La mindfulness, così come viene presentata nei protocolli con istruttori qualificati, non è solo yoga e meditazione: è molto di più. È un insieme integrato che attiva il network esperenziale e cura ribaltando i principi tradizionali legati alla diagnosi e al trattamento
Il cervello, in adolescenza, ha una crescita importante che può generare confusione, distrazione, dis-regolazione emotiva, difficoltà di pianificazione. La mindfulness offre una risposta semplice a ueste difficoltà abbassando il livello di conflitto personale e familiare
Video → https://youtu.be/eYZoN_HqARc
The TEDx idea worth sharing? Break the ego wall.
One of the greatest illusions in our society is about the individual genius. If we break this myth, we find instead how the best ideas are born out of collaborations: with a partner, with a team, with the business, with society as a whole. Why then our culture has this obsession for the individual? The trouble can be easily found in us. More precisely, our ego, and how that conflicts with others' ego.
This talk was presented first at TEDxBologna 2016.
Video: http://bit.ly/fol-fdbk
Feedback is commonly perceived as something that everyone is able to do – who doesn’t have an opinion? However, it’s also very easy to give bad feedback: we all know it when we are on the receiving end. This gets more and more evident when the team grows from two people to a whole company.
Feedback thus becomes a critical skill that can be learned, improved, and mastered. Good feedback skills can improve the quality of the teamwork and the result by a large margin, while bad feedback can grind any team to a halt with confusion if not worse.
This talk will give insights, challenge myths, and provide practical ideas. How can we improve ourselves? How can we plan good feedback in groups?
Working remotely has many benefits but also some obvious and non-obvious challenges. Discussions about remote work also often tend to be generic, however each discipline require its own kind of variations, and design isn’t different.
A lot of the tools available to designers are meant to be used in person, but what if we happen to work remotely, or we want to switch a product team to being remote? How to build trust, gather feedback and craft a unified vision? This talk takes inspiration from some of the practices of Automattic’s teams to overcome some of the unique challenges of remote working.
These solutions will also be beneficial to any designer who desires to engage with open source projects, as they are by definition remote.
This talk was done the first time at WordCamp Brighton 2017.
We know about chat bots since 1992 in IRC chats, where they were used to automate activities for a few hundred users at time. Today, through social media and messengers, they can reach about 14% of the world population.
We are still at the early stages, and many product teams working all around the globe are rediscovering independently the same foundations. This talk tries to present a simple high level model for designing chat bots, so we can start having a common language and a common approach to discuss and move the conversation forward.
Talk done at IxDA Meetup London.
Delegating is hard. It's even harder when we keep anchoring ourselves to old ideas of what management is and what skills requires, without realizing how different is the job of a manager. And then, we become managers ourselves. One of the hurdles that every manager has to overcome at some point in their career, often very early, is the ability to delegate and manage this delegation. This talk will look into the various delegation issues, and how we can revise the idea of management in a new light to acquire new tools to succeed.
Talk done at WEBdeLDN.
La mindfulness, così come viene presentata nei protocolli con istruttori qualificati, non è solo yoga e meditazione: è molto di più. È un insieme integrato che attiva il network esperenziale e cura ribaltando i principi tradizionali legati alla diagnosi e al trattamento
Il cervello, in adolescenza, ha una crescita importante che può generare confusione, distrazione, dis-regolazione emotiva, difficoltà di pianificazione. La mindfulness offre una risposta semplice a ueste difficoltà abbassando il livello di conflitto personale e familiare
Video → https://youtu.be/eYZoN_HqARc
The TEDx idea worth sharing? Break the ego wall.
One of the greatest illusions in our society is about the individual genius. If we break this myth, we find instead how the best ideas are born out of collaborations: with a partner, with a team, with the business, with society as a whole. Why then our culture has this obsession for the individual? The trouble can be easily found in us. More precisely, our ego, and how that conflicts with others' ego.
This talk was presented first at TEDxBologna 2016.
Video: http://bit.ly/fol-fdbk
Feedback is commonly perceived as something that everyone is able to do – who doesn’t have an opinion? However, it’s also very easy to give bad feedback: we all know it when we are on the receiving end. This gets more and more evident when the team grows from two people to a whole company.
Feedback thus becomes a critical skill that can be learned, improved, and mastered. Good feedback skills can improve the quality of the teamwork and the result by a large margin, while bad feedback can grind any team to a halt with confusion if not worse.
This talk will give insights, challenge myths, and provide practical ideas. How can we improve ourselves? How can we plan good feedback in groups?
Working remotely has many benefits but also some obvious and non-obvious challenges. Discussions about remote work also often tend to be generic, however each discipline require its own kind of variations, and design isn’t different.
