George Gribkov presented on how to introduce static analysis to make programmers' and QA engineers' lives easier. Static analysis automatically checks code for bugs without executing it. While initial attempts to analyze Unreal Engine 4 failed, monitoring compiler calls directly succeeded in finding over 1800 warnings. Epic Games now uses continuous static analysis to receive early warnings. The best practices are to start analysis early and regularly in development and CI/CD pipelines, and to gradually fix old warnings using suppression files to ratchet down reported issues over time. Static and dynamic analysis complement each other to thoroughly check for errors.