A presentation on the financial and brand strategy of creating an app for Pixar. Created by Lisa D'Mello, Jacquelyn DiNick, Brittney Johns and Vanessa Teran Iturralde
Angry Birds was originally developed as a simple iPhone app by Rovio, a Finnish company close to bankruptcy. Released in 2009, it became a runaway hit, being downloaded over 12 million times originally and over 2 billion times total across all versions. Its simple but addictive gameplay involving slinging birds to destroy structures inhabited by pigs made it immensely popular and it was rewritten for other platforms. Its commercial success helped transform Rovio into a major gaming company.
EMPIRE ITALIA è l’edizione italiana del più importante magazine sul cinema e l’intrattenimento in genere al mondo. Grazie a una piattaforma multimediale che comprende la carta stampata, l’edizione digitale del magazine, un ricco portale web, podcast sempre aggiornati e tanti eventi dal vivo, è questa l’unica realtà editoriale al mondo in grado di parlare con assoluta autorevolezza ai fan del cinema ovunque essi siano.
This presentation summarizes information from Building the Angry Birds Brand, a research paper by Yasheaka Oakley.
It analyzes the public relations and marketing strategies of Rovio Entertainment’s Angry Birds franchise from 2009 to 2012 by highlighting Rovio’s ability to successfully differentiate its brand and collaborate with partners as described by Marty Neumeier in his book, The Brand Gap.
Independent films typically do not have large budgets for theatrical releases. However, some independent films are picked up by larger distribution companies and shown in theaters. For most films with budgets under $3 million, DVD distribution was once common but online viewing platforms like Netflix, iTunes, and BitTorrent are now more typical release methods.
Some independent films are able to get distribution deals by attracting audiences with popular source material or genres. Films like Room and Carol were based on famous novels while Suffragette covered a popular British history topic.
The best online distribution platforms depend on a film's budget and goals. Netflix reaches the largest audience globally but isn't ideal for prestige films seeking awards. BitTorrent and Vimeo
The document discusses potential media institutions to distribute the filmmaker's paranormal horror film called "The Hellion". The filmmaker chooses Universal Pictures, citing their successful marketing of the similar film "Ouija" which included widespread theatrical release, social media promotion, and preview screenings. Universal targeted the ideal demographic for paranormal horror - younger female audiences. Their experience distributing a film with a similar ouija board plot element means they understand how to effectively promote this genre. As a major studio, Universal can maximize the film's exposure potential and hopefully achieve commercial success.
Captain America: Civil War was produced by Marvel Studios, which was purchased by Disney in 2009. Disney distributed the film globally due to their large size and it had a budget of $250 million, grossing over $1.15 billion worldwide. Disney and Marvel effectively collaborated on the film's production, distribution, and marketing. The inclusion of Spider-Man in the film generated significant excitement. Advancements in digital technologies have impacted film production, distribution, and consumption.
Angry Birds was originally developed as a simple iPhone app by Rovio, a Finnish company close to bankruptcy. Released in 2009, it became a runaway hit, being downloaded over 12 million times originally and over 2 billion times total across all versions. Its simple but addictive gameplay involving slinging birds to destroy structures inhabited by pigs made it immensely popular and it was rewritten for other platforms. Its commercial success helped transform Rovio into a major gaming company.
EMPIRE ITALIA è l’edizione italiana del più importante magazine sul cinema e l’intrattenimento in genere al mondo. Grazie a una piattaforma multimediale che comprende la carta stampata, l’edizione digitale del magazine, un ricco portale web, podcast sempre aggiornati e tanti eventi dal vivo, è questa l’unica realtà editoriale al mondo in grado di parlare con assoluta autorevolezza ai fan del cinema ovunque essi siano.
This presentation summarizes information from Building the Angry Birds Brand, a research paper by Yasheaka Oakley.
It analyzes the public relations and marketing strategies of Rovio Entertainment’s Angry Birds franchise from 2009 to 2012 by highlighting Rovio’s ability to successfully differentiate its brand and collaborate with partners as described by Marty Neumeier in his book, The Brand Gap.
Independent films typically do not have large budgets for theatrical releases. However, some independent films are picked up by larger distribution companies and shown in theaters. For most films with budgets under $3 million, DVD distribution was once common but online viewing platforms like Netflix, iTunes, and BitTorrent are now more typical release methods.
Some independent films are able to get distribution deals by attracting audiences with popular source material or genres. Films like Room and Carol were based on famous novels while Suffragette covered a popular British history topic.
The best online distribution platforms depend on a film's budget and goals. Netflix reaches the largest audience globally but isn't ideal for prestige films seeking awards. BitTorrent and Vimeo
The document discusses potential media institutions to distribute the filmmaker's paranormal horror film called "The Hellion". The filmmaker chooses Universal Pictures, citing their successful marketing of the similar film "Ouija" which included widespread theatrical release, social media promotion, and preview screenings. Universal targeted the ideal demographic for paranormal horror - younger female audiences. Their experience distributing a film with a similar ouija board plot element means they understand how to effectively promote this genre. As a major studio, Universal can maximize the film's exposure potential and hopefully achieve commercial success.
Captain America: Civil War was produced by Marvel Studios, which was purchased by Disney in 2009. Disney distributed the film globally due to their large size and it had a budget of $250 million, grossing over $1.15 billion worldwide. Disney and Marvel effectively collaborated on the film's production, distribution, and marketing. The inclusion of Spider-Man in the film generated significant excitement. Advancements in digital technologies have impacted film production, distribution, and consumption.