A lot of the tools available to designers are meant to be used in person, but what if we happen to work remotely, or we want to switch a product team to being remote? How to build trust, gather feedback and craft a unified vision? This talk takes inspiration from some of the practices of Automattic’s teams to overcome some of the unique challenges of remote working.
These solutions will also be beneficial to any designer who desires to engage with open source projects, as they are by definition remote.
This talk was done the first time at WordCamp Brighton 2017.
We know about chat bots since 1992 in IRC chats, where they were used to automate activities for a few hundred users at time. Today, through social media and messengers, they can reach about 14% of the world population.
We are still at the early stages, and many product teams working all around the globe are rediscovering independently the same foundations. This talk tries to present a simple high level model for designing chat bots, so we can start having a common language and a common approach to discuss and move the conversation forward.
Talk done at IxDA Meetup London.
Delegating is hard. It's even harder when we keep anchoring ourselves to old ideas of what management is and what skills requires, without realizing how different is the job of a manager. And then, we become managers ourselves. One of the hurdles that every manager has to overcome at some point in their career, often very early, is the ability to delegate and manage this delegation. This talk will look into the various delegation issues, and how we can revise the idea of management in a new light to acquire new tools to succeed.
Talk done at WEBdeLDN.
Open source spirit is inclusive by definition: we share to benefit everyone as a whole. Inclusion and diversity is thus at the very center of open source, acknowledging it is key to create communities that are able to grow, stand the test of time, and truly support everyone, everywhere in the world.
This talks borrows from the direct experience of the two speakers, Davide Casali and Tammie Lister across multiple open source projects: WordPress, BuddyPress, Calypso, Baker Framework, Linux, Mozilla, and more.
This talk was prepared for COSCUP Taiwan 2016.
In this talk you'll see how one of Automattic's team, Hyperion, worked to bring to life the first version of the Theme Showcase for the Calypso modern infrastructure — open-sourced in 2015.
Distributed companies and organizations are getting more visibility nowadays, but how does it work in practice, day to day, to design while being remote? And what are the differences with intensive design sessions in the same space, with limited time? Which one is better?
In this talk you are going to see two examples of teamwork at two extremes of space and time. On one side you will learn how the fully distributed company Automattic, works to build WordPress.com. This collaboration was organized through the lenses of Hyperion, one of the product teams. On the other side, you will discover the story of UX for Good, a non-profit social project. It brought together 10 top designers from across the globe to a 6 days full immersion.
Talk done for the first time at UX Lausanne.
For more insights:
https://developer.wordpress.com/calypso/
http://www.uxforgood.com/
In this talk I'll outline how Hyperion, one of the Automattic teams working on WordPress.com, tackled one of the milestones that made the new design and framework Calypso possible.
Automattic is a fully distributed company, so you'll get insights on how it works and some principles you can borrow to make your own remote or distributed teams work.
This talk was presented at Culturevist (London) and World IA Day (Rome).
More about Calypso:
https://developer.wordpress.com/calypso/
This is the updated version of my successful Interaction 14 talk: http://www.slideshare.net/folletto/the-shift-ux-designers-as-business-consultants
UX is a broad field and designers are increasingly playing a strategic role in many companies. Be that designer.
Businesses are increasingly adopting user-centered approaches to create experiences, moving UX design to be one of the core activities driving the company strategy and operations.
This is an incredibly valuable opportunity that we designers can take to step up and contribute to create the great experiences and services they envision, taking our vision, tools and understanding to a different level. But we need to learn the new skills to play at this table, a table that's often speaking a different language with a lot of politics and different stakeholders.
The motivational model (competition, excellence, curiosity, affection) is a simple but effective way to frame the social dynamics of brands and can be used to assess and create proper cross-media strategies.
This is the updated version of my previous talk on the subject. It was presented at Swipe Summit 2016 (Dublin).
Videos:
. Nike: https://www.youtube.com/watch?v=2JnYcuRW_qo
. GE: https://www.youtube.com/watch?v=M6tAgUcuNN0
. Coca Cola: https://www.youtube.com/watch?v=-A-7H4aOhq0
This is the support deck for an introductory class I made for Junior Designers, Developers, Product and Project Managers to introduce them to the proper way to use wireframes.
I did this class already multiple times at General Assembly (London, UK), TechLab (Santa Clara, CA), Santiago (Chile) and internally in my consulting job.
It's updated to Keynote 6.
How can focus help our business, our teams, ourselves? This presentation disassembles the difficulty we have in achieving various kinds of focus (vision, goal, users, pragmatism, attention, calm) and gives practical tips on how to approach and improve each of them.
This talk was originally prepared for ThemeConf (themeconf.com) and From the Front (2015.fromthefront.it).
How to activate people for change? UX for Good is an initiative born in 2011 to use designer to create meaningful change tackling social challenges.
In 2014 the project tackled Rwanda's Genocide and from the research extracted the Inzovu Curve, a model to leverage emotions to create action.
