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Innovation Planning
The Institute of Design process
Innovation is typically characterized as a flash
of creative insight—typically by some solitary
genius—that is followed by the intense efforts of
a dedicated engineering and marketing team to
overcome all obstacles en route to great success.
The reality is far less dramatic, of course, and
far more likely to lead to failure than success.
The typical innovation project is managed
by a team uncertain of what it is trying to do,
using a process that is murky at best, and
getting challenged relentlessly by others not
on the team about head count, budget, timing
and expected probability of success.
The Institute of Design uses a systematic,
analytic approach to design, problem solving
and innovation.

The ID curriculum was developed in large part
by The Doblin Group, IDEO, Motorola and
Steelcase. The strongest influence on ID’s
approach to design and innovation has come
from The Doblin Group.
Innovation Planning | Innovation Discipline Model




The discipline of innovation can be represented by the
following model:



                                foster initiatives
  diagnose situation

                        author
  declare intent       initiative           discover   invent   launch   extend


  set conditions
Innovation Planning | Innovation Discipline Model
The key features of the innovation model are given below:




Diagnostics
The field of innovation diagnostics is used to evaluate innovation effectiveness. The metrics used to
diagnose innovation effectiveness cuts across four levels: industry innovation patterns, enterprise
assessment, network assessment, and performance assessment.

Intent
A critical place for senior leadership to get involved is ensuring that innovation has a clear strategic goal.
See “Strategic Intent” by Gary Hamel and C.K. Prahalad, Harvard Business Review, May-June 1989.

Conditions
Another critical place for senior leadership to get involved is ensuring that innovation has the appropriate
metrics and rewards.

Foster initiatives
These are accomplish by the methods and tools presented in the sections that follow.
discover      invent       launch




Issue        Hypothesis    Roadmap
Analysis     Synthesis
             Immersions
             Briefs
             Innovations
discover
Discover | Overview
The concept discovery phase progresses from
the issue facing the enterprise to the tools that
support analysis of the issue.




                                                                         Secondary
                                                                         research
                                                         Company
                                                         analysis

             ISSUE
                                                                    Competitive
                                                                    intelligence
                                                    Market
                                                    analysis

                                                                     Others

                                                    Trend
                                                    research
                                                                              ANALYTICAL
                                                                              FRAMEWORKS
Discover | Issue




The issue is an important topic or problem directed to the
innovation team as a result of the situation diagnosis, the
strategic intent and the conditions of the enterprise.
Discover | Secondary Research: Industry Convergence
This is an example of a framework that illustrates the set
of macro trends of the networked economy.




                        ENTERTAINMENT



                                           TELECOMMUNICATIONS
                                                                COMPUTING
Discover | Company Analysis: McKinsey’s 7S’s
This framework is used to figure out what made
the organization successful in the past and to
determine what needs to be tweaked to shape
the success going forward.


                                                 Structure




                                      Strategy                 Systems



                                                 Subordinate
                                                    Goals


                                       Skills                   Style




                                                   Staff
Discover | Competitive Intelligence: Three Generic Strategies
“How many ways are their to run a railroad?”
Michael Porter offers the shortest and most
elegant answer to this question ever.



                                                   STRATEGIC ADVANTAGE

                                Uniqueness Perceived
                                    by Customer                          Low Cost Position




              Industrywide       DIFFERENTIATION                     OVERALL COST
                                                                      LEADERSHIP




               Particular
             Segment Only                                FOCUS
Discover | Market Analysis: Porter’s Five Forces
Basic to strategy, this model is useful for
helping to describe base dynamic patterns that
affect industries and thus shape the actions of
individual firms.




                                                            POTENTIAL
                                                            ENTRANTS
                                                                         Threat of new
                                                                         entrants


                                       Bargaining power                             Bargaining
                                       of suppliers                                 power of buyers
                                                            INDUSTRY
                            SUPPLIERS                     COMPETITORS                          BUYERS
                                                             Rivalry among
                                                             existing firms



                                           Threat of substitute
                                           products or services

                                                          SUBSTITUTES
Discover | Trend Analysis: Product Planning Maps
Is it growing, shrinking or flat?
Discover | Other Analytical Frameworks: Position Map
While hot twenty-five years ago, this tool can
still be a useful device for quick efforts to clarify
differences between alternatives
Discover | Other Analytic Frameworks: Value Web
When a customer has many alternative pathways to
meet needs, this tool allows the planner to determine
where value is added and how to strategically act within.



