Keeley Barnaby proposes a social media game show for ages 15-mid 20s, using platforms like Snapchat, Musical.ly, and Tumblr to create challenges. Examples given include using Snapchat filters to tell a funny story. A budget of £15k is proposed to cover production costs, crew payments including assistant producer, director, camera operators, and sound technician. Health and safety concerns addressed include taping down loose wires and keeping crew away from equipment during filming. Copyright issues may arise and permission would need to be obtained for any music or videos used.
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go Resources at http://shellyterrell.com/video
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/video
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go Resources at http://shellyterrell.com/video
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/video
Dr. Kathryn E. Piquette, Cologne Center for eHumanities, Universität zu Köln:...UCLDH
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Dr. Kathryn E. Piquette, Cologne Center for eHumanities, Universität zu Köln:...UCLDH
Dr. Kathryn E. Piquette, Cologne Center for eHumanities, Universität zu Köln: 'Illuminating the Herculaneum Papyri with New Digital Imaging Techniques.'
IL LORO PREGIUDIZIO, IL NOSTRO ORGOGLIO - La Cosa BluLuca Bellardini
In risposta a una serie di attacchi strumentali all'università che mi onoro di frequentare, un articolo contro i vecchi schemi ideologici che disconoscono il merito offendendo il sacrificio di tanti ragazzi e delle loro famiglie.
Dr Tony Freeth, Honorary Senior Research Associate UCL, Antikythera Mechanism Research Project: 'The Antikythera Mechanism: A Personal Journey of Discovery.'
In a world overrun by data, how do we move beyond dashboards to true customer insights? Data driven marketing is helping us shape the future of marketing by better understanding our customer, creating amazing experiences and building more personal interactions. But, the bigger question is, how do we use it? In a world where the amount of data we have only increases, harnessing intelligent action through predictive analytics is a top priority for marketers. Come hear how you can start using data to unlock your customers and your full marketing potential. We will discuss data visualization, predictive marketing scenarios available to businesses both big and small, and the holy grail of prescriptive marketing with Microsoft’s Jeff Marcoux.
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Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
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Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
2. MY IDEA
• My idea is to use social media and create a game show. There
will be two teams of three. For example using snapchat,
musical.ly, Tumblr, periscope and many other social sites to
create games.
• An example would be using snapchat and the filters to Create a
funny story and see who wins.
• Dapper laughs -
https://www.youtube.com/watch?v=JwQ5SPBKIwQ
5. SECONDARY RESEARCH
• The secondary research that I conducted was on Celebrity Juice because the
show has different games and involves social aspects. Such as a game called
cover story. The show also uses VT (video tap) rounds which I would also use
in my show.
6. TARGET AUDIENCE
• My target audience will be from the age of 15 to mid 20’s. The
reason that this is my age range is because this age group is
active on social media were as older are more passive. Also the
people I will have on the show will be within this age range. My
watershed will be at 9:30 pm
7. 7
BUDGET + CREW• My budget for this production is going to be £15k, which will be
spread across the production cost, payment for the crew and any
additional costs. The payments below are what each crew member
will earn annually.
• Runner:
Assistant producer
Director
Production manager
Camera operator
Studio manager
Producer
Line producer
Director of photography
Series producer
Head of production
Exec producer
Managing director
10. HEALTH AND SAFETY
Health and safety issues would be making sure any loose wires are
tapped down.
Making sure additional crew members stay away from the camera
and sound operators whilst filming to avoid collision.
Ensuring any equipment is secure.
11. Copy right
Legal situations that can occur whilst filming can be copy right issues
such as using's someone else's idea another issue can be using music.
I will need to get permission from the label or artist to insure that I can
use the track. Also seeking permission for any videos I may need to use
as examples.