Indomina Asia is a distributor of Asian cinema in the US that was founded in 2011. It has been successful in bringing Asian films to theaters and home markets. The company continues to acquire titles to expand its library and distribution channels. It offers advantages to partners such as redefining genres, quality control, marketing support, and leverage with various distribution platforms.
Working Title Films is a film production company co-founded in 1983 that has produced several big blockbuster films in partnership with major studios. Some of their most recent films discussed include Everest (2015) and We Are Your Friends (2015). The document provides information on the company's products, market position, film analyses, target audiences, legal and ethical considerations, survey analyses, and competitors. It also includes a film review of Everest that discusses the cast, images/effects, and camera angles used.
The document summarizes the marketing campaign for the 2010 film Inception. It describes 10 steps taken to target an intellectual audience aged 16-30, generate curiosity about the film's complex plot without fully revealing it, and build buzz through clues and puzzles online and in viral games/apps. Traditional techniques like posters, trailers and TV spots were also used but focused on intrigue rather than explaining the storyline. The campaign emphasized secrecy and puzzle-solving to engage viewers and ensure they experienced the full plot for themselves in theaters.
Carrie is a 1976 supernatural horror film based on Stephen King's novel about Carrie White, a shy girl with telekinetic powers who is bullied by her peers. The film was remade in 2013 starring Chloë Grace Moretz. It had a $30 million budget and grossed $35 million domestically. As a supernatural horror film, its themes included religion, demonic possession, and the contrast between good and evil. The 2013 version was marketed mainly through social media platforms like Twitter, Facebook, and Tumblr.
The 2013 film Carrie was a $30 million remake of the 1976 horror classic based on the Stephen King novel. It was produced and distributed internationally by Sony Pictures and featured an innovative viral marketing campaign. Despite mixed reviews, the film grossed over $80 million worldwide, with a successful opening weekend in part due to the star power of Julianne Moore and Chloë Grace Moretz.
The document provides a business plan for a proposed IMAX theatre called The REAL IMAX Theatre in Billings, Montana. It includes an executive summary, objectives, SWOT analysis, target market analysis, and marketing strategies. The key points are:
1) The objectives are to provide an IMAX entertainment experience, capture 20% of the movie theatre market in Billings and Laurel, and target children and adults ages 5-54.
2) Strengths include the unique IMAX experience and 3D movies, while weaknesses are higher prices and limited movie releases. Opportunities are a new entertainment option and growing population, and threats include competition from local theatres.
3) The marketing strategy is to position the theatre as
This document provides an analysis of the global movie theater industry. It discusses the major players in the industry such as Regal Entertainment Group, AMC Entertainment, and Cinemark Holdings. It then analyzes the industry environment, including trends in technology, demographics, economics, and politics/law. Some of the key trends include the transition to digital cinema, the rise of 3D movies, economic challenges from home entertainment, and issues around online piracy. The document provides an overview of the industry and situational factors companies must consider.
GCSE - Promoting Media: Advertising and Marketing LEGOsimone1192
Here are some key points about the target audience of The Lego Movie advertising campaign:
- The campaign targets both children who play with Lego and adults who played with Lego when they were younger. It aims to appeal to multiple generations.
- By featuring characters and references from popular culture like Batman and The Matrix, it draws in audiences familiar with these franchises, many of whom would now be adults.
- The bright colors, humor and sense of imagination portrayed attract young children who enjoy Lego. Younger viewers can identify with characters.
- Including voice actors like Lenny Henry and familiar faces like Vinny Jones from films/TV helps appeal to adult audiences who recognize these people.
- The warm, friendly tone
1) The document describes a survival app being developed by Retina Co. that combines educational games about survival skills with entertainment games to appeal to children ages 6+ as well as a wider audience.
2) The app places the user in the role of a lone survivor lost in the wilderness who must use their senses to survive.
3) Information from the app will help users understand necessary survival information while entertainment games keep the experience enjoyable for those who prefer games over strictly educational apps.
The document summarizes the comprehensive digital marketing campaign for the movie Avatar that helped it become the highest grossing film of all time. The campaign included establishing an "Avatar Day" event, an interactive trailer integrating social media, an extensive website including a wiki and blogs, augmented reality features for toys, and a strong social media presence on platforms like Facebook, Twitter, and YouTube. The wide-ranging digital initiatives helped drive awareness and conversations online that successfully encouraged millions of people to experience the film in theaters.
Fantastic Beasts and Where to Find Them was released in November 2016. It was directed by David Yates with a budget of $180 million. The film is set in 1920s New York and stars Eddie Redmayne as Newt Scamander. It earned $19.15 million on its opening weekend in the UK and Ireland, setting a new record. The film was distributed by Warner Bros Pictures and produced by Heyday Films, the same companies involved in the Harry Potter films. It was marketed heavily using trailers, posters, merchandise and interviews to promote it as an expansion of the Wizarding World franchise.
IMAX - Strategic Management Case StudyAlexander Ho
1) IMAX faces threats from premium large format screens that are being developed by studios and exhibitors as alternatives to IMAX screens. These alternatives allow studios and exhibitors to keep a larger share of box office revenues.
2) IMAX lacks a clear growth strategy for expanding into countries like China and Russia, which presents challenges due to unique political, economic, and cultural factors in each country.
3) North American box office revenues, which are IMAX's largest customer base, have been stagnant in recent years as alternative forms of entertainment have risen in popularity. This limits IMAX's growth potential in its home market.