                                                                                TARGET
                                                                                 RETAIL
                                                                               CHANNELS



                                                                                                                         PR
                                                                                                                                  OD




                                                           S
                                                                                                                                       UC




                                                          CE




                                                                                                     INFORMATION
                                                                                                                                            TS




                                                      VI
                                                                                                                   $,                            ,S




                                                                                                       SUPPLIES,
                                                     ER
                                                                                                                        IN




                                                                                       INFORMATION
                                                                                                                             FO                       ER




                                                  ,S


                                                               ON
                                                                                                                                  RM                       VI




                                                 TS
                                                                                                                                                                CE




                                                              I
                                                           AT
                                                UC
                                                                                                                                       AT                            S




                                                          RM
                                            OD
                                                                                                                                          I   ON




                                           PR



                                                      FO
                                                     IN
                                                 $,
                                               PRODUCTS,
                                               EQUIPMENT,
                                            INFRASTRUCTURE,                                                                  PRODUCTS,
                                             RAW MATERIALS                                                                    SERVICES
                               SUPPLIERS                                        TARGET                                                                                   CUSTOMERS
                                                 INFORMATION, $                  HOTEL                                   INFORMATION, $




                                                                $

                                                                    $
                                                                        INFORMATION,
                                                                         TECHNOLOGY,

                                                                           SERVICES


                                                                                                     $
                                                                              $,




                                       VACATION
                                      OWNERSHIP
                                     INVESTMENTS




                                                                            PARTNERSHIPS
invent
Invent | Overview of Innovation Process
The innovation planning phase progresses from hypothesis
to synthesis...




                                                                    Analysis &
                                                                    Transform


             ?
                                                 Ethnography



                                                               Observational
                                                               Research
       HYPOTHESIS                             Scenario
                                              Planning

                                                               Experience
                                                               modeling

                                               Others
                                                                         SYNTHETIC
                                                                         FRAMEWORKS
Invent | Overview of Innovation Process
The innovation planning phase progresses from hypothesis
to synthesis, to innovations and breakthroughs.




                              Analysis &
                              Transform
           Ethnography                                     Briefs



                         Observational
                         Research
        Scenario
        Planning                                           Innovations &
                                                           Breakthroughs
                         Experience
                         Modeling

         Others


                                                                    Immersions
Invent | Hypothesis: Innovation Planning Hierarchy
The hypothesis must have clearly defined boundaries.
The planning hierarchy illustrates possible levels that
can shape innovation initiatives.




Where does the innovation apply?
Arena Research: Some of the most valuable parts of modern life are changing fast enough that even
the terminology is not yet stable. Arena research scans the field and defines the broad outlines of an
emergent field.

Who’s innovating?
Multi-enterprise: Many innovation opportunities transcend many firms and yet can be managed
for integrated effect. These can be actively or passively coordinated. Conventions and technology
‘architectures’ are often key at this level. Examples: PC, ATM, MP3

Single-enterprise: Most innovations tend to occur at this level or below. Examples: Quicken, Microsoft,
Amazon, Calloway.
Invent | Hypothesis: Innovation Planning Hierarchy
The hypothesis must have clearly defined boundaries.
The planning hierarchy illustrates possible levels that
can shape innovation initiatives.




Who’s the innovation for?
User, user group, market: Innovations usually target populations, situations, or modes of use. Mostly
these methods come from marketers, brand or category managers, but there are more and more
methods that are truly based around end user understanding. The Institute of Design uses several
methods such as user observation, user experience, usage situations and modes, extreme users, and
life cycle states.

What are you innovating?
Product or service: A single product line can be critical to the perception and value of a whole
company or brand. Products are considered the lowest level of innovation that is useful on a standalone
basis. Examples: Sony Playstation, Nike AirJordens, Microsoft Windows

Component or subsystem: Sometimes you are innovating an ingredient or portion of a product or
service. The test is that this would not be useful on a stand along basis. Examples: Intel Pentium, Velcro.

