A long time ago no one
knew what “to ’ meant…
?? ?
Today we want to let you
know of a new verb: to
SWACE
SWACER
…and a new type of person –
Young
Upwardly mobile
Tech-savvy
A Swacer would rather leave the house naked
than leave without their phone
Now let’s turn to the great
brands of the world
Ideal target audience of the
great brands is incredibly
resistant to advertising
THE PROBLEM
IDEAL
IDEAL BRANDS
If only there was a way to connect
with the
CONSUMERS
Passing
time
Competing
for points
Unlocking
achievements
Most of the apps offer just ways of:
…but no value outside the game
Here comes Swace with a great
solution to an existing problem
Swace is a blockchain-based
social gaming platform
where users gain rewards for
engaging with brands.
SWACE HAS
FINALLY ARRIVED
BRANDS
CUSTOMERS
connecting
with
…which results
in real-world
rewards
Swace offers socially
interactive games
Engagement scenarios
Any brand, any product can have a
game developed or adapted for it.
Emotions
(start 2018 I-IIQ)
Share moments with the brand
during a specified time to get
rewarded. Linking emotional,
photo-worthy moments in a user’s
life to the brand deepens the
quality of the user’s engagement
with the brand by associating these
emotions with the brand’s name.
Voting
(start 2018 I-IIQ)
Upload a picture in response to an
announced theme and try to collect
as many votes as possible from other
users. Engaging the competitive drive
and requiring creativity, this challenge
frame forms an association between
the brand and the excitement of the
competition.
Location
(start 2018 IIQ)
Visit a specified number of locations
over a given time period. Snap
pictures of the brand in action, share
the images and get rewarded. The
challenge involves habit building
principles – repetitive interaction
with a brand over a concentrated
span of time helps form loyalty.
AR
(start 2018 IVQ)
Users must spot 3D objects added to
certain locations using AR to earn
rewards. The use of the exciting
technology of Augmented Reality is
entertaining and also encourages
physical activity, increased attention and
curiosity. This makes the users feel
good about themselves and the brand.
Product testing
(start 2018 IIIQ)
The brand selects a specific
audience and gives them a new
product to test and get credible
feedback. The platform becomes a
substitute to extremely expensive
product testing research, providing
an opportunity to get realistic
feedback from a credible audience.
Private
(start 2018 IIIQ)
In this type of a game a brand can
choose to make a game password-
protected and/or displayed only
to users with invites. This way, the
platform can be used for the
company's internal needs, such
as motivating or rewarding the
employees.
Swace provides the
means for brands to
meet their customers in
a fun, engaging, and
rewarding way.
CORE TEAM
CORE TEAM
Vadim Khodakou
Head of Development
Dovydas Riasnojus
CEO
Elina Mesengiser Garber
CMO
Antonio Bechtle
Creative Director
Olga Lempert
Copywriter
Vaidas Barauskas
Head of Design
Aurimas Paulius Girčys
Head of Digital Advertising
Paulius Kaminskas
Tech Lead
ROADMAP 2016
2017
2018
Development launched [iOS] Q1
Concept developed Q2
Prototype presented at Web Summit Lisbon Q3
Development launched [Android] Q4
MVP presented at TechCrunch Tel-Aviv Q2
Pre-sale launched Q3
Product launch Q4
Main sale Q4
SOME TRENDS
Active mobile social users
2,958,000,000;
Growth per year: 30%
Average engagement rate on
Facebook 4.2%
Social mobile predictions: 

More active conversation & Video chat
& AR & real world integration
Annual growth in the number of mobile apps
downloaded: 60%
Top mobile app category: GAMES
DATA SOURCE: https://www.smartinsights.com/social-media-marketing/social-media-strategy/new-global-social-media-research/
OUR GOALS
2018 Q3: 1st stage:
$500,000 (finalisation of product development and
launch in pilot country Lithuania)
2018 Q4: 2nd stage: 
$1,500,000 (migration to DAPP; launch in several
EU countries, including UK)
RESULT EXPECTED
50,000 first users + 128 first games launched
RESULT EXPECTED
by the end of 2018: 700,000 users + 

800 games launched + $800,000 turnover
by 2019 July: 6,000,000 users + 

6,500 games launched + $16,500,000 turnover
PRE-SALE
PRIVATE PLACEMENT OFFER: 5% TOKEN SUPPLY & 10% EQUITY
$2.000.000 ($0.02. token)
MAIN SALE
50% SUPPLY AFTER PRODUCT LAUNCH AT MARKET PRICE
Estimate: $21.000.000
CONTRIBUTION
Ticket $5,000
Bonus
30%
Equity
–
Shares
–
Total SWA
325,000
Post-ICO valuation
$6,500
Ticket $50,000
Bonus
40%
Equity
0.25%
Shares
25,000
Total SWA
3,500,000
Post-ICO valuation
$205,000
Ticket $200,000
Bonus
50%
Equity
1%
Shares
100,000
Total SWA
15,000,000
Post-ICO valuation
$840,000
Ticket $10,000
Bonus
35%
Equity
–
Shares
–
Total SWA
675,000
Post-ICO valuation
$13,500
Ticket $100,000
Bonus
45%
Equity
0.5%
Shares
50,000
Total SWA
7,250,000
Post-ICO valuation
$415,000
Ticket $500,000
Bonus
60%
Equity
2,5%
Shares
250,000
Total SWA
40,000,000
Post-ICO valuation
$2,150,000
PRIVATEPUBLIC
Minimum
contribution
100$ plus 25%
bonus
PUBLIC PRE-SALE IS LIVE
JOIN THE REVOLUTION
SWACE.IO
Pitch last v1