This document discusses two remakes: Quarantine, a 2008 American remake of the 2007 Spanish film Rec, and The Karate Kid, a 2010 remake of the 1984 film of the same name. It notes that remakes are popular due to financial benefits. Quarantine was remade quickly by Screen Gems to capitalize on interest in Rec while it was still fresh. Though it had a larger budget, Quarantine did not earn more than the original Rec. The Karate Kid remake earned much more than the original due to star power of actors like Will Smith and Jackie Chan, as well as extensive merchandise like clothing and music.
Aaron Paul was featured on Top Gear and WWE RAW to promote the Need for Speed film. On Top Gear, Jeremy Clarkson interviewed Aaron about Breaking Bad and Need for Speed, helping to market the film to car fans as Top Gear has wide appeal. Aaron's appearance on WWE RAW also promoted the film to males interested in gaming and sports. Featuring Aaron Paul, already famous from Breaking Bad, on these popular shows was an effective promotional strategy due to Paul's appeal and the shows' alignment with the film's target demographic.
This document provides information about the film 12 Years a Slave including its production, distribution, marketing, audience, and financial performance. It was produced independently but distributed by major studios. It won numerous awards including Academy Awards. It had a budget of $20 million and grossed over $178 million worldwide. Celebrities promoted the film on social media and talk shows which helped its marketing. It was also marketed through posters and trailers on YouTube and websites. The film appealed to broad audiences and was made available through various digital platforms for video on demand.
Eon Productions is a film production company based in London known for producing James Bond films. Founded in 1961 by Albert R. Broccoli and Harry Saltzman, Eon Productions works with Pinewood Studios in the UK. The parent company is DanJaq LLC, which holds the copyrights and trademarks related to James Bond characters and elements.
Entertainment Marketing and Brand building for moviesJatin Ghritlahre
The document provides details about the marketing strategies for four Bollywood movies:
1) Yeh Jawaani Hai Deewani (2013) - The movie had a grand trailer launch and press conferences. It engaged fans through social media and associations with brands like MakeMyTrip. Its songs helped create hype.
2) Lootera (2013) - It promoted through press meets, TV/radio, and a vintage-themed social media campaign. However, it did not create enough buzz beyond the leads' fan following.
3) Ship of Theseus (2013) - Being a low-budget, art-house film, it relied on festival screenings and word-of-mouth.
1) Remakes are popular with directors due to their financial benefits. The horror film Quarantine was a remake of the Spanish film Rec, which was remade in English for the American market to reach a wider audience.
2) Both films used a handheld "documentary style" shooting technique to immerse viewers and appeal to teenage audiences. While Rec had a smaller budget and profits, Quarantine had a larger budget but did not ultimately earn more than the original film.
3) The 2010 film The Karate Kid was a contemporary remake of the 1984 original that benefited from advancements in technology. It had higher box office earnings than the first due to casting popular stars like Will Smith and Jackie Chan
The document analyzes Apple's "Morning Ride" advertisement for the iPhone 7. It discusses how the ad uses dark lighting, wide camera angles, and the rock song "Thunderstruck" to create a sense of adventure and excitement. These elements transform a dreary rainy day into an exhilarating experience. The ad also uses dramatic lighting and low camera shots to draw attention to the phone and make it seem powerful and appealing. Through these techniques, the ad engages its target audience of young tech enthusiasts.
This document provides details about the 2015 blockbuster film Jurassic World, including:
- It had a budget of $150 million and was distributed by Universal Pictures, who also produced it.
- It set box office records with $1.13 billion earned worldwide from a theatrical release in June 2015 across 4,291 theaters.
- The film was directed by Colin Trevorrow and starred Chris Pratt and Bryce Dallas Howard.
- It was filmed in 23 locations around the U.S. and Hawaii to capture the different environments of the dinosaur island.
- Advanced technology like performance capture and CGI were used to create realistic looking dinosaur animations and interactions with human characters.
Pixar is an animation studio founded in 1986 that specializes in computer-animated films. It has released 17 movies that have won over 210 awards. While Pixar connects well with families and children, the document recommends it could better connect with teens and young adults by using additional social media platforms like Snapchat. Snapchat could help Pixar engage its target demographic through discover channels, sponsored lenses, and discovery pages, though these strategies would require a budget of $10,000-$700,000 per month.
Pixar is an animation studio known for creating heartwarming stories with relatable characters. It was founded in 1979 and acquired by Disney in 2006. Pixar produces one animated film per year that is distributed by Disney. Their films have grossed over $14 billion globally. Pixar's main products are animated films, and their business model focuses on film production, strong marketing, and licensing their rendering software.
Indomina Asia is a distributor of Asian cinema in the US that was founded in 2011. It has been successful in bringing Asian films to theaters and home markets. The company continues to acquire titles to expand its library and distribution channels. It offers advantages to partners such as redefining genres, quality control, marketing support, and leverage with various distribution platforms.
Working Title Films is a film production company co-founded in 1983 that has produced several big blockbuster films in partnership with major studios. Some of their most recent films discussed include Everest (2015) and We Are Your Friends (2015). The document provides information on the company's products, market position, film analyses, target audiences, legal and ethical considerations, survey analyses, and competitors. It also includes a film review of Everest that discusses the cast, images/effects, and camera angles used.
The document summarizes the marketing campaign for the 2010 film Inception. It describes 10 steps taken to target an intellectual audience aged 16-30, generate curiosity about the film's complex plot without fully revealing it, and build buzz through clues and puzzles online and in viral games/apps. Traditional techniques like posters, trailers and TV spots were also used but focused on intrigue rather than explaining the storyline. The campaign emphasized secrecy and puzzle-solving to engage viewers and ensure they experienced the full plot for themselves in theaters.