Base technology: Usually the province of engineers, this can be a process or a proprietary capability
that is developed and then applied or adapted. Examples: carbon fiber composites, RFID.
Invent | General Synthesis: Balanced Breakthroughs
One of the simplest and most insightful depictions of
where breakthroughs come from is given by the 3 forces
framework. The power comes form its ability to conceive
innovations that cut across each of the separate areas and
to pull them together.



                                     CAPABILITIES

                                                     what’s possible?




                                       What’s Next ?
                                                                   INDUSTRIES


                      ACTIVITIES                                                what’s viable?

                                     what’s desirable?
Invent | Analysis & Transform: Insight Matrix
This tool manages ‘elements’— goals, items, issues,
etc. and helps discern relationships among these.
Invent | Analysis & Transform: Insight Matrix
This is a fast and rigorous planning technique
that can help yield insights from complexity in a
matter of hours.
Invent | Observational Research: AEIOU
This theoretical framework asserts that a reasonable
understanding of users can be sorted into five aspects.
Methods used to gather data are often ethnographic.




A E I OU
   Activities          Environments      Interactions     Objects   Users
Invent | Ethnography: Social Science Research
Social science research tends to yield innovations that are
truly ‘grounded’ in what users want, need and will embrace. It
is almost inconceivable that great innovation planning can be
done without using one or multiple forms of user research.




Human Factors
The study of how individuals and groups specifically interface with artifacts. Four kinds: physical,
cognitive, social, and cultural. Selection of which ones to use depends on the project.

Ethnography
Studies the origins and characteristics of racial and cultural groups. Video ethnography and photo
ethnography is of particular use in innovation planning for observing, analyzing, documenting and
explaining insights from user research.

Sociology
The study of organizations, institutions, and structures of human society. Sociologists are used whenever
you want to unpack the relationships between multiple users and artifacts, environments and each other.

Anthropology
Studies the origin and the physical, social and cultural development and behavior of individuals. Use
anthropologists when you want to figure out how artifacts or environments are used by and affect users.
Invent | Ethnography: User Camera Study
Camera studies can be used to gain insights into users.
Invent | Precursors: SWIPES
Every now and then you sense that lots of stuff is going on
that might add up to a new trend. Of course it is generally the
case that the trend is diffused, coming in many ways, from
lots of places, all at once in ways that make it hard to put your
fingers on the pulse of what really matters.




SWIPES
 Statistics         Written
                    & broadcast
                                         Intense Pitches
                                         focus & promotions
                                                                    Exits
                                                                    & entrants
                                                                                 Superhits
Invent | Precursors: SWIPES
SWIPES help systematically profile diffuse trends. With a name
derived from an acronym but also capturing some of its frenzied
pace, SWIPES is a way to leverage smart secondary research in:




Statistics
The full panoply of available surveys, demographic studies of sociological trends and government or
industry-stated sources.

Written and broadcast materials
Focuses on articles found using keyword searches of mass media materials and the Reader’s Guide to
Periodical Literature.

Intense focus
Looks at a small number of print or broadcast items chosen for strategic relevance, then examined
intensively over a period of perhaps a year to determine patterns and trends of topical coverage.
Examples of such focus include magazine covers, specific columns or features.
Invent | Precursors: SWIPES
SWIPES help systematically profile diffuse trends. With a name
derived from an acronym but also capturing some of its frenzied
pace, SWIPES is a way to leverage smart secondary research in:




Pitches and promotions
Examines company material announcing or advertising products or services. This gives insight into what
companies are promoting and the methods for getting public attention. Includes print advertising, press
releases, catalogs and other promotional literature.

Exits and entrants
Looks at what things were new and what things were old. This includes varied items like new products,
fads, services found in “new product” listings, patent registrations, product category growth rates.

