reality Experiences
immersive media template platform
iSPARX - The Immersive Space Programme is changing the way we interact with the world. Turn everyday objects, images, and places into new opportunities for engagement through striking augmented reality experiences.
The Immersive Space Programme's platform iSPARX - includes a powerful drag-and-drop web studio that enables anyone to easily create, manage, and track augmented reality experiences.
This document summarizes several virtual and augmented reality projects created by Happy Finish. It describes VR experiences for Lamborghini, Rihanna, Subway, Ted Baker, and others. It also outlines AR projects for Mercedes, Lufthansa, and an interactive Kinect experience for EE. Common elements include using 360-degree footage, interactive elements, apps for VR headsets and mobile, and creating immersive branded experiences. The goal is to push the boundaries of these mediums and engage audiences in new ways.
How to drive engagement with content marketingDavis JOHNSON
R+I capabilities deck 2016
A fast-growing content marketing agency that creates successful branded content campaigns for leading brands.
We deliver content marketing solutions to help brands connect with influential consumers.
Cristal Festival 2015 - "How Great Brands create immersive Virtual Reality wi...Cristal Events
Happy Finish is a digital production company with 120 employees across 6 offices on 4 continents. They specialize in VR, AR, and interactive experiences for brands. Some of their projects include:
- An AR experience for Skoda where commuters could customize a car model and see themselves driving it.
- Interactive screens using Kinect sensors for EE mobile stores to showcase network benefits.
- A world-first AR app for Lufthansa that let users explore premium economy seats by interacting with a virtual model.
- A VR tour of New York City from a taxi roof for Subway that immersed users in the cityscape and sounds.
- A VR beer experience for Becker Beer that transported users to
R+I is a fast-growing content marketing agency that creates successful branded content campaigns for leading brands.We develop new ways to connect brands and audiences through powerful and engaging content.
Yode Group is a middleware company that develops VR software and technologies. They are a top VR agency according to industry ratings. VR has many business applications such as exhibitions, advertising, education, and real estate. VR can increase brand relevance and involvement through immersive experiences. Example success stories include IKEA allowing customers to design kitchens virtually and Marriott offering VR travel experiences. Yode Group has created VR experiences for brands like Jim Beam, Red Bull, and UEFA Euro 2016. They see great potential for VR to grow to an $80 billion market by 2025.
iSPARX
Immersive Space Programme
Augmented Reality Experiences
immersive media template platform
iSPARX - The Immersive Space Programme is changing the way we interact with the world. Turn everyday objects, images, and places into new opportunities for engagement through striking augmented reality experiences.
The Immersive Space Programme's platform iSPARX - includes a powerful drag-and-drop web studio that enables anyone to easily create, manage, and track augmented reality experiences.
“Class is an aura of confidence that is being sure without being cocky. Class has nothing to do with money. Class never runs scared. It is self-discipline and self-knowledge. It's the sure-footedness that comes with having proved you can meet life.”
Falcon.io - The Future of Brand Experiences is Virtual RealityFalcon.io
A deep dive into the disruptive force of virtual reality. How will VR change the way we do business in the future? How can brands leverage the technology to own and personalize brand experiences? Here are the key takeaways from Falcon’s Director of Product Innovation, Mikael Lemberg’s as presented during Social Media Week Copenhagen 2017.
This document discusses how augmented reality (AR) and virtual reality (VR) can be used throughout the travel experience, from planning a trip to returning home. It provides examples of using AR/VR at each stage, including researching destinations using VR, using AR for transportation, exploring destinations, and sharing experiences. The goal is to enhance the travel experience and create new opportunities for businesses and individuals through AR/VR applications.
Green Room is the UK's fastest growing retail and digital design agency for very good reason. Passionate, creative, instinctive and experts in working with the world's leading brands and retailers to drive sales, enquiries and enhance reputations at retail.
We attended the Largest electronics show on earth to understand the Technology that will be populating peoples lives in 2018 and the trends that will be populating culture this year.
10 Everyday Things Virtual Reality Will ChangeScopernia
Virtual Reality is described as one of the “Next big things” by the media, but all the abusers of “the next big thing” have made us numb for such talk. Our friends, family and influencers aren’t really talking about VR, so the debates on what it can potentially change about our lives haven’t really come through yet.
A lot of people also lack the imagination to think of how it could change our lives. We went out into the street to ask a bunch of people what they think the impact will be and how it will be used.
The overall tone was rather dismissive instead of open-minded. Virtual Reality clearly hasn’t proven itself to the world yet and we’re not taking the word of the media for it.
Most importantly though: we don’t want to think about it, because we are uncertain or even afraid. The thought of becoming dependent on a reality that is completely different from our own is scary, so the easiest thing to do is just letting it be and holding on to our certainty for as long as possible.
We’ve always felt like we were in control of all technological breakthroughs. Like they served us as tools to enrich our lives, but with Virtual Reality this comes to an end.
With a VR set strapped to your head, you feel like something is literally planting stuff into your brain. You feel small and vulnerable, because it seems like you are not the one in control.
Control is one of the few crucial challenges VR needs to overcome to truly reach its potential. Once you feel comfortable with it, you will start to feel in control, and from there on, the possibilities are going to be limitless.
As technology continues to develop at a rapid pace, sooner or later we’re going to reach the point where the virtual experience becomes better than the real one. This is increasingly becoming the case for porn, where people can be completely immersed in their personal preference. It is literally taking it to the next level.
As computers learn more about us, we’re moving to a future where they will know exactly what we want, when we want it. This is already how our younger generations are growing up right now: everything on-demand. The only thing we currently know of that can get as close as possible to fulfilling that, is VR.
Are concerned parents going to put a VR set on their children? Sounds unlikely, but walking through a magical forest together with your child doesn’t sound that bad right? It’s just the beginning though. A lot more parents are allowing their kids to play with iPads now than a few years ago as well.