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
The knowledge of craft and processes does little to help in the day-to-day relationship with teams and clients. That's because the actual practical skills are just part of the game: there are competences that go beyond that: soft skills, sensibility, empathy, relational abilities, proactivity, etc. All of these are rarely highlighted or taught, and even less often they are used in specific tasks such as team growth or hiring.
The Hybrid Traits is an effective model to frame these additional skills, allowing us to focus on them and embed them in our professional life. It's not easy however, because everything starts from the individual's desire to practice introspection.
This is an excerpt from the talk and workshop done at UXHK 2015.
This is a 5' Flash Talk I gave at the Automattic Grand Meetup 2014. Since I've seen this model at the Mind and Life Europeans Symposium 2013 I found it was a great way to explain the meditation basics to beginners. Works quite well.
WordCamp SF 2014 talk on the foundational principles of personas in design and development and a simple way to setup a WordPress site to support their diffusion.
Extended version of the WordCamp Europe and BetterSoftware 2014 talk. This presentation highlights some foundational principles that helps cross-disciplinary teams of designers and developers to communicate better.
This is the deck of my presentation at Interaction 14.
Here's the video: https://vimeo.com/86495316
UX is a broad field and designers are increasingly playing a strategic role in many companies. Be that designer.
Businesses are increasingly adopting user-centered approaches to create experiences, moving UX design to be one of the core activities driving the company strategy and operations.
This is an incredibly valuable opportunity that we designers can take to step up and contribute to create the great experiences and services they envision, taking our vision, tools and understanding to a different level. But we need to learn the new skills to play at this table, a table that's often speaking a different language with a lot of politics and different stakeholders.
The Three Speeds are a simple and effective model to think about collaboration strategy, adoption and tool selection for companies.
From a talk I gave at MEX 2013 (London).
Here one of the examples I gave, about Atos switching away from email:
http://www.ft.com/cms/s/0/11384220-8761-11e2-bde6-00144feabdc0.html#axzz2fv5QOuzH
This is the in-depth presentation I did at UX Australia 2013 in Melbourne. It gives first an approach grounded in the theory of complexity and then expands on the two fundamentals to design social experiences.
The deck highlights certain brand dynamics that can be effectively triggered to create communities and make a more cohesive brand.
Presented at the Social Business Summit 2013 and Digital Shoreditch 2013.
This is the support deck for an introductory class I made for Junior Designers, Developers, Product and Project Managers to introduce them to the proper way to use wireframes.
I did this class already multiple times at General Assembly (London, UK), TechLab (Santa Clara, CA) and internally in my consulting job.
It's updated to OmniGraffle 6.
Same presentation, with Keynote:
http://www.slideshare.net/folletto/introduction-to-building-wireframes-with-keynote
This is a 10' redux presentation of Franco Papeschi's (@bobbywatson) presentation at Interaction 13. Check his own more complete one here: http://www.slideshare.net/bobbywatson/innovation-investment-influence-and-impact-design-that-fosters-change-16239839
Open source spirit is inclusive by definition: we share to benefit everyone as a whole. Inclusion and diversity is thus at the very center of open source, acknowledging it is key to create communities that are able to grow, stand the test of time, and truly support everyone, everywhere in the world.
This talks borrows from the direct experience of the two speakers, Davide Casali and Tammie Lister across multiple open source projects: WordPress, BuddyPress, Calypso, Baker Framework, Linux, Mozilla, and more.
This talk was prepared for COSCUP Taiwan 2016.
In this talk you'll see how one of Automattic's team, Hyperion, worked to bring to life the first version of the Theme Showcase for the Calypso modern infrastructure — open-sourced in 2015.
Distributed companies and organizations are getting more visibility nowadays, but how does it work in practice, day to day, to design while being remote? And what are the differences with intensive design sessions in the same space, with limited time? Which one is better?
In this talk you are going to see two examples of teamwork at two extremes of space and time. On one side you will learn how the fully distributed company Automattic, works to build WordPress.com. This collaboration was organized through the lenses of Hyperion, one of the product teams. On the other side, you will discover the story of UX for Good, a non-profit social project. It brought together 10 top designers from across the globe to a 6 days full immersion.
Talk done for the first time at UX Lausanne.
For more insights:
https://developer.wordpress.com/calypso/
http://www.uxforgood.com/
In this talk I'll outline how Hyperion, one of the Automattic teams working on WordPress.com, tackled one of the milestones that made the new design and framework Calypso possible.
Automattic is a fully distributed company, so you'll get insights on how it works and some principles you can borrow to make your own remote or distributed teams work.
This talk was presented at Culturevist (London) and World IA Day (Rome).
More about Calypso:
https://developer.wordpress.com/calypso/
This is the updated version of my successful Interaction 14 talk: http://www.slideshare.net/folletto/the-shift-ux-designers-as-business-consultants
UX is a broad field and designers are increasingly playing a strategic role in many companies. Be that designer.
