Access panel
W1000mm , H400mm, will open out to allow access to PC.
Augemented Reality cards
Retract into pigeon holes, which have inclined bases -
this is to allow the cards to be easily picked up, and also
to limit visitors from reaching up into the pigeon holes.
game controller
This will be fixed to the past port , the menu but-
tons will also be covered so that the game menu
and functions cannot be altered by visitors.
Web Cam
the web cam will be fixed to the front of the past
port , with wires and fixings being hidden behind,
Screens
there will be two screens @ 23in and 18in which will
be supported from behind on fixed shelves. The front
fascia of the Past Port will have windows cut out
which allow the user to see the screens but not be
able to access any of the buttons, wires or fixings.
Past Port Logo
The Past Port Logo will look effective as A 3D raised graphic.
Interactive lights
the three small LED Lights will be fixed from be-
hind and light up as part of the game interaction.
Curved Console
this concept shows a curved console for the Past Port
Augmented Reality Game. The Past Port will have a curved
shape as a way of enticing visitors around to view the
console, and also because it denotes a modern, sleek look
which is associated with video games, whilst also be-
ing simple enough to fit in with the Keep environment.
Curved Console Text
The curve of the Past Port Console lends itself well to text
moving round with the curve, because this visually attracts
visitors to the object, wondering what is around the curve.
WHEELCHAIR USERS
green
STANDING adult
blue
STANDING AND WHEELCHAIR
red
6ft tall
5ft tall
4ft tall
EYE LEVEL 960mm-1315mm
EYE LEVEL 1400-1750
REACHING ZONE 900mm-1400mm
Past Port Final

Past Port Final

  • 1.
    Access panel W1000mm ,H400mm, will open out to allow access to PC. Augemented Reality cards Retract into pigeon holes, which have inclined bases - this is to allow the cards to be easily picked up, and also to limit visitors from reaching up into the pigeon holes. game controller This will be fixed to the past port , the menu but- tons will also be covered so that the game menu and functions cannot be altered by visitors. Web Cam the web cam will be fixed to the front of the past port , with wires and fixings being hidden behind, Screens there will be two screens @ 23in and 18in which will be supported from behind on fixed shelves. The front fascia of the Past Port will have windows cut out which allow the user to see the screens but not be able to access any of the buttons, wires or fixings. Past Port Logo The Past Port Logo will look effective as A 3D raised graphic. Interactive lights the three small LED Lights will be fixed from be- hind and light up as part of the game interaction. Curved Console this concept shows a curved console for the Past Port Augmented Reality Game. The Past Port will have a curved shape as a way of enticing visitors around to view the console, and also because it denotes a modern, sleek look which is associated with video games, whilst also be- ing simple enough to fit in with the Keep environment.
  • 2.
    Curved Console Text Thecurve of the Past Port Console lends itself well to text moving round with the curve, because this visually attracts visitors to the object, wondering what is around the curve.
  • 3.
    WHEELCHAIR USERS green STANDING adult blue STANDINGAND WHEELCHAIR red 6ft tall 5ft tall 4ft tall EYE LEVEL 960mm-1315mm EYE LEVEL 1400-1750 REACHING ZONE 900mm-1400mm