In this hands-on workshop, you will learn how to conduct participatory research to explore and validate ideas for improving digital interfaces. Participants will research the library homepage of a CAVAL member institution. We will walk through the steps involved in low-fidelity idea generation, feature prioritisation, and presentation. Using digital tools to capture and analyse the ideas and artifacts as user data, participants will form insights they can report to stakeholders as interface improvement suggestions. Participants will learn when, why and how to conduct participatory research so that their design projects and organisation can benefit.
Session requirements
• Participants should bring a laptop for the analysis and connect to the Wi-Fi
• Participants should also bring a smartphone for data capture (audio and photo recording).
Co-design workshop for library homepage project #UXLibs 2017Vernon Fowler
Co-design draws on the expertise of researchers, designers, developers, and users. This diversity of perspectives is critical to understanding both users' needs, and service processes and technologies. Effective co-design activities benefit service design projects, the users, and the library. Immediate benefits include generation of better ideas with high user value, and improved knowledge of user needs. Longer-term benefits include greater user satisfaction, and mitigation of change aversion. Using the library homepage as a case for a design project, workshop participants will try their hands at joint creativity to explore options and produce validated iterations ready for prototyping and beta testing.
Mozilla Browsing History Design ChallengeKatie McCurdy
Initial instructions and plan for our fall 2009 Mozilla Design Challenge, the topic of which is "browsing history." These slides are for the first event, to be held 9/17/09.
An overview of creating exceptional learning experiences for your meeting and event audiences. On certain slides, there are URLs listed at the bottom. Please feel free to click on them to see more information about this topic.
An overview of creating exceptional learning experiences for your meeting and event audiences. On certain slides, there are URLs listed at the bottom. Please feel free to click on them to see more information about this topic.
Getting Down and Dirty with Accessibility and Usability workshop at TCUK12Karen Mardahl
Transcript and extra notes available at http://www.mardahl.dk/2012/11/02/getting-down-and-dirty-with-accessibility-usability-tcuk12-workshop/
Workshop at Technical Communication UK 2012 conference, Newcastle, UK.
Co-design workshop for library homepage project #UXLibs 2017Vernon Fowler
Co-design draws on the expertise of researchers, designers, developers, and users. This diversity of perspectives is critical to understanding both users' needs, and service processes and technologies. Effective co-design activities benefit service design projects, the users, and the library. Immediate benefits include generation of better ideas with high user value, and improved knowledge of user needs. Longer-term benefits include greater user satisfaction, and mitigation of change aversion. Using the library homepage as a case for a design project, workshop participants will try their hands at joint creativity to explore options and produce validated iterations ready for prototyping and beta testing.
Mozilla Browsing History Design ChallengeKatie McCurdy
Initial instructions and plan for our fall 2009 Mozilla Design Challenge, the topic of which is "browsing history." These slides are for the first event, to be held 9/17/09.
An overview of creating exceptional learning experiences for your meeting and event audiences. On certain slides, there are URLs listed at the bottom. Please feel free to click on them to see more information about this topic.
An overview of creating exceptional learning experiences for your meeting and event audiences. On certain slides, there are URLs listed at the bottom. Please feel free to click on them to see more information about this topic.
Getting Down and Dirty with Accessibility and Usability workshop at TCUK12Karen Mardahl
Transcript and extra notes available at http://www.mardahl.dk/2012/11/02/getting-down-and-dirty-with-accessibility-usability-tcuk12-workshop/
Workshop at Technical Communication UK 2012 conference, Newcastle, UK.
Session 8/8. Workshop roundup. The Strategic Content Alliance, JISC sponsored workshops on Maximising Online Resource Effectiveness, held on different occasions throughout 2010 and delivered by Netskills.
A portfolio showcasing work that was completed during my product design (BSc) University Degree. The portfolio includes such work as concept development, research and testing, rapid prototyping and design for manufacture.
Coders speak in code, graphic designers talk in visuals, project managers, business designers and photographers all see the world in different ways. In an ideal world the best practitioners can talk across disciplines; but even then no one can talk across all disciplines.