The thought may scare you, but it is inevitable. There are simply too many possibilities in truly experiencing our imagination. It is only a matter of time before the technology becomes so advanced that we will simply love it and gradually let it into different parts of our lives.
You should start thinking about what it might mean for you or what the opportunities are for your business. Our book on Digital Tr
Kaleidoscope Unity Developers Brendan Dickinson and Arthur Littlefield traveled to San Francisco last month to see what's new at the 2016 Game Developers Conference (#GDC16), the world’s largest and longest-running professionals-only game industry event. Here's their summary of what's new in VR and the game development industry.
VR, a new technology over 40,000 years oldWithTheBest
Virtual Reality is at once both cutting edge, and a descendant of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of VR, why it matters to us in terms of evolution and storytelling, and give an overview of how Google is now supporting VR with tech like Google Cardboard, Android N, Daydream VR, and Spotlight Stories.
Tech AR/VR in Tourism: Tourism Through the Glasses of TechnologyAdam Dollner
Last June 20, 2019 (Wednesday), HubLearn’s CEO/Founder, ADAM DOLLNER, gave a talk during an event entitled “NTCC x Tech AR/VR in Tourism: Tourism Through the Glasses of Technology” organized by the Netherlands-Thai Chamber of Commerce and held at Empire Tower, Bangkok, Thailand. Adam’s presentation focused on inspiring and informing people about AR (Augmented Reality) and VR (Virtual Reality) – what these technologies are, where and why we should use them.
Virtual Reality Playbook for Marketing and PRStefan Spinnler
Virtual Reality is on the rise and will become part of marketing and PR strategies around the world. This Playbook offers ideas and guidelines for marketers and PR professionals on how to make VR work for them.
Dummy's guide to Virtual Reality - Top 5 basic things you should know about VRVictoria Robertson
The Top 5 things every beginner should know about virtual reality.
VR is going mainstream and you should know the very basics if you don't want to seem like a dummy.
The document discusses the current state and future projections of the virtual reality (VR) and augmented reality (AR) industries. It predicts that 500,000 to 1 million VR and AR devices will be sold in 2016. It also notes that VR revenue could reach $120 billion by 2020 according to Digi-Capital forecasts. The document outlines some of the major segments within the VR industry in 2016/2017 including hardware, games, video content, apps, and location-based VR experiences.
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...琳証 黃
Virtual reality was a major focus at CES 2016 with cinema VR and immersive VR devices leading the way, providing wider fields of view than augmented reality devices. Game VR also attracted large crowds and the VR industry is growing beyond just games to include education, medical, design, video, and social applications.
VR comes of age. Why VR is relevant now and what it means for the futureBristol Media
VR has been developing since the 1930s but recent technological advances have enabled its widespread use. VR provides an immersive experience that transports users to new worlds and elicits strong emotions. Major companies like Facebook believe VR will become integrated into daily life for billions of people. The VR industry is growing rapidly and expected to be worth $30 billion by 2020. For VR to be compelling, it must provide high fidelity, track users' movement, make them feel present, and interact naturally with virtual environments. Both 360 video and interactive VR applications are growing in popularity for entertainment, education, and branding experiences. As headsets improve and content matures, gaming is poised to drive broad consumer adoption of VR.
Media news and trends from July to October 2014!Maxus Belgium
This document summarizes media innovations from July to October 2014 across various sectors including newspapers, magazines, digital, outdoor advertising, radio, television and cinema. Key highlights include newspapers distributing game summaries online 75 minutes after matches, updated magazine iPad apps, the launch of Netflix in Belgium, and outdoor campaigns using interactive digital screens and drones to engage audiences.
VISYON is an award-winning company that empowers innovation through digital interfaces and creative solutions. It specializes in digital events, 360 events, immersive platforms, and proprietary frameworks to drive digital disruption for clients across various industries. VISYON also applies emerging technologies to learning and development, experiences, and social innovation to drive positive change.
Case Study: Setting Up a Professional Virtual Reality Shoot Casey Sapp
For agencies and companies interested in investing in virtual reality. VRTÜL (pr. "Virtual") is a San Diego based Virtual Reality studio specializing in VR directing, filming, and post-production.
This document discusses the opportunities provided by 360-degree filming and virtual reality (VR) technologies. It explains how these immersive media allow audiences to experience places, events, and products virtually without physical presence. The document also outlines how 360/VR can improve customer experiences and drive marketing objectives. It provides examples of industries using these technologies and notes that VR user numbers are growing exponentially. In addition, it describes the services offered by Orchard, including 360-degree filming, VR content creation, and VR equipment rental.
Yode is a virtual, augmented and mixed reality production agency that creates revolutionary VR + AR solutions for businesses across multiple industries.
We provide full cycle of VR development process: whether it's design, 3D modeling, development or testing Virtual or Augmented Reality apps for any industries including advertising, education, exhibitions, healthcare and games.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
“Class is an aura of confidence that is being sure without being cocky. Class has nothing to do with money. Class never runs scared. It is self-discipline and self-knowledge. It's the sure-footedness that comes with having proved you can meet life.”
Falcon.io - The Future of Brand Experiences is Virtual RealityFalcon.io
A deep dive into the disruptive force of virtual reality. How will VR change the way we do business in the future? How can brands leverage the technology to own and personalize brand experiences? Here are the key takeaways from Falcon’s Director of Product Innovation, Mikael Lemberg’s as presented during Social Media Week Copenhagen 2017.
This document discusses how augmented reality (AR) and virtual reality (VR) can be used throughout the travel experience, from planning a trip to returning home. It provides examples of using AR/VR at each stage, including researching destinations using VR, using AR for transportation, exploring destinations, and sharing experiences. The goal is to enhance the travel experience and create new opportunities for businesses and individuals through AR/VR applications.