Businesses are increasingly adopting user-centered approaches to create experiences, moving UX design to be one of the core activities driving the company strategy and operations.
This is an incredibly valuable opportunity that we designers can take to step up and contribute to create the great experiences and services they envision, taking our vision, tools and understanding to a different level. But we need to learn the new skills to play at this table, a table that's often speaking a different language with a lot of politics and different stakeholders.
The motivational model (competition, excellence, curiosity, affection) is a simple but effective way to frame the social dynamics of brands and can be used to assess and create proper cross-media strategies.
This is the updated version of my previous talk on the subject. It was presented at Swipe Summit 2016 (Dublin).
Videos:
. Nike: https://www.youtube.com/watch?v=2JnYcuRW_qo
. GE: https://www.youtube.com/watch?v=M6tAgUcuNN0
. Coca Cola: https://www.youtube.com/watch?v=-A-7H4aOhq0
This is the support deck for an introductory class I made for Junior Designers, Developers, Product and Project Managers to introduce them to the proper way to use wireframes.
I did this class already multiple times at General Assembly (London, UK), TechLab (Santa Clara, CA), Santiago (Chile) and internally in my consulting job.
It's updated to Keynote 6.
How can focus help our business, our teams, ourselves? This presentation disassembles the difficulty we have in achieving various kinds of focus (vision, goal, users, pragmatism, attention, calm) and gives practical tips on how to approach and improve each of them.
This talk was originally prepared for ThemeConf (themeconf.com) and From the Front (2015.fromthefront.it).
How to activate people for change? UX for Good is an initiative born in 2011 to use designer to create meaningful change tackling social challenges.
In 2014 the project tackled Rwanda's Genocide and from the research extracted the Inzovu Curve, a model to leverage emotions to create action.
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
The knowledge of craft and processes does little to help in the day-to-day relationship with teams and clients. That's because the actual practical skills are just part of the game: there are competences that go beyond that: soft skills, sensibility, empathy, relational abilities, proactivity, etc. All of these are rarely highlighted or taught, and even less often they are used in specific tasks such as team growth or hiring.
The Hybrid Traits is an effective model to frame these additional skills, allowing us to focus on them and embed them in our professional life. It's not easy however, because everything starts from the individual's desire to practice introspection.
This is an excerpt from the talk and workshop done at UXHK 2015.
This is a 5' Flash Talk I gave at the Automattic Grand Meetup 2014. Since I've seen this model at the Mind and Life Europeans Symposium 2013 I found it was a great way to explain the meditation basics to beginners. Works quite well.
WordCamp SF 2014 talk on the foundational principles of personas in design and development and a simple way to setup a WordPress site to support their diffusion.
Extended version of the WordCamp Europe and BetterSoftware 2014 talk. This presentation highlights some foundational principles that helps cross-disciplinary teams of designers and developers to communicate better.
This is the deck of my presentation at Interaction 14.
Here's the video: https://vimeo.com/86495316
UX is a broad field and designers are increasingly playing a strategic role in many companies. Be that designer.
Businesses are increasingly adopting user-centered approaches to create experiences, moving UX design to be one of the core activities driving the company strategy and operations.
This is an incredibly valuable opportunity that we designers can take to step up and contribute to create the great experiences and services they envision, taking our vision, tools and understanding to a different level. But we need to learn the new skills to play at this table, a table that's often speaking a different language with a lot of politics and different stakeholders.
The Three Speeds are a simple and effective model to think about collaboration strategy, adoption and tool selection for companies.
From a talk I gave at MEX 2013 (London).
Here one of the examples I gave, about Atos switching away from email:
http://www.ft.com/cms/s/0/11384220-8761-11e2-bde6-00144feabdc0.html#axzz2fv5QOuzH
This is the in-depth presentation I did at UX Australia 2013 in Melbourne. It gives first an approach grounded in the theory of complexity and then expands on the two fundamentals to design social experiences.
The deck highlights certain brand dynamics that can be effectively triggered to create communities and make a more cohesive brand.
Presented at the Social Business Summit 2013 and Digital Shoreditch 2013.
This is the support deck for an introductory class I made for Junior Designers, Developers, Product and Project Managers to introduce them to the proper way to use wireframes.
I did this class already multiple times at General Assembly (London, UK), TechLab (Santa Clara, CA) and internally in my consulting job.
It's updated to OmniGraffle 6.
Same presentation, with Keynote:
http://www.slideshare.net/folletto/introduction-to-building-wireframes-with-keynote
This is a 10' redux presentation of Franco Papeschi's (@bobbywatson) presentation at Interaction 13. Check his own more complete one here: http://www.slideshare.net/bobbywatson/innovation-investment-influence-and-impact-design-that-fosters-change-16239839