A boundary object is a ‘thing’ that is both defined enough that several communities can recognize it as the same thing, yet flexible enough that each community can use it according to their own needs.
As designers, we possess the strategic ability to visualize and make ideas tangible. We use prototypes, models, mock-ups, journey maps or sketches as boundary objects for different purposes: from getting feedback from users, to selling ideas to a client or agreeing on the functional requirements of a product.
In this session we explored different types of design boundary objects, what they mean for strategic designers and practiced some strategies for collaboration through prototypes.
How far to prototype an idea? What works best to communicate a product vs a service or a feature vs a concept? What to use for when wanting feedback from users vs presenting a concept to clients? When is it ok to show ‘unfinished’ prototypes?
This was a presentation made to Refresh Boyne in which Patrick discusses why User Experience design can fail. How not to engage with UX teams. Too often UX is done last or it's a rubber stamp step - especially around accessibility. That's when it fails. Patrick will show how to get it right.
Prototyping - the what, why and how at the University of EdinburghNeil Allison
Edited highlights of my prototyping training session. These slides are essentially the intro to a 3 hour practical, collaborative learning experience using pencil/paper and Balsamiq. The slides cover:
- What is prototyping?
- Prototypes and the design process
- Example projects
- How to prototype
- Case study: Website search results page
- Balsamiq demo
Slides from the workshop @danny_bluestone and @duckymatt from Cyber-Duck Ltd gave at UX London 2013. The workshop focused on how by putting the user at the centre of design decisions you can deliver a better experience. With a mixture of theory and hands-on activities the workshop covered user research, activity mapping, card sorting and participative sketching techniques.
Focused on four areas, word clouds, screen captures, collaborative writing, and note sharing, this presentation reviews two tools and a number of resources from Richard Byrne's freetech4teachers blog.
Prototyping is a skill that every entrepreneur should have. As a UX designer who turns to startup founder myself, I crafted this course and hope it can help a non-technical people can get started doing something toward from their idea to the next step.
Let's talk about Design Systems and how they could help you build better products in terms of efficiency, consistency, UX, code quality and accessibility.
Summary:
1. About me
2. Why have one?
3. Design system (fundamentals)
4. How to build a design system (process)
5. Cost and value
6. Inspiration
7. Q&A
PHUG, Open Source Culture, is an open source community whose focus is to bring designers and developers together, both student and professional. It is our goal to raise awareness of open source alternatives, bring open source education to the class room and office place, and collaborate with other open source communities. PHUG offers many FREE Workshops and hosts a wide range of open source events and user groups.
More info http://www.phug.ca
Digital prototyping workshop UXLibs 2019Vernon Fowler
At the 2019 User Experience in Libraries conference, themed from research to design, I led a digital prototyping workshop. The case for my workshop was to design an improved mobile experience of reserving a group study room. The aims were to empower participants with skills and confidence to:
* build interactive digital prototypes quickly and easily from low fidelity paper sketches
* test prototypes with users to gather feedback, iterate and implement improvements to digital experiences
Session 8/8. Workshop roundup. The Strategic Content Alliance, JISC sponsored workshops on Maximising Online Resource Effectiveness, held on different occasions throughout 2010 and delivered by Netskills.
A portfolio showcasing work that was completed during my product design (BSc) University Degree. The portfolio includes such work as concept development, research and testing, rapid prototyping and design for manufacture.
Coders speak in code, graphic designers talk in visuals, project managers, business designers and photographers all see the world in different ways. In an ideal world the best practitioners can talk across disciplines; but even then no one can talk across all disciplines.
A boundary object is a ‘thing’ that is both defined enough that several communities can recognize it as the same thing, yet flexible enough that each community can use it according to their own needs.
As designers, we possess the strategic ability to visualize and make ideas tangible. We use prototypes, models, mock-ups, journey maps or sketches as boundary objects for different purposes: from getting feedback from users, to selling ideas to a client or agreeing on the functional requirements of a product.
