The document discusses emerging technologies and their potential role in social movements. It outlines how technological transformations like increased connectivity and computing power, combined with societal shifts, may be reaching a tipping point. New collaboration platforms could harness these forces, scaling mass collaboration to millions of people. Specific projects mentioned include Open Project Infrastructure to match collaborators through metadata, and an ecosystem rollout approach across issues like climate change and local foods. Current projects under development include Isofractal, a "cloud operating system" for mass collaboration, and PartyX, aiming to develop new collaborative decision-making models and movement building. Crowdsourcing is presented as a way to fund high-risk social change work without traditional institutional funding.
The document discusses various government uses for the virtual world Second Life. It describes how Second Life allows for avatars, homes, workspaces and collaboration. It also lists some organizations that are using Second Life, including retail, education, entertainment and government. The document includes a quote from a journalist that discusses the benefits of using Second Life for communication, such as reduced distractions and better access to experts. It also lists some panelists from NASA, the Newseum and UK National Physical Laboratory that discuss their organizations' uses of Second Life.
This document discusses crowdsourcing and social machines. It defines crowdsourcing as taking work traditionally done by employees and outsourcing it to a large network of people through an open call. Crowdsourcing tasks are categorized as macrotasks, microtasks, challenges, and self-organized crowds. Social machines are described as systems where people do the creative work and machines do the administrative tasks. The document examines whether social machines are a form of crowdsourcing and discusses crowdsourcing creative tasks, ethics, and research areas like task design and incentives. One study found that gamifying microtasks through game elements can improve quality and engagement while lowering costs compared to traditional microtask platforms.
Towards a classification framework for social machinesElena Simperl
This document proposes a framework for classifying social machines. It defines social machines as systems involving both algorithmic and social components that interact and evolve over time. The objectives are to identify constructs for describing and comparing social machines. A methodology elicited constructs from examples of social machines. The resulting classification framework clusters constructs around general description, purpose/tasks, participants/roles, motivation/incentives, and technology. Next steps involve evaluating the framework's completeness and usefulness for describing existing social machines. The goal is a shared understanding to advance research and development of these complex, evolving systems.
EarthCube Stakeholder Alignment Survey Introduction to the Data by Joel Cutch...EarthCube
Introduction to the Stakeholder Alignment Survey being conducted for EarthCube by lead institution University of Illinois, Champaign Urbana as presented by PI Joel Cutcher-Gershenfeld
UnLtdWorld is an online community and platform that connects social entrepreneurs, organizations, and individuals working to create positive social change. It has over 2300 active members who upload resources and engage in groups, events, and discussions. UnLtdWorld is different because it dynamically maps social issues and entrepreneurship, and shares open data to help external projects while protecting privacy. The platform aims to empower users to generate greater social impact through knowledge sharing and building communities.
The document discusses emerging technologies and their potential role in social movements. It outlines how technological transformations like increased connectivity and computing power, combined with societal shifts, may be reaching a tipping point. New collaboration platforms could harness these forces, scaling mass collaboration to millions of people. Specific projects mentioned include Open Project Infrastructure to match collaborators through metadata, and an ecosystem rollout approach across issues like climate change and local foods. Current projects under development include Isofractal, a "cloud operating system" for mass collaboration, and PartyX, aiming to develop new collaborative decision-making models and movement building. Crowdsourcing is presented as a way to fund high-risk social change work without traditional institutional funding.
The document discusses various government uses for the virtual world Second Life. It describes how Second Life allows for avatars, homes, workspaces and collaboration. It also lists some organizations that are using Second Life, including retail, education, entertainment and government. The document includes a quote from a journalist that discusses the benefits of using Second Life for communication, such as reduced distractions and better access to experts. It also lists some panelists from NASA, the Newseum and UK National Physical Laboratory that discuss their organizations' uses of Second Life.
This document discusses crowdsourcing and social machines. It defines crowdsourcing as taking work traditionally done by employees and outsourcing it to a large network of people through an open call. Crowdsourcing tasks are categorized as macrotasks, microtasks, challenges, and self-organized crowds. Social machines are described as systems where people do the creative work and machines do the administrative tasks. The document examines whether social machines are a form of crowdsourcing and discusses crowdsourcing creative tasks, ethics, and research areas like task design and incentives. One study found that gamifying microtasks through game elements can improve quality and engagement while lowering costs compared to traditional microtask platforms.
