PCSX2 is a PlayStation 2 emulator that allows users to play PS2 games on their computer by executing PS2 code. It was created by the same team that developed PCSX, a PS1 emulator. Over more than five years of development, PCSX2 has improved compatibility from just a few demos to many popular games being playable. Current versions include dual core processor support, improved graphics emulation, and full controller support. The project relies on volunteer developers and testers who work on it in their free time.
Part 4 of 'Introduction to Linux for bioinformatics': Managing data Joachim Jacob
This is part 4 of the training session 'Introduction to Linux for bioinformatics'. We shows basics of data management, and tips for handling big data effectively. Interested in following this training session? Please contact me at http://www.jakonix.be/contact.html
This is an old presentation salvaged from archive.
http://tree.celinuxforum.org/CelfPubWiki/JapanTechnicalJamboree13
This is English translated version. Japanese version is here.
http://www.slideshare.net/tetsu.koba/basic-of-virtual-memory-of-linux
Part 4 of 'Introduction to Linux for bioinformatics': Managing data Joachim Jacob
This is part 4 of the training session 'Introduction to Linux for bioinformatics'. We shows basics of data management, and tips for handling big data effectively. Interested in following this training session? Please contact me at http://www.jakonix.be/contact.html
This is an old presentation salvaged from archive.
http://tree.celinuxforum.org/CelfPubWiki/JapanTechnicalJamboree13
This is English translated version. Japanese version is here.
http://www.slideshare.net/tetsu.koba/basic-of-virtual-memory-of-linux
This talk explores what has gone in so far in the Linux kernel (version 3.0 and 3.1) and which Linux distributions are deliverinbg Xen again. The otalk explores outstanding challenges and the pieces that are missing and what we can do, and what we cannot do working with Linux.
These are the slides I presented at Singapore Linux Meetup Group. We look at KDE4 which is still Alpha quality code, as well as some of nice features of KDE (irrespective of versions)
Game engines have long been in the forefront of taking advantage of the ever
increasing parallel compute power of both CPUs and GPUs. This talk is about how the
parallel compute is utilized in practice on multiple platforms today in the Frostbite game
engine and how we think the parallel programming models, hardware and software in
the industry should look like in the next 5 years to help us make the best games possible.
Kernel Recipes 2019 - Metrics are moneyAnne Nicolas
In I.T. we all use all kinds of metrics. Operations teams rely heavily on these, especially when things go south. These metrics are sometimes overrated. Let’s dive into a few real life stories together.
Aurélien Rougemont
BeagleBone Black: Platform Bring-Up with Upstream ComponentsGlobalLogic Ukraine
This document is intended to give the user overall instructions on how to obtain, build and flash upstream software to the BeagleBone Black board, with detailed explanation of all related features and components.
Please find the additional details in this deck: https://www.slideshare.net/GlobalLogicUkraine/beaglebone-black-with-upstream-software
The respective workshop was held by Victoriia Taraniuk (Associate Manager, Quality Assurance, Consultant, GlobalLogic) at GlobalLogic Mykolaiv Embedded TechTalk #1 on May 25, 2018.
Please open this file with MS Office 2013 or higher version.
This presentation contains information of old version Operating system which is Os/2(Operating system name).
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
1. PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team
that brought you PCSX (a Sony PlayStation 1 emulator).
The PCSX2 project attempts to allow PS2 code to be executed on your computer,
thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it
up!
Overview
The project has been running for more than five years now, and since it's initial
release has grown in compatibility. From initially just being able to run a few public
domain demos, it's current state enables many games to boot and actually go in game,
such as the 'famous' Final Fantasy X or Devil May Cry 3. You can always visit the
PCSX2 homepage to check the latest compatibility status of games with more than
1800 titles tested.
What’s new in 0.9.6?
Huge rewrite, mainly from the new members of the Playground branch!