In this session we explored different types of design boundary objects, what they mean for strategic designers and practiced some strategies for collaboration through prototypes.
How far to prototype an idea? What works best to communicate a product vs a service or a feature vs a concept? What to use for when wanting feedback from users vs presenting a concept to clients? When is it ok to show ‘unfinished’ prototypes?
This was a presentation made to Refresh Boyne in which Patrick discusses why User Experience design can fail. How not to engage with UX teams. Too often UX is done last or it's a rubber stamp step - especially around accessibility. That's when it fails. Patrick will show how to get it right.
Prototyping - the what, why and how at the University of EdinburghNeil Allison
Edited highlights of my prototyping training session. These slides are essentially the intro to a 3 hour practical, collaborative learning experience using pencil/paper and Balsamiq. The slides cover:
- What is prototyping?
- Prototypes and the design process
- Example projects
- How to prototype
- Case study: Website search results page
- Balsamiq demo
Slides from the workshop @danny_bluestone and @duckymatt from Cyber-Duck Ltd gave at UX London 2013. The workshop focused on how by putting the user at the centre of design decisions you can deliver a better experience. With a mixture of theory and hands-on activities the workshop covered user research, activity mapping, card sorting and participative sketching techniques.
Focused on four areas, word clouds, screen captures, collaborative writing, and note sharing, this presentation reviews two tools and a number of resources from Richard Byrne's freetech4teachers blog.
Prototyping is a skill that every entrepreneur should have. As a UX designer who turns to startup founder myself, I crafted this course and hope it can help a non-technical people can get started doing something toward from their idea to the next step.
Let's talk about Design Systems and how they could help you build better products in terms of efficiency, consistency, UX, code quality and accessibility.
Summary:
1. About me
2. Why have one?
3. Design system (fundamentals)
4. How to build a design system (process)
5. Cost and value
6. Inspiration
7. Q&A
PHUG, Open Source Culture, is an open source community whose focus is to bring designers and developers together, both student and professional. It is our goal to raise awareness of open source alternatives, bring open source education to the class room and office place, and collaborate with other open source communities. PHUG offers many FREE Workshops and hosts a wide range of open source events and user groups.
More info http://www.phug.ca
Digital prototyping workshop UXLibs 2019Vernon Fowler
At the 2019 User Experience in Libraries conference, themed from research to design, I led a digital prototyping workshop. The case for my workshop was to design an improved mobile experience of reserving a group study room. The aims were to empower participants with skills and confidence to:
* build interactive digital prototypes quickly and easily from low fidelity paper sketches
* test prototypes with users to gather feedback, iterate and implement improvements to digital experiences
Becoming a library member - transforming the user experience of patron self r...Vernon Fowler
For the National and State Libraries Australasia (NSLA) Visitor Experience community of practice I shared how we transformed the experience of becoming a Library member at State Library Victoria.
CRIG 2017 Improving digital library services with user researchVernon Fowler
Modern libraries provide a burgeoning array of digital services, all experienced through a myriad of touch-points. To name a few: catalogue; discovery layers; website; LibGuides; Learning Management Systems; chat; Skype; social media; YouTube; blogs; portals; email...
It's a complex picture! A dichotomy of implementing innovative new services while maintaining legacy ones rarely results in seamless, unified library experiences. Using unconnected touch-points often leads to broken user experiences. A good user experience requires research.
To increase satisfaction and delight library users, adopt an approach that gathers evidence, generates insights, and informs decision-making for iterative, incremental changes. This presentation explores some tried and tested user research methods to gather both qualitative and quantitative data from students and staff throughout all stages of project life-cycles. It aims to inspire you with examples of user research initiatives undertaken at Deakin University Library, including co-design workshops for a better homepage, and preliminary results from a longitudinal happiness tracking survey for continuous improvement.
Attendees will take away a digital set of research method cards templates, and tips for conducting quality user research to improve project outcomes at their libraries.