Green Room is the UK's fastest growing retail and digital design agency for very good reason. Passionate, creative, instinctive and experts in working with the world's leading brands and retailers to drive sales, enquiries and enhance reputations at retail.
We attended the Largest electronics show on earth to understand the Technology that will be populating peoples lives in 2018 and the trends that will be populating culture this year.
10 Everyday Things Virtual Reality Will ChangeScopernia
Virtual Reality is described as one of the “Next big things” by the media, but all the abusers of “the next big thing” have made us numb for such talk. Our friends, family and influencers aren’t really talking about VR, so the debates on what it can potentially change about our lives haven’t really come through yet.
A lot of people also lack the imagination to think of how it could change our lives. We went out into the street to ask a bunch of people what they think the impact will be and how it will be used.
The overall tone was rather dismissive instead of open-minded. Virtual Reality clearly hasn’t proven itself to the world yet and we’re not taking the word of the media for it.
Most importantly though: we don’t want to think about it, because we are uncertain or even afraid. The thought of becoming dependent on a reality that is completely different from our own is scary, so the easiest thing to do is just letting it be and holding on to our certainty for as long as possible.
We’ve always felt like we were in control of all technological breakthroughs. Like they served us as tools to enrich our lives, but with Virtual Reality this comes to an end.
With a VR set strapped to your head, you feel like something is literally planting stuff into your brain. You feel small and vulnerable, because it seems like you are not the one in control.
Control is one of the few crucial challenges VR needs to overcome to truly reach its potential. Once you feel comfortable with it, you will start to feel in control, and from there on, the possibilities are going to be limitless.
As technology continues to develop at a rapid pace, sooner or later we’re going to reach the point where the virtual experience becomes better than the real one. This is increasingly becoming the case for porn, where people can be completely immersed in their personal preference. It is literally taking it to the next level.
As computers learn more about us, we’re moving to a future where they will know exactly what we want, when we want it. This is already how our younger generations are growing up right now: everything on-demand. The only thing we currently know of that can get as close as possible to fulfilling that, is VR.
Are concerned parents going to put a VR set on their children? Sounds unlikely, but walking through a magical forest together with your child doesn’t sound that bad right? It’s just the beginning though. A lot more parents are allowing their kids to play with iPads now than a few years ago as well.
The thought may scare you, but it is inevitable. There are simply too many possibilities in truly experiencing our imagination. It is only a matter of time before the technology becomes so advanced that we will simply love it and gradually let it into different parts of our lives.
You should start thinking about what it might mean for you or what the opportunities are for your business. Our book on Digital Tr
Kaleidoscope Unity Developers Brendan Dickinson and Arthur Littlefield traveled to San Francisco last month to see what's new at the 2016 Game Developers Conference (#GDC16), the world’s largest and longest-running professionals-only game industry event. Here's their summary of what's new in VR and the game development industry.
VR, a new technology over 40,000 years oldWithTheBest
Virtual Reality is at once both cutting edge, and a descendant of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of VR, why it matters to us in terms of evolution and storytelling, and give an overview of how Google is now supporting VR with tech like Google Cardboard, Android N, Daydream VR, and Spotlight Stories.
Tech AR/VR in Tourism: Tourism Through the Glasses of TechnologyAdam Dollner
Last June 20, 2019 (Wednesday), HubLearn’s CEO/Founder, ADAM DOLLNER, gave a talk during an event entitled “NTCC x Tech AR/VR in Tourism: Tourism Through the Glasses of Technology” organized by the Netherlands-Thai Chamber of Commerce and held at Empire Tower, Bangkok, Thailand. Adam’s presentation focused on inspiring and informing people about AR (Augmented Reality) and VR (Virtual Reality) – what these technologies are, where and why we should use them.
Virtual Reality Playbook for Marketing and PRStefan Spinnler
Virtual Reality is on the rise and will become part of marketing and PR strategies around the world. This Playbook offers ideas and guidelines for marketers and PR professionals on how to make VR work for them.
Dummy's guide to Virtual Reality - Top 5 basic things you should know about VRVictoria Robertson
The Top 5 things every beginner should know about virtual reality.
VR is going mainstream and you should know the very basics if you don't want to seem like a dummy.
The document discusses the current state and future projections of the virtual reality (VR) and augmented reality (AR) industries. It predicts that 500,000 to 1 million VR and AR devices will be sold in 2016. It also notes that VR revenue could reach $120 billion by 2020 according to Digi-Capital forecasts. The document outlines some of the major segments within the VR industry in 2016/2017 including hardware, games, video content, apps, and location-based VR experiences.
CES 2016 Virtual Reality Report:gaming and video market ramps up new interaci...琳証 黃
Virtual reality was a major focus at CES 2016 with cinema VR and immersive VR devices leading the way, providing wider fields of view than augmented reality devices. Game VR also attracted large crowds and the VR industry is growing beyond just games to include education, medical, design, video, and social applications.
VR comes of age. Why VR is relevant now and what it means for the futureBristol Media
VR has been developing since the 1930s but recent technological advances have enabled its widespread use. VR provides an immersive experience that transports users to new worlds and elicits strong emotions. Major companies like Facebook believe VR will become integrated into daily life for billions of people. The VR industry is growing rapidly and expected to be worth $30 billion by 2020. For VR to be compelling, it must provide high fidelity, track users' movement, make them feel present, and interact naturally with virtual environments. Both 360 video and interactive VR applications are growing in popularity for entertainment, education, and branding experiences. As headsets improve and content matures, gaming is poised to drive broad consumer adoption of VR.
Media news and trends from July to October 2014!Maxus Belgium
This document summarizes media innovations from July to October 2014 across various sectors including newspapers, magazines, digital, outdoor advertising, radio, television and cinema. Key highlights include newspapers distributing game summaries online 75 minutes after matches, updated magazine iPad apps, the launch of Netflix in Belgium, and outdoor campaigns using interactive digital screens and drones to engage audiences.