Dropped VM build replaced by the all new Vtlb, meaning no more ‘Cannot
allocate memory’ errors at start up, more accurate emulation, slightly lower
speeds but with many optimizations to come
Full memcard support, working in all games
Improved Frameskip/VU-skip
Special Game Fixes Section
Advanced Options Section for custom tweaking VU/FPU behavior.
Rewritten Multithreaded GS (MTGS) mode, with as much as 15% speedup for
HT machines (only 3-5% for Dual Core), and fixes many instabilities.
Improved VU/FPU Flags and Clamping support (helps fix odd behaviors and
SPS in some games)
Improved EE/IOP synchronization (fixes many freeze-ups and vmhacks).
Improved CDVD support.
1
2. Configuration
A very detailed guide is available on the PCSX2 homepage which is already
translated in several languages!
You can consult it here
Status
PCSX2 has come a long way since its’ starting point back at 2002.Current features
include:
Separate recompilers for Emotion Engine (EE) , Vector Unit 0 (VU0) and
Vector Unit 1 (VU1).
Dual core support, with the Graphics Synthesizer (GS) running on a second
thread.
Usage of MMX,SSE1,SSE2,SSSE3 and SSE4 extensions
Proper SPU2 emulation featuring Auto DMA and Time Scaling
Full gamepad support featuring Dual Shock 2,analog controls and even
supporting analog movement over keyboard (using some external plugins)
Patch system for creating cheats and for workarounds on games
Sections that still need work:
Dev9 functions, such as HDD and Ethernet (partially implemented) support
Firewire emulation (quite low on the list though)
USB emulation (very partially implemented)
Image Processing Unit (IPU) emulation which is responsible for the FMV
playback. It has been implemented but it is buggy and slow
MIPS cache needs to be properly implemented (barely works at this time)
How can you help
As most of you are aware, the PCSX2 team is working on this project at the expense
of their free time and provide it without charging the program’s use.
If you want to show your appreciation to these people and motivate them, you can
donate any amount of money you feel is right to the team’s paypal account found in
the official site.
These funds will be used so the team members can get more modern and new
hardware in order to test and debug more efficiently and even implement new features
(just like dual core support for example).
2
3. If you are a programmer and you are interested in helping the PCSX2 team by making
additions or corrections to the code, you are free to browse through the public Google
Code repository here after taking into account PCSX2 is under the GNU General
Public Licence (GPL) v2.
The Coding Team
Below you can see 3 tables, showing the current team members who are actively
coding at the present time, the current team members who have been inactive for
some time and the older team members who for some reason quit along the way,
which include the previous project leader Linuzappz to whom we send our best
regards
Current active team members:
Nickname
saqib
refraction
arcum42
cottonvibes
Real Name
Alex Brown
drkIIRaziel
gigaherz
Jake Stine-Air
Place
Pakistan
England
Comments
Project leader, fixing bugs around (FPU, Interpreter, VUs..)
General Coding DMA/VIF etc
Linux compatibility and porting
FPU and VU recompilers, general coding
Memory management, emulation theory/principals, recompiler
design.
Greece
USA
rama
tmkk
General coding, spu2ghz, cdvdGigaherz
MTGS,counters, timing/syncing, general coding,SPU2-X
Resident hacker, uses random values until they fix something,
then figures out why :P
VUs, recompilers, x86asm
Current inactive team members:
Nickname
florin
Nachnbrenner
aumatt
Real Name
Florin Sasu
Place
Romania
Germany
Australia
Shadow
Goldfinger
loser
George Moralis
Greece
Brazil
Australia
Comments
Master of HLE. Master of cd code and bios HLE..
patch freak :P
a bit of everything mostly handles CDVD cmds
Project founder, master of cpu, master of bugs, general
coding…
MMI,FPU and general stuff
obscure cdvd related stuff
USA
Recompilers, ZeroGS, x86-64, linux, optimizations,
general fixes and new features
zerofrog
3
4. Ex team members:
Nickname
Linuzappz
basara
[TyRaNiD]
Roor
Real Name
Place
Argentina
Comments
Project founder, master of The GS emulation and so many others..
