Twnkls ipon presentatie_v099

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A brief overview of Augmented Reality and Augmented Learning. Presentation for IPON2012 Utrecht.

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Twnkls ipon presentatie_v099

  1. 1. Augmented LearningHoe AR worden toegepast bij leeromgevingen
  2. 2. gerben@twnkls.comwww.twnkls.com+31 10 2600 200
  3. 3. © 2012 twnkls | augmented reality
  4. 4. © 2012 twnkls | augmented reality
  5. 5. We denken in bestaande metaforen!© 2012 twnkls | augmented reality
  6. 6. Augmented RealityEen doorkijkje naar een nieuw vakgebied
  7. 7. AR/ Agenda The agenda (1) Augmented Reality the basics (2) Verwondering, interactie en gamen (3) Augmented Reality 3 categories (4) Recent cases and Demo’s (5) ..© 2012 twnkls | augmented reality
  8. 8. TWNKLS/ virtuality continuum© 2012 twnkls | augmented reality
  9. 9. TWNKLS/ virtuality continuum© 2012 twnkls | augmented reality
  10. 10. TWNKLS/ virtuality continuum© 2012 twnkls | augmented reality
  11. 11. TWNKLS/ virtuality continuum© 2012 twnkls | augmented reality
  12. 12. VerwonderingDe illusie en realiteit
  13. 13. Today we’re beginning to realise that the new media aren’t just mechanical gimmicks for creating worlds of illusion, but new languages with new and unique powers of expression. McLuhan - 1960© 2012 twnkls | augmented reality
  14. 14. AR/ toepassingen in kennis overdracht Toepassingsmogelijkheden - Instructie geven - Inzicht verkrijgen - Informatie zoeken/vinden - Samenwerken en samen delen - ….. - Interactie - Illusion/imagination Augmented Reality - …..© 2012 twnkls | augmented reality
  15. 15. © 2012 twnkls | augmented reality
  16. 16. © 2012 twnkls | augmented reality
  17. 17. © 2012 twnkls | augmented reality
  18. 18. © 2012 twnkls | augmented reality
  19. 19. TWNKLS/© 2012 twnkls | augmented reality
  20. 20. Leren en interactieBeleven, zien, meemaken, ervaren
  21. 21. TWNKLS/ leren© 2012 twnkls | augmented reality
  22. 22. “Wat men moet leren doen, leert men door het te doen” Aristoteles ---© 2012 twnkls | augmented reality
  23. 23. You can discover more about a person in an hour of play than in a year of conversation Plato ---© 2012 twnkls | augmented reality
  24. 24. © 2012 twnkls | augmented reality
  25. 25. You can discover more about a person in an hour of play than in a year of conversation Plato ---© 2012 twnkls | augmented reality
  26. 26. AR/ gamification and learning 4 basis elementen: meer zichtbaar - Mechanica; procedures en Esthethiek regels; doel - Verhaal; opeenvolging van gebeurtenissen; linear of non- lineair - Esthetiek; hoe het eruit ziet, klinkt, voelt, ruikt en smaakt Mechanica Verhaal - Technologie; het medium dat het mogelijk maakt om het spel te spelen Technologie (Bron: The Art of Game Design – Jesse Schell) minder zichtbaar© 2012 twnkls | augmented reality
  27. 27. AR/ gamification in learning 6 necessary features of games - Rules - Variable, quantifiable outcome - Value assigned to possible outcomes - Player effort - Player attached to outcome - Negotiable consequences (Bron: Juul (2003)© 2012 twnkls | augmented reality
  28. 28. 3 vormen van AROnderverdeling op basis van techniek en inzetbaarheid
  29. 29. AR/ 3 categories© 2012 twnkls | augmented reality
  30. 30. AR/ magic lens© 2012 twnkls | augmented reality
  31. 31. © 2012 twnkls | augmented reality
  32. 32. AR/ virtual mirror© 2012 twnkls | augmented reality
  33. 33. © 2012 twnkls | augmented reality
  34. 34. AR/ spatial augmented reality© 2012 twnkls | augmented reality
  35. 35. © 2012 twnkls | augmented reality
  36. 36. AR/ voorbeelden met learning© 2012 twnkls | augmented reality
  37. 37. AR/ voorbeelden met learning© 2012 twnkls | augmented reality
  38. 38. De diepte inTechnische aspecten van AR
  39. 39. TWNKLS/ key elements What makes our eyes Twinkle? A combination of (at least) 3 of the following components: - Tracking - Location and context - Realtime 3D - Interaction - External data connections/feeds© 2011 twnkls | augmented reality
  40. 40. AR/ crucial questions • Where am I? • In what direction am I looking? • What device am I using?© 2011 twnkls | augmented reality
  41. 41. AR/ what do we need? • Tracking A) Location (GPS) B) Position (accelerometer, magnetometer, gyroscoop) C) Image recognition - Fiducial markers - Natural Feature Tracking • Presentation A) 3D (Mobile) content B) Occlussion and Lightning C) Presentation quality and animation • User Experience A good AR concept A good user interface (Multi User) interaction Connection between person, device, environment© 2011 twnkls | augmented reality
  42. 42. AR/ digital ecosystem Presentation Layer Communication Layer Data feed Data feed Social Profiles Stats A B network© 2011 twnkls | augmented reality
  43. 43. AR/ digitale eco systeem© 2012 twnkls | augmented reality
  44. 44. AR/ Gartner a major change© 2012 twnkls | augmented reality Bron: http://www.gartner.com/
  45. 45. AR/ hype cycle AR retail AR gaming AR Cultuur AR industry AR training & simulation AR browsers AR marketing© 2012 twnkls | augmented reality
  46. 46. AR/ hype cycle combi Game Mobile Augmented© 2012 twnkls | augmented reality
  47. 47. Cases en demo’sZien is geloven!
  48. 48. TWNKLS/ initiatievenUrban Augmented RealityZien wat er niet is, heden, verleden en toekomst.
  49. 49. UAR/ mobile applications© 2011 twnkls | augmented reality
  50. 50. UAR/ mobile applications© 2011 twnkls | augmented reality
  51. 51. SocializAR New ways of connecting people at business events Augmented Reality + Social Media© 2012 twnkls | augmented reality
  52. 52. AR/ augmented reality and social media© 2012 twnkls | augmented reality
  53. 53. AR/ augmented reality and social media© 2012 twnkls | augmented reality
  54. 54. We must reach young people with information that will empower them to make key decisions at a time and in a manner with which they are familiar Deb Levine© 2012 twnkls | augmented reality
  55. 55. Weena 2783012 NJ RotterdamThe Netherlandswww.twnkls.comgerben@twnkls.com+31 10 2600 200
  56. 56. TWNKLS/ 100 words twnkls | augmented reality is a full-service AR bureau with focus on creation, development, production and implementation of (mobile) AR applications. Our clients are represented in the sectors edutainment, marketing & branding, construction and industry. twnkls is creative and innovative, and has ample technical knowledge and experience in the area of Augmented Reality projects. At twnkls experienced specialists are working together on new location-and image based recognition technologies that result in new forms of interaction, user experience and business concepts. twnkls is located at Weena 278 Rotterdam, The Netherlands. Contact us info@twnkls.com, www.twnkls.com of @twnkls_AR or phone +31(0)10-2600200.© 2012 twnkls | augmented reality
  57. 57. TWNKLS/ vision. why we do it? sparkling customers twinkling employees _________________ + profit and fun© 2011 twnkls | augmented reality

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