VISYON is an award-winning company that empowers innovation through digital interfaces and creative solutions. It specializes in digital events, 360 events, immersive platforms, and proprietary frameworks to drive digital disruption for clients across various industries. VISYON also applies emerging technologies to learning and development, experiences, and social innovation to drive positive change.
Case Study: Setting Up a Professional Virtual Reality Shoot Casey Sapp
For agencies and companies interested in investing in virtual reality. VRTÜL (pr. "Virtual") is a San Diego based Virtual Reality studio specializing in VR directing, filming, and post-production.
This document discusses the opportunities provided by 360-degree filming and virtual reality (VR) technologies. It explains how these immersive media allow audiences to experience places, events, and products virtually without physical presence. The document also outlines how 360/VR can improve customer experiences and drive marketing objectives. It provides examples of industries using these technologies and notes that VR user numbers are growing exponentially. In addition, it describes the services offered by Orchard, including 360-degree filming, VR content creation, and VR equipment rental.
Yode is a virtual, augmented and mixed reality production agency that creates revolutionary VR + AR solutions for businesses across multiple industries.
We provide full cycle of VR development process: whether it's design, 3D modeling, development or testing Virtual or Augmented Reality apps for any industries including advertising, education, exhibitions, healthcare and games.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
Virtuální realita v marketingových kampaních KarolnaHejdov
Na letošní Flema Media Conference jsme mohli přispět worshopem o použití virtuální reality v marketingových kampaních. Čtyři příklady projektů jsme demonstrovali na různých typech VR brýlí od jednoduchých cardboard až po výkonné XTAL z dílny našich kolegů VRgineers, Inc. Děkujeme FLEMEDIA za pozvání!
My presentation design portfolio - content production and technical management for clients such as EXPO 2020 Dubai, Dubai Tourism, Oracle, Cadillac, GMC, Renault, Infocomm.
enquiries: hello@matteocurcio.com
The document discusses virtual reality (VR) and its potential uses for businesses. It provides an overview of VR, comparing different types like tethered, mobile, and browser-based VR. It outlines several key business uses for VR, such as allowing clients to visualize designs, conducting virtual tours and presentations, and using VR at events. The document advocates for authoring simple VR experiences that integrate with existing workflows and can be easily shared and viewed on different hardware. It also provides best practices around authoring, storing, and viewing VR content for business purposes.
SSVAR is a non-profit organization based in Switzerland that is dedicated to promoting and developing virtual, augmented, and mixed reality technologies. It aims to bring these technologies into the mainstream and help experts realize their projects. SSVAR connects professionals through its network and incubates startups in the field. It also publishes trends in VR/AR/MR for the Swiss market and provides a collaborative space for projects in these areas.
Top Brands using virtual reality for advertising campaigns Q2 2016Chris Rigatuso
This document discusses virtual reality (VR) and its potential for brand marketing campaigns. It defines VR and provides stats on the growing VR market. Examples are given of brands like Volvo, North Face, and Lowe's that have implemented successful VR experiences. Considerations for brands interested in VR include content delivery methods, audience targeting, and evaluating costs versus reach and media coverage. An assessment framework is outlined to help brands decide whether to pursue a VR marketing campaign.
Virtuosity X - blending the best of both worlds, live and virtual. The unrivalled power of the live event - experienced remotely.
Virtuosity X. is an integrated system of tried and tested technologies such as virtual reality, connected to amplify and blend the power of live.
Somewhere Else - About Us & Credentials - 2019Somewhere Else
Somewhere Else is a London-based immersive technologies innovation agency. Working with daring brands and organisations, we’re on a mission to generate commercial and operational value through augmented, mixed and virtual reality.
Hybrid solutions for exhibitions stand designSerena Ferrari
FROM EXHIBITION STAND DESIGN TO EXPERIENCE DESIGN.
COVID-19 has accelerated the integration of virtual and in-person event and exhibition delivery, requiring a fundamental change in how we engage with customers to maintain relevance.
Furthermore, a recent GES USA survey has revealed that to most people hybrid is another way to attend virtually or in-person and not a differentiated format.
The main challenge for exhibition stand designers and event planners is how to make the hybrid experience meaningful, and the technology easy to use.
INT2016 Workshop - Simon Gosling (Happy Finish) - Experiment Virtual RealityIAB Europe
This document summarizes several virtual and augmented reality projects created by Happy Finish, a VR/AR production company. It describes VR experiences for Lamborghini cars, a 360 fashion editorial, a haunted house for Asda grocery stores, Rihanna's anti album campaign, VR beer advertising, a Subway sandwich experience in New York City, an augmented reality car configurator for Skoda, and a VR fashion film for River Island. The document highlights how Happy Finish uses 360 video, augmented reality, and interactive VR to bring brands and artistic visions to life through immersive digital experiences.
The document provides an overview of VR marketing use cases and industry trends:
1) It introduces the speaker Cori Shieh and her background in VR/AR industry in Taiwan.
2) Examples of VR marketing applications are discussed in different sectors like education, entertainment, and healthcare. Case studies from brands like TopShop, British Army, and Volvo showcase how VR can be used for immersive experiences.
3) Industry investment and ecosystem in VR/AR in Western countries, China, and Taiwan are analyzed. The global VR market is projected to reach $40 billion by 2020 and $120 billion by 2020 according to different forecasts.
4) Reasons why VR marketing can be successful are
John Switzer presents on 360 video, which uses omni-directional cameras to capture spherical video that can be stitched together and viewed immersively. 360 video traces its origins to panoramic paintings in 1787 but has recently grown popular through advances in technology making capture and viewing more accessible. Key differences between 360 video and virtual reality are that 360 video involves live-action footage of real environments while virtual reality renders fully digital environments.