Recompiler programmer. general coding
GS programmer.General coding
General coding
Additional coding:
F|RES, Pofis, Gigaherz, Nocomp, _Riff_, fumofumo, pseudonym, Nneeve
The Beta Tester Team
Beta testers are people (slaves/mindless grunts :P) who constantly test new PCSX2 beta builds
to report any new bugs, regressions or improvements. While this might sound simple to most,
what many people do not know is that testers also debug with the coders, maintain the huge
game compatibility list, create dumps and logs for the coders and so much more. As above,
active, inactive and ex members are listed alphabetically
Current active members:
Bositman, Crushtest, Falcon4Ever, GeneralPlot, Krakatos, Prafull
Current inactive team members:
Belmont, CKemu, Knuckles, Raziel, RudyX, Parotaku
Ex team members:
Chaoscode, CpUMasteR, EFX , Elly, JegHegy, Razorblade, RPGWizard, Seta San, Snake875
4
5. Release date chart
Here’s a little something we made after careful and time consuming searching over archived
news about PCSX2 releases! It’s a timeline chart showing the PCSX2 release dates since
0.1.Thanks to gigaherz for creating the chart
PCSX2 Releases 0.1 – 0.9.6
0.4
0.8
0.41
0.5
0.1
Dec 2002
0.9.2
0.3
Apr 2004
Aug 2005
Jan 2007
0.7
0.2
0.9.6
0.9.3 (linux only)
0.9.4
0.9.1
0.6
0.9
0.81
And here are the actual release dates for those of you who are curious:
0.026:
23 March 2002
0.031:
14 April 2002
0.036:
17 June 2002
0.038:
7 July 2002
0.042:
11 September 2002
0.1:
20 December 2002
0.2:
19 February 2003
0.3:
2 may 2003
0.4:
31 July 2003
0.41:
7 August 2003
0.5:
25 November 2003
0.6:
24 March 2004
0.7:
17 December 2004
0.8:
16 May 2005
0.81:
17 May 2005
0.9:
3 April 2006
0.9.1:
3 July 2006
0.9.2:
18 November 2006
0.9.3 Linux only 1 April 2007
0.9.4:
11 November 2007
0.9.6:
1 March 2009
5
May 2008
Oct 2009
6. Additional thanks and credits
Duke of NAPALM:
For the 3d stars demo. The first demo that worked in pcsx2 :)
Tony Saveski (dreamtime): For his great ps2tutorials!!
F|res:
Author of dolphin, a big thanks from shadow..
Now3d:
The guy that helped shadow at his first steps..
Keith:
Who believed in us..
Bobbi & Thorgal:
For hosting us, for the old page design and so many other things
Sjeep:
Help and info
BGnome:
Help testing stuff
Dixon:
Design of the old pcsx2 page, and the pcsx2.net domain
Bositman:
PCSX2 beta tester :) (gia sou bositman pare ta credits sou )
No-Reccess:
Nice guy and great demo coder :)
NSX2 team:
For their help with VU ;)
Razorblade:
For the old PCSX2 logo & icon.
Snake:
He knows what for :P
Ector:
Awesome emu :)
Zezu:
A good guy. Good luck with your emu :P
Hiryu & Sjeep:
For their libcdvd (iso parsing and filesystem driver code)
Sjeep:
For the SjDATA filesystem driver
F|res:
For the original DECI2 implementation
libmpeg2:
For the mpeg2 decoding routines
Aumatt:
For applying fixes to pcsx2
Microsoft:
For VC.Net 2003 (and now 2005) (really faster than vc6) :P
NASM team:
For nasm
CKemu:
Logos/design
and probably to a few more..
Special Shadow's thanks go to...
My friends: Dimitris, James, Thodoris, Thanasis and probably to a few more..and of course to a
lady somewhere out there....
Created for v0.9.6 by bositman.
The PCSX2 Coding and Beta testing team
6