This document discusses using augmented reality (AR) and virtual reality (VR) in marketing. It defines AR as overlaying location-specific information and graphics onto the real world. VR replaces the real world with virtual, computer-generated sights and sounds. The document suggests using AR and VR to help prospects evaluate solutions by experiencing them up close. It provides examples of using VR to demonstrate how a solution works and engage prospects in discussions. It also discusses using AR for creative product demos and interactive learning experiences to enhance user engagement.