How Virtual Reality impacts Shopping Habits?Valtech Canada
HOW VIRTUAL REALITY WILL IMPACT SHOPPING HABITS? Is VRcommerce or Vtail for real? Is 2016 the year virtual reality finally makes its breakthrough as a mainstream technology?
Virtual Reality is going beyond everyone's expectations: creating a new form of brand connection based on empathy, thus becoming a powerful marketing asset to engage shoppers. Within the next 5 years, VR and AR (Augmented Reality) global revenues are set grow exponentially to 100bn$. Those projections clearly show the opportunity for retailers to be early adopters and tailor immersive shopper experiences. Whether you are curious or knowledgeable, let’s take a look into the future of retail in VR with our exclusive keynote Jean-François Tremblay, Virtual Reality & Augmented Reality Practice Lead at Valtech
iMMERSiVELY is an angel-invested startup specializing in immersive media technologies like augmented, virtual, and mixed realities. The founder pursued post-graduate studies in creative technologies in London and launched iMMERSiVELY in Singapore upon returning. iMMERSiVELY has served clients from tourism boards to media companies, producing AR/VR content and developing immersive technology solutions.
Final File World's 10 Most Innovative ARVR Solution Providers 2022 1.pdfBusinessBerg
We at The Business Berg found 2immersive4U to be best suited for the cover of our latest edition, “World’s 10 Most Innovative AR/VR Solution Providers 2022.
Read More: https://thebusinessberg.com/worlds-10-most-innovative-ar-vr-solution-providers-2022-june2022/
BCAA is an interactive design agency specializing in rich user experiences, allowing people to uniquely experience, understand & share.
Established in 2007 by Mirko Arcese BCAA integrates strategy, design and engineering to build human-centered interactive digital experiences.
With a strong multicultural experience, a multidisciplinary team and a diverse design portfolio, BCAA design brand activations, virtual reality, augmented reality, interaction design, augmented performances and edutainment.
This document provides a cheat sheet for keyboard shortcuts in Cinema 4D R17 for Windows. It lists shortcuts for modeling, selections, object operations, timeline navigation and operations, attribute editing, rendering, sculpting, materials, and more. The cheat sheet is intended to help users access common Cinema 4D functions quickly through keyboard inputs.
This document provides a cheat sheet for keyboard shortcuts in Cinema 4D R17 on Mac. It lists shortcuts for functions organized under main categories like File, Editor, Shading, Common View, Modeling, Timeline Navigation, Material Manager, and more. The cheat sheet is intended to help users learn shortcuts to speed up their workflow in Cinema 4D.
Adobe Premiere CC 2015 cheat sheet (windows)Freelance
This document provides a cheat sheet of keyboard shortcuts for Adobe Premiere Pro CC 2015 on Windows. It lists shortcuts organized by function, such as transport controls, timeline navigation, trimming tools, and multi-camera editing. The sheet also includes copyright information and a request for donations.
My videography portfolio with a selection of works for events, corporate & PR, advertising, cinema & TV series, educational, music & theatre, 360° video
Matteo Curcio is a photographer and videographer based in Milan and Dubai who specializes in event photography, product photography, food photography, portraiture, corporate and PR photography, music and theatre photography, architecture and interiors photography, and 360-degree photography. He infuses his shots with rhythm and harmony, drawing inspiration from music. Matteo works with various Nikon and Blackmagic camera bodies, Nikon prime lenses, and motion control equipment in his mobile photo and video setup.
This document provides keyboard shortcut cheat sheets for Adobe Premiere Pro CC 2015 on Windows and Mac. It lists keyboard shortcuts for various tools and functions in Premiere Pro related to editing, trimming clips, navigating timelines, applying effects and transitions, and more. The document encourages users to donate if they find the cheat sheets useful.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
2. The 2018 edition of the International Participants Meeting (IPM), organised with
the Bureau International des Expositions (BIE), the governing body of World
Expos, bring together more than 500 representatives from countries across the
world to the UAE to update them on the planning and delivery of the first World
Expo in the Arab World.
Representatives are briefed on the progress made to date as well as future
planning in the areas of Real Estate and Delivery, Marketing and Communication
and Legacy Development and Impact.
We shot 360° 8K monoscopic footage from a camera car to showcase the current
state of progress of the Expo 2020 site.
INTERNATIONAL PARTICIPANTS MEETING 2019
EXPO 2020 DUBAI
Description
Immersive Room
7680 x 3840 resolution
Tools
Entaniya Fisheye HAL 220
Mistika VR
Mocha Pro
Re:Lens
Final Cut Pro X
Agency
Touchline Dubai
Production
Augmented
3. IMMERSIVE ROOM @ GITEX 2018
TELECOMMUNICATIONS REGULATORY AUTHORITY
Three days of shooting and five days of 360° VR post production on a 210° special
Entaniya ultra wide lens (rented from Japan) for an immersive VR room at the
Telecommunications Regulatory Authority stand at Gitex 2018.
The Telecommunications Regulatory Authority (TRA) is gearing up for the most
awaited technology event of the year, GITEX, with a number of new initiatives and
innovative projects to be introduced. The initiatives will reflect TRA’s commitment
to enhance smart lifestyle and support mGovernment activities in the UAE.
During the event, TRA will take visitors on an insightful and highly immersive
journey into the world of ICT to display its various initiatives, which will highlight
the TRA’s contribution in shifting the way technology is perceived and making it
more people centric for enhancing the quality of life.
Description
Immersive Room
7680 x 3840 resolution
Tools
Entaniya Fisheye HAL 220
Mistika VR
Mocha Pro
Re:Lens
After Effects
Agency
Paris Tokyo
Production
B2Cham
4. WELCOME TO SHARJAH
SHARJAH BOOK AUTHORITY
Sharjah Book Authority (SBA) was launched in 2014 by His Highness Sheikh Dr.