Towards a classification framework for social machinesElena Simperl
This document proposes a framework for classifying social machines. It defines social machines as systems involving both algorithmic and social components that interact and evolve over time. The objectives are to identify constructs for describing and comparing social machines. A methodology elicited constructs from examples of social machines. The resulting classification framework clusters constructs around general description, purpose/tasks, participants/roles, motivation/incentives, and technology. Next steps involve evaluating the framework's completeness and usefulness for describing existing social machines. The goal is a shared understanding to advance research and development of these complex, evolving systems.
EarthCube Stakeholder Alignment Survey Introduction to the Data by Joel Cutch...EarthCube
Introduction to the Stakeholder Alignment Survey being conducted for EarthCube by lead institution University of Illinois, Champaign Urbana as presented by PI Joel Cutcher-Gershenfeld
UnLtdWorld is an online community and platform that connects social entrepreneurs, organizations, and individuals working to create positive social change. It has over 2300 active members who upload resources and engage in groups, events, and discussions. UnLtdWorld is different because it dynamically maps social issues and entrepreneurship, and shares open data to help external projects while protecting privacy. The platform aims to empower users to generate greater social impact through knowledge sharing and building communities.
Lightning Talk, Allison: EarthCube Governance Framework: A Proposal to the Co...ASIS&T
Lee Allison, Chair, EarthCube Governance Steering Committee
M. Lee Allison, Genevieve Pearthree and Kim Patten
EarthCube Governance Framework: A Proposal to the Community
Lightning Talks
Research Data Access & Preservation Summit 2013
Baltimore, MD April 4, 2013 #rdap13
The document summarizes a proposal for a Water and Environmental Hub that would become an open source, web-based platform to connect water and environmental data, tools, and people. It notes that currently, a significant amount of time is spent trying to find data, which is dispersed across different sources. The Hub would make data openly accessible online using cloud computing and web technologies, reducing time and costs spent on data acquisition while enabling research, innovation, and economic opportunities. It would take a distributed approach, keeping data with owners but acting as a virtual database, and use standards to integrate water management, research, government, and other sectors.
The document summarizes the MIT Global Challenge, an annual competition that awards up to $10,000 in development grants to student teams working on international development projects. Since 2001, 78 teams have been awarded over $300,000 to work in 28 countries on challenges in various fields. The competition process involves an initial scope statement and development grant submission in November, a full proposal submission in January, and a final presentation and judging session in April where awards are given out. Resources for the competition are also listed.
This document discusses hackathons, which are events where computer programmers and others collaborate to code working prototypes from scratch within a short period of time. It provides a brief history of hackathons from the 1970s to today, including examples like civic, college, energy, and corporate hackathons. The document promotes a hackathon focused on finding innovative solutions for urban green living and sustainable cities. It lists partners supporting this cause and notes that the European Union funds high-potential innovation through its Horizon 2020 program.
Citizen Science–Earthwatch presentation, Richard GilmoreTERN Australia
- Earthwatch was founded in Boston in 1971 in response to cuts in US research funding, and Earthwatch Australia was founded in 1982.
- It now has offices in several countries including the US, UK, Australia, Brazil, China, Costa Rica, Hong Kong, India, Kenya, and Oman.
- Over 100,000 citizen scientists have volunteered their time and money through Earthwatch projects in over 40 countries, contributing to over 3,000 peer-reviewed papers.
Big data provides opportunities for social science research by enabling new ways to answer existing questions and allowing entirely new questions to be asked. Large and diverse datasets can be analyzed from various sources like social media, sensors, and citizen science. This allows researchers to study big populations and questions in real time. Challenges include interdisciplinary collaboration, ensuring data and tools are open and reusable, and developing infrastructure to support analysis of large and diverse datasets.
Collaborative Learning - The Role Communities Play in IoTJustin Grammens
These slides discuss the importance of collaborative learning and envisioning solutions within the world of the Internet of Things. I gave this presentation at the Internet of Things meetup on July 16, 2015. Further details of myself and the other presenters that night are at: http://bit.ly/1VWaxcs
The document discusses the concepts of Web 2.0 and how it can be used in education. It defines Web 2.0 as a network of tools that connects people through ideas and resources in a global conversation. It provides examples of social software tools for Web 2.0 like blogs, wikis, Flickr, and YouTube. It argues that for technology to be effective in schools, it must support fundamental literacies and be framed within sound pedagogy.
