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[object Object],[object Object],[object Object],Planning Locative  Media    within     Physical Space    and     Collaborative  Workspace
Introduction Cooperative  discussion Field work Locative media  experiencing
Locative Media Design Procedure Locative media design procedure
System Architecture HP iPAQ H6300 LOLUX GPSlim 236 MXR Toolkit Web server
3D Collaborative Workspace Special Makers(media) in  Relative Locations Physical Model  proportioned to  real scale
Control Block > Locative Maker choose  delete  play  location
Operation Method
Selecting Different Media
Scenarios PDA  interface Collect authentic data
Physical Space Interface Playing interface Choose the music
Bidirectional Connection Notify immediately Changing locative music
Bidirectional Connection Status Changed notice at once Changing  locative music
Research Evaluation (Questionnaire Survey afterward) Graduate students in Ming Chuan  Not Ming Chuan students 1 2 Between-subject experiment
Arrange 8 Location Media Campus Map Our System Mission 1 Mission  2
Statistic Analysis 1 (familiar with location) 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Statistic Analysis 2 (strangers) 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Our system helps (familiar with location) Q1: The setup helps the task. 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Our system helps. (strangers) Q1: The setup helps the task. 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Our system encourages lab discussion. (familiar with location) Q3: During the task, we discuss locative music in lab. 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Our system encourages lab discussion. (strangers) Q3: During the task, we discuss locative music in lab. 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Our system reduces discussion time at location. (very significant with familiar ones) Q4: During tdiscuss he task, we go to the location and  its locative music together. 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Our system reduces discussion time at location. (not so significant as familiar ones) Q4: During tdiscuss he task, we go to the location and  its locative music together. 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Familiar ones are confident and need no more tools.  Q5: In addition to the setup, we need more tools to finish the task. 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
With our system, strangers feel that they need more help. (with map, strangers are much confident) Q5: In addition to the setup, we need more tools to finish the task. 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Familiar ones feel less time pressure with our system.  Q6: The task time is very tight. 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Strangers also feel less time pressure with our system.  Q6: The task time is very tight 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Familiar ones feel no difference about the locative music satisfaction Q6: I am satisfied with the planned music listened at the authentic location 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Strangers feel more satisfied about locative music with our system.  Q6: I am satisfied with the planned music listened at the authentic location 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Conclusion We integrating two research paradigms, a collaborative workspace connected with mobile users in physical space successfully. 1 Our work provides global and in situ viewpoint on a collaborative platform such that designers and participants can cooperate in virtual space and physical space.  2 In our preliminary observation, scale model (lab method) and mobile devices (field work) can facilitate designing locative media.  3
Conclusion Strangers love and need our system to plan and experience locative media. 4 Average task time is shorter. Experience of locative music is better.  5 Designing tools for locative media planning, needs to regard the user whether s/he is familiar with the site. 6
[object Object],[object Object],[object Object],Planning Locative  Media within Physical Space  and Collaborative  Workspace Thank You!
Questionnaire
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Planning Locative Media

  • 1.
  • 2. Introduction Cooperative discussion Field work Locative media experiencing
  • 3. Locative Media Design Procedure Locative media design procedure
  • 4. System Architecture HP iPAQ H6300 LOLUX GPSlim 236 MXR Toolkit Web server
  • 5. 3D Collaborative Workspace Special Makers(media) in Relative Locations Physical Model proportioned to real scale
  • 6. Control Block > Locative Maker choose delete play location
  • 9. Scenarios PDA interface Collect authentic data
  • 10. Physical Space Interface Playing interface Choose the music
  • 11. Bidirectional Connection Notify immediately Changing locative music
  • 12. Bidirectional Connection Status Changed notice at once Changing locative music
  • 13. Research Evaluation (Questionnaire Survey afterward) Graduate students in Ming Chuan Not Ming Chuan students 1 2 Between-subject experiment
  • 14. Arrange 8 Location Media Campus Map Our System Mission 1 Mission 2
  • 15. Statistic Analysis 1 (familiar with location) 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 16. Statistic Analysis 2 (strangers) 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 17. Our system helps (familiar with location) Q1: The setup helps the task. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 18. Our system helps. (strangers) Q1: The setup helps the task. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 19. Our system encourages lab discussion. (familiar with location) Q3: During the task, we discuss locative music in lab. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 20. Our system encourages lab discussion. (strangers) Q3: During the task, we discuss locative music in lab. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 21. Our system reduces discussion time at location. (very significant with familiar ones) Q4: During tdiscuss he task, we go to the location and its locative music together. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 22. Our system reduces discussion time at location. (not so significant as familiar ones) Q4: During tdiscuss he task, we go to the location and its locative music together. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 23. Familiar ones are confident and need no more tools. Q5: In addition to the setup, we need more tools to finish the task. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 24. With our system, strangers feel that they need more help. (with map, strangers are much confident) Q5: In addition to the setup, we need more tools to finish the task. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 25. Familiar ones feel less time pressure with our system. Q6: The task time is very tight. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 26. Strangers also feel less time pressure with our system. Q6: The task time is very tight 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 27. Familiar ones feel no difference about the locative music satisfaction Q6: I am satisfied with the planned music listened at the authentic location 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 28. Strangers feel more satisfied about locative music with our system. Q6: I am satisfied with the planned music listened at the authentic location 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
  • 29. Conclusion We integrating two research paradigms, a collaborative workspace connected with mobile users in physical space successfully. 1 Our work provides global and in situ viewpoint on a collaborative platform such that designers and participants can cooperate in virtual space and physical space. 2 In our preliminary observation, scale model (lab method) and mobile devices (field work) can facilitate designing locative media. 3
  • 30. Conclusion Strangers love and need our system to plan and experience locative media. 4 Average task time is shorter. Experience of locative music is better. 5 Designing tools for locative media planning, needs to regard the user whether s/he is familiar with the site. 6
  • 31.