Sultan bin Mohammed Al Qasimi, to enhance investment in creative industries,
building a platform for culture and knowledge exchange between people of the
world and supporting the children's book industry.
For their stand at 2017th Paris Book Fair (Salon du Livre), the Dubai agency Paris
Tokyo Live deployed a 360° immersive room, and we were asked to shoot the best
locations of Sharjah in 360°.
We used three different camera setup for land, aerials and underwater spanned
over twelve locations in three days.
The immersive room was the most visited activation at the Paris Book Fair, with
visitors queuing up to try the immersive experience.
Description
Immersive Room
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Mocha Pro
After Effects
Adobe Premiere
Agency
Paris Tokyo
Production
B2Cham
5. ADNOC LAUNCH EVENT
ABU DHABI NATIONAL OIL COMPANY
The Abu Dhabi National Oil Company (ADNOC) launched its new unified brand,
bringing together its subsidiary companies under one common identity that will
highlight the scale of its business, the size of its contribution to the UAE’s
economy and its positive impact on the nation’s socio-economic development.
The launch event, held at ADNOC’s headquarters, was attended by over 3,000
employees from across the organisation and broadcast live to all employees in
ADNOC’s subsidiaries.
The 360° shooting captured the new branding unveil with
an unparalleled level of immersivity,
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Mocha Pro
After Effects
Adobe Premiere
Agency
MaMeMo
Production
Augmented
6. The "Today at Apple" program offers a range of classes on topics like coding, art,
music, design, and photography.
There are classes designed for both beginners and more experienced users, as well
as classes for all ages, including children.
The sessions have become a key part of Apple’s recent retail philosophy which
aims to reimagine Apple stores as modern-day town squares.
In this immersive 360° shooting of the workshop we can see both the host Hassan
Kiyany, teaching how to shoot a compelling story with an iPhone, and the
audience surrounding the 360° camera.
TODAY AT APPLE @ DUBAI MALL
APPLE
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Mistika VR
Final Cut Pro X
Agency
Kiyany Media
Production
Augmented
7.
8. CreativeMornings is a free monthly breakfast lecture series designed for creative
communities.
In this episode, Déborah Madeleine talks about design thinking and design living
actually make us all pioneers today.
Déborah is a senior packaging innovation scientist at Mars, the candy bar
company. A pioneer at creative problem solving, she has helped Mars solve
innovation, quality and efficiency challenges using creative problem solving
techniques.
DÉBORAH MADELEINE
CREATIVE MORNINGS DXB
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Agency
Creative Mornings
Production
Augmented
9.
10. CreativeMornings is a free monthly breakfast lecture series designed for creative
communities.
Lorne Riley is Director of Corporate Communications at Dubai Airports. He joined
the organization in 2009 and is responsible for all aspects of corporate
communications and reputation management.
In this speech, recorded in 360°, Lorne paints an interesting picture of how we see,
or hear, genius based on our cultural connections and the ideas that have long
been presented to us.
LORNE RILEY
CREATIVE MORNINGS DXB
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Agency
Creative Mornings
Production
Augmented
11.
12. CreativeMornings is a free monthly breakfast lecture series designed for creative
communities.
The Ramadan Fridges Initiative FB group is a great communication forum and
supports the individual volunteers with guidelines and top tips. It also gives them
the opportunity to share new ideas, ask for additional help to man the fridge or to
fill their fridges.
It connects those wishing to donate food and drinks with those hosting a fridge. It
indicates where the fridges are (maps) and is used to exchange tips and stories.
It’s also a fantastic support group for the fridge managers - especially to let people
know when fridges need restocking.
In this 360° video, Janine Bensouda and Asmae Lemniei share the story of how
compassion can become a driver of change.
SHARING FRIDGES
CREATIVE MORNINGS DXB
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Agency
Creative Mornings
Production
Augmented
13.
14. The erosion of real human interactions and the insidious growth of apathy
characterize life in urban environments. What would happen if our eyes met that
of a stranger? Would it create a human connection? Could it lead to the thawing
of the sense of “otherness”? Is technology dehumanizing us? Can it not?
We Are is a deeply immersive and tactile video art installation that examines these
questions. Outwardly the installation resembles a VR gaming booth but the actual
experience points toward its antithesis. The viewer is invited to takes a seat, wear a
VR headset and start the ‘program’. Instead of a simulated video game
environment, the viewer meets the ‘projection’ of the artist sitting opposite, in a
quiet, friendly gaze. The artist ‘interacts’ with the viewer through the universal
language of gesture and computer generated visuals.
WE ARE
SHEREEN SAIFUDEEN
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Agency
Dubai Culture
Production
Augmented
15.
16.
17. Coming from a Hospitality family that has more than 200 years of experience and
heritage in the food service sector, Samir Al Hallab decided to start his total
Kitchen Solution business in the UAE to help the food service Chefs &
Entrepreneurs of the Gulf region to achieve their goals by providing them with a
Turnkey Kitchen Solution.
This 360° virtual tour of both the factory and the showroom allow the clients to
better understand the process that turns their kitchen to reality.
FACTORY TOUR 360°
FALCON PROFESSIONAL KITCHEN
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Agency
Augmented
Production
Augmented
18.
19.
20. It all began when a young Indian entrepreneur started a small roadside café FiLLi
near the breathtaking Mamzar Corniche, cooking up a delectably divine
concoction that was potently flavorsome and overwhelmingly aromatic, Rafih Filli
offered the simplest of beverages which had the lure to entice people from all
over the emirate. It was a simple cup of energising tea.
FiLLi Café has made it big by changing the way tea is served across the UAE and
beyond. Rafih FiLLi plans to expand his business across all emirates and by
penetrating the Middle East as well as other emerging markets.
