Andrey Karpov presented on common patterns of 64-bit errors seen in games and other applications. Some key points:
1) 64-bit errors are issues that only appear when building 64-bit applications, often due to implicit type conversions or assumptions made for 32-bit.
2) Examples included incorrect type sizes leading to overflows, missing includes causing errors in libraries, and pointer arithmetic issues.
3) To write high quality 64-bit code, developers should specify coding standards, use correct integer types like size_t, avoid magic numbers, and employ static analysis and unit testing.