Wall rooms takes the essence of war rooms and discards the fighting notions. We're here to collaborate on and solve complex problems via divergent thinking, not argue.
Understand what these rooms are, why they work, and how to put one together.
Sharing some of the learnings from this year's conference. http://www.uxaustralia.com.au/conferences/uxaustralia-2015/program-speakers/uxaust15-presentations
A professional development session I delivered on Melbourne Cup Day 2013.
The presentation was re-run at a Hawthorn Professional Learning Community meeting and that is where the live poll data was collected. The list of apps is being curated at http://list.ly/list/Ali-apps-for-language-learning
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
33. References
Alvarez, H. (2016, April 22). Consider these variables before you choose a UX research method.
Retrieved June 2, 2017, from https://www.usertesting.com/blog/2016/04/22/choose-research-
method/
Chisholm, J. (n.d.). What is co-design? Retrieved June 2, 2017, from
http://www.designforeurope.eu/what-co-design
Naranjo-Bock, C. (2012, April 24). Creativity-based Research: The Process of Co-Designing with
Users. Retrieved June 2, 2017, from http://uxmag.com/articles/creativity-based-research-the-
process-of-co-designing-with-users
Rohrer, C. (2014, October 12). When to Use Which User-Experience Research Methods.
Retrieved June 2, 2017, from https://www.nngroup.com/articles/which-ux-research-methods/
35. Thank you
TRY THIS AT HOME
@vfowler
HTTP://J.MP/DUL2017HOMEPAGECODESIGNANALYSIS
Editor's Notes
Hi! I’m Vernon. I work at Deakin University in the Digital Library and Repositories team. Welcome to the participatory research workshop. Participatory research has many syllables – henceforth I’ll say co-design! Slides are on SlideShare & DM me for a copy with notes. I’ll describe why you might use co-design, when it fits in a project lifecycle, and what it is. Then in groups you’ll create collages for a library homepage. We’ll analyse one collage, so you’ll know how to feed insights into the next phases of an improvement project. By the end, you’ll be able to use this research method with your own stakeholders, to improve your library homepage, or any digital interface.
First, why co-design? Well, designing digital library services needs an understanding of both, the demand from users needs, and the supply side’s technologies & processes. Mixing these different perspectives together in co-design can bring immediate benefits such as generating better ideas with a high degree of originality and user value; and longer-term benefits like better relationships between the library and their users.
In a project life-cycle, co-design fits in the before development stage, where the goal is exploration. What we learn from research at this early stage feeds into the next stage.
Co-design is a research method where “participants are given design elements or creative materials in order to construct their ideal experience in a concrete way that expresses what matters to them most and why.”
We’re about to start a co-design workshop so that in turn, you can try this at home. Our case for a re-design project is the library homepage. For today’s workshop, nominate a library from your group. In groups of 3, you’ll create collages to explore ideas for an awesome homepage.
It’s your library homepage. This is your opportunity to have a say in what should and shouldn’t be included.
I’ll step through 3 phases:
You’ll gather elements from the stock & create any elements you want to include.
We want to understand your priorities. To help with that, you’ll order your elements first to last.
Briefly present your design so we understand what’s important for you.
Are you ready?
There are existing elements spread around the tables there and there [point at them]. Gather existing elements, annotate using sticky notes, pencils, sharpies, etc; and create any elements you like.
Any questions before we start? …
You’ve got 8 minutes. Go!
And stop! Don’t worry if you haven’t finished gathering & creating. Next, order your elements. Stick them to a backing sheet in order of importance for you. When you’re satisfied, number the elements.
Any questions before we start?
You’ve got 5 minutes. Go!
Okay stop! In the last phase, groups present their collage: Walk us through what you’ve included and why.
[Ask permission to record the audio then start recording.]
Any questions before we start? [Name], would your group go first please?
Thank you. When running your own workshops, you can now thank participants for their time. Next:
Tell your participants: “A homepage beta will be created incorporating your input as much as possible.”