EarthCube Monthly Community Webinar- Nov. 22, 2013EarthCube
This webinar features project overviews of all EarthCube Awards (Building Blocks, Research Coordination Networks, Conceptual Designs, and Test Governance), followed by a call for involvement, and a Q&A session.
Agenda:
EarthCube Awards – Project Overviews
1.. EarthCube Web Services (Building Block)
2. EC3: Earth-Centered Community for Cyberinfrastructure (RCN)
3. GeoSoft (Building Block)
4. Specifying and Implementing ODSIP (Building Block)
5. A Broker Framework for Next Generation Geoscience (BCube) (Building Block)
6. Integrating Discrete and Continuous Data (Building Block)
7. EAGER: Collaborative Research (Building Block)
8. A Cognitive Computer Infrastructure for Geoscience (Building Block)
9. Earth System Bridge (Building Block)
10. CINERGI – Community Inventory of EC Resources for Geoscience Interoperability (BB)
11. Building a Sediment Experimentalist Network (RCN)
12. C4P: Collaboration and Cyberinfrastructure for Paleogeosciences (RCN)
13. Developing a Data-Oriented Human-centric Enterprise for Architecture (CD)
14. Enterprise Architecture for Transformative Research and Collaboration (CD)
15. EC Test Enterprise Governance: An Agile Approach (Test Governance)
A Call for Involvement!
An Agile Approach to Development of Cyberinfrastructure GovernanceEarthCube
This document discusses the development of an agile governance model for EarthCube, a cyberinfrastructure project aimed at enabling data-driven geoscience research. It outlines EarthCube's vision and purpose, as well as the goals of the Test Enterprise Governance project to develop a community-driven governance system through stakeholder engagement. This will involve convening an Assembly in year 1 to gather input on governance ideas via workshops and crowdsourcing. In year 2, an experimental governance system will be demonstrated and evaluated to form the basis for long-term EarthCube governance.
Open Gets Real - From Software to Manufacturing: how the open, agile and p2p ...Simone Cicero
A presentation I gave at Codemotion Roma 2013 on March the 22nd. This presentation connects the dots between the resource depletion trends (off peak), advancements in digital fabrication, open design, agile and lean manufacturing and shows the potential that an open production ecosystem may mean for ut in the future.
For those interested, here's a strongly related initiative that is also mentioned in the presentation: http://www.opensourcewarehouse.org/
Also, please note this work is strongly based on discussion I had with ouishare, open source ecology, open source hardware association, open knowledge foundation, etc...
In particular I wanted to thank:
- Marcin Jakuboski
- Catarina Mota
- Alicia Gibb
- Massimo Menichinelli
- Joe Justice
This document provides information about the Cleanweb hackathon event including details about the event format, prizes, and expectations. Participants are expected to work in teams over 12 hours to build applications using open data, APIs, and tools that address issues related to energy conservation, climate action, and citizen engagement. They will then submit a 2-minute video and working application by Saturday evening for judging across several prize categories including energy conservation, greenest city, climate action, social media engagement, and business scalability. The event is organized by a team and has mentors available to provide guidance.
The Wikitopia Project proposes using a platform of software tools to facilitate DIY urbanism, allowing citizens to collaboratively plan and build aspects of their cities similar to how Wikipedia is written. The platform would include a repository of past and present DIY projects, a matching system for citizens to get involved, a simulator for planning, e-democracy tools for collective decision making, and mechanisms for resolving disputes. The goal is for cities to be built in a more open, collaborative manner like Wikipedia, addressing issues with top-down "Smart Cities" that have failed to live up to promises.
When we are - How Digital Market changes as Society doesSimone Cicero
A talk about the major changes the digital market is living. Since digital market slightly merges with society (that is more and more digital in many aspects day after day) this is eventually for any of you dealing with innovation, consulting, business development and, at the end of the day, for anyone that is interested in understanding more about the new world we are about to see as society and human beings.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like depression and anxiety.