This immersive 360° interview at one of the FiLLi franchise in Dubai teleport us
directly in front of FiLLi founder, Rafih Filli.
A KARAK TEA ADVENTURE
FILLI CAFÉ
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Agency
Kiyany Media
Production
Augmented
21.
22.
23. The Gulf Information Technology Exhibition (GITEX) is an annual consumer
computer and electronics trade show, exhibition, and conference that takes place
in Dubai, United Arab Emirates at the Dubai World Trade Centre. Its exhibitions in
the Middle East have attracted numerous participants, most notably in 2009 when
Microsoft released Windows 7 with 150,019 people present.
The GITEX Shopper & Consumer Electronics Expo attracts ICT retailers and
suppliers such as Gateway Group, 50 Cent, Etisalat, RedHat, and Dell.
The consumer participants include IT professionals, technology enthusiasts,
students and consumers as well as regional traders.
To better showcase the 2017 edition, we shot 360° stereoscopic videos over most
of the key locations and stands, delivering a “GITEX immersive experience”.
GITEX 2017 VR
GITEX
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Agency
One Big Holiday
Production
Augmented
24.
25.
26. Headquartered in Sharjah, Kalimat Foundation is a non-profit humanitarian
entity, founded by Shahikha Bodour Bint Sultan Al Qasimi, which strives to
ensure the fundamental right of every child to read. It works to promote the
idea that improving access to literature and encouraging children to pick up
books are the best ways to develop children’s mental and social capacities and
ultimately improve society.
We shot both a traditional and a 360° stereoscopic video at
Mrajeeb Al Fhood, a refugee camp located in a stretch of arid plains some 20
kilometers east of Zarqa, Jordan, opened in April 2013 and funded by the
United Arab Emirates, hosting more than 9,700 refugees fleeing the Syrian Civil
War.
In this non-profit VR storytellling, we use immersive video - the ultimate
“empathy machine” - to document the library donated by Kalimat Foundation.
OUR EID WITH THEM
KALIMAT FOUNDATION
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Agency
Kiyany Media
Production
Augmented
27.
28. The Above and Beyond Tour is a Land Rover Experience that offers a wide
audience driving activities inspired by natural terrain Land Rover vehicles.
Public can put themselves in the driver's seat by putting their driving skills to
the test in a number of challenging activities, getting a chance to win the “trip
of a lifetime”, A Land Rover Adventure Tour to Namibia.
We’ve been shooting both a traditional 4K and immersive 360° video to
document the Land Rover tour in Kuwait City.
ABOVE & BEYOND MENA TOUR
LAND ROVER
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Agency
Imagination
Production
One Big Holiday
29. Tilal Al Ghaf is the flagship new Dubai mixed-use community from Majid Al
Futtaim, envisioned as an integrated living experience, founded on sustainable
design and the art and science of place-making to create a cultural and soul-
fulfilling community where meaningful roots truly grow.
Tilal Al Ghaf consists of 355,000 square meters of green open spaces and
includes interconnected themed parks as well as picnic grounds. A lagoon
bordered by 400 meters of an open beachfront offers 70,000 square meters of
water to enjoy, with other water bodies located throughout. The land is elevated
at strategic points offering stunning views over the water.
This Immersive Room, installed permanently at the MAF Experience Centre at
Kampinski Hotel / Mall of Emirates, give the prospect customers an immersive
experience of the properties.
TAG IMMERSIVE ROOM
MAJID AL FUTTAIM
Description
360° monoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Agency
Imaginatino
Production
Imagination
30. During Ramadan, Majid Al Futtaim had an activation that surprised the kids
every time they donated. We worked on the campaign film to document how
kids were taught the values of Ramadan.
The “Donate Differently” campaign encourages communities across the region
to participate and make a difference by donating goods and money via marked
charity boxes at Majid Al Futtaim’s shopping malls, leisure and entertainment
destinations and Carrefour stores in Bahrain, Egypt, Lebanon, Oman, and the
UAE.
In total, almost 9,000 people contributed to the ‘Make a Difference’ Ramadan
campaign.
DONATE DIFFERENTLY
MAJID AL FUTTAIM
Description
Virtual Tour
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Agency
Human
Production
Kiyany Media
31. In order to present to its stakeholders the project of the upcoming Abu Dhabi’s
Yas Island showroom, Mercedes-Benz developed an Augmented Reality
application that integrates the 3D previsualization of the showroom on the
attendees iPads directly on location.
I shot several 360° photos on precise GPS locations that would have been
composited over the 3D previz of the project, in order to contextualise them on
their precise point of view.
YAS ISLAND SHOWROOM AR
MERCEDES-BENZ
Description
AR Activation
7680 x 3840 resolution
Tools
Insta360 Pro
PTGui
Adobe Photoshop
Agency
Das Event
Production
Augmented
32.
33. The Red Paw Foundation is a non-profit organization that is registered with the
UAE government under the umbrella organization of the Emirates Animal
Welfare Society. We are a foundation that is entirely volunteer-operated and
sustained. We rescue abused and injured cats and dogs. We vaccinate,
microchip and neuter all our rescue cats and dogs, and keep them in our own
homes, giving them love and care until they are fully recovered and healthy
enough to be adopted.
By recording a 360° stereoscopic immersive video in their adoption centre,
located in Oasis Mall, we connect our audience to cats and kittens with the
“Ultimate Empathy Machine”.
ADOPTION CENTRE VR
RED PAW FOUNDATION
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Production
Augmented
34. The UAE Federal National Council (FNC), located in Abu Dhabi, is the federal
authority of the United Arab Emirates formed to represent the general Emirati
people. The FNC consist of 40 members with advisory tasks in the house of
legislative council. Twenty members are elected by the citizens of the UAE
through an electoral college, while the remaining twenty are appointed by the
rulers of each emirate.
