John Switzer presents on 360 video, which uses omni-directional cameras to capture spherical video that can be stitched together and viewed immersively. 360 video traces its origins to panoramic paintings in 1787 but has recently grown popular through advances in technology making capture and viewing more accessible. Key differences between 360 video and virtual reality are that 360 video involves live-action footage of real environments while virtual reality renders fully digital environments.