SlideShare a Scribd company logo
3D Social
Game Engine
      &
Development
  Platform
Action RPG


Party Skills


Quick Time Event(QTE)




                        QTE for Game Controllers
                        Timely input the commands!
Party Matching



Item Auction


Competition Social Feeds
High-end Full 3D                         Minimize User Loss

                              MoM

    N-Screen Play             +            Higher Revisit Rate

                         PLAYNERY Engine

Convenient Social Play                      Playnery Engine
Market Segmentation:
                   Hard-
                    Core                                                        ‘Multi-Platform Social Game Market’
                                  PLAYNERY Target Market

                                                          Online Game
                                                          Market Users
Player Tendency




                  Middle-
                    Core
                                                                                ‘Middle & Hardcore Social Gamers’
                                  Social & Mobile Game
                                       Market Users




                     Non
                            Low                 Middle                   High

                                           Game Quality
                                                                                ‘High-end 3D Social Action RPG’
2013   2014   2015
6,000,000               Mobile        Social

5,000,000


4,000,000


3,000,000


2,000,000


1,000,000


        -
            2013 2Q   2013 3Q    2013 4Q   2014 1Q   2014 2Q   2014 3Q   2014 4Q
Name           Position                                             Professional Career History
 David       Vice President/         2010     Senior VP/CMO at GALA Lab Corp. (To Join Playnery from December, 2011)
  Bae       Business Director        2008     Director of Business Dept. for Rappelz, Flyff and IL:Soulbringer at nFlavor.
                                               (Licensed the games in over 30 countries)
                                     2004     Manager of Overseas New Business Team at Cimtec.
                                     2002     Manager of New Game Business Team at EECIT.
                                     1999     Marketer of ‘Last Kingdom’ and ‘Legend of Mir’ at Actoz Soft.
                                     [Edu.]   BA, International Trade, Kookmin University (1998)

James        Vice President/         2010     VP / Head Producer of ‘Rappelz’ studio at GALA Lab Corp.
 Lee          Game Engine            2006     Project Leader of ‘RFC’ studio at CYKAN Entertainment.
                & Client                       Client Programmer of ‘PaperMan’ at CYKAN Entertainment.
            Lead Programmer          2003     Project leader and main server programmer of ‘Rommel’ and ‘Dust Camp’ at DragonTeeth
                                     2001     Project leader and main server programmer of ‘ECLIPSE’ at OSANGJAIEL.
                                     2000     Project leader of ‘X-Tank Online’ at VISUALLAND.
                                     1999     Main programmer of ‘Slayers’ at Taewool.
                                     1998     Lead programmer of ‘Final Odyssey’ at Joymax.
                                     [Edu.]   Drop out, Computer Science, Myongji University (1995)

Sebasti-         Director            2010     Chief Game Designer/ Creative Director of ‘IL:Soulbringer’ studio at GALA Lab.
an Kim               /               2006     Chief Game Designer of ‘NECO’ at nFlavor.
                                     2005     Game Design Unit Leader for Mabinogi and Heroes at devCAT studio.
           Lead Game Designer
                                     2000     Manager of Contents Design Team for Pump it up, Arc Shade, Hammer
            (Creative Director)                and Jam O Beat at ANDAMIRO.
                                     [Edu.]   Mastered, Game Engineering, Carnegie Mellon University Entertainment Technology Center (2004)

Adrian           Director            2010     Art Director of ‘IL:Soulbringer’ studio at GALA Lab Corp.
 Jung                /               2003     General Manager of Graphic / Art Director of ‘Rappelz’ Studio at nFlavor Corp.
                                               General Manager of Graphic Studio at nFlavor Corp.
               Art Director
                                     2002     Manager of Graphic Team / Art Director of MMI at Neowiz.
                                               Manager of Graphic Team / Art Director of SWTFT at Neowiz.
                                     1999     Manager of ‘Shining Lore’ 3D Graphic Team at Phantagram.
                                     [Edu.]   Drop out, Multimedia, Chungkang College.
VP / CTO