Carrie is a 1976 supernatural horror film based on Stephen King's novel about Carrie White, a shy girl with telekinetic powers who is bullied by her peers. The film was remade in 2013 starring Chloë Grace Moretz. It had a $30 million budget and grossed $35 million domestically. As a supernatural horror film, its themes included religion, demonic possession, and the contrast between good and evil. The 2013 version was marketed mainly through social media platforms like Twitter, Facebook, and Tumblr.
The 2013 film Carrie was a $30 million remake of the 1976 horror classic based on the Stephen King novel. It was produced and distributed internationally by Sony Pictures and featured an innovative viral marketing campaign. Despite mixed reviews, the film grossed over $80 million worldwide, with a successful opening weekend in part due to the star power of Julianne Moore and Chloë Grace Moretz.
The document provides a business plan for a proposed IMAX theatre called The REAL IMAX Theatre in Billings, Montana. It includes an executive summary, objectives, SWOT analysis, target market analysis, and marketing strategies. The key points are:
1) The objectives are to provide an IMAX entertainment experience, capture 20% of the movie theatre market in Billings and Laurel, and target children and adults ages 5-54.
2) Strengths include the unique IMAX experience and 3D movies, while weaknesses are higher prices and limited movie releases. Opportunities are a new entertainment option and growing population, and threats include competition from local theatres.
3) The marketing strategy is to position the theatre as
This document provides an analysis of the global movie theater industry. It discusses the major players in the industry such as Regal Entertainment Group, AMC Entertainment, and Cinemark Holdings. It then analyzes the industry environment, including trends in technology, demographics, economics, and politics/law. Some of the key trends include the transition to digital cinema, the rise of 3D movies, economic challenges from home entertainment, and issues around online piracy. The document provides an overview of the industry and situational factors companies must consider.
GCSE - Promoting Media: Advertising and Marketing LEGOsimone1192
Here are some key points about the target audience of The Lego Movie advertising campaign:
- The campaign targets both children who play with Lego and adults who played with Lego when they were younger. It aims to appeal to multiple generations.
- By featuring characters and references from popular culture like Batman and The Matrix, it draws in audiences familiar with these franchises, many of whom would now be adults.
- The bright colors, humor and sense of imagination portrayed attract young children who enjoy Lego. Younger viewers can identify with characters.
- Including voice actors like Lenny Henry and familiar faces like Vinny Jones from films/TV helps appeal to adult audiences who recognize these people.
- The warm, friendly tone
1) The document describes a survival app being developed by Retina Co. that combines educational games about survival skills with entertainment games to appeal to children ages 6+ as well as a wider audience.
2) The app places the user in the role of a lone survivor lost in the wilderness who must use their senses to survive.
3) Information from the app will help users understand necessary survival information while entertainment games keep the experience enjoyable for those who prefer games over strictly educational apps.
The document summarizes the comprehensive digital marketing campaign for the movie Avatar that helped it become the highest grossing film of all time. The campaign included establishing an "Avatar Day" event, an interactive trailer integrating social media, an extensive website including a wiki and blogs, augmented reality features for toys, and a strong social media presence on platforms like Facebook, Twitter, and YouTube. The wide-ranging digital initiatives helped drive awareness and conversations online that successfully encouraged millions of people to experience the film in theaters.
Fantastic Beasts and Where to Find Them was released in November 2016. It was directed by David Yates with a budget of $180 million. The film is set in 1920s New York and stars Eddie Redmayne as Newt Scamander. It earned $19.15 million on its opening weekend in the UK and Ireland, setting a new record. The film was distributed by Warner Bros Pictures and produced by Heyday Films, the same companies involved in the Harry Potter films. It was marketed heavily using trailers, posters, merchandise and interviews to promote it as an expansion of the Wizarding World franchise.
IMAX - Strategic Management Case StudyAlexander Ho
1) IMAX faces threats from premium large format screens that are being developed by studios and exhibitors as alternatives to IMAX screens. These alternatives allow studios and exhibitors to keep a larger share of box office revenues.
2) IMAX lacks a clear growth strategy for expanding into countries like China and Russia, which presents challenges due to unique political, economic, and cultural factors in each country.
3) North American box office revenues, which are IMAX's largest customer base, have been stagnant in recent years as alternative forms of entertainment have risen in popularity. This limits IMAX's growth potential in its home market.
This document discusses two remakes: Quarantine, a 2008 American remake of the 2007 Spanish film Rec, and The Karate Kid, a 2010 remake of the 1984 film of the same name. It notes that remakes are popular due to financial benefits. Quarantine was remade quickly by Screen Gems to capitalize on interest in Rec while it was still fresh. Though it had a larger budget, Quarantine did not earn more than the original Rec. The Karate Kid remake earned much more than the original due to star power of actors like Will Smith and Jackie Chan, as well as extensive merchandise like clothing and music.
Aaron Paul was featured on Top Gear and WWE RAW to promote the Need for Speed film. On Top Gear, Jeremy Clarkson interviewed Aaron about Breaking Bad and Need for Speed, helping to market the film to car fans as Top Gear has wide appeal. Aaron's appearance on WWE RAW also promoted the film to males interested in gaming and sports. Featuring Aaron Paul, already famous from Breaking Bad, on these popular shows was an effective promotional strategy due to Paul's appeal and the shows' alignment with the film's target demographic.