We produced a 360° immersive VR activation of the Federal National Council
Parliament, by letting the audience experience what it’s like to be sitting in
the parliament in the POV of one of the elected members.
Since the activation starts from a real Parliament desk, the transition from
reality to Virtual Reality is seamless, giving the audience that “wow” factor.
We also re-programmed the VR goggles (Oculus Go) in order to immediately
play the video at startup, bypassing any menu or interface item, and giving the
end-users an immediate, easy experience.
UAE FEDERAL NATIONAL COUNCIL
PARLIAMENT VR
UAE MINISTRY OF CABINET AFFAIRS
Description
VR Activation
5760 x 2880 resolution
Tools
Insta360 Pro
Mistika VR
Adobe Photoshop
Production
Kiyany Media
35. The UAE Federal National Council (FNC), located in Abu Dhabi, is the federal
authority of the United Arab Emirates formed to represent the general Emirati
people. The FNC consist of 40 members with advisory tasks in the house of
legislative council. Twenty members are elected by the citizens of the UAE
through an electoral college, while the remaining twenty are appointed by the
rulers of each emirate.
We produced a 360° virtual tour of the Federal National Council museum,
which hosts a replica of Sheikh Zayed bin Sultan Al Nahyan office, and a variety
of items and photographs telling the story of the National Council and the UAE
federation, from its establishment in 1971 until the current days.
UAE FEDERAL NATIONAL COUNCIL
MUSEUM VIRTUAL TOUR
UAE MINISTRY OF CABINET AFFAIRS
Description
Virtual Tour
7680 x 3840 resolution
Tools
Insta360 Pro
Adobe Photoshop
PTGUI
Pano2VR
Production
Kiyany Media
36. The UAE Ministry of Education commissioned us the development of two
activations to be showcased at the National Science, Technology and
Innovation (NSTI) Festival 2018.
The first of the two, an immersive VR Experience “UAE School Innovation”
showcased STEM education, science education, classes and hands-on
laboratories over a few selected UAE public primary schools.
UAE SCHOOL INNOVATION VR
UAE MINISTRY OF EDUCATION
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Production
Kiyany Media
37. “Space Sisters” tells the story of Reem and Mazoon Al Abdouli, two exceptional
UAE students who dream, one day, to travel among the stars.
Earlier this year they were chosen to observe the Yahsat’s Al Yah 3 satellite
launch in Kourou, French Guiana.
This story is produced in association with the UAE Ministry of Education and it’s
part of an ongoing series about how UAE youth is reshaping the future of
technology, science, and innovation in the region.
SPACE SISTERS VR
UAE MINISTRY OF EDUCATION
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Production
Kiyany Media
38. The National Science, Technology and Innovation (NSTI) Festival 2018 consist
of a Science Fair (section for students to showcase their projects), conference
(prominent international and Emirati speakers to discuss interesting topics
related to education and STI), exhibition (section for educational entities,
established innovative companies and start-ups to showcase their products
and services), student retreat (elite Emirati students come together to discuss
challenges, aspirations and expectations from the educational system),
hackathon (competition for computer programmers and software developers),
and Fikrati (‘My idea’ is a platform for students from kindergarten to grade 5 to
express their creative ideas) competition and an awards ceremony (main
awarding platform organised by the Ministry).
Augmented and Kiyany Media worked on two activations for the UAE Ministry
of Education stand: an immersive VR Experience “UAE School Innovation”
showcasing STEM education and labs over UAE public schools and a motion-
controlled kinetic video stand, for which we curated the content, in form of
interview to the Ministry key personalities.
NSTI FESTIVAL 2018
UAE MINISTRY OF EDUCATION
Description
VR Activation
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Production
Augmented
39. The Grattacielo Intesa Sanpaolo in Turin, Italy is a skyscraper as well as the
headquarters for the banking group Intesa Sanpaolo.
The building is the third tallest in the city, after the landmark Mole
Antonelliana which has held the record since 1889, and Piedmont Region
Headquarters. It provides office accommodation for more than 2,000
employees as well as providing leisure facilities for the general public. At its
summit, a rooftop greenhouse houses Piano35, a public restaurant,
alongside a roof garden and a panoramic terrace that provides far-reaching
views over the city. At its base, a 364-seat multifunctional public hall/
auditorium is hung from the transfer trusses four stories above ground level.
Renzo Piano, Grattacielo Intesa Sanpaolo's architect, described the
skyscraper as "bioclimatic building", being naturally ventilated and cooled;
with a substantial amount of its power requirement to be generated from
photovoltaic panels that cover the southern façade.
It was awarded the LEED Platinum rating, making it the only high-rise
building in Europe to hold such a certification.
GRATTACIELO INTESA SANPAOLO
BANCA INTESA
Description
Virtual Tour
7680 x 3840 resolution
Tools
Insta360 Pro
Adobe Photoshop
PTGUI
Pano2VR
Production
Augmented
40. The “This is My Rak” social media storytelling campaign for Rak Bank is
about three portraits, three emotional stories around people of Ras Al
Kaimah: Mohammed Al Yakoobi, owner of the last cassette shop in UAE;
Anwar Shamsuddin, keeping the legacy of the most beloved Indian
restaurant in RAK; Dr. Najeeb Abdullah Al Shamsi, keeping track of the
history and the people of RAK in his personal Photo Museum.
We’ve been asked to fit three different characters into one single narrative,
telling their stories and the nature of their business, rooted in the emirate of
Ras al Khaimah.
We produced a 16:9 edit for Facebook, three square mobile-first edits for
Instagram (feed and stories) and a 360° immersive short BTS movie
showcasing the beautiful locations around Ras Al Kaimah.
THIS IS MY RAK
RAK BANK
Description
360° stereoscopic video
7680 x 3840 resolution
Tools
Insta360 Pro
Mistika VR
Final Cut Pro X
Production
Kiyany Media