1. [1] Fit Your Hand: Personalized User Interface
Considering Physical Attributes of Mobile Device
Users
Authors: Hosub Lee and Young Sang Choi
Samsung Electronics Co., Ltd.,
Source: ACM. UIST’11, (October 16–19, 2011), Santa
Barbara, California, USA.
[2] BLUI: Low-cost Localized Blowable User
Interfaces
Authors: Shwetak N. Patel and Gregory D. Abowd
Georgia Institute of Technology,
Source: ACM. UIST’07, (October 7–10, 2007),
Newport, Rhode Island, USA.
http://www.youtube.com/watch?v=34SEmMxbNkQ
2. [3] WUW - Wear Ur World - A Wearable Gestural
Interface
Authors: Pranav Mistry and Pattie Maes and Liyan
Chang MIT Media Lab ,
Source: ACM. CHI 2009,( April 4 -9, 2009), Boston,
MA, USA
http://www.pranavmistry.com/projects/sixthsense/
[4] Light-tech Interaction Used in Ubiquitous Interface
Design
Authors: Feng Xian Tsinghua University ,
Source: ACM. RDURP’11, (September 18, 2011),
Beijing, China.
Adviser: Geeng Neng You Speaker: 張靜蓉 Date: 2012/01/
3. User
interface WUW BLUI FUH Light-tech
Name of Wearable Ur Localized Fit Your Hand Light-tech
interface World Blowable User Interaction
Interfaces
Scenario Augmented Entertainment Easy-to-touch Ubiquitous
Reality Assistive positions
technology
Usage Freehand Hands-free Handedness Face /visual
Gestures Interaction recognition
Operation 1. Gestures Blowable Handedness Emotional
supported Selection Left-hander lamp
by multi- Scrolling Right-hander of Chameleon
touch Dragging Finger length
systems Physical Blow Usage habits
2. Freehand Metaphor
gestures
3. Iconic
gestures
4. Expression Intuitive Intuitive Intuitive user Intuitive
experience of directly control interaction Emotional
full-sized certain interactive Dynamically recognition
gestural Localized reformulates
systems Blowable the layout
Equipment Laptop Laptop Smartphone Laptop
Projector Computer screen Tablet Computer
Camera Microphone screen
Color
markers
Application Microsoft C++ application Android MCUs
Windows Java application Machine (Microprocessor
platform connects via a learning Control Unit)
using C#, TCP connection algorithm used in
WPF and FFT application Arduino, which
openCV. Machine learning Divided is a very
KNN interface into popular
4x5=20 cells open-source
Divided interface interactive
into 3x3 , 4x4, 5x5, hardware
6x6 regions platform
5. [1] Fit Your Hand: Personalized User
Interface Considering Physical
Attributes of Mobile Device Users
A mobile user interface.
Dynamically reformulates the layout.
Integrate machine learning algorithm.
It infers users’ physical
characteristics.
handedness, finger length, or usage
habits.
Calculates the optimal touch area for
the user.
6. A03=11×1.3 A12=13×1.3 A13=16×1.3 A21=22×
=14.3 =16.9 =20.8 1.3=28.6
A22=18×1.3 A30=20×1.3 A40=13×1.3 A41=15×
=23.4 =26 =16.9 1.3=19.5
Workflow of the Proposed System
9. [2] BLUI: Low-cost Localized Blowable
User Interfaces
A unique form of hands-free interaction.
Blowing at a laptop or computer screen to
directly control .
Localization where on the screen the
person is blowing.
Rely solely on a single microphone.
Java application performs the machine
learning.
Use k-Nearest Neighbor (KNN)
classification for inferring which
of those regions is targeted.
10. Selection
Hands-free way to directly select
objects.
Scrolling
Top or the bottom of the scroll bar
(vertical) to cause the page to move.
Dragging
Panning a document or cursor
movements.
Physical Blow Metaphor
Gaming or entertainment applications.
Use blowing to richly convey a physical
phenomenon. Blowing out birthday
candles, dust & whack-a-mole.
11. BLUI uses real-time audio analysis and
fingerprinting on the incoming
microphone data.
Wind noise produces a broadband
frequency response through the
microphone , which is very high in
amplitude for low frequency components.
Event-based system.
The BLUI engine recognizes blowing
activity.
Application programmers can register
callbacks for these blowing events.
Create special purpose widgets that
respond appropriately.
12. 25-
50
blow
Performance of the BLUI localizer for various resolutions (%
s
of correctly identified regions).
13. [3] WUW - Wear Ur World - A
Wearable Gestural Interface
Bring information out into the
tangible world.
Projector and the camera are
mounted on a hat.
Coupled in a pendant like
wearable device.
Connected to laptop.
14.
15. intuitive
experience
of full-sized
gestural
systems.
Stylus-based
interface
16. [4] Light-tech Interaction Used in
Ubiquitous Interface Design
Light-tech interaction as a
methodology used for realize
ubiquitous interface.
Light-tech interaction modules should
be low power consumption and
embedded.
Microprocessor Control Unit (MCU) is
usually the core of a product.
The light-tech interaction means that
using light-tech approaches to help
users interact with products more
17. Emotional lamp uses visual
recognition technology to
detect people and transmit
signals via embedded MCU
modules or network directly
to local devices or the far-
end.
The receiver controlled by
an Arduino based module
in local or in remote will
turn on lamp when signals
received.
The lamp can recognize
human’s expressions and
emotions.
When person is happy, the
lamp will turn to the warm
tone, whereas it will turn to
the cold tone to calm
person down whenever a
18. Toy design prototype. The main structure of it
is made by handiwork in where a micro RFID
module is embedded as the sensor and
19. When children put different cards or
models on the game board, the
computer, which connected to the
game zone, will receive the id of them.
And then the computer will play
different interactive content to users
according to the id. This toy is benefit
for kids’ social emotional development
when kids play with each other or with
parents.