Online Worlds And Second Life Towards The Metaverse University of Milan,  Crema Campus Berkman Island, Harvard Law School, Second Life 16 january 2007 David Orban www.davidorban.com
What are we going to talk about? Definitions Creativity and programmability Economy and legal foundations Community and entertainment Education and learning Corporate presents Criticism of Second Life Other virtual worlds Discussion lindenlab.com
Definition of virtual world An environment simulated on a computer, often with a three-dimensional interface, inhabited by the users that can interact with it Second Life  is a virtual world, connected with the real economy, where their creations of over 2 million residents become their own property en.wikipedia.org/wiki/Virtual_world, secondlife.com/whatis
Premise of the Metaverse Neal Stephenson, “Snow Crash”, 1992 Introduces the 'Metaverse', 'avatar' and other concepts of common online use today www.librarything.com/work/1000167
Stimulus from Creative Commons Lawrence Lessig Creative Commons Innovation in copyright Diverse media Code lessig.org
Creativity and programmability From the desert to the world of interaction A rich scripting language Free experimentation Solids modeling Calculation of the interactions
Legal and economic foundations Terms of service (TOS) Property rights Land lease Integrated economy Encouraging experimentation
Growth of Second Life secondlife.com/whatis/economy-graphs.php
Economic exchange volumes
Paying users (those who can lease land)
Community and entertainment Search and ranking Paid placement Where the Italians meet:  i Parioli, Second Life. Virtual Italian Parks
Design effects Object programming Development of spaces and buildings Gestures and facial expressions Development of specific design skills
Education and learning Specific dedicated areas Free land for experimental courses Psychology Cognitive science Information science cogs.indiana.edu
Corporate presence IBM Reuters smh.com.au tweakers.net Sun Microsystems Sears
Virtual Italian Parks Consulting and development of spaces Programming 'I Parioli' Università Parioli e2blab.it/startup/vip.asp
Guided tours: Synthravels Travel agency Multiple virtual worlds Rating system synthravels.com
Political Governor speech Lobby groups Civil rights
Other online worlds Open Croquet Multiverse.net Metaverse Roadmap Areae When will there be a real interoperability?
Immersion with 3D interaction New navigational techniques Innovative peripherals Fragmentation and reunification of the interaction paradigms www.3dconnexion.com earth.google.com
Unmatchable visibility Media coverage Real risk of overexposure Focusing on marketing opportunities only Expectations bubble businessweek.com
False legal analogies The legal basis of the contract are unbalanced Not a negotiated constitution No guarantees Property Currency exchange Avatar identity blogs.law.harvard.edu/cyberseizure/feed/
The challenges of SL According to Hamlet Au,  Second Life journalist Improvements to the interface Bitter involvement of the residents Transformation in proper citizenship with precise rights. nwn.blogs.com
New spirituality? Online churches Adaptation of the dogma Evolution of the practices Church of Doug
What are the new directions? “The girl with an error message in her eyes” What doesn't happen in the real world? interactions Human2human Bot2human Bot2bot warrenellis.com
The future fractal dimension Interoperability Interaction Contrast of creation/destruction Guarantee of a frontier and exploration
Possible application “An Inconvenient Truth” Al Gore Ecological modeling Interactive discussion of environmental policies Inworld learning theclimateproject.org, climatecrisis.net
Contatti David Orban 'Davidorban Agnon' [email_address] www.davidorban.com/blog www.davidorban.com/wiki On the wiki you can download the presentation and collaborate to deepen the themes expressed Video on: http://video.google.com
Sources, credits, and thanks Giovanni Degli Antoni Neal Stephenson Larry Lessig Mitch Kapor Università degli Studi di Milano Harvard Law School Virtual Italian Parks Synthravels Linden Labs Logitech New World Notes Wikipedia Google Church Of Doug Images:  'placbo',  'stevewall',  'crazykinux' Warren Ellis