Pitch last v1

  • 2.
    A long timeago no one knew what “to ’ meant…
  • 3.
    ?? ? Today wewant to let you know of a new verb: to SWACE SWACER …and a new type of person –
  • 4.
  • 7.
    A Swacer wouldrather leave the house naked than leave without their phone
  • 8.
    Now let’s turnto the great brands of the world
  • 9.
    Ideal target audienceof the great brands is incredibly resistant to advertising THE PROBLEM
  • 10.
    IDEAL IDEAL BRANDS If onlythere was a way to connect with the CONSUMERS
  • 11.
  • 12.
    …but no valueoutside the game
  • 13.
    Here comes Swacewith a great solution to an existing problem
  • 14.
    Swace is ablockchain-based social gaming platform where users gain rewards for engaging with brands. SWACE HAS FINALLY ARRIVED
  • 15.
  • 16.
  • 17.
    Swace offers socially interactivegames Engagement scenarios Any brand, any product can have a game developed or adapted for it.
  • 18.
    Emotions (start 2018 I-IIQ) Sharemoments with the brand during a specified time to get rewarded. Linking emotional, photo-worthy moments in a user’s life to the brand deepens the quality of the user’s engagement with the brand by associating these emotions with the brand’s name.
  • 19.
    Voting (start 2018 I-IIQ) Uploada picture in response to an announced theme and try to collect as many votes as possible from other users. Engaging the competitive drive and requiring creativity, this challenge frame forms an association between the brand and the excitement of the competition.
  • 20.
    Location (start 2018 IIQ) Visita specified number of locations over a given time period. Snap pictures of the brand in action, share the images and get rewarded. The challenge involves habit building principles – repetitive interaction with a brand over a concentrated span of time helps form loyalty.
  • 21.
    AR (start 2018 IVQ) Usersmust spot 3D objects added to certain locations using AR to earn rewards. The use of the exciting technology of Augmented Reality is entertaining and also encourages physical activity, increased attention and curiosity. This makes the users feel good about themselves and the brand.
  • 22.
    Product testing (start 2018IIIQ) The brand selects a specific audience and gives them a new product to test and get credible feedback. The platform becomes a substitute to extremely expensive product testing research, providing an opportunity to get realistic feedback from a credible audience.
  • 23.
    Private (start 2018 IIIQ) Inthis type of a game a brand can choose to make a game password- protected and/or displayed only to users with invites. This way, the platform can be used for the company's internal needs, such as motivating or rewarding the employees.
  • 24.
    Swace provides the meansfor brands to meet their customers in a fun, engaging, and rewarding way.
  • 25.
    CORE TEAM CORE TEAM VadimKhodakou Head of Development Dovydas Riasnojus CEO Elina Mesengiser Garber CMO Antonio Bechtle Creative Director Olga Lempert Copywriter Vaidas Barauskas Head of Design Aurimas Paulius Girčys Head of Digital Advertising Paulius Kaminskas Tech Lead
  • 26.
    ROADMAP 2016 2017 2018 Development launched[iOS] Q1 Concept developed Q2 Prototype presented at Web Summit Lisbon Q3 Development launched [Android] Q4 MVP presented at TechCrunch Tel-Aviv Q2 Pre-sale launched Q3 Product launch Q4 Main sale Q4
  • 27.
    SOME TRENDS Active mobilesocial users 2,958,000,000; Growth per year: 30% Average engagement rate on Facebook 4.2% Social mobile predictions: 
 More active conversation & Video chat & AR & real world integration Annual growth in the number of mobile apps downloaded: 60% Top mobile app category: GAMES DATA SOURCE: https://www.smartinsights.com/social-media-marketing/social-media-strategy/new-global-social-media-research/
  • 28.
    OUR GOALS 2018 Q3:1st stage: $500,000 (finalisation of product development and launch in pilot country Lithuania) 2018 Q4: 2nd stage:  $1,500,000 (migration to DAPP; launch in several EU countries, including UK) RESULT EXPECTED 50,000 first users + 128 first games launched RESULT EXPECTED by the end of 2018: 700,000 users + 
 800 games launched + $800,000 turnover by 2019 July: 6,000,000 users + 
 6,500 games launched + $16,500,000 turnover PRE-SALE PRIVATE PLACEMENT OFFER: 5% TOKEN SUPPLY & 10% EQUITY $2.000.000 ($0.02. token) MAIN SALE 50% SUPPLY AFTER PRODUCT LAUNCH AT MARKET PRICE Estimate: $21.000.000
  • 29.
    CONTRIBUTION Ticket $5,000 Bonus 30% Equity – Shares – Total SWA 325,000 Post-ICOvaluation $6,500 Ticket $50,000 Bonus 40% Equity 0.25% Shares 25,000 Total SWA 3,500,000 Post-ICO valuation $205,000 Ticket $200,000 Bonus 50% Equity 1% Shares 100,000 Total SWA 15,000,000 Post-ICO valuation $840,000 Ticket $10,000 Bonus 35% Equity – Shares – Total SWA 675,000 Post-ICO valuation $13,500 Ticket $100,000 Bonus 45% Equity 0.5% Shares 50,000 Total SWA 7,250,000 Post-ICO valuation $415,000 Ticket $500,000 Bonus 60% Equity 2,5% Shares 250,000 Total SWA 40,000,000 Post-ICO valuation $2,150,000 PRIVATEPUBLIC Minimum contribution 100$ plus 25% bonus
  • 30.
    PUBLIC PRE-SALE ISLIVE JOIN THE REVOLUTION SWACE.IO