This document provides information about the film 12 Years a Slave including its production, distribution, marketing, audience, and financial performance. It was produced independently but distributed by major studios. It won numerous awards including Academy Awards. It had a budget of $20 million and grossed over $178 million worldwide. Celebrities promoted the film on social media and talk shows which helped its marketing. It was also marketed through posters and trailers on YouTube and websites. The film appealed to broad audiences and was made available through various digital platforms for video on demand.
Eon Productions is a film production company based in London known for producing James Bond films. Founded in 1961 by Albert R. Broccoli and Harry Saltzman, Eon Productions works with Pinewood Studios in the UK. The parent company is DanJaq LLC, which holds the copyrights and trademarks related to James Bond characters and elements.
Entertainment Marketing and Brand building for moviesJatin Ghritlahre
The document provides details about the marketing strategies for four Bollywood movies:
1) Yeh Jawaani Hai Deewani (2013) - The movie had a grand trailer launch and press conferences. It engaged fans through social media and associations with brands like MakeMyTrip. Its songs helped create hype.
2) Lootera (2013) - It promoted through press meets, TV/radio, and a vintage-themed social media campaign. However, it did not create enough buzz beyond the leads' fan following.
3) Ship of Theseus (2013) - Being a low-budget, art-house film, it relied on festival screenings and word-of-mouth.
1) Remakes are popular with directors due to their financial benefits. The horror film Quarantine was a remake of the Spanish film Rec, which was remade in English for the American market to reach a wider audience.
2) Both films used a handheld "documentary style" shooting technique to immerse viewers and appeal to teenage audiences. While Rec had a smaller budget and profits, Quarantine had a larger budget but did not ultimately earn more than the original film.
3) The 2010 film The Karate Kid was a contemporary remake of the 1984 original that benefited from advancements in technology. It had higher box office earnings than the first due to casting popular stars like Will Smith and Jackie Chan
The document analyzes Apple's "Morning Ride" advertisement for the iPhone 7. It discusses how the ad uses dark lighting, wide camera angles, and the rock song "Thunderstruck" to create a sense of adventure and excitement. These elements transform a dreary rainy day into an exhilarating experience. The ad also uses dramatic lighting and low camera shots to draw attention to the phone and make it seem powerful and appealing. Through these techniques, the ad engages its target audience of young tech enthusiasts.
This document provides details about the 2015 blockbuster film Jurassic World, including:
- It had a budget of $150 million and was distributed by Universal Pictures, who also produced it.
- It set box office records with $1.13 billion earned worldwide from a theatrical release in June 2015 across 4,291 theaters.
- The film was directed by Colin Trevorrow and starred Chris Pratt and Bryce Dallas Howard.
- It was filmed in 23 locations around the U.S. and Hawaii to capture the different environments of the dinosaur island.
- Advanced technology like performance capture and CGI were used to create realistic looking dinosaur animations and interactions with human characters.
Pixar is an animation studio founded in 1986 that specializes in computer-animated films. It has released 17 movies that have won over 210 awards. While Pixar connects well with families and children, the document recommends it could better connect with teens and young adults by using additional social media platforms like Snapchat. Snapchat could help Pixar engage its target demographic through discover channels, sponsored lenses, and discovery pages, though these strategies would require a budget of $10,000-$700,000 per month.
Pixar is an animation studio known for creating heartwarming stories with relatable characters. It was founded in 1979 and acquired by Disney in 2006. Pixar produces one animated film per year that is distributed by Disney. Their films have grossed over $14 billion globally. Pixar's main products are animated films, and their business model focuses on film production, strong marketing, and licensing their rendering software.
Pixar started as a computer division in 1979 and was later established as Pixar in 1986. They began a partnership with Disney to produce computer animated films, starting with Toy Story in 1995, which became the highest grossing film of that year. Pixar's key customer segment is females aged 18-24, and their value proposition includes memorable films and characters, theme parks like Pixar Pier, and merchandise. Pixar distributes their films through theaters, cable/streaming platforms, and engages customers through social media platforms and their website.
Pixar started as a computer division in 1979 and was later established as Pixar in 1986. They began a partnership with Disney to produce computer animated films, starting with Toy Story in 1995, which became the highest grossing film of that year. Pixar's key customer segment is females aged 18-24, and their value proposition includes memorable films and characters, theme parks like Pixar Pier, and merchandise. Pixar distributes their films through theaters, cable/streaming platforms, and engages customers through social media platforms and their website.
Comics can provide joyful reading experiences that compete with electronic games. The Comicathon app will offer a wide variety of free and premium comic content to attract both children and adults. It will use a freemium model along with monthly subscriptions, special editions, and audio integration to engage users. Marketing strategies like school promotions, targeting Gen Y, sponsoring events, and social media campaigns aim to grow the app's user base through referrals and downloads. The app aims to become an enriching experience for users through its diverse comic collections and creative marketing plans.
Distribution and Marketing Plan for MyFlix App.docxCarolinaMorrone2
Wayward Productions has created a 12-month marketing plan to help expand the MyFlix mobile app. MyFlix allows users to easily find movie information. The plan aims to partner with local movie theaters to promote ticket sales through the app. Marketing strategies over the first year include collaborating with Epic Theaters, optimizing the app website and social media presence, and utilizing influencer marketing around major movie releases. Sales projections estimate a 342% return on investment. The second year focuses on expanding partnerships with larger theater chains like Regal and integrating ticket sales.