Superhits
Examines pop culture successes, especially those things that people suddenly bought a lot of, voting
with their pocketbooks. Seeks to quantify popular through items and services that made a popular
impact. Also leans on things like best seller lists, top-selling toys, movie blockbusters, political voting
landslides, etc.
Invent | Scenario Planning: Ranking Trends
Scenario planning is a strategic planning method that is use to
predict trends. It uses trend analysis and a ranking system to
produce scenarios.
Invent | Scenario Planning: Classification
Scenarios are developed for each quadrant of an opportunity map.
Invent | Scenario Planning: Description & Illustration
Scenarios are further described and illustrated to predict
direction of trends.
Invent | Briefs: Taxonomy of Briefs
The Innovation Brief makes observations, suggests specific
strategies and often provides illustrative concepts useful to
pursue. They are necessary because the issues addressed by
innovators has grown very complex:




Arena briefs
These documents describe whole emerging areas of opportunity, usually cutting across companies,
industries or technology. An Arena brief is useful to help identify an industry that may emerge from nothing.

Activity briefs
These documents focus on human beings as individuals or in groups to discern what they do, what they
value, what they use and how they go about various tasks or actions. An Activity brief makes heavy use of
precursors, sketches, and models and is useful to do before Strategy or Product/service briefs.

Strategy briefs
There documents focus on industries and the relationships between multiple players, in order to find
specific concepts that are vital to some specific enterprise. A strategy brief is usually driving towards a
crisp description of a suggested company strategy, one that is heavy on primary innovation.

Product/service briefs
These documents try to conceive and detail some specific system of products and/or services that can
be valuable to an enterprise and compelling for users.
Invent | Immersion




Deep mental involvement on the part of the key members of
the innovation team is a necessary ingredient for innovations
and breakthroughs.
Invent | Innovations & Breakthroughs: 10 Types
The Doblin Group has produced a taxonomy of ten types
of innovation. This framework can be used to diagnose a
company or create something new.


      1. Business model                                  5. Product performance
         how the enterprise makes money                     basic features, performance and functionality

                  2. Networking                                         6. Product system
                     enterprise’s structure/                               extended system that surrounds an offering
                     value chain
                                                                                     7. Service
                                                                                        how you service your customers


       Finance                    Process.                Offering                                Delivery
       Business     Networking    Enabling     Core       Product       Product       Service     Channel   Brand   Customer
       model                      process      process    performance   system                                      experience



                                                                              8. Channel
                                                                                 how you connect your offerings
      3. Enabling process                                                        to your customers
         assembled capabilities
                                                                                                9. Brand
                                                                                                   how you express your offering’s
                       4. Core process                                                             benefit to customers
                          proprietary processes that add value

                                                                                  10. Customer experience
                                                                                      how you create an overall
                                                                                      experience for customers
Invent | Innovations & Breakthroughs: Capabilities
Regular and reliable innovations require capabilities. Leading
innovators have their own special culture and processes. This
generalized capability model comes from Doblin research.
launch
Launch| Overview
Innovations and breakthroughs proceed to a roadmap
and then to implementation in various forms.




                                                        Brand
                                                        Strategies


                                                                         Pilots


                               alliance

                                                                Organizational
                                                                Development

             key innovations




                                                                     Change
                                                                     Management

                   2006                   2008   2010


                                                         Architectures
                    DEVELOPMENTAL ROADMAP                & Alliances
Launch | Developmental Roadmap: Planning Roadmap
The planning roadmap was developed by Doblin as a
way to plan and depict the evolution of new industries.


                                                                   Slices over time                   Relative sizes
                                                                   At any given time you can          Branch heights should
                                                                   view a vertical slice and          indicate the relative size
                                                                   characterize the kinds of          (revenue, market size,
                                                                   businesses it is involved in.      ROI) between various
                                                                                                      business pursuits.


                                                 New product genres
                      Innovation                 When effectively
                      Often accompanied          executed breakthroughs
                      by a critical mass of      spur new genres that can
                      technology, skills or      be extended over time.
                      innovation to break into
                      new business area.




                                                                                  Stages
                                                                                  Flexible in nature,
           Development initiatives
                                                                                  stages help the
           Having enough time                                                     company understand
           to develop and refine                                                  its initial challenge and
           concepts is critical to                                                how they build towards
           effective breakthroughs                                                some future state.