Ask your participants: “Would you all like to be invited to beta test this new design once it’s ready?”
Now it’s time for you as the researcher to capture (the rest of) your data. I recorded your walk through presentations, and as good researchers you’ll do the same. What should you do with your audio recording?
Store it;
Refer to it to jog your memory – when analysing the visual;
Only transcribe small parts if necessary to persuade stakeholders.
Take the collages back to your staff area and pin them up on the wall. Before that, take photos of the collages. What should you do with photos of the collages?
Store it;
Use it for analysing the collages.
Today I’ll ask you to share photos of your collages in our CRIG gallery. Go to this URL and submit a photo of your design. Then we can step through a demo of analysing the collages.
Let’s walk through a demo of the analysis, so you’ll be able to generate insights of user needs. For each element in your collages, you’ll need to create a digital element, and give it an Order value corresponding to the priority in the collage. You may need to adjust the Order values if your collages include compound elements. Here’s an example.
From this collage, I’ll need to create:
a navigation bar element, with an Order value of 1st;
a “Search tabs” element with an Order of 2nd;
a search box element with an Order of 3rd.
If you haven’t already, create your Airtable account now. The Airtable views we’ll be using for analysis are only available on desktop/laptop.
The Airtable views we’ll be using for analysis are only available on desktop/laptop. You can use Airtable in your browser, or download the app.
Earlier you uploaded your photos to this template database. To follow along the analysis, you’ll need to copy this base. Go for it!
The tabs across the top are different tables in the database. Head to the Co-designs table, and browse to the record with your collage. Note the ID number for later – in this example, 31.
From the example collage, I need to create: a Navigation bar element, with an Order value of 1st. https://youtu.be/ZWsTkj3qYU0 demo video. [Click Link to a record from Elements; type a descriptive Name; click Add; choose an Order; close this box. Note: When creating elements, ignore existing ones that appear as you type a name. Always add a new one.
Next, I need to create:
a “Search tabs” element with an Order of 2nd;
a “Search box” element with an Order of 3rd.
https://youtu.be/YZe9wYnx-Ro demo video. Repeat steps as above for all remaining elements.
Next, go to the Elements table, select the View named Co-designs – last 9 days, add another Filter where the Co-design contains [the number you noted earlier].
To classify your elements, simply drag them from the Uncategorized stack at the left to the relevant Type. Repeat for the other elements in your collage.
Switch the Filter from Co-design contains [the number you noted earlier] – to does not contain to hide the work you’ve done.
Switch back to the Co-designs table and note the ID of the next collage. Click it and add Elements [as before].
Switch to the Elements table, remove any filters except the last 9 days. Sort the View by Order First-Last.
Use the height of stacks to indicate popularity of each Element type. Read the number at the bottom of each stack to indicate Element popularity. Eg, Library Search has 15 records, whereas Link blocks has 5. To include a search box is a no-brainer, but with only 5 collages that included link blocks, consider whether these could be removed or rationalised. [Can also use the zoom setting [Ctrl +/-] to see the pattern of popular Elements types.]
Use the Order of Elements to indicate priority on page layout. If you haven’t thought about priority, your page has to work on a mobile device – linearising elements makes it easy for a designer to order them. Read the ordinals on each Element in a stack to guide the page hierarchy for wireframes and prototypes. Eg, Link blocks here ranked 4th and 6th, whereas My account was unanimously ranked 1st. People are familiar with a login function being positioned top on the page.
Share your research insights with all project stakeholders, particularly your design and development “team”, and anyone who has knowledge of previous page iterations, as well as a staff who understands the business value of each element.
Use insights together with organisational knowledge, to develop wireframes, and clickable prototypes.
When your new page is almost ready, publish a beta and invite your participants back to evaluate – record this feedback!
Essential tools for this co-design workshop.
Thank you for participating in my workshop. I hope it has encouraged you to use co-design in your next project.
At http://j.mp/dul2017homepagecodesignanalysis you’ll find my summarised analysis of Deakin University library homepage co-designs.