The document outlines 12 steps that Disney took to successfully market Toy Story 3. They aimed to regain the audience from the previous films by continuing the storyline. They released subtle initial trailers to generate mystery before slowly revealing more details over time to build hype. Disney also created extensive online content and used social media to generate buzz. Traditional advertising methods were also employed to reach a broad audience. An alternate reality game and community aspects helped involve fans leading to the film's box office success.
The document outlines a marketing plan for a proposed mobile app called "Showtime Social" that allows users to coordinate movie plans with friends, buy tickets, and order snacks. It discusses conducting market research on competitors, targeting internet and movie-going users, and promoting the app through social media and partnerships with movie theaters and tech companies. The marketing strategy focuses on creating a memorable social experience for movie fans and establishing the app as the dominant platform in its category.
Up had an estimated budget of $175 million. To promote the film, Pixar used various marketing strategies including attaching balloons resembling those in the film to a house structure at Cannes, releasing teaser and official trailers online months before the premiere, developing video games and merchandise, designing informative posters, maintaining an official website and Facebook page, releasing a sneak peek video that included clips from past Pixar films, and allowing discussion of the film on internet forums. These multifaceted efforts helped Up become one of Pixar's most successful films financially.
This marketing plan for an imaginary app has been made by Kanad Barua, IIEST Shibpur, during a marketing internship under Prof Sameer Mathur, IIM Lucknow.
The document discusses branding, 360 degree branding, synergy, and convergence in relation to films. It provides examples of how films use various marketing techniques across different media platforms to build recognition and target audiences. Specifically, it discusses how films employ branding conventions like logos and slogans in advertising. It also gives examples of how films use 360 degree branding by targeting audiences across print, social media, technology, and broadcast. The document further explains how production companies form synergistic partnerships and how films demonstrate convergence by combining different media like apps and websites to promote the film to wider audiences.
The document provides information about an app quiz including its rules and scoring system. If a team answers a question correctly before the asked team, they receive 10 points, but receive -5 points for an incorrect answer. The asked team then answers and receives 10 points for a correct answer or passes the question for 5 points. The quiz contains 30 questions on the Pounce system, which awards points to early responding teams. The document then provides 7 sample questions and answers for the quiz.
1) The document summarizes a media studies evaluation of a horror/mystery film product created by the authors for their class.
2) It discusses how the product used conventions like dark atmosphere, eerie music, and death to resemble real horror films.
3) The intended audience was identified as teenagers aged 15+ based on feedback from classmates and the planned 15/18 age rating.
4) The product was shared on YouTube and social media to attract this target audience and get worldwide feedback on the project.
Originally founded by George Lucas in 1986, Pixar focused on computer-generated animation and developed software to create 3D scenes. Pixar decided to move into feature films but lacked capital, production, and distribution skills. Steve Jobs bought Pixar in 1986. Disney, a leader in traditional animation, had distribution but lacked Pixar's technical skills. Pixar and Disney agreed to collaborate on 3 films, with Disney handling marketing and distribution, including Toy Story. The deal was later extended to 5 films.
The document discusses analyzing a case study of a cross media film campaign. It provides instructions to examine a film website, identifying features that appeal to the target audience of young children aged 11. These include games, character profiles, videos and downloads. The website effectively promotes synergy by partnering with other brands to advertise the film on related products. Overall, the website is deemed effective at both promoting the film and entertaining its target audience through interactive elements suitable for children.
The document discusses how to successfully expand an intellectual property from the digital space into a global brand. It notes that becoming a brand requires clearly identified transferable values, ubiquity, and longevity. It warns that expanding into new categories greatly increases competition and requires execution excellence. Developing brand extensions also requires driving development across new businesses that have different skills and rules. The document provides questions to consider around a property's values, characters, storyline, design uniqueness, and long-term priority to determine if it is well-suited for brand expansion. An example of the successful Cut the Rope franchise is discussed, which saw global retail partnerships and consumer products deals after starting as a popular mobile game.
Similar to Pixar Plus: An App (media economics & brand strategy) (20)
A short presentation on the ways Netflix can create a digital marketing campaign in Nigeria for increase revenue and subscribers. Contact me for full strategy report.
Netflix launched globally in 2016 and has over 80 million subscribers worldwide. Nigeria offers Netflix potential for revenue, opportunities, and Nollywood content. However, issues include inconsistent data on Nigeria's middle class, quality of Nollywood films, piracy, limited mobile/internet access, and local competitors. A staged approach is recommended - first researching the market, then focusing on affluent users while partnering with telecom companies to expand access before targeting broader audiences. Addressing these issues could open the Nigerian market to Netflix.
A short presentation on what is preventing Barnes & Noble from being a social business. Created by Francisco Salazar, Brittney Johns, Fabiola Tavara Faya, Amanda Kok, Tara Baban.
a short presentation on how Barnes & Noble can become a social business. Created by Francisco Salazar, Brittney Johns, Fabiola Tavara Faya, Amanda Kok, Tara Baban.
A presentation on the following question: Is the diet & weight loss industry ethically justified in their advertising methods, especially in the United States? Created by Brittney Johns
Social Media & Branding Strategy for Small Business: ResultsBrittney Johns
A presentation on creating a social media strategy for a small business and the conclusion. Created by Alexis Media, Brittney Johns, Kim Krajicek, and Andrea Crowley-Hughes
Social Media & Branding Strategy for Small BusinessBrittney Johns
Abbey Domond is a talented wedding photographer passionate about her work. Her social media presence needs improvement to grow her business. She currently has Facebook, Instagram, Pinterest and Twitter accounts but lacks consistency updating them. Competitor analysis found collaborating, tagging clients and paid promotion help brands. Abbey's strategy is to regularly post engaging content to each platform. She will provide photography tips, inspirations and engage with users. Metrics like followers, shares and engagement will track progress achieving her goals of more clients and income.
