The document discusses opinionated containers and containerizing game server applications. Containerizing simple applications like TeamSpeak is straightforward, but complex games like Team Fortress 2 pose unique challenges due to requirements for specific configuration files, port mappings, and handling of persisted state. While containerizing opinionated applications is becoming more common, the game server ecosystem presents difficulties around proprietary assets, obscured documentation, and hacker behavior that promote inflexible environments. Standardizing configuration methods and allowing external persisted state could help containerized game servers become more compatible and deployable at scale.