                                   Stage 1                             Stage 2                                    Stage 3
Innovation Planning | Summary




We examined the Innovation Discipline Model in a linear
fashion, focusing on the discovery and invention portion.



                                foster initiatives
  diagnose situation

                        author
  declare intent       initiative           discover   invent   launch   extend


  set conditions
In conclusion, I have demonstrated the basic
structure and key features of the discipline of
innovation planning, as taught at the Institute
of Design.
By using this model I believe that it will be
possible to get innovation to occur more
reliably and in huge multiplies over norms.
Thank You
Bibliography
The sources used in the presentation were taken exclusively
from handouts and presentation that were given in classes at the
Institute of Design. Special credit is given to the following sources:




Larry Keeley, CEO, The Doblin Group & Adjunct Professor, Institute of Design
Several portions of this presentation relied on the “Framework Pack” that Larry Keeley handed out to all
students in Design Planning, Fall 2005.

Vijay Kumar, Associate Professor, Institute of Design
Many of the methods and tools in this presentation were taught to me by Vijay in Strategic Design
Planning, Design Analysis and Design Synthesis. In particular, Vijay developed the Insight Matrix and an
adaptation of Scenario Planning.

Others
Frameworks: Michael Porter, McKinsey & Company, The Doblin Group, Institute of Design, Tomoko
Ichikawa and Morris & Miller

