Industry 4.0 is on the rise and this coordinated push for automation, big data, and internet-of-things in the smart factory is already causing (and will continue to) disruption in the job market. New skills for 'new collar' jobs are needed and intelligent assistance systems with Augmented Reality, Smart Glasses, and other forms of wearable computing may help to deliver them.
In this talk, Dr. Wild will introduce to the concept of Performance Augmentation and illustrate how challenges for the future can be met at the hand of several examples of intelligent training and live guidance applications in aircraft maintenance, space assembly, and medical diagnostics.
12:15 maintenance needed
Overview of Digital Manufacturing
Initiatives across Europe
Smart Service World
Autonomik fur Industrie 4.0
It's OWL (Ostwestfalen-Lippe)
Allianz Industrie 4.0 (Baden-
Usine du Futur
High Value Manufacturing
Action Plan for Manufacturing (Scotland)
Estrategia Fabricacion Avanzada
Ass. Fabbr. Intell. Lombardia
Flanders Make/iMinds (Flanders)
Application PPPs: FoF, SPIRE
Smart Anything Everywhere
Produktion der Zukunft
DG CONNECT, Unit A3, ML
European initiatives are in red
National initiatives are in blue
Regional initiatives are in green
FIMECC PPP Programmes
(MANU, S-STEP, SIMP,
Industrial Internet Business
IoT pilot Factory (IoT PFF)
Operational Programme in
Region Western Greece
Digital manufacturing for the SME
DIGITAL MANUFACTURING INITIATIVES ACROSS
Solution: Performance Augmentation
• Smart Assistance: Intelligent
Training and Guidance Systems
• Healthy workplaces: ergonomic,
safe, facilitating fitness
• New work models
EXPERIENCE PERCEPTION GATEWAY
PLAN & CONTROL
E-, SS-, M-
IN CONTEXT: AR
“Augmented Reality refers to
enhancing human perception with
additional, artificially generated
sensory input to create a new
experience including, but not
restricted to, enhancing human vision
by combining natural with digital
(Wild et al., 2016, ARLEM spec)
Wearable Experience for Knowledge Intensive Training
trainees wear expert
analysis and post
WEKIT FRAMEWORK: Task x Transfer Mechanisms
Transfer Mechanisms Perceptual ability High Memory Collaborative
Decision making High speed Motor
Interactive virtual objects Seichter, H.,
Nilsson et al
Lahanas V et. al.
Quarles et. al.
Rhienmora et al.
Evans et al.
Haptic feedback Rozenblit et al.
Lahanas V et. al.
Khademi et al.
Highlight object of Interest Roads et. al (2016) Hahn et al.
Kotranza et al.
Jarodzka et al.
Biocca et al.
https://vimeo.com/channels/pal/226297643 (0:00 to 0:55)
ARLEM JSON BINDING
workplace modelactivity model
incl. 3D models of
Part numbers, machine
EVALUATION (CYCLE 1)
– Technology Acceptance and Use
– Simulator Sickness
– Usability of the Software
– User Satisfaction with the Hardware
– User Interaction Satisfaction
– Use of Transfer Mechanisms
OUTLOOK on CYCLE 2
Higher rate of skill transferability
Increased efficiency in assembly task
Better percentage of long term memory recall
– Cognitive Load:
Simulations of phenomena overlaid
reduce cognitive load