OPERATION REBRAND ME is a social media strategy with 3 stages to rebrand the author's online presence, focusing on the Initial Stage. This involves establishing profiles on Twitter, Tumblr, and a website to discuss TV, film and fan culture from an anthropological perspective. The goals are to gain followers each month on social media platforms, become an expert in an unconventional field, and have writings published on various sites. The strategy outlines content types and engagement approaches for each platform to help inform audiences and connect with fan communities.
BONKMILLON Unleashes Its Bonkers Potential on Solana.pdfcoingabbar
Introducing BONKMILLON - The Most Bonkers Meme Coin Yet
Let's be real for a second – the world of meme coins can feel like a bit of a circus at times. Every other day, there's a new token promising to take you "to the moon" or offering some groundbreaking utility that'll change the game forever. But how many of them actually deliver on that hype?
Economic Risk Factor Update: June 2024 [SlideShare]Commonwealth
May’s reports showed signs of continued economic growth, said Sam Millette, director, fixed income, in his latest Economic Risk Factor Update.
For more market updates, subscribe to The Independent Market Observer at https://blog.commonwealth.com/independent-market-observer.
In a tight labour market, job-seekers gain bargaining power and leverage it into greater job quality—at least, that’s the conventional wisdom.
Michael, LMIC Economist, presented findings that reveal a weakened relationship between labour market tightness and job quality indicators following the pandemic. Labour market tightness coincided with growth in real wages for only a portion of workers: those in low-wage jobs requiring little education. Several factors—including labour market composition, worker and employer behaviour, and labour market practices—have contributed to the absence of worker benefits. These will be investigated further in future work.
Abhay Bhutada, the Managing Director of Poonawalla Fincorp Limited, is an accomplished leader with over 15 years of experience in commercial and retail lending. A Qualified Chartered Accountant, he has been pivotal in leveraging technology to enhance financial services. Starting his career at Bank of India, he later founded TAB Capital Limited and co-founded Poonawalla Finance Private Limited, emphasizing digital lending. Under his leadership, Poonawalla Fincorp achieved a 'AAA' credit rating, integrating acquisitions and emphasizing corporate governance. Actively involved in industry forums and CSR initiatives, Abhay has been recognized with awards like "Young Entrepreneur of India 2017" and "40 under 40 Most Influential Leader for 2020-21." Personally, he values mindfulness, enjoys gardening, yoga, and sees every day as an opportunity for growth and improvement.
"Does Foreign Direct Investment Negatively Affect Preservation of Culture in the Global South? Case Studies in Thailand and Cambodia."
Do elements of globalization, such as Foreign Direct Investment (FDI), negatively affect the ability of countries in the Global South to preserve their culture? This research aims to answer this question by employing a cross-sectional comparative case study analysis utilizing methods of difference. Thailand and Cambodia are compared as they are in the same region and have a similar culture. The metric of difference between Thailand and Cambodia is their ability to preserve their culture. This ability is operationalized by their respective attitudes towards FDI; Thailand imposes stringent regulations and limitations on FDI while Cambodia does not hesitate to accept most FDI and imposes fewer limitations. The evidence from this study suggests that FDI from globally influential countries with high gross domestic products (GDPs) (e.g. China, U.S.) challenges the ability of countries with lower GDPs (e.g. Cambodia) to protect their culture. Furthermore, the ability, or lack thereof, of the receiving countries to protect their culture is amplified by the existence and implementation of restrictive FDI policies imposed by their governments.
My study abroad in Bali, Indonesia, inspired this research topic as I noticed how globalization is changing the culture of its people. I learned their language and way of life which helped me understand the beauty and importance of cultural preservation. I believe we could all benefit from learning new perspectives as they could help us ideate solutions to contemporary issues and empathize with others.
OJP data from firms like Vicinity Jobs have emerged as a complement to traditional sources of labour demand data, such as the Job Vacancy and Wages Survey (JVWS). Ibrahim Abuallail, PhD Candidate, University of Ottawa, presented research relating to bias in OJPs and a proposed approach to effectively adjust OJP data to complement existing official data (such as from the JVWS) and improve the measurement of labour demand.
1. Elemental Economics - Introduction to mining.pdfNeal Brewster
After this first you should: Understand the nature of mining; have an awareness of the industry’s boundaries, corporate structure and size; appreciation the complex motivations and objectives of the industries’ various participants; know how mineral reserves are defined and estimated, and how they evolve over time.
Pixar Plus: An App (media economics & brand strategy)
1. Pixar Plus: An App
Lisa D’Mello, Jacquelyn DiNick, Brittney
Johns, Vanessa Teran Iturralde
2. Background
1986: Apple’s Steve Jobs bought the Lucasfilm computer graphics division for $5 million
Pixar began with animated shorts / increasingly complex animation over the years
Animators overcame lighting, other scenery challenges
Nighttime scenes were uncommon in digital animated films, but Pixar conquered the technological
challenges
Feature Films
Toy Story (1995)
Pixar’s first animated feature-length film
Highest grossing film of the year, making $362 million worldwide
Received 3 Academy Award nominations
Every film thereafter saw major success
Toy Story 3 (2010) highest-grossing animated movie
Other films received Oscars or Oscar level nominations
3. Why Do We Care?
Pixar is a household name
Known for graphics and imagery; better yet, compelling stories
Stories are built around the same theme of self-improvement
The formula: With the help of friend or family, a character ventures out
into the real world and learns to appreciate his or her friends and
family
Tavis Smiley interviews John Lasseter for PBS (2007)
“It’s gotta be about the growth of the main character and how he
changes.”