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Planning process brief

  • 2. Innovation is typically characterized as a flash of creative insight—typically by some solitary genius—that is followed by the intense efforts of a dedicated engineering and marketing team to overcome all obstacles en route to great success.
  • 3. The reality is far less dramatic, of course, and far more likely to lead to failure than success.
  • 4. The typical innovation project is managed by a team uncertain of what it is trying to do, using a process that is murky at best, and getting challenged relentlessly by others not on the team about head count, budget, timing and expected probability of success.
  • 5. The Institute of Design uses a systematic, analytic approach to design, problem solving and innovation. The ID curriculum was developed in large part by The Doblin Group, IDEO, Motorola and Steelcase. The strongest influence on ID’s approach to design and innovation has come from The Doblin Group.
  • 6. Innovation Planning | Innovation Discipline Model The discipline of innovation can be represented by the following model: foster initiatives diagnose situation author declare intent initiative discover invent launch extend set conditions
  • 7. Innovation Planning | Innovation Discipline Model The key features of the innovation model are given below: Diagnostics The field of innovation diagnostics is used to evaluate innovation effectiveness. The metrics used to diagnose innovation effectiveness cuts across four levels: industry innovation patterns, enterprise assessment, network assessment, and performance assessment. Intent A critical place for senior leadership to get involved is ensuring that innovation has a clear strategic goal. See “Strategic Intent” by Gary Hamel and C.K. Prahalad, Harvard Business Review, May-June 1989. Conditions Another critical place for senior leadership to get involved is ensuring that innovation has the appropriate metrics and rewards. Foster initiatives These are accomplish by the methods and tools presented in the sections that follow.
  • 8. discover invent launch Issue Hypothesis Roadmap Analysis Synthesis Immersions Briefs Innovations
  • 10. Discover | Overview The concept discovery phase progresses from the issue facing the enterprise to the tools that support analysis of the issue. Secondary research Company analysis ISSUE Competitive intelligence Market analysis Others Trend research ANALYTICAL FRAMEWORKS
  • 11. Discover | Issue The issue is an important topic or problem directed to the innovation team as a result of the situation diagnosis, the strategic intent and the conditions of the enterprise.
  • 12. Discover | Secondary Research: Industry Convergence This is an example of a framework that illustrates the set of macro trends of the networked economy. ENTERTAINMENT TELECOMMUNICATIONS COMPUTING
  • 13. Discover | Company Analysis: McKinsey’s 7S’s This framework is used to figure out what made the organization successful in the past and to determine what needs to be tweaked to shape the success going forward. Structure Strategy Systems Subordinate Goals Skills Style Staff
  • 14. Discover | Competitive Intelligence: Three Generic Strategies “How many ways are their to run a railroad?” Michael Porter offers the shortest and most elegant answer to this question ever. STRATEGIC ADVANTAGE Uniqueness Perceived by Customer Low Cost Position Industrywide DIFFERENTIATION OVERALL COST LEADERSHIP Particular Segment Only FOCUS
  • 15. Discover | Market Analysis: Porter’s Five Forces Basic to strategy, this model is useful for helping to describe base dynamic patterns that affect industries and thus shape the actions of individual firms. POTENTIAL ENTRANTS Threat of new entrants Bargaining power Bargaining of suppliers power of buyers INDUSTRY SUPPLIERS COMPETITORS BUYERS Rivalry among existing firms Threat of substitute products or services SUBSTITUTES
  • 16. Discover | Trend Analysis: Product Planning Maps Is it growing, shrinking or flat?
  • 17. Discover | Other Analytical Frameworks: Position Map While hot twenty-five years ago, this tool can still be a useful device for quick efforts to clarify differences between alternatives
  • 18. Discover | Other Analytic Frameworks: Value Web When a customer has many alternative pathways to meet needs, this tool allows the planner to determine where value is added and how to strategically act within. TARGET RETAIL CHANNELS PR OD S UC CE INFORMATION TS VI $, ,S SUPPLIES, ER IN INFORMATION FO ER ,S ON RM VI TS CE I AT UC AT S RM OD I ON PR FO IN $, PRODUCTS, EQUIPMENT, INFRASTRUCTURE, PRODUCTS, RAW MATERIALS SERVICES SUPPLIERS TARGET CUSTOMERS INFORMATION, $ HOTEL INFORMATION, $ $ $ INFORMATION, TECHNOLOGY, SERVICES $ $, VACATION OWNERSHIP INVESTMENTS PARTNERSHIPS
  • 20. Invent | Overview of Innovation Process The innovation planning phase progresses from hypothesis to synthesis... Analysis & Transform ? Ethnography Observational Research HYPOTHESIS Scenario Planning Experience modeling Others SYNTHETIC FRAMEWORKS
  • 21. Invent | Overview of Innovation Process The innovation planning phase progresses from hypothesis to synthesis, to innovations and breakthroughs. Analysis & Transform Ethnography Briefs Observational Research Scenario Planning Innovations & Breakthroughs Experience Modeling Others Immersions
  • 22. Invent | Hypothesis: Innovation Planning Hierarchy The hypothesis must have clearly defined boundaries. The planning hierarchy illustrates possible levels that can shape innovation initiatives. Where does the innovation apply? Arena Research: Some of the most valuable parts of modern life are changing fast enough that even the terminology is not yet stable. Arena research scans the field and defines the broad outlines of an emergent field. Who’s innovating? Multi-enterprise: Many innovation opportunities transcend many firms and yet can be managed for integrated effect. These can be actively or passively coordinated. Conventions and technology ‘architectures’ are often key at this level. Examples: PC, ATM, MP3 Single-enterprise: Most innovations tend to occur at this level or below. Examples: Quicken, Microsoft, Amazon, Calloway.