Programmer
Playnery company&game introduction
Playnery company&game introduction
Playnery company&game introduction
Playnery company&game introduction
Playnery company&game introduction
Playnery company&game introduction
Playnery company&game introduction
Playnery company&game introduction
Playnery company&game introduction
Playnery company&game introduction
Playnery company&game introduction
Playnery company&game introduction
Playnery company&game introduction
Playnery company&game introduction
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Playnery company&game introduction

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7. 3D Social Game Engine & Development Platform
  • 8.
  • 9.
  • 10.
  • 11. Action RPG Party Skills Quick Time Event(QTE) QTE for Game Controllers Timely input the commands!
  • 13. High-end Full 3D Minimize User Loss MoM N-Screen Play + Higher Revisit Rate PLAYNERY Engine Convenient Social Play Playnery Engine
  • 14.
  • 15. Market Segmentation: Hard- Core ‘Multi-Platform Social Game Market’ PLAYNERY Target Market Online Game Market Users Player Tendency Middle- Core ‘Middle & Hardcore Social Gamers’ Social & Mobile Game Market Users Non Low Middle High Game Quality ‘High-end 3D Social Action RPG’
  • 16. 2013 2014 2015
  • 17.
  • 18.
  • 19.
  • 20. 6,000,000 Mobile Social 5,000,000 4,000,000 3,000,000 2,000,000 1,000,000 - 2013 2Q 2013 3Q 2013 4Q 2014 1Q 2014 2Q 2014 3Q 2014 4Q
  • 21.
  • 22.
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  • 24. Name Position Professional Career History David Vice President/  2010 Senior VP/CMO at GALA Lab Corp. (To Join Playnery from December, 2011) Bae Business Director  2008 Director of Business Dept. for Rappelz, Flyff and IL:Soulbringer at nFlavor. (Licensed the games in over 30 countries)  2004 Manager of Overseas New Business Team at Cimtec.  2002 Manager of New Game Business Team at EECIT.  1999 Marketer of ‘Last Kingdom’ and ‘Legend of Mir’ at Actoz Soft.  [Edu.] BA, International Trade, Kookmin University (1998) James Vice President/  2010 VP / Head Producer of ‘Rappelz’ studio at GALA Lab Corp. Lee Game Engine  2006 Project Leader of ‘RFC’ studio at CYKAN Entertainment. & Client Client Programmer of ‘PaperMan’ at CYKAN Entertainment. Lead Programmer  2003 Project leader and main server programmer of ‘Rommel’ and ‘Dust Camp’ at DragonTeeth  2001 Project leader and main server programmer of ‘ECLIPSE’ at OSANGJAIEL.  2000 Project leader of ‘X-Tank Online’ at VISUALLAND.  1999 Main programmer of ‘Slayers’ at Taewool.  1998 Lead programmer of ‘Final Odyssey’ at Joymax.  [Edu.] Drop out, Computer Science, Myongji University (1995) Sebasti- Director  2010 Chief Game Designer/ Creative Director of ‘IL:Soulbringer’ studio at GALA Lab. an Kim /  2006 Chief Game Designer of ‘NECO’ at nFlavor.  2005 Game Design Unit Leader for Mabinogi and Heroes at devCAT studio. Lead Game Designer  2000 Manager of Contents Design Team for Pump it up, Arc Shade, Hammer (Creative Director) and Jam O Beat at ANDAMIRO.  [Edu.] Mastered, Game Engineering, Carnegie Mellon University Entertainment Technology Center (2004) Adrian Director  2010 Art Director of ‘IL:Soulbringer’ studio at GALA Lab Corp. Jung /  2003 General Manager of Graphic / Art Director of ‘Rappelz’ Studio at nFlavor Corp. General Manager of Graphic Studio at nFlavor Corp. Art Director  2002 Manager of Graphic Team / Art Director of MMI at Neowiz. Manager of Graphic Team / Art Director of SWTFT at Neowiz.  1999 Manager of ‘Shining Lore’ 3D Graphic Team at Phantagram.  [Edu.] Drop out, Multimedia, Chungkang College.