Sun technologies to address Efficiency challenges for Developers
(Coding, Testing Analyzing, Tuning, Collaborating) and for Deployers (Installing, Virtualizing, Securing, Scaling, Automating)
Lightning Talk, Allison: EarthCube Governance Framework: A Proposal to the Co...ASIS&T
Lee Allison, Chair, EarthCube Governance Steering Committee
M. Lee Allison, Genevieve Pearthree and Kim Patten
EarthCube Governance Framework: A Proposal to the Community
Lightning Talks
Research Data Access & Preservation Summit 2013
Baltimore, MD April 4, 2013 #rdap13
The document summarizes a proposal for a Water and Environmental Hub that would become an open source, web-based platform to connect water and environmental data, tools, and people. It notes that currently, a significant amount of time is spent trying to find data, which is dispersed across different sources. The Hub would make data openly accessible online using cloud computing and web technologies, reducing time and costs spent on data acquisition while enabling research, innovation, and economic opportunities. It would take a distributed approach, keeping data with owners but acting as a virtual database, and use standards to integrate water management, research, government, and other sectors.
The document summarizes the MIT Global Challenge, an annual competition that awards up to $10,000 in development grants to student teams working on international development projects. Since 2001, 78 teams have been awarded over $300,000 to work in 28 countries on challenges in various fields. The competition process involves an initial scope statement and development grant submission in November, a full proposal submission in January, and a final presentation and judging session in April where awards are given out. Resources for the competition are also listed.
This document discusses hackathons, which are events where computer programmers and others collaborate to code working prototypes from scratch within a short period of time. It provides a brief history of hackathons from the 1970s to today, including examples like civic, college, energy, and corporate hackathons. The document promotes a hackathon focused on finding innovative solutions for urban green living and sustainable cities. It lists partners supporting this cause and notes that the European Union funds high-potential innovation through its Horizon 2020 program.
Citizen Science–Earthwatch presentation, Richard GilmoreTERN Australia
- Earthwatch was founded in Boston in 1971 in response to cuts in US research funding, and Earthwatch Australia was founded in 1982.
- It now has offices in several countries including the US, UK, Australia, Brazil, China, Costa Rica, Hong Kong, India, Kenya, and Oman.
- Over 100,000 citizen scientists have volunteered their time and money through Earthwatch projects in over 40 countries, contributing to over 3,000 peer-reviewed papers.
Big data provides opportunities for social science research by enabling new ways to answer existing questions and allowing entirely new questions to be asked. Large and diverse datasets can be analyzed from various sources like social media, sensors, and citizen science. This allows researchers to study big populations and questions in real time. Challenges include interdisciplinary collaboration, ensuring data and tools are open and reusable, and developing infrastructure to support analysis of large and diverse datasets.
Collaborative Learning - The Role Communities Play in IoTJustin Grammens
These slides discuss the importance of collaborative learning and envisioning solutions within the world of the Internet of Things. I gave this presentation at the Internet of Things meetup on July 16, 2015. Further details of myself and the other presenters that night are at: http://bit.ly/1VWaxcs
The document discusses the concepts of Web 2.0 and how it can be used in education. It defines Web 2.0 as a network of tools that connects people through ideas and resources in a global conversation. It provides examples of social software tools for Web 2.0 like blogs, wikis, Flickr, and YouTube. It argues that for technology to be effective in schools, it must support fundamental literacies and be framed within sound pedagogy.
EarthCube Monthly Community Webinar- Nov. 22, 2013EarthCube
This webinar features project overviews of all EarthCube Awards (Building Blocks, Research Coordination Networks, Conceptual Designs, and Test Governance), followed by a call for involvement, and a Q&A session.
Agenda:
EarthCube Awards – Project Overviews
1.. EarthCube Web Services (Building Block)
2. EC3: Earth-Centered Community for Cyberinfrastructure (RCN)
3. GeoSoft (Building Block)
4. Specifying and Implementing ODSIP (Building Block)
5. A Broker Framework for Next Generation Geoscience (BCube) (Building Block)
6. Integrating Discrete and Continuous Data (Building Block)
7. EAGER: Collaborative Research (Building Block)
8. A Cognitive Computer Infrastructure for Geoscience (Building Block)
9. Earth System Bridge (Building Block)
10. CINERGI – Community Inventory of EC Resources for Geoscience Interoperability (BB)
11. Building a Sediment Experimentalist Network (RCN)
12. C4P: Collaboration and Cyberinfrastructure for Paleogeosciences (RCN)
13. Developing a Data-Oriented Human-centric Enterprise for Architecture (CD)
14. Enterprise Architecture for Transformative Research and Collaboration (CD)
15. EC Test Enterprise Governance: An Agile Approach (Test Governance)
A Call for Involvement!