  • 23. Invent | Hypothesis: Innovation Planning Hierarchy The hypothesis must have clearly defined boundaries. The planning hierarchy illustrates possible levels that can shape innovation initiatives. Who’s the innovation for? User, user group, market: Innovations usually target populations, situations, or modes of use. Mostly these methods come from marketers, brand or category managers, but there are more and more methods that are truly based around end user understanding. The Institute of Design uses several methods such as user observation, user experience, usage situations and modes, extreme users, and life cycle states. What are you innovating? Product or service: A single product line can be critical to the perception and value of a whole company or brand. Products are considered the lowest level of innovation that is useful on a standalone basis. Examples: Sony Playstation, Nike AirJordens, Microsoft Windows Component or subsystem: Sometimes you are innovating an ingredient or portion of a product or service. The test is that this would not be useful on a stand along basis. Examples: Intel Pentium, Velcro. Base technology: Usually the province of engineers, this can be a process or a proprietary capability that is developed and then applied or adapted. Examples: carbon fiber composites, RFID.
  • 24. Invent | General Synthesis: Balanced Breakthroughs One of the simplest and most insightful depictions of where breakthroughs come from is given by the 3 forces framework. The power comes form its ability to conceive innovations that cut across each of the separate areas and to pull them together. CAPABILITIES what’s possible? What’s Next ? INDUSTRIES ACTIVITIES what’s viable? what’s desirable?
  • 25. Invent | Analysis & Transform: Insight Matrix This tool manages ‘elements’— goals, items, issues, etc. and helps discern relationships among these.
  • 26. Invent | Analysis & Transform: Insight Matrix This is a fast and rigorous planning technique that can help yield insights from complexity in a matter of hours.
  • 27. Invent | Observational Research: AEIOU This theoretical framework asserts that a reasonable understanding of users can be sorted into five aspects. Methods used to gather data are often ethnographic. A E I OU Activities Environments Interactions Objects Users
  • 28. Invent | Ethnography: Social Science Research Social science research tends to yield innovations that are truly ‘grounded’ in what users want, need and will embrace. It is almost inconceivable that great innovation planning can be done without using one or multiple forms of user research. Human Factors The study of how individuals and groups specifically interface with artifacts. Four kinds: physical, cognitive, social, and cultural. Selection of which ones to use depends on the project. Ethnography Studies the origins and characteristics of racial and cultural groups. Video ethnography and photo ethnography is of particular use in innovation planning for observing, analyzing, documenting and explaining insights from user research. Sociology The study of organizations, institutions, and structures of human society. Sociologists are used whenever you want to unpack the relationships between multiple users and artifacts, environments and each other. Anthropology Studies the origin and the physical, social and cultural development and behavior of individuals. Use anthropologists when you want to figure out how artifacts or environments are used by and affect users.
  • 29. Invent | Ethnography: User Camera Study Camera studies can be used to gain insights into users.
  • 30. Invent | Precursors: SWIPES Every now and then you sense that lots of stuff is going on that might add up to a new trend. Of course it is generally the case that the trend is diffused, coming in many ways, from lots of places, all at once in ways that make it hard to put your fingers on the pulse of what really matters. SWIPES Statistics Written & broadcast Intense Pitches focus & promotions Exits & entrants Superhits
  • 31. Invent | Precursors: SWIPES SWIPES help systematically profile diffuse trends. With a name derived from an acronym but also capturing some of its frenzied pace, SWIPES is a way to leverage smart secondary research in: Statistics The full panoply of available surveys, demographic studies of sociological trends and government or industry-stated sources. Written and broadcast materials Focuses on articles found using keyword searches of mass media materials and the Reader’s Guide to Periodical Literature. Intense focus Looks at a small number of print or broadcast items chosen for strategic relevance, then examined intensively over a period of perhaps a year to determine patterns and trends of topical coverage. Examples of such focus include magazine covers, specific columns or features.
  • 32. Invent | Precursors: SWIPES SWIPES help systematically profile diffuse trends. With a name derived from an acronym but also capturing some of its frenzied pace, SWIPES is a way to leverage smart secondary research in: Pitches and promotions Examines company material announcing or advertising products or services. This gives insight into what companies are promoting and the methods for getting public attention. Includes print advertising, press releases, catalogs and other promotional literature. Exits and entrants Looks at what things were new and what things were old. This includes varied items like new products, fads, services found in “new product” listings, patent registrations, product category growth rates. Superhits Examines pop culture successes, especially those things that people suddenly bought a lot of, voting with their pocketbooks. Seeks to quantify popular through items and services that made a popular impact. Also leans on things like best seller lists, top-selling toys, movie blockbusters, political voting landslides, etc.