Online Worlds And Second Life

  • 1.
    Online Worlds AndSecond Life Towards The Metaverse University of Milan, Crema Campus Berkman Island, Harvard Law School, Second Life 16 january 2007 David Orban www.davidorban.com
  • 2.
    What are wegoing to talk about? Definitions Creativity and programmability Economy and legal foundations Community and entertainment Education and learning Corporate presents Criticism of Second Life Other virtual worlds Discussion lindenlab.com
  • 3.
    Definition of virtualworld An environment simulated on a computer, often with a three-dimensional interface, inhabited by the users that can interact with it Second Life is a virtual world, connected with the real economy, where their creations of over 2 million residents become their own property en.wikipedia.org/wiki/Virtual_world, secondlife.com/whatis
  • 4.
    Premise of theMetaverse Neal Stephenson, “Snow Crash”, 1992 Introduces the 'Metaverse', 'avatar' and other concepts of common online use today www.librarything.com/work/1000167
  • 5.
    Stimulus from CreativeCommons Lawrence Lessig Creative Commons Innovation in copyright Diverse media Code lessig.org
  • 6.
    Creativity and programmabilityFrom the desert to the world of interaction A rich scripting language Free experimentation Solids modeling Calculation of the interactions
  • 7.
    Legal and economicfoundations Terms of service (TOS) Property rights Land lease Integrated economy Encouraging experimentation
  • 8.
    Growth of SecondLife secondlife.com/whatis/economy-graphs.php
  • 9.
  • 10.
    Paying users (thosewho can lease land)
  • 11.
    Community and entertainmentSearch and ranking Paid placement Where the Italians meet: i Parioli, Second Life. Virtual Italian Parks
  • 12.
    Design effects Objectprogramming Development of spaces and buildings Gestures and facial expressions Development of specific design skills
  • 13.
    Education and learningSpecific dedicated areas Free land for experimental courses Psychology Cognitive science Information science cogs.indiana.edu
  • 14.
    Corporate presence IBMReuters smh.com.au tweakers.net Sun Microsystems Sears
  • 15.
    Virtual Italian ParksConsulting and development of spaces Programming 'I Parioli' Università Parioli e2blab.it/startup/vip.asp
  • 16.
    Guided tours: SynthravelsTravel agency Multiple virtual worlds Rating system synthravels.com
  • 17.
    Political Governor speechLobby groups Civil rights
  • 18.
    Other online worldsOpen Croquet Multiverse.net Metaverse Roadmap Areae When will there be a real interoperability?
  • 19.
    Immersion with 3Dinteraction New navigational techniques Innovative peripherals Fragmentation and reunification of the interaction paradigms www.3dconnexion.com earth.google.com
  • 20.
    Unmatchable visibility Mediacoverage Real risk of overexposure Focusing on marketing opportunities only Expectations bubble businessweek.com
  • 21.
    False legal analogiesThe legal basis of the contract are unbalanced Not a negotiated constitution No guarantees Property Currency exchange Avatar identity blogs.law.harvard.edu/cyberseizure/feed/
  • 22.
    The challenges ofSL According to Hamlet Au, Second Life journalist Improvements to the interface Bitter involvement of the residents Transformation in proper citizenship with precise rights. nwn.blogs.com
  • 23.
    New spirituality? Onlinechurches Adaptation of the dogma Evolution of the practices Church of Doug
  • 24.
    What are thenew directions? “The girl with an error message in her eyes” What doesn't happen in the real world? interactions Human2human Bot2human Bot2bot warrenellis.com
  • 25.
    The future fractaldimension Interoperability Interaction Contrast of creation/destruction Guarantee of a frontier and exploration
  • 26.
    Possible application “AnInconvenient Truth” Al Gore Ecological modeling Interactive discussion of environmental policies Inworld learning theclimateproject.org, climatecrisis.net
  • 27.
    Contatti David Orban'Davidorban Agnon' [email_address] www.davidorban.com/blog www.davidorban.com/wiki On the wiki you can download the presentation and collaborate to deepen the themes expressed Video on: http://video.google.com
  • 28.
    Sources, credits, andthanks Giovanni Degli Antoni Neal Stephenson Larry Lessig Mitch Kapor Università degli Studi di Milano Harvard Law School Virtual Italian Parks Synthravels Linden Labs Logitech New World Notes Wikipedia Google Church Of Doug Images: 'placbo', 'stevewall', 'crazykinux' Warren Ellis

Editor's Notes

  • #2 Benvenuti al seminario sui mondi on-line