4. Pitch: Pixar Plus
Behind the scenes
Watch how animators use state of the art computer technology to bring characters and worlds
to life
Meet the voice talent and learn how they got into character
Hear a special word from John Lasseter, one of the fathers of Pixar
View never before seen footage that made the cutting room floor, including deleted scenes and
alternate endings
A First Look gives fans a glimpse of up and coming feature length films
Be the first to view teaser trailers for movies like Finding Dory (2016) and Toy Story 4 (2017)
Store
Users can connect to the iTunes store to purchase and download films straight from Pixar’s
page
Theatrical shorts, as well as animated shorts from Pixar’s early years to present-day, will be
available to purchase and download
An in-site store will offer movie-themed merchandise
5. Pitch: Pixar Plus
Fan interaction
Join in the conversation by posting to message boards
Compete to win special prizes
Teaming up with ACM’s SIGGRAPH
Winners will receive tickets to the annual SIGGRAPH conference, movie tickets, iTunes store
discounts and small merchandise
Personalize your photos
Allow Pixar Plus access to your mobile device’s camera
You can choose add-ons such as backgrounds and stickers, and send them digitally
6. Pitch: Pixar Plus
Pixar Plus
Lite Version $6.99
Store Store
Theatrical/Teaser Trailers Theatrical/Teaser Trailers
Trivia Trivia
Competitions And Prizes
Never Before Seen Footage
Behind The Scenes
First Look
Animated Shorts
7. Pixar Plus Business Model
Cost of Developing an App:
Planning and R&D- Pixar will have to plan the app, its function, its
design and how it will benefit the company.
Developing for iOS- - Apps on different devices have their own
operating systems and for the most part, different native SDKs
(software Development Kits) and programming languages.
People on The Team- Pixar will need a highly skilled team of software
engineers and architects to develop their app and they will have to
cover all grounds of the development phase
Accounting and Legal- Pixar needs to make sure that they are not
infringing on any copyrights with music, artists etc. when they are
allowing people to buy and stream movies on their app.
Marketing and Miscellaneous Costs
8. Monetizing The App
Free App
The reason that a free version was included was because free apps are downloaded 10x as much as apps that you
have to pay for.
The free app portion that will be available to all has limited features that give the audience a taste of our app.
There are buying cues throughout the app
As a free user you can also watch the trailers to upcoming movies. These trailers will help promote the movies
through the app and will hopefully translate to increased ticket sales
Pixar Plus
The app will cost a one time fee of $6.99
When you download the premium version of the app you get the special behind the scenes and making of the
movies. You will get sneak peaks at movie trailers before they are available to the public and you will be able to
access teasers and clips from the films.
The targeted audiences here are the die-hard fans and animators that enjoy watching how the movie was made and
what the process was in creating characters and animation decisions.
9. Pixar Financials
Pixar has been a financially successful company from its
first film Toy Story that released in 1995 and made
over $350 million dollars worldwide
Pixar has been a financially successful company from its
first film Toy Story that released in 1995 and made
over $350 million dollars worldwide
Pixar movies have been financially lucrative in franchising
its product because it has branded its movies in such
a way that they always evoke a sense of nostalgia
amongst its audiences
12. Demographics
“To bring the kid out of adults”
Pixar’s philosophy is to
market towards children
and adults.
Pixar wants their audience to
age along with the film.
They are in a unique position
because they can market
and cater to both without
sacrificing content and
creativity.
14. Pixar Plus: Target Market
The app will represent the brand’s essence as a company who offers entertainment for the whole
family.
A key market will be children and preteens, ages 4 to 15, who use mobile devices to play games and
stream videos.
Also designed to attract a market niche consisting of Pixar’s biggest fans: people who love and enjoy
animation and are attracted to all things Pixar (merchandise, news, films and apps).
The kids app market is a blooming industry. Tablets are used by parents and schools to incentivize
children’s development and apps are regarded as both educational tools and a source of
entertainment.
15. Pixar in Social Media
Pixar already has a strong social media presence, independent from the Disney brand. An app would
be an organic way to capitalize on this asset and also attract new fans and followers.
16. Kids and Mobile Devices
The majority of kids living in the US own a personal mobile device (cellphone or tablet) by the time
they are 12 years old.
56% of children ages 8 to 12 own a cellphone.
70% of children under 12, who live in a tablet-owning household, use the tablet device in a weekly
basis.
77% of them use the device to download games, while 56% use them to engage in educational
apps.
In 2014, the most popular kids apps were not developed by big media companies but by startups or
companies that dedicate themselves exclusively to app development: Angry Birds, Trucks HD,
Toca Hair Salon.
Most popular features in kids app include games; drawing and coloring; photo editing and
manipulation, video streaming.
17. Disney Apps
Disney offers more than 50 apps for download on iTunes and Google Play, from games based on
movie characters to an online movie store (Disney Anywhere) and tour guides to its theme
parks.
Some of the apps are based on Pixar Movies, like “Numbers with Nemo” and “Toy Story: Story
Theater” but there is not an app dedicated exclusively to Pixar products and content.