  • 33. Invent | Scenario Planning: Ranking Trends Scenario planning is a strategic planning method that is use to predict trends. It uses trend analysis and a ranking system to produce scenarios.
  • 34. Invent | Scenario Planning: Classification Scenarios are developed for each quadrant of an opportunity map.
  • 35. Invent | Scenario Planning: Description & Illustration Scenarios are further described and illustrated to predict direction of trends.
  • 36. Invent | Briefs: Taxonomy of Briefs The Innovation Brief makes observations, suggests specific strategies and often provides illustrative concepts useful to pursue. They are necessary because the issues addressed by innovators has grown very complex: Arena briefs These documents describe whole emerging areas of opportunity, usually cutting across companies, industries or technology. An Arena brief is useful to help identify an industry that may emerge from nothing. Activity briefs These documents focus on human beings as individuals or in groups to discern what they do, what they value, what they use and how they go about various tasks or actions. An Activity brief makes heavy use of precursors, sketches, and models and is useful to do before Strategy or Product/service briefs. Strategy briefs There documents focus on industries and the relationships between multiple players, in order to find specific concepts that are vital to some specific enterprise. A strategy brief is usually driving towards a crisp description of a suggested company strategy, one that is heavy on primary innovation. Product/service briefs These documents try to conceive and detail some specific system of products and/or services that can be valuable to an enterprise and compelling for users.
  • 37. Invent | Immersion Deep mental involvement on the part of the key members of the innovation team is a necessary ingredient for innovations and breakthroughs.
  • 38. Invent | Innovations & Breakthroughs: 10 Types The Doblin Group has produced a taxonomy of ten types of innovation. This framework can be used to diagnose a company or create something new. 1. Business model 5. Product performance how the enterprise makes money basic features, performance and functionality 2. Networking 6. Product system enterprise’s structure/ extended system that surrounds an offering value chain 7. Service how you service your customers Finance Process. Offering Delivery Business Networking Enabling Core Product Product Service Channel Brand Customer model process process performance system experience 8. Channel how you connect your offerings 3. Enabling process to your customers assembled capabilities 9. Brand how you express your offering’s 4. Core process benefit to customers proprietary processes that add value 10. Customer experience how you create an overall experience for customers
  • 39. Invent | Innovations & Breakthroughs: Capabilities Regular and reliable innovations require capabilities. Leading innovators have their own special culture and processes. This generalized capability model comes from Doblin research.
  • 41. Launch| Overview Innovations and breakthroughs proceed to a roadmap and then to implementation in various forms. Brand Strategies Pilots alliance Organizational Development key innovations Change Management 2006 2008 2010 Architectures DEVELOPMENTAL ROADMAP & Alliances
  • 42. Launch | Developmental Roadmap: Planning Roadmap The planning roadmap was developed by Doblin as a way to plan and depict the evolution of new industries. Slices over time Relative sizes At any given time you can Branch heights should view a vertical slice and indicate the relative size characterize the kinds of (revenue, market size, businesses it is involved in. ROI) between various business pursuits. New product genres Innovation When effectively Often accompanied executed breakthroughs by a critical mass of spur new genres that can technology, skills or be extended over time. innovation to break into new business area. Stages Flexible in nature, Development initiatives stages help the Having enough time company understand to develop and refine its initial challenge and concepts is critical to how they build towards effective breakthroughs some future state. Stage 1 Stage 2 Stage 3
  • 43. Innovation Planning | Summary We examined the Innovation Discipline Model in a linear fashion, focusing on the discovery and invention portion. foster initiatives diagnose situation author declare intent initiative discover invent launch extend set conditions
  • 44. In conclusion, I have demonstrated the basic structure and key features of the discipline of innovation planning, as taught at the Institute of Design.
  • 45. By using this model I believe that it will be possible to get innovation to occur more reliably and in huge multiplies over norms.
  • 47. Bibliography The sources used in the presentation were taken exclusively from handouts and presentation that were given in classes at the Institute of Design. Special credit is given to the following sources: Larry Keeley, CEO, The Doblin Group & Adjunct Professor, Institute of Design Several portions of this presentation relied on the “Framework Pack” that Larry Keeley handed out to all students in Design Planning, Fall 2005. Vijay Kumar, Associate Professor, Institute of Design Many of the methods and tools in this presentation were taught to me by Vijay in Strategic Design Planning, Design Analysis and Design Synthesis. In particular, Vijay developed the Insight Matrix and an adaptation of Scenario Planning. Others Frameworks: Michael Porter, McKinsey & Company, The Doblin Group, Institute of Design, Tomoko Ichikawa and Morris & Miller