An Agile Approach to Development of Cyberinfrastructure GovernanceEarthCube
This document discusses the development of an agile governance model for EarthCube, a cyberinfrastructure project aimed at enabling data-driven geoscience research. It outlines EarthCube's vision and purpose, as well as the goals of the Test Enterprise Governance project to develop a community-driven governance system through stakeholder engagement. This will involve convening an Assembly in year 1 to gather input on governance ideas via workshops and crowdsourcing. In year 2, an experimental governance system will be demonstrated and evaluated to form the basis for long-term EarthCube governance.
Open Gets Real - From Software to Manufacturing: how the open, agile and p2p ...Simone Cicero
A presentation I gave at Codemotion Roma 2013 on March the 22nd. This presentation connects the dots between the resource depletion trends (off peak), advancements in digital fabrication, open design, agile and lean manufacturing and shows the potential that an open production ecosystem may mean for ut in the future.
For those interested, here's a strongly related initiative that is also mentioned in the presentation: http://www.opensourcewarehouse.org/
Also, please note this work is strongly based on discussion I had with ouishare, open source ecology, open source hardware association, open knowledge foundation, etc...
In particular I wanted to thank:
- Marcin Jakuboski
- Catarina Mota
- Alicia Gibb
- Massimo Menichinelli
- Joe Justice
This document provides information about the Cleanweb hackathon event including details about the event format, prizes, and expectations. Participants are expected to work in teams over 12 hours to build applications using open data, APIs, and tools that address issues related to energy conservation, climate action, and citizen engagement. They will then submit a 2-minute video and working application by Saturday evening for judging across several prize categories including energy conservation, greenest city, climate action, social media engagement, and business scalability. The event is organized by a team and has mentors available to provide guidance.
The Wikitopia Project proposes using a platform of software tools to facilitate DIY urbanism, allowing citizens to collaboratively plan and build aspects of their cities similar to how Wikipedia is written. The platform would include a repository of past and present DIY projects, a matching system for citizens to get involved, a simulator for planning, e-democracy tools for collective decision making, and mechanisms for resolving disputes. The goal is for cities to be built in a more open, collaborative manner like Wikipedia, addressing issues with top-down "Smart Cities" that have failed to live up to promises.
When we are - How Digital Market changes as Society doesSimone Cicero
A talk about the major changes the digital market is living. Since digital market slightly merges with society (that is more and more digital in many aspects day after day) this is eventually for any of you dealing with innovation, consulting, business development and, at the end of the day, for anyone that is interested in understanding more about the new world we are about to see as society and human beings.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like depression and anxiety.
Sun technologies to address Efficiency challenges for Developers
(Coding, Testing Analyzing, Tuning, Collaborating) and for Deployers (Installing, Virtualizing, Securing, Scaling, Automating)
Sun provides an optimized platform for Drupal with Solaris, which offers features like DTrace for monitoring, ZFS for data protection, and zones for isolation. The Open Architecture Network project runs on this platform and has grown significantly, with thousands of members collaborating on projects. Sun aims to provide an open, high-performance platform for powering communities and applications.
The document is a calendar for the year 2006 listing the dates and days of the week for each month. It includes superstitious text at the end suggesting sending the calendar to women will determine one's luck for the new year depending on how many receive it.
Some design patterns and concepts for industrial grade deployment of Drupal on Solaris, plus a specific example of an interesting Drupal site deployed on Solaris
The document summarizes Carolyn McIntosh's master's thesis presentation on the diversity and desires of rural midwifery practice in New Zealand. It discusses the aims of her qualitative study, which involved focus groups with rural midwives around the South Island. It describes the realities and commonalities of rural midwifery practice in NZ. It explores how rural midwives inform their practice and the potential role of communities of practice and online networking in facilitating information sharing and rural midwife connections.
The document discusses using Solaris and related technologies like DTrace, Zones, and SMF to efficiently run Drupal at scale. It provides examples of using zones to isolate environments on one server and share resources. It also demonstrates using DTrace to profile PHP applications and troubleshoot performance issues. Overall, the document presents Solaris as a solution for efficiently hosting multiple Drupal environments with security and resource control.
The document discusses using Drupal with Solaris, Apache, MySQL, and PHP (SAMP) stack on Sun servers. It provides details on using various Solaris features like DTrace, Zones, ZFS, and SMF to improve performance, security, and efficiency of Drupal deployments. It also demonstrates using these features and provides information on NetBeans, Glassfish, and other Sun technologies that can be used with Drupal and PHP applications.
Micropayments are small online fees, often fractions of pennies, used as an alternative to subscriptions on websites. They are primarily used to purchase individual items like songs, videos, or online content. Micropayments are needed online because bandwidth costs increase with each user, unlike TV and radio where costs are fixed. Examples include iTunes songs, Google AdWords pay-per-click ads, and downloadable game content on networks like Xbox Live and PlayStation Network.
The document discusses the bones and diameters of the female pelvis. It notes that the female pelvis is usually roomier than the male pelvis, which can become flattened due to diseases like rickets. It provides the measurements of the pelvic brim, cavity, and outlet in females. It also identifies important pelvic bones and landmarks, including the sacrum, pubis, iliopectineal line, and sacral promontory. Finally, it references two textbooks on midwifery as sources.
Group B Streptococcus (GBS) is a bacteria that can cause neonatal infections. Studies show the rate of early onset GBS in newborns has declined with the introduction of antibiotic prophylaxis during labor for women with risk factors. Risk factors include premature rupture of membranes, fever, previous GBS-infected baby. Guidelines recommend antibiotics for women in labor with risk factors to prevent transmission of GBS to the newborn around birth.
The document discusses the history and development of astronomy. It describes early models of the universe including the geocentric and heliocentric models proposed by ancient Greeks like Ptolemy. Copernicus later concluded that the sun was at the center of the solar system. Kepler discovered the elliptical orbits of planets and Galileo made important astronomical observations with his telescope. Newton then formulated the law of universal gravitation. The document also discusses the motions of Earth and the moon and features of the lunar surface like craters and maria.
The Open Architecture Network (OAN) was launched in 2007 at the TED Conference. It currently has over 10,000 members and 1,500 posted projects from 200 countries. An open architecture challenge attracted over 500 entries from 58 countries. The site has received media attention and won design awards. While the network has seen success in community building and networking, challenges remain in fully adopting creative commons licensing and developing project tracking and resource areas due to limited staffing.
The document discusses virtual collaboration and the opportunities it presents. It notes that today's issues are global and require widespread collaboration. New technologies enable more open collaboration across geographical and organizational boundaries. However, virtual collaboration also poses challenges around information overload, lack of trusted connections, and reimagining collaboration processes and tools. The document calls for leaders to establish common frameworks, build trust, recognize the uniqueness of virtual environments, and enable easy and dynamic connections in order to achieve collaborative goals that have never been achieved before.
The document summarizes key points from presentations at the Web Directions 2007 conference. Speakers discussed using wikis for knowledge management and project collaboration. Government websites were discussed, including using social media to make sites more responsive. Museum collection items were tagged by users, complementing existing records. Browser development and standards were covered, along with the growing influence of mobile networks.
High Order Bit - Architecture for Humanitykkjjkevin03
Architecture for Humanity is an organization that provides design solutions for social and humanitarian crises. They have over 3,700 members working on over 300 projects globally. Their approach embraces community design principles like removing participation barriers and prioritizing the needs of those affected. Their openarchitecturenetwork.org site allows over 100,000 visitors to browse, vote on, contribute to and collaborate on projects using a diverse array of files uploaded by members. Their sustainable open community model leverages Web 2.0 technologies to facilitate innovative, situation-appropriate design solutions.
A Global Learning Forum keynote address by Cynthia Calongne, a professor with the Institute of Advanced Studies at Colorado Technical University. The 20-minute session illustrated topics in social innovation and different perspectives from the Emerging Technology Hype Cycle by Gartner. Hosted in Second Life by the Air University Innovations and Integrations Division http://myauinnovate.com/
KEYNOTE: How to automate the world the open source wayMindtrek
Track | The Future of Open Source Business
Carol Chen, Principal Community Architect, Red Hat
Mindtrek Conference
3rd of October 2023.
Tampere, Finland
www.mindtrek.org
March 20, 2024
Host Ganesan Narayanasamy (https://www.linkedin.com/in/ganesannarayanasamy/)
Uploaded here:
===
Event 20230320
https://www.linkedin.com/posts/ganesannarayanasamy_productnation-semiconductorproductnation-activity-7174119132114620418-jvpx
Themed Shaping a Sustainable $1 Trillion Era, semicondynamics.org 2024 will gather industry experts on March 20th at Milpitas, California , for insights into the latest trends and innovations Accelerating AI with Semiconductor RTL Front end services and workforce development. The event will feature keynotes from the Semiconductor ecosystem, academia and Industries.
March 20, 2024
Host Ganesan Narayanasamy (https://www.linkedin.com/in/ganesannarayanasamy/)
Uploaded here:
===
Event 20230320
https://www.linkedin.com/posts/ganesannarayanasamy_productnation-semiconductorproductnation-activity-7174119132114620418-jvpx
Themed Shaping a Sustainable $1 Trillion Era, semicondynamics.org 2024 will gather industry experts on March 20th at Milpitas, California , for insights into the latest trends and innovations Accelerating AI with Semiconductor RTL Front end services and workforce development. The event will feature keynotes from the Semiconductor ecosystem, academia and Industries.
Nick Hodge is an expert on social computing and Web 2.0. The document discusses the evolution of the internet from Web 1.0 to Web 2.0, characterized by new technologies and user-generated content. Key aspects of Web 2.0 include blogging, social networks, user comments, and tagging/folksonomy. Emerging careers related to social computing include digital community specialist and online community leader. The challenges of adopting social computing tools in businesses are also addressed.
Web 2.0 refers to new ways of using the internet that focus on user-generated content, open sharing, and collaboration. Key aspects include blogs, wikis, social bookmarking, folksonomies, social media, and mashups. While offering opportunities, Web 2.0 also raises issues around ownership and control of user data, as well as sustainability of services. Archives can benefit by engaging with users in new ways and harnessing collective knowledge, while also managing risks.
Web 2.0 refers to a set of technologies and principles that promote user participation, openness, and network effects. It includes user-generated content through blogs, wikis, social bookmarking and social networks. While promising new ways for users to engage with information, Web 2.0 also raises issues around ensuring quality, managing risks, and protecting user data and privacy that information professionals must navigate. Overall, Web 2.0 has the potential to greatly benefit users and organizations if adopted carefully and guided by its principles of openness, sharing and harnessing collective intelligence.
This document discusses the philosophy and benefits of open source appropriate technology (OSAT) and how it relates to cloud computing. It notes that OSAT has its roots in the 1960s culture of freely sharing and collaborating on software. The open source model can drive sustainable development by enabling production and localization at low costs. Cloud computing provides infrastructure that levels barriers and allows access to information technology, improving standards of living. The future of cloud computing is seen as distributed and federated, relying on open source technologies like containers and identity federations.
This document discusses the concept of Library 2.0 and how libraries are evolving to embrace new technologies and encourage user participation. Library 2.0 focuses on keeping current users engaged while seeking new users. It involves libraries delivering services using technologies that allow for user participation in service creation and evaluation. Key aspects of Library 2.0 include users as active participants rather than passive recipients, embracing perpetual beta by continuously evaluating and evolving services, and bringing services to users using both high-tech and high-touch approaches.
Become a cloud superhero with Code, Community & CultureAngel Diaz
Become a cloud superhero with Code, Community & Culture
We have the power to change the world
IP Expo Europe
7-8 October 2015, ExCel London
http://www.ipexpoeurope.com/Seminar-Planner/Speakers/Dr-Angel-Diaz
The document discusses copyright and Creative Commons licenses. It explains that copyright law aims to balance dynamic efficiency through innovation with static efficiency of dissemination. Creative Commons licenses provide alternatives to traditional "all rights reserved" copyright by allowing creators to choose which rights to retain and waive. There are various types of Creative Commons licenses that address attribution, sharing derivatives, commercial use, and more. Issues around expanding copyright to different industries and trends in global use of Creative Commons are also examined.
This document summarizes a presentation on building unimaginable technologies through a Nature 2.0 track at an event. It includes an agenda with three blocks of presentations and speakers on topics like the grand narrative of Nature 2.0, participating in blockchain and AI hackathons, and how to build something that can't be imagined. It provides details on the speakers and their affiliations. The document aims to encourage participation in the event and track to explore new narratives for future ecosystems using blockchain and AI technologies.
Northwest Elearning Community Conference Keynote webstu
The document discusses the opportunities and challenges of participatory culture and Web 2.0 technologies for higher education. It notes that students are now producers, not just consumers, of content. Institutions need to provide open systems and architectures that leverage collective student contributions and harness the network effect. Content development must now be Web 2.0, with students able to manipulate and mash up data as they see fit using open APIs and widgets.
Similar to openarchitecturenetwork